data/claims/star-soldier-history.yamlStar Soldier (history and reception)
Game: Star Soldier.
Hudson released Star Soldier for the Famicom in Japan on 13 June 1986, at ¥4,900. Marukatsu Famicom of 23 May 1986 reported that Hudson would release it in June; Marukatsu's preview of 13 June and Famicom Tsushin's first issue (20 June 1986) give 13 June and ¥4,900, and Famicom Tsushin's June calendar lists it on Friday the 13th, the same day as Makaimura. star-soldier-history/famicom-release
p. 114 (image 110), news column — the OCR reads G for 6 and バス for ス; the page image reads 6月に"スターソルジャー"を発売するハドソンは, "Hudson, which releases Star Soldier in June"G月にバスターソルジャー<を発売すOur translation(Hudson), which releases Star Soldier in (6)th month (June)Biweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 49 (image 51), release calendar — the OCR reads スツー for スター; on the page image the calendar ('86 JUNE 6-26 CALENDAR) prints the row under Friday the 13th, above 魔界村発売 (カプコン) 5,500円スツーソルジャー発売ハドソン) 4,900円Our translationStar Soldier on sale (Hudson) ¥4,900Biweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 38 (image 40), Star Soldier preview, price line, read on the page image — read on the page image; the text layer reads "ハドンン4.900円5月13日発売"ハドソン 4,900円 6月13日発売Our translationHudson, ¥4,900, on sale 13 JuneMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview, stamp, read on the page image — read on the page image; the stamp isn't in the text layer¥4,900 6月13日 ハドソン発Our translation¥4,900, 13 June, from HudsonChecked by a second AI model, 2026-11-06.The day and the price were read on the page images of both previews and of Famicom Tsushin's calendar.
Cited by: Star Soldier
Star Soldier is Hudson's game: Marukatsu Famicom previewed it in June 1986 as "Hudson's super-speed shooting game". In December 1986 the magazine named the programmer who made Star Soldier as Nozawa Katsuhiro (野沢勝広), who then programmed the first part of Hudson's Doraemon. star-soldier-history/developer
p. 104 (image 80), Star Soldier preview — the OCR reads 八 for ハ八ドソンの超スピードシューティングゲームOur translationHudson's super-speed shooting gameMarukatsu Famicom, 12 December 1986 · p. 22 (image 22), Doraemon, ハドソンの3大プログラマーが団結!! — the OCR reads 作つだ for 作った; the page image reads あの"スターソルジャー"を作った野沢さん開拓編を担当したプログラマーは、あのスターソルジャーを作つだ野沢さんOur translationthe programmer in charge of the pioneering part (Part 1) is Mr. Nozawa, who made that Star SoldierMarukatsu Famicom, 12 December 1986 · p. 22 (image 22), Doraemon, ハドソンの3大プログラマーが団結!!, section heading, read on the page image — read on the page image, whose ruby gives the reading のざわかつひろ開拓編・野沢勝広さんOur translationKaitaku-hen (the pioneering part): Mr. Nozawa KatsuhiroChecked by a second AI model, 2026-11-06.The full name and its reading are in the section heading; no staff list for Star Soldier itself has been read.
Cited by: Star Soldier
Star Soldier was the game of Hudson's national caravan (全国キャラバン) of summer 1986: Famicom Tsushin's preview in June 1986 called it the officially approved software of the TDK '86 national caravan, and in July 1987 the magazine recalled it as the game used in Hudson's caravan the summer before, which Hector '87 replaced that year. star-soldier-history/caravan
p. 38 (image 40), Star Soldier preview, introduction, read on the page image — read on the page image; the text layer runs the furigana into the line: "TDK86年全国キャラバしきにんていご式認定ソフト"TDK86年全国キャラバン公式認定ソフトOur translationofficially approved software of the TDK '86 national caravanBiweekly Famicom Tsushin (Famitsu), 10 July 1987 (NUMBER 14 of the year; archive item 0027) · p. 40 (image 42), Hector '87 preview — the OCR reads 八 for ハ and ゲーーム for ゲーム去年の夏に、八ドソン全国キャラバンで使われたゲーームを覚えているかなOur translationdo you remember the game used in Hudson's national caravan last summer?Biweekly Famicom Tsushin (Famitsu), 10 July 1987 (NUMBER 14 of the year; archive item 0027) · p. 40 (image 42), Hector '87 preview『スターソルジャー」だったっけOur translationit was Star Soldier, wasn't itBiweekly Famicom Tsushin (Famitsu), 10 July 1987 (NUMBER 14 of the year; archive item 0027) · p. 40 (image 42), Hector '87 preview今年使われるゲームは「ヘクター87』Our translationthe game used this year is Hector '87Checked by a second AI model, 2026-11-06.Neither page gives the caravan's dates, venues, or winners; the 1987 page says the tour was split into a northern and a southern region that year.
