Source · Secondary · magazine
Biweekly Famicom Tsushin (Famitsu) no. 27, 10 July 1987: Yuji Horii, 'Making of Dragon Quest II' (part 2)
Horii, Yuji. 1987. “Biweekly Famicom Tsushin (Famitsu) no. 27, 10 July 1987: Yuji Horii, 'Making of Dragon Quest II' (part 2).” Biweekly Famicom Tsushin (ファミコン通信), no. 27, pp. 48-49. ASCII.
- Cite as
Famitsu 27, Horii on DQII- Original
- https://archive.org/details/famitsu-0027
- sha256
de6abca09bc76bce5e2f35bb181cd8145f45b3727ee663a8c079e4744d96b5a6- Archived
- https://archive.org/download/famitsu-0027/%E3%83%95%E3%82%A1%E3%83%9F%E9%80%9A%200027%201987-07-10_djvu.txt
- Accessed
- 2026-10-23
- Licence
- © ASCII; scan hosted by the Internet Archive
- Credit
- Yuji Horii, writing in Famicom Tsushin; scan in the Internet Archive item famitsu-0027.
- Notes
- Pinned as the item's OCR text. The article is Horii's first-person account of finishing Dragon Quest II: the game was programmed by early November 1986 but played badly, so the release slipped a month while the team rebalanced it. He says monsters on the first continent were capped at three, Cannock Castle was moved closer, and the final version was done in mid-December 1986, when he collapsed with a stomach ulcer. Read the page images for exact text: https://archive.org/download/famitsu-0027/page/n49.jpg (p. 48) and https://archive.org/download/famitsu-0027/page/n50.jpg (p. 49). The article calls itself the sequel to the part in issue 8; this copy is the 10 July 1987 issue.