data/claims/predator-history.yamlPredator (history and reception)
Game: Predator.
Crash's review of the ZX Spectrum version gives Activision as producer, £9.99 as the price, and its authors as "designed by System 3, programmed by Source". predator-history/spectrum-makers
p. 100 (image 100), Predator review, facts boxProducer: ActivisionCrash, issue 51 (April 1988) · p. 100 (image 100), Predator review, facts box — checked on the page image (image n99), where the box sits under the PREDATOR headingAuthors: designed by System 3, programmed by SourceCrash, issue 51 (April 1988) · p. 100 (image 100), Predator review, facts boxRetail price: £9.99Checked by a second AI model, 2026-11-06.The only source read that names the computer versions' makers. No source read credits Electric Dreams Software, the developer the catalog gives.
Cited by: Predator
In March 1988 Your Sinclair reported that Activision was about to release Predator at £9.99, following the film: the player, as Schwarzenegger, sets out to rescue allies caught by guerrillas, finds at the base camp that they have "already been given a wooden box each", and has to get home, eventually meeting the alien in a head-to-head confrontation with no weapons but his own strength. predator-history/spectrum-preview
p. 10, news item on PredatorActivision is all set to release PredatorYour Sinclair, issue 27 (March 1988) · p. 10, news item on PredatorActivision claims that the game follows the storyline very closelyYour Sinclair, issue 27 (March 1988) · p. 10, news item on Predatorthe real aim of the game is to actually get back homeYour Sinclair, issue 27 (March 1988) · p. 10, news item on Predatorhead confrontation, where you've got no weapons except your own physical strengthYour Sinclair, issue 27 (March 1988) · p. 10, news item on Predatorthe normal Activision price of £9.99Your Sinclair, issue 27 (March 1988) · p. 10, news item on Predatorfind that your pals have already been given a wooden box each,Your Sinclair, issue 27 (March 1988) · p. 10, news item on Predatorcaught by the guerrillasYour Sinclair, issue 27 (March 1988) · p. 10, news item on Predatoreventually meet him in a head-to-Revised after a check by a second AI model, 2026-11-06: "On the Spectrum" and the Future Shocks heading dropped; wooden-box and head-to-head lines quoted.The item names no platform; it is in a Spectrum magazine and gives Activision's usual price.
Cited by: Predator
Zzap!64 reviewed the Commodore 64 version in March 1988 (Activision, £9.99 on cassette and £14.99 on disk) and gave it 90% overall, with 89% for presentation, 94% for graphics, 83% for sound, 91% for hookability and 81% for lastability, calling it "a brilliant tie-in of an equally brilliant film". predator-history/c64-zzap-review
p. 92 (image 92), review heading — checked on the page image (image n91); the OCR reads "£9.99 csb^. Cl4.99dlsK"Activision, £9.99 cass, £14.99 disk, joystick with keysZzap!64, issue 35 (March 1988) · p. 93 (image 93), ratings boxOVERALL 90%Zzap!64, issue 35 (March 1988) · p. 93 (image 93), ratings boxPRESENTATION 89%Zzap!64, issue 35 (March 1988) · p. 93 (image 93), ratings box — the sound (83%), hookability (91%) and lastability (81%) marks were read on the page image (image n92), where the OCR garbles themGRAPHICS 94%Zzap!64, issue 35 (March 1988) · p. 93 (image 93), ratings box — read on the page image (image n92); the OCR garbles the lineA brilliant tie-in of an equally brilliant film.Checked by a second AI model, 2026-11-06.The reviewers' comments are unsigned in the OCR; their names haven't been read.