Cited by: Star Soldier
In the story Marukatsu Famicom printed before release, ships travelling in space keep coming under indiscriminate attack from an unknown enemy, which turns out to be a giant floating continent controlled by an artificial brain. The player, the one space soldier chosen from the whole universe, boards the newest small fighter, Caesar, enters the floating continent, which is divided into 16 areas, and destroys the Star Brain at the end of each scene; every enemy moves at super speed, so the player has to use rapid fire to the limit. star-soldier-history/famicom-premise
p. 104 (image 80), Star Soldier preview宇宙を航行する船が、正体不明の敵から、無差別攻撃を受けるという事件が、続発していたOur translationincidents kept occurring in which ships travelling in space came under indiscriminate attack from an unidentified enemyMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview — the OCR reads 信工 for 人工, だ for た, 臣大 for 巨大, 洛遊 for 浮遊 and 弟明 for 判明敵は信工頭脳に制御されだ臣大な洛遊大陸であることが弟明したOur translationit became clear that the enemy is a giant floating continent controlled by an artificial brainMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview — the OCR reads だ for た and 湯闘機 for 戦闘機キミは全宇宙から選び出されだ、だだ1人の宇宙戦士として、最新小型湯闘機シーザーに乗り組みOur translationyou, as the one space soldier chosen from the whole universe, board the newest small fighter, CaesarMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview16のエリアにわかれだOur translationdivided into 16 areasMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview連射の腕をギリギリまで発揮してOur translationusing your rapid-fire skill to the limitMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview, read on the page image — read on the page image, where the name breaks over the line as スターブレ|イン; the text layer garbles itそれぞれのシーンの最後で、スターブレインを破壊していくんだOur translationat the end of each scene, you destroy the Star BrainMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview浮遊大陸に侵入しOur translationenter the floating continentMarukatsu Famicom, 13 June 1986 · p. 104 (image 80), Star Soldier preview — the OCR reads キヤラ for キャラ and 物動 for 移動敵キヤラは、すべてが超スピードで物動するからOur translationthe enemy characters all move at super speed, soRevised after a check by a second AI model, 2026-11-06: Quotes the super-speed enemies and floating-continent lines.The story quotes were checked on the page image (image 80), which reads 人工頭脳, 巨大な浮遊大陸, 判明した, 選び出された, ただ1人 and 戦闘機 where the OCR slips.
Cited by: Star Soldier
Famicom Tsushin's first issue printed a map of the first three stages before release. Its notes say that destroying a hidden P makes the ship power up at once, that the first warp zone, once revealed and destroyed, warps the ship to stage 4, and that a bonus character worth 500 points at first gives 80,000 points when six are shot in a row. star-soldier-history/famicom-preview-secrets
p. 38 (image 40), Star Soldier previewステージ3までのミラクルマップ公開Our translationthe miracle map up to stage 3, revealedBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 38 (image 40), Star Soldier previewを出現させてやっつけると、自動的にパワーアップ状態になるのだOur translation(a hidden P) made to appear and destroyed puts you in the powered-up state automaticallyBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 38 (image 40), Star Soldier preview最初のワープゾーンは、ここにOur translationthe first warp zone is hereBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 38 (image 40), Star Soldier previewステージ4までワープしちゃうんだよねOur translationit warps you to stage 4Biweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · p. 38 (image 40), Star Soldier preview最初は500点だけど、6つ連続して撃てば、なんと80.000点なのだOur translationat first it's 500 points, but shoot six in a row and it's 80,000 pointsChecked by a second AI model, 2026-11-06.The map is on the page image; its captions, quoted here from the OCR, were checked there (image 40), and the bonus character is marked "Z".
