| Marukatsu Famicom's release schedule in its 23 May 1986 issue planned the Famicom Makaimura for 30 May at ¥5,500; its 13 June issue had the plan at 13 June, still ¥5,500. Famitsu's first issue, dated 20 June 1986, also gave 13 June as the planned day, at ¥5,500. These are plans; no source read gives the day it shipped. | printed p. 115 (image 111), 新作特Q 書きこみ式発車時刻表 (schedule), headed 発売予定 (planned release) | Magazine |
| Marukatsu Famicom's guide in its first issue says the Famicom Makaimura is divided into seven stages, with a powerful gatekeeper at the end of each that must be beaten to go on. | printed p. 26 (image 22), 魔界村 シーン別必勝テクニック大研究, ゲームの進め方printed p. 26 (image 22)printed p. 26 (image 22) | Magazine |
| Marukatsu Famicom's first issue, of 23 May 1986, listed King's Knight from Square for 17 July among the Famicom games due from June on. | p. 115 (image 111), 新作特Q 書きこみ式発車時刻表p. 115 (image 111) | Magazine |
| Tecmo advertised Mighty Bomb Jack, a Famicom cassette, in Family Computer Magazine's issue of 18 April 1986 as going on sale on 24 April; Marukatsu Famicom's release schedule of 23 May 1986 lists it under 24 April, at ¥4,980, with "lots of hidden characters". The advertisement sends Jack into the great pyramid of the demon king Belzebut, with secret rooms, slaves to rescue and hidden treasure chests, and announces the Game Deviation Value (GDV), a rating of the player's skill that is Tecmo's trademark. | p. 115 (image n110), release schedule | Magazine |
| Marukatsu Famicom's first issue (23 May 1986) gave the Famicom game a guide on pp. 74-77, headed "the adventure of the great pyramid of mysteries and miracles: the goal is to rescue King Pamera!!". It sets out Mighty Power by color: blue at one mighty coin, cancelled by 20 presses of A; orange at two, cancelled by 10; green at three, cancelled by 5. The inside of the pyramid is a maze that branches every way, and a map is what the player relies on. | p. 74 (image n69)p. 74 (image n69), マイティ・パワーをつけろ!p. 74 (image n69), マイティ・パワーをつけろ!p. 74 (image n69), マイティ・パワーをつけろ!p. 75 (image n70)p. 77 (image n72) | Magazine |
| Marukatsu Famicom's first issue, of 23 May 1986, previewed Solomon's Key with photographs that it said were all of the arcade version. Its writer had played the arcade game, likened it to Lode Runner with Castle Excellent's difficulty added, called it the "ultimate menu" of puzzle games, and wondered how much of the fun the Famicom port would keep. | p. 110 (scan image 106), captionp. 111 (scan image 107)p. 111 (scan image 107)p. 111 (scan image 107)p. 111 (scan image 107) | Magazine |
| Marukatsu Famicom announced the Famicom cartridge, from Tecmo, for late June 1986 with its price undecided, in its 23 May and 13 June 1986 issues. The 13 June issue had Famicom screen photos and asked Tecmo not to delay it. | p. 115 (scan image 111), release timetable, from June on | Magazine |
| Hudson released Star Soldier for the Famicom in Japan on 13 June 1986, at ¥4,900. Marukatsu Famicom of 23 May 1986 reported that Hudson would release it in June; Marukatsu's preview of 13 June and Famicom Tsushin's first issue (20 June 1986) give 13 June and ¥4,900, and Famicom Tsushin's June calendar lists it on Friday the 13th, the same day as Makaimura. | p. 114 (image 110), news column | Magazine |
| Nichibutsu planned the Famicom Terra Cresta for 27 September 1986 at 4,900 yen, on a 1-megabit ROM, as its advertisement and Family Computer Magazine's release calendar in the 19 September 1986 issue both gave. In May and June Marukatsu Famicom had expected it in early July. | p. 115 (scan image 111), 新作特Q 発車時刻表 | Magazine |