Cited by: Predator
One of Zzap!64's reviewers found the Commodore 64 game hard to get past its first two sections, and another named Platoon and Predator as tie-ins that showed what could be done with "a little thought and imagination". predator-history/c64-zzap-verdicts
p. 92 (image 92), first reviewer's commentdifficult to progress past the first two sectionsZzap!64, issue 35 (March 1988) · p. 93 (image 93), third reviewer's comment — checked on the page image (image n92); the OCR reads "PlaTnon and now Predpator"with Platoon and now Predator showing what can be done with a little thought and imaginationChecked by a second AI model, 2026-11-06.Cited by: Predator
Zzap!64 described the Commodore 64 game as horizontally scrolling, set across four loads of ten screens each. Schaefer runs, jumps, punches and shoots his way along the jungle path and carries three hand grenades; the Predator tracks him with a triangular sight; and two loads hold the final encounter with the alien. predator-history/c64-structure
p. 92 (image 92), review text — checked on the page image (image n91); the OCR reads "honznrlaJly scroiling formal sal across four, ten-screen loads"in a horizontally scrolling format set across four, ten-screen loadsZzap!64, issue 35 (March 1988) · p. 92 (image 92), review textSchaefer running, jumping, punching and blasting his way along the jungle pathZzap!64, issue 35 (March 1988) · p. 93 (image 93), review text — checked on the page image (image n92), as are the next two quotesSchaefer carries three hand grenadesZzap!64, issue 35 (March 1988) · p. 93 (image 93), review texta triangular sight appears on the screen which tracks the MajorZzap!64, issue 35 (March 1988) · p. 93 (image 93), review textThe next two loads feature the final encounterRevised after a check by a second AI model, 2026-11-06: The grenades and sight are no longer tied to the first two loads.The OCR garbles several of these lines; each quote was checked on the page images, p. 93 again by the lead (image n92). The review doesn't say in which loads the grenades and the sight appear. One reviewer's comment says the first two levels are shoot 'em ups and the final loads turn to hand-to-hand combat and problem solving. The Spectrum reviews describe the same order of play (spectrum-ys-review).
Cited by: Predator
Zzap!64's March 1988 issue ran an Activision competition, "Hunt the Predator", whose winners would spend a day at Combat Zone and receive a copy of the game. predator-history/zzap-competition
p. 52 (image 52)HUNT THE PREDATORZzap!64, issue 35 (March 1988) · p. 52 (image 52)AND WIN A DAY AT COMBATZONEZzap!64, issue 35 (March 1988) · p. 52 (image 52)greai Actiwision comoeiiiiKiiOur translationgreat Activision competitionZzap!64, issue 35 (March 1988) · p. 52 (image 52)day o^Jl at Combat ZD^leOur translationday out at Combat ZoneZzap!64, issue 35 (March 1988) · p. 52 (image 52)plus a copy or Pradator - the gfl^ne.Our translationplus a copy of Predator - the game.Revised after a check by a second AI model, 2026-11-06: Quoted the Activision competition and copy-of-Predator lines.Crash gave the ZX Spectrum version 66% overall in April 1988 (presentation 72%, graphics 75%, playability 66%, addictive qualities 58%). Its first reviewer, Nick, saw "a few powerful graphics" but called the game mostly a waste of time; the second, Paul, called its multi-part loading a farce, its inlay the only part with any suspense, and the game in the end boring and repetitive. predator-history/spectrum-crash-review
p. 101 (image 101), ratings box — the box was read on the page image (image n100): Presentation 72%, Graphics 75%, Playability 66%, Addictive qualities 58%, OVERALL 66%OVERALL 66%Crash, issue 51 (April 1988) · p. 101 (image 101), ratings boxPlayability 66%Crash, issue 51 (April 1988) · p. 100 (image 100), first reviewer's comment (Nick) — read on the page image (image n99) by the lead; the OCR reads "Predator Im mostly a watta of time"Predator is mostly a waste of timeCrash, issue 51 (April 1988) · p. 100 (image 100), second reviewer's comment (Paul) — read on the page image (image n99) together with the OCR, the crop cutting the column's right edge; the OCR reads "the only part of the f^edator game wfth any susper^se In tfw inlay"the only part of the Predator game with any suspense is the inlayCrash, issue 51 (April 1988) · p. 100 (image 100), second reviewer's comment (Paul) — read on the page image (image n99) together with the OCR, the crop cutting the column's right edge; the OCR reads "TTte huidlng technique