Cited by: Star Soldier
Readers' tricks for the Famicom game ran in Family Computer Magazine in the summer of 1986. The Ultra Technique column of 1 August listed five for Star Soldier: the champion's trick, which brings out the laser, worth a 40,000-point bonus; going straight to "Ura Star Soldier"; the return of the whale from Challenger, a 40,000-point bonus on stage 3; a warp to stage 4 through a W panel, which appears only when the score's hundreds and thousands digits match; and homing shots that attack when the game seems to have become an endless pattern. The issue of 19 September printed a bonus trick on when the hidden characters appear: Milon only when the score's thousands digit is odd, the whale when it is even, and the 1UP when the thousands and hundreds digits add up to 10. star-soldier-history/famicom-tricks
p. 83 (image 83), Ultra Technique 50+1, list of tricks, read on the page image — read on the page image①スターソルジャー/〈優勝技〉バリバリのレーザー砲をあっという間に発見だ!!Our translation1, Star Soldier: (the champion's trick) find the blazing laser cannon in no time!!Family Computer Magazine, no. 17 (1 August 1986) · p. 83 (image 83), Ultra Technique 50+1, list of tricks, read on the page image — read on the page image; the text layer reads "すぐに行きだかつだ裏スターーソルジャーに行けちゃうのだ"⑨スターソルジャー/すぐに行きたかった裏スターソルジャーに行けちゃうのだOur translation9, Star Soldier: you can go to the Ura Star Soldier you wanted to reach right awayFamily Computer Magazine, no. 17 (1 August 1986) · p. 83 (image 83), Ultra Technique 50+1, list of tricks, read on the page image — read on the page image; the text layer reads フジラ for クジラ⑪スターソルジャー/チャレンジャーに出てきたクジラが帰ってきたのだよ〜!Our translation11, Star Soldier: the whale that appeared in Challenger has come back!Family Computer Magazine, no. 17 (1 August 1986) · p. 83 (image 83), Ultra Technique 50+1, list of tricks, read on the page image — read on the page image⑫スターソルジャー/ワープだワープだ!! ワープを発見してもうおお喜びですOur translation12, Star Soldier: a warp, a warp!! we found the warp and we're overjoyedFamily Computer Magazine, no. 17 (1 August 1986) · p. 83 (image 83), Ultra Technique 50+1, list of tricks, read on the page image — read on the page image㊷スターソルジャー/永久パターンになると思いきや!? 誘導弾に攻められる!?Our translation42, Star Soldier: you'd think it becomes an endless pattern, but homing shots attack you!?Family Computer Magazine, no. 17 (1 August 1986) · p. 84 (image 84), Ultra Technique 50+1, trick 1, read on the page image — read on the page image; sent in by 中込輝夫 (Tokyo) and 坂田ハジメ (Chiba)スターソルジャーで、うわさの最強兵器、レーザーの出し方がわかった。方法は2通りあるのだ。Our translationIn Star Soldier, (we) found out how to bring out the rumoured strongest weapon, the laser. There are two ways.Family Computer Magazine, no. 17 (1 August 1986) · p. 84 (image 84), Ultra Technique 50+1, trick 1, caption, read on the page image — read on the page imageこれがうわさのレーザーパネルだ。出すだけで40000点のボーナスだOur translationthis is the rumoured laser panel; just bringing it out is a 40,000-point bonusFamily Computer Magazine, no. 17 (1 August 1986) · p. 89 (image 89), Ultra Technique 50+1, trick 11, read on the page image — read on the page image; the trick is set on stage 3, and was sent in by 西山久弥 (Tokyo)うまくいけばクジラマークが現れて4万点のボーナスが入るぞ。Our translationif it works, the whale mark appears and you get a 40,000-point bonusFamily Computer Magazine, no. 17 (1 August 1986) · p. 89 (image 89), Ultra Technique 50+1, trick 12, read on the page image — read on the page image; the warp goes to stage 4, and the trick was sent in by フレディ (Shizuoka)ワープパネルの[W]が現れるOur translationthe warp panel's W appearsFamily Computer Magazine, no. 17 (1 August 1986) · p. 89 (image 89), Ultra Technique 50+1, trick 12, read on the page image — read on the page imageでも百の位と千の位の数字を合わせなきゃ出てくれないから気を付けて。Our translationbut take care, it won't come out unless the hundreds and thousands digits matchFamily Computer Magazine, no. 19 (19 September 1986) · p. 111 (image 111), ウル技 番外技 (bonus trick) strip, read on the page image — read on the page image; the strip is a bonus trick outside the numbered ones, sent in by ちがうってクン (Tokyo)隠れキャラの出現法則だぞ〜!Our translationit's the rule by which the hidden characters appear!Family Computer Magazine, no. 19 (19 September 1986) · p. 111 (image 111), ウル技 番外技 (bonus trick) strip, read on the page image — read on the page image; the text layer reads 干 for 千 and runs the next column into the sentenceミロンは得点の千の位が奇数のとき、まっとうクジラは千の位が偶数のとき、1UPは千の位と百の位の和が10のときしか現れなかったのだ。Our translationMilon appeared only when the thousands digit of the score was odd, the whale (まっとうクジラ) when it was even, and the 1UP when the thousands and hundreds digits added up to 10Revised after a check by a second AI model, 2026-11-06: Trick 42 now only as the list prints it, homing shots attacking when play seems an endless pattern.The laser trick's button sequence (p. 84) wasn't transcribed. What "Ura Star Soldier" is, the pages don't say.
Cited by: Star Soldier
Family Computer Magazine's weekly best-10, a sales tally of 26 department stores, put Star Soldier at No. 2 in its first week, 9 to 15 June 1986, behind Makaimura, and at No. 5 in the week of 16 to 22 June. star-soldier-history/famicom-chart
p. 112 (image 112), 週間ベスト10, read on the page image — read on the page image全国有名デパート26店6/9〜6/22の売上集計Our translationsales totals of 26 well-known department stores nationwide, 6/9-6/22Family Computer Magazine, no. 17 (1 August 1986) · p. 112 (image 112), 週間ベスト10, Star Soldier box, read on the page image — read on the page imageスターソルジャー ハドソン 4900円 カセットOur translationStar Soldier, Hudson, ¥4,900, cassetteFamily Computer Magazine, no. 17 (1 August 1986) · p. 112 (image 112), 週間ベスト10, Star Soldier box, read on the page image — read on the page image, whose tables run 1 魔界村, 2 スターソルジャー, 3 スーパーマリオブラザーズ2 for 6/9-6/15 and 1 魔界村, 2 スーパーマリオブラザーズ2, 3 スーパーチャイニーズ, 4 スーパーマリオブラザーズ, 5 スターソルジャー for 6/16-6/22NO.2 初登場Our translationNo. 2, first appearanceChecked by a second AI model, 2026-11-06.Cited by: Star Soldier
Marukatsu Famicom's ranking of best scorers of 28 November 1986 lists a Star Soldier score of 5,033,800 points, by 斉藤孝 of Kanagawa. star-soldier-history/high-score-ranking
p. 93 (image 93), マルカツ認定 ザ・ベスト・スコアラーズ, read on the page image — read on the page image; the text layer reads "スターーンソルジャー神奈川県斉藤寺ノン503万3800点"◆スターソルジャー 神奈川県 斉藤孝クン 503万3800点Our translationStar Soldier: Kanagawa, Saitō Takashi, 5,033,800 pointsChecked by a second AI model, 2026-11-06.Cited by: Star Soldier
An advertisement for Alfa Records' GMO label in Family Computer Magazine of 19 September 1986 lists Hudson Game Music, an album of twelve tracks including Star Soldier, Binary Land, and Championship Lode Runner, on LP (ALR-22903) and cassette (ALC-22903) at ¥2,200 and on CD (28XA-87) at ¥2,800, and a ¥700 single (ALR-798) of arranged versions of Star Soldier and Championship Lode Runner. star-soldier-history/music
p. 40 (image 40), game-music advertisementスターソルジャー/バイナリィランド/チャンピオンシップ・ロードランナー/他全12曲Our translationStar Soldier / Binary Land / Championship Lode Runner / and others, 12 tracks in allFamily Computer Magazine, no. 19 (19 September 1986) · p. 40 (image 40), game-music advertisement, read on the page image — read on the page image; the text layer garbles the title as "HUDSUN GAIVE MI…"ハドソン・ゲーム・ミュージックOur translationHudson Game MusicFamily Computer Magazine, no. 19 (19 September 1986) · p. 40 (image 40), game-music advertisement, read on the page image — read on the page imageLP: ALR-22903 CT: ALC-22903 各¥2,200 CD: 28XA-87 ¥2,800Our translationLP: ALR-22903, cassette: ALC-22903, ¥2,200 each; CD: 28XA-87, ¥2,800Family Computer Magazine, no. 19 (19 September 1986) · p. 40 (image 40), game-music advertisementスターソルジャー・アレンジ・バージョン(シングル)Our translationStar Soldier arrange version (single)Family Computer Magazine, no. 19 (19 September 1986) · p. 40 (image 40), game-music advertisement, read on the page image — read on