is q farce"The loading technique is a farceCrash, issue 51 (April 1988) · p. 100 (image 100), second reviewer's comment (Paul), closing lines — read on the page image (image n99) together with the OCR, the crop cutting the column's right edge; the OCR garbles the line ("boring, rapetittve and infurtallng p4ece of atn iwwe")you're left with a very boring, repetitive and infuriating piece of softwareCrash, issue 51 (April 1988) · p. 100 (image 100), first reviewer's comment (Nick) — the line reads "Predator's a good idea for a licence, and there are a few powerful graphics. But the best entertainment you'll get out of it is reading the atmospheric blood'n'guts talk of the inlay!"; the same comment says "the terrible colours spoil things all the way" (read on the page image by the lead)powerful graphics, But theCrash, issue 51 (April 1988) · p. 100 (image 100), second reviewer's comment (Paul)farce. First you fvava to loadCrash, issue 51 (April 1988) · p. 100 (image 100), second reviewer's comment (Paul) — read on the page image as "First you have to load an unimpressive demo, then you have to load in each play area"yoy have to load In each playRevised after a check by a second AI model, 2026-11-06: The graphics praise is narrowed to Nick's line, the boring line is Paul's, and the load lines are quoted.The lead read the whole of p. 100 on the page image (image n99) in stubs batch 31: the two comments are headed NICK and PAUL, and the "boring, repetitive" line closes Paul's.
Cited by: Predator
Your Sinclair's reviewer, Rachael, gave the ZX Spectrum version 7 out of 10 in April 1988. She praised the graphics and the Arnie sprite but could not get past the enemy camp, the first part, and suspected that random elements outweighed skill: "Great graphics, but too tough to get to grips with". predator-history/spectrum-ys-review
p. 38 (image 38), YS ClapometerGreat graphics, but too tough to get to grips with when sudden death sneaks up at very opportunity.Your Sinclair, issue 28 (April 1988) · p. 38 (image 38), YS Clapometer — read on the page image (image n37); the OCR misses the lineTOTAL 7Your Sinclair, issue 28 (April 1988) · p. 38 (image 38), review textThen it's into the jungle for part one, the enemy encampment.Your Sinclair, issue 28 (April 1988) · p. 38 (image 38), review textI couldn't get past the enemy campYour Sinclair, issue 28 (April 1988) · p. 38 (image 38), review textrandom elements outweigh true tests of skillYour Sinclair, issue 28 (April 1988) · p. 38 (image 38), review textRachael 'Schwarzenegger!Revised after a check by a second AI model, 2026-11-06: The reviewer is named only as Rachael, as the page signs it.The review names its reviewer only as "Rachael" (p. 38); the score is out of 10.
Cited by: Predator
By February 1989 Predator was one of the eight games of Ocean's compilation The In Crowd, with Karnov, Gryzor, Barbarian, Crazy Cars, Combat School, Platoon and Target Renegade, on cassette for the Spectrum, Amstrad and Commodore at £14.95; on the Commodore, The Last Ninja replaced Crazy Cars. predator-history/in-crowd
image 4, Bargain Software advertisement — a retailer's mail-order list; read by the lead on the page image (platoon-history/in-crowd)THE IN CROWD Only £9.99 KARNOV + GRYZOR + BARBARIAN + CRAZY CARS + PREDATOR + COMBAT SCHOOL + PLATOON + TARGET RENEGADEYour Sinclair, issue 38 (February 1989) · image 108, Ocean advertisement — read by the lead on the page image (image n107) in stubs batch 31: the full-page advertisement is headed "The Crucial Compilation" over "The In Crowd" and Ocean's logo, shows the eight games' panels with Predator's, and ends "SPECTRUM AMSTRAD COMMODORE" and "CASSETTE £14.95"; the OCR has only the address lineLAST NINJA REPLACES CRAZY CARS ON THE COMMODOREYour Sinclair, issue 43 (July 1989) · p. 20 (image 20), mail-order advertisementCRAZY CARS + PREDATOR + COMBAT SCHOOL + PLATOON + TARGET RENEGADEYour Sinclair, issue 38 (February 1989) · image 108, Ocean advertisementOcean Software Limited • 6 Central Street ■ Manchester • M2 5NSRevised after a check by a second AI model, 2026-11-06: The Last Ninja replaces Crazy Cars on the Commodore 64; the cassette is £14.95; the ad was read on the page image.Cited by: Predator
In June 1988 Computer Entertainer reported that Activision's Predator would come to the Commodore 64 later that year, with the player in Schwarzenegger's role as leader of a rescue mission in South America; Computer Gaming World's report from the Summer Consumer Electronics Show of 1988 put it in September for the Commodore 64/128, on the Activision label of Mediagenic. predator-history/us-c64-plans
p. 4 (image 4), news item "Activision Announces Predator" — the OCR reads "Amold"; the pinned text has no page breaks, and the page is the item's DjVu XML's image 4Predator, the adaptation of the film starring Amold Schwarzenegger, will be available later this year for C64 owners.Computer Entertainer, vol. 7, no. 3 (June 1988) · p. 4 (image 4), news item "Activision Announces Predator"rescue US diplomats from a terrorist strongholdComputer Gaming World, issue 49 (July 1988) · p. 53 (image 53), CES Report (continued from p. 51)The Activision label of Mediagenic will release Predator in September for the C- 64/128.Computer Entertainer, vol. 7, no. 3 (June 1988) · p. 4 (image 4), news item "Activision Announces Predator"assume Amold's role as the leader of an elite military rescue mission. -Computer Entertainer, vol. 7, no. 3 (June 1988) · p. 4 (image 4), news item "Activision Announces Predator"You must battle your way through the deep jungles of So. America,Revised after a check by a second AI model, 2026-11-06: Quoted Arnold's role and the South America lines.No source read dates the Commodore 64 version's North American release; Zzap!64 had reviewed it in Britain in March 1988 (c64-zzap-review).
Cited by: Predator
In February 1988 Computer Entertainer reported that Activision had shown an NES Predator, an adaptation of the 20th Century Fox film starring Arnold Schwarzenegger, at that month's American International Toy Fair in New York, as one of two NES titles to follow Super Pitfall. predator-history/nes-announcement
p. 9 (image 9), news item "Activision to Introduce New Games for Nintendo" — the pinned text has no page breaks; the page is image 9 in the item's DjVu XMLActivision plans to introduce two new NES titles, which were shown at this month's 85th American International Toy Fair in New York City. The first new title is PREDATORComputer Entertainer, vol. 6, no. 11 (February 1988) · p. 9 (image 9), news item "Activision to Introduce New Games for Nintendo"a final confrontation with the alien manhunterChecked by a second AI model, 2026-11-06.The earliest known report of the NES version among the sources read.
Cited by: Predator
Computer Entertainer reported in June 1988 that Activision had planned Predator for the NES at the Summer Consumer Electronics Show and a fall release, but the chip shortage had pushed it to 1989; in December 1988 it reported that Predator should be Activision's first NES release of 1989. predator-history/nes-delay
p. 11 (image 11), Summer CES report, Activision, Inc. — the pinned text has no page breaks; the page is image 11 in the Internet Archive item's DjVu XMLPREDATOR and possibly ZOMBIE MASTER were originally planned as the new Activision titles for the NESComputer Entertainer, vol. 7, no. 3 (June 1988) · p. 11 (image 11), Summer CES report, Activision, Inc.All of that changed with the chip shortage, and these titles have been bumped to 1989.Computer Entertainer, vol. 7, no. 9 (December 1988) · p. 9, In the Works at ActivisionActivision's first 1989 release should be PREDATORChecked by a second AI model, 2026-11-06.Cited by: Predator
Computer Entertainer's Availability Update of February 1989 listed Predator (Activision) for the NES in March 1989. In August 1989 the update listed it under July with the "x" mark for games shipped by press time. predator-history/nes-schedule
p. 14 (image 14), Availability Update, Nintendo, March — in the OCR the Nintendo list runs JANUARY, FEBRUARY, MARCH, and Predator sits under MARCH, between "Power Pad (NIN)" and "Spy Vs Spy II (KS)"; the page image hasn't been checkedPredator (ACT)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 14 (image 14), Availability Update, Nintendo, July — in the OCR the line sits under NINTENDO, JULY, between "Nobunaga's Ambition (KOE)" and "Shadowgate (KS)"; the page image hasn't been checkedx- Predator (ACT)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 13 (image 13), Availability Update, note — the OCR's reading of the key to the "x" markNOTE: Programs noted "x* have shipped as of press time butRevised after a check by a second AI model, 2026-11-06: Quoted Computer Entertainer's key to the x mark.Nintendo of America's list dates the NES release to April 1989 (release-nes). The newsletter's May and July 1989 updates, read only in the Internet Archive's OCR of items computer-entertainer-8-2 and -8-4 (not pinned here), list it without the mark under "second quarter" and June.