the page imageスターソルジャー・アレンジ・バージョン/チャンピオンシップ・ロードランナー・アレンジ・バージョン ●ALR-798 ¥700Our translationStar Soldier arrange version / Championship Lode Runner arrange version, ALR-798, ¥700Family Computer Magazine, no. 19 (19 September 1986) · p. 40 (image 40), game-music advertisement, right panel, read on the page image — read on the page image; the panel is signed アルファレコード株式会社 (Alfa Records)GMOレーベルからのお知らせOur translationnews from the GMO labelChecked by a second AI model, 2026-11-06.Cited by: Star Soldier
Taxan USA published Star Soldier for the NES in North America, made under license from Hudson Soft; Nintendo's list of licensed NES games dates it January 1989. In May 1989 Taxan's newsletter, whose introduction its product manager, Ken Lobb, signed, called it Taxan's first title. star-soldier-history/nes-release
PDF p. 12 — the row reads Taxan, January 1989Star SoldierStar Soldier instruction booklet (NES, North America) · back cover (image 9) — the OCR reads MRD for MFD and HY for BY1988 HUDSON SOFT. MRD. UNDER LICENSE HY TAXAN USA CORPOur translation© 1988 Hudson Soft. Mfd. under license by Taxan USA Corp.Electronic Gaming Monthly, no. 1 (May 1989) · image 36 (Videodiction p. 1), Taxan Videodiction newsletter, run-down of the games — the run-down is in the first person and carries no byline of its ownOur first title, Star Soldier, is a space gameElectronic Gaming Monthly, no. 1 (May 1989) · image 36 (Videodiction p. 1), Taxan Videodiction newsletter, Introduction to Taxan — the introduction's byline reads "By: KeaLobb Product Manager Taxan Consumer Division" in the OCRI'm Ken Lobb, Product Manager for TaxanRevised after a check by a second AI model, 2026-11-06: Quotes Ken Lobb's byline, which signs the newsletter's introduction, not the run-down.Cited by: Star Soldier
In the North American manual, Starbrain, a giant computer programmed only for destruction, threatens the Galactic Empire from an enormous space station guarded by enemy ships and robot creatures, and the player, the Star Soldier, flies Caesar, the latest fighter in the Galactic Fleet, against it. star-soldier-history/nes-premise
image 2, The Storythe fearsome Starbrain is threatening the entire Galactic EmpireStar Soldier instruction booklet (NES, North America) · image 2, The Story — the OCR reads tor for for, and breaks program-med over the lineStarbrain, a giant computer program- med only tor destructionStar Soldier instruction booklet (NES, North America) · image 2, The Storyinhabits an enormous space station, guarded by enemy ships and robot creaturesStar Soldier instruction booklet (NES, North America) · image 2, The StoryYou'll be piloting Caesar, the lastest fighter ship in the Galactic FleetRevised after a check by a second AI model, 2026-11-06: Quotes "programmed only for destruction" as the OCR reads it.Where Marukatsu's Japanese story has a floating continent run by an artificial brain, the manual has a space station run by Starbrain; the ship is Caesar in both.