Cited by: Predator
Nintendo of America's list of licensed NES games gives April 1989 for Predator, published by Activision. predator-history/release-nes
PDF p. 10 — the row gives title, licensee, and month, not a dayPredator Activision April 1989Revised after a check by a second AI model, 2026-11-06: Attributed to Nintendo of America's list; Computer Entertainer's July listing noted as a conflict.The list gives a month, not a day. Computer Entertainer's August 1989 update lists the game under July as shipped (nes-schedule), which doesn't agree with April.
Cited by: Predator
The North American NES booklet credits the game's development to Pack-In Video, with Tom Sloper producing for Activision; it dates the program 1988 and the title and characters to Twentieth Century Fox. predator-history/nes-credits
image 2, CreditsPredator was developed by Pack-In Video. Produced by Tom Sloper.Predator instruction booklet (NES, North America) · image 2Predator title and characters ©) Twentieth Century Fox. All rights reserved.Predator instruction booklet (NES, North America) · image 2 — the OCR's reading of "Program ©1988 Activision, Inc."Program £1988 Actimsion, Inc.Revised after a check by a second AI model, 2026-11-06: The North American booklet is named.Cited by: Predator
Nintendo Power's March/April 1989 issue previewed the NES game in Video Shorts: Major Dutch Schaefer's commandos vanish one by one, victims of an alien with invisible camouflage, and he must defeat it and the enemy soldiers still in the jungle. predator-history/nes-np-preview
printed p. 83 (PDF p. 79), Video ShortsDeep in the heart of the tropical jungle is Major Dutch SchaeferNintendo Power, issue 5 (1989-03) · printed p. 83 (PDF p. 79), Video Shortsvictims of a savage alien with an uncanny invisible camouflageNintendo Power, issue 5 (1989-03) · printed p. 83 (PDF p. 79), Video Shortsdefeat this alien foe and the enemy soldiers that still lurk aboutChecked by a second AI model, 2026-11-06.Cited by: Predator
The NES booklet has the player, as Dutch Schaefer, dropped into the jungle after the Predator has killed his commando unit, fighting guerrillas hand to hand while dodging scorpions, rolling rocks and the Predator's pets, and meeting the Predator again and again; staying alive through all the stages is winning. predator-history/nes-premise
image 2He's already destroyed all the men of your crack commando unit.Predator instruction booklet (NES, North America) · image 2When you're dropped into the jungle, you'll get to battle guerillas hand-to-hand while dodging scorpions, deadly rolling rocks, and the Predator's pets. Survive all that and you get to meet the Predator- again and again.Predator instruction booklet (NES, North America) · image 2In Predator, just staying alive through all the stages of raw combat action is winning.Predator instruction booklet (NES, North America) · image 3"Dutch" Schaefer and the Predator will repeat forever until youRevised after a check by a second AI model, 2026-11-06: Quoted the repeat-forever line.Cited by: Predator
On the NES the control pad moves Dutch left and right and down ducks; in the jungle, up takes him to the next stage once he has found the cave. A jumps, higher the longer it is held, and the pad steers the jump; B fires the weapon in the jungle only. START pauses in a jungle stage, and A or B while paused self-destructs. predator-history/nes-controls