Cited by: Star Soldier
On the NES pad the control pad moves the ship forward, back, left, and right, A or B shoots, and Start pauses the game and resumes it. star-soldier-history/nes-controls
image 3, Operating InstructionsCONTROL PAD FORWARD LEFT RIGHT BACKStar Soldier instruction booklet (NES, North America) · image 3, Operating InstructionsEither the A button or the B button may be used to shootStar Soldier instruction booklet (NES, North America) · image 3, Operating Instructionspause while playing the game, press the Start button. To continue playing, pressChecked by a second AI model, 2026-11-06.Cited by: Star Soldier
In the manual, shooting a P-mark brings out a capsule, and each capsule caught adds power. Without one the ship is slow and fires one bullet at a time; one capsule gives many bullets at once, two turn Caesar into a ship that also fires backwards, and three give five-way fire and a shield. The shield stops bombs and bullets but not a crash; one hit cuts the fire to three ways, and five take the shield away. A fourth capsule lets the ship destroy any flying enemy. star-soldier-history/nes-power-ups
image 4, How to PlayShooting the P-mark causes a capsuleStar Soldier instruction booklet (NES, North America) · image 4, How to Playyour ship will move slowly and shoot only one bullet at a timeStar Soldier instruction booklet (NES, North America) · image 4, How to Playbe able to shoot many bullets at one timeStar Soldier instruction booklet (NES, North America) · image 4, How to PlayIf you catch two capsules, Caesar will be transformed into a moreStar Soldier instruction booklet (NES, North America) · image 4, How to Playyou will be able to shoot from behind you alsoStar Soldier instruction booklet (NES, North America) · image 4, How to Playyou will be able to shoot in five different directions at once, and you will also have a shield around youStar Soldier instruction booklet (NES, North America) · image 4, How to PlayThis shield will protect you from bombs and bullets, but will not protect you if you crash.Star Soldier instruction booklet (NES, North America) · image 4, How to Playyou will only be able to shoot in three directions at once. If you get hit by five bullets, the shield will disappear.Star Soldier instruction booklet (NES, North America) · image 4, How to Play — the OCR reads "tying enemies" for flying enemiesIf you catch a fourth capsule, you will be able to destroy any of yourStar Soldier instruction booklet (NES, North America) · image 4, How to PlayIf you get hit by one bullet, the shield will protect you, but youRevised after a check by a second AI model, 2026-11-06: Quotes the one-hit shield line.The OCR runs the one-capsule and two-capsule lines into each other; their order here follows the manual's sentence order, "If you catch one capsule" before "If you catch two capsules".
Cited by: Star Soldier
The manual's game has 16 stages. In each, a space station appears after a few seconds with ground enemies, and the ship can fly under it to avoid enemies. Starbrain waits at the end of each stage and dies to 32 shots in its center; destroying it warps the ship to the next stage, and failing to, or letting it escape, means playing the stage again. A Big Starbrain, whose four power cells must be shot before its center, ends stages 4, 8, 12, and 16, and destroying the one after stage 16 completes the mission. star-soldier-history/nes-stages
image 4, Progress of the GameAfter a few seconds the space station will appear, along with your ground-based enemies.Star Soldier instruction booklet (NES, North America) · image 4, Progress of the Gameunder the space station to avoid your enemiesStar Soldier instruction booklet (NES, North America) · image 4, Progress of the Game — the OCR goes on "po through the stage again", go throughIf you cannot destroy Starbrain, or he escapes, you mustStar Soldier instruction booklet (NES, North America) · image 4, Progress of the GameWhen you destroy Starbrain, you will be warped to the nextStar Soldier instruction booklet (NES, North America) · printed p. 6 (image 4), Progress of the Game, read on the page image — read on the page image; the text layer reads "He appears al the end of stages 4, 6, 12 and 16"He appears at the end of stages 4, 8, 12 and 16.Star Soldier instruction booklet (NES, North America) · image 4, Progress of the Game — the OCR reads alter for afterBig Starbrain alter stage 16, your mission will be completeStar Soldier instruction booklet (NES, North America) · printed p. 12 (image 7), Starbrain and Big StarbrainIf you shoot him with thirty-two bullets in the center, he will be destroyed.Star Soldier instruction booklet (NES, North America) · printed p. 12 (image 7), Starbrain and Big StarbrainYou must shoot him in all four power cells, then you must destroy his center.Checked by a second AI model, 2026-11-06.Cited by: Star Soldier
The manual leaves scoring to discovery: Zagu, Dalaco, and Lazado hold the secret of the highest score, and a secret enemy is there to be found. Game Player's Strategy Guide (June-July 1989) gave some of it away: finding every hidden Zagu in a level is worth an extra 135,000 points, and shooting Lazado, the flying head, before its pieces join is worth 80,000. star-soldier-history/nes-scoring
printed p. 12 (image 7), High Score Tiphold the secret of getting the highest scoreStar Soldier instruction booklet (NES, North America) · printed p. 12 (image 7), High Score TipThere is also a secret enemy which you must try toGame Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star SoldierFind all of the hidden Zagus (Z's) in each level for an extra 135,000 points per levelGame Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star SoldierShoot Lazado, the Flying Head, be- fore the individual pieces can join to- gether. You'll earn an extra 80,000Checked by a second AI model, 2026-11-06.The manual's OCR reads the second enemy's name as Dalaeo; its list of ground enemies spells it Dalaco.
Cited by: Star Soldier
Taxan sold the NES game on its Japanese tournament past. Taxan's newsletter bound into Electronic Gaming Monthly's first issue (May 1989), whose introduction its product manager, Ken Lobb, signed, called it "a shooter extraordinaire" and "the game used for the Japanese championships" in a first-person run-down of the games: it has 16 levels, of which the writer had yet to beat the 15th, and you can sneak underneath the islands. The newsletter's scoreboard opened a high-score contest with it, giving the writer's own score of 2,642,300 as of 10 January 1989. Taxan's advertisement in the next issue called it "the same game used for the Japanese Nintendo game championships". star-soldier-history/taxan-promotion
image 36, Taxan Videodiction newsletterit's the game used for the Japanese championships!Electronic Gaming Monthly, no. 1 (May 1989) · image 36, Taxan Videodiction newsletterI have yet to beat level 15 (there are 16 in all)Electronic Gaming Monthly, no. 1 (May 1989) · image 36, Taxan Videodiction newsletterIf you get in trouble you can even sneak underneath the islandsElectronic Gaming Monthly, no. 1 (May 1989) · image 38, Taxan Videodiction newsletterThe first challenge will be on Star Soldier.Electronic Gaming Monthly, no. 1 (May 1989) · image 38, Taxan Videodiction newsletterThese are my high scores as of January 10,1989: Star Soldier 2,642,300Electronic Gaming Monthly, vol. 1, no. 2 (display until August 31, 1989) · p. 15, Taxan advertisementThe same game used for the Japanese Nintendo game championshipsElectronic Gaming Monthly, no. 1 (May 1989) · image 36, Taxan Videodiction newsletterThis game is a shooter extraordinaire!Electronic Gaming Monthly, no. 1 (May 1989) · image 36 (Videodiction p. 1), Taxan Videodiction newsletter, Introduction to Taxan — the introduction's byline reads "By: KeaLobb Product Manager Taxan Consumer Division" in the OCRI'm Ken Lobb, Product Manager for TaxanRevised after a check by a second AI model, 2026-11-06: No longer says Lobb wrote the item; his byline on the introduction quoted.All are Taxan's own words, printed in or with the magazine. The byline sits on the newsletter's introduction only; the run-down of the games (p. 1) and the high-score scoreboard (p. 3, which refers back with "As I stated earlier") are in the first person but unsigned.
Cited by: Star Soldier
Game Player's Strategy Guide to Nintendo Games (June-July 1989) called it a game that takes the best of the classic fast-action space games and adds enough new challenges, "no easy shoot-em-up" from its first level. Its terrain is three-dimensional: the ship can fly under some objects to hide from enemies and to find secret power-ups, such as a hidden P that gives five-way fire. star-soldier-history/nes-gpsg
p. 110 (image 112), Star Soldier, The GameStar Soldier is a game that takes the best of the classic fast-action space adventures and mixes in enough new challenges to keep you flying forever.Game Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star Soldier, The GameFrom the very first level, you'll know that this is no easy shoot-em-up.Game Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star Soldier, The GameStar Soldier has a three-dimensional terrainGame Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star Soldier, The Gameyou can fly under some of the objects to hide from enemies and to find secret power-up itemsGame Player's Strategy Guide to Nintendo Games, vol. 2, no. 3 (June-July 1989) · p. 110 (image 112), Star Soldier, The Gamea hidden (P) symbol which will give you five-way shooting powerChecked by a second AI model, 2026-11-06.The feature is a strategy guide with no score; the contents page sums it up as "A classic outer space shoot-em-up with non-stop action."
Cited by: Star Soldier
Hudson released Star Soldier for the MSX as a Bee Card (BC-M8), a card-size game played through the Bee Pack, a cartridge for the MSX. Hudson's advertisement in MSX Magazine of November 1986 gives the card's price as ¥4,800 and the Bee Pack's as ¥980, and plans the attack to begin in October; MSX Magazine's software catalogs of 1987 and 1988 list it at ¥4,800. star-soldier-history/msx-release
image 36, Hudson advertisement (an unnumbered ad page), read on the page image — read on the page image; the text layer reads シューティンク and "C4RDにかなった"衝撃のシューティングゲーム〈スターソルジャー〉が、BEE CARDになった。Our translationthe shocking shooting game Star Soldier has become a Bee CardMSX Magazine, November 1986 (MSXマガジン 1986年11月号) · image 36, Hudson advertisement (an unnumbered ad page), read on the page image — read on the page image; the text layer reads the price as "4.BUD円"BC-M8 スターソルジャー 適応機種 MSX 価格 4,800円Our translationBC-M8 Star Soldier, for: MSX, price ¥4,800MSX Magazine, November 1986 (MSXマガジン 1986年11月号) · image 36, Hudson advertisement (an unnumbered ad page), read on the page image — read on the page imageBEE PACK 価格980円Our translationBee Pack, price ¥980MSX Magazine, November 1986 (MSXマガジン 1986年11月号) · image 36, Hudson advertisement (an unnumbered ad page), read on the page image — read on the page imageBEE CARDは、カードサイズの手軽なゲームソフト。使う時は、MSX専用カートリッジBEE PACKが必要です。Our translationThe Bee Card is handy card-size game software. To use it you need the Bee Pack, a cartridge for the MSX only.MSX Magazine, November 1986 (MSXマガジン 1986年11月号) · image 36, Hudson advertisement (an unnumbered ad page), read on the page image — read on the page image10月 攻撃開始予定Our translationattack planned to begin in OctoberMSX Soft Catalog 1987 (MSXマガジン 1987年1月号付録) · p. 43 (image 45), 各社推薦ソフト, Star Soldier, read on the page image — read on the page image16K 4,800円 ハドソンOur translation16K, ¥4,800, HudsonMSX Soft Catalog 1988 (MSXマガジン 1988年1月号付録) · p. 74 (image 76), software listスターソルジャー5 memr 1BK 4.800円ハドソンOur translationStar Soldier … BK (Bee Card) ¥4,800, HudsonChecked by a second AI model, 2026-11-06.The advertisement's "October" is a plan; the month the MSX version came out hasn't been found. Its copyright line reads ©1986 HUDSON SOFT and ©MOMO.
Cited by: Star Soldier
MSX Magazine's software catalog of 1987 tells the MSX version's story as Marukatsu told the Famicom's: the space soldier chosen from the whole universe boards Caesar to destroy the brain of a giant floating continent controlled by an artificial brain. The entry's own sales talk calls Star Soldier's arrival on the MSX the year's big news, with fine graphics and music. star-soldier-history/msx-premise
p. 43 (image 45), 各社推薦ソフト, Star Soldier宇宙戦士としてシーザーに乗り込みOur translationboarding Caesar as a space soldierMSX Soft Catalog 1987 (MSXマガジン 1987年1月号付録) · p. 43 (image 45), 各社推薦ソフト, Star Soldier人工頭脳に制御された巨大な浮遊Our translationa giant floating (continent) controlled by an artificial brainMSX Soft Catalog 1987 (MSXマガジン 1987年1月号付録) · p. 43 (image 45), 各社推薦ソフト, Star Soldier, セールストークあの究極のシューティングゲーム「スターソルジャー」がMSXに登場したのは、今年のBIG NEWSだったはずOur translationthat ultimate shooting game Star Soldier appearing on the MSX must have been this year's big newsMSX Soft Catalog 1987 (MSXマガジン 1987年1月号付録) · p. 43 (image 45), 各社推薦ソフト, Star Soldier, セールストーク絵はもちろんのこと、音楽だって最高にかっこいいんだOur translationnot just the pictures, the music too is as cool as it getsChecked by a second AI model, 2026-11-06.The entry is in the catalog's 各社推薦ソフト (makers' recommended software) section; the page image shows that the paragraph headed 〔セールストーク〕, sales talk, is the catalog's own pitch, not Hudson's advertisement copy.
Cited by: Star Soldier
Star Soldier placed 31st, with 29 points, in MSX Magazine's tally of its SOFT TOP 20 chart over 1987, printed in the magazine's software catalog of 1988. star-soldier-history/msx-ranking
p. 42 (image 44), the year's ranking, opening page — the OCR reads 207 for 20」OFT TOP207を年間集計Our translation(S)OFT TOP 20, tallied over the yearMSX Soft Catalog 1988 (MSXマガジン 1988年1月号付録) · p. 48 (image 50), the year's ranking31位スターソルジャー29ポイントハドソンOur translation31st, Star Soldier, 29 points, HudsonChecked by a second AI model, 2026-11-06.Cited by: Star Soldier