image 3, Directing DutchPress the down arrow to make him duck. In the jungle mode only, press the up arrow to warp to the next game stage after Dutch finds the cave in the jungle.Predator instruction booklet (NES, North America) · image 3, Directing DutchThe longer you hold A down, the higher Dutch jumps.Predator instruction booklet (NES, North America) · image 3, Directing DutchIn the jungle mode only, press the B button to make Dutch fire his weapon.Predator instruction booklet (NES, North America) · image 3, Getting StartedWhile you are playing in a jungle stage (not Big Mode) you can press the START button to pause the game. Press it again to resume play, or press A or B to self-destruct.Predator instruction booklet (NES, North America) · image 3, Directing Dutchthe right arrow to move him right, and the left arrow to make himPredator instruction booklet (NES, North America) · image 3, Directing DutchPress the A button to make Dutch jump. Press the right button or leftPredator instruction booklet (NES, North America) · image 3, Directing Dutch — the OCR reads "bution" for "button"bution while he is in the air to control where he lands. The longer youRevised after a check by a second AI model, 2026-11-06: Quoted the move, jump, and steer lines.Cited by: Predator
In the NES game's jungle stages Dutch starts with his fists and finds a machine gun, a laser rifle, or grenades; the laser rifle can kill the Predator and break rocks, and a grenade can kill Dutch himself. He has ten life points, lost to guerrilla shots and scorpions, and a fall into a chasm kills him at once. predator-history/nes-jungle
image 4, Playing the Game - The JungleUntil you find a machinegun, a laser rifle, or a grenade, all you have are your fists.Predator instruction booklet (NES, North America) · image 4, Dutch's WeaponsYou can destroy anything with your laser rifle including the Predator. You can also destroy rocks in the junglePredator instruction booklet (NES, North America) · image 4, Dutch's WeaponsGrenades destroy anything, in- cluding Dutch.Predator instruction booklet (NES, North America) · image 4, Playing the Game - The JungleDutch has ten life points. Any time he is shot by a guerilla, or touched by a scorpion, he loses a life point.Predator instruction booklet (NES, North America) · image 4, Playing the Game - The Jungle — the OCR runs "in a" togetherFalling ina chasm is instant death.Checked by a second AI model, 2026-11-06.Cited by: Predator
The NES booklet has the game begin in Big Mode 1, in the Ethereal Zone: Dutch dodges or shoots blue and purple spheres with his machine gun, catches red drops for life points, and grabs ammunition carriers for boomerang, shotgun, reaction, or continuous bullets. He has 8 life points there, and the Predator, which arrives behind a shield of skulls, takes 8 hits, after which the game moves back to the jungle for the next stage. predator-history/nes-big-mode
image 4, Playing the Game - The Ethereal ZoneYou begin in Big Mode 1.Predator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal ZoneHe also has to catch red drops to earn extra life points.Predator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal ZoneEach time Dutch is wounded, he loses one of his 8 life points.Predator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal ZoneSuddenly he shows up with Predator skulls shielding him.Predator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal ZoneWhen the Predator takes eight hits, he explodes and the game moves back to the jungle for the next stage.Predator instruction booklet (NES, North America) · image 4, Playing the Game - The Ethereal Zoneavailable for this challenge. Press A to play and you enter the EtherealPredator instruction booklet (NES, North America) · image 4, Playing the Game - The Ethereal ZoneZone. Dutch must dodge or destroy oncoming blue or purple spheresPredator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal Zoneor other objects with his machinegun.Predator instruction booklet (NES, North America) · image 5, Playing the Game - The Ethereal Zoneand grab the ammunition carriers and use the ammo in hisPredator instruction booklet (NES, North America) · image 5, ammunition list — the OCR's reading of "Boomerang Bullets"Hoomerang BulletsPredator instruction booklet (NES, North America) · image 5, ammunition listShotgun Bullets- Several bullets fly in all directionsPredator instruction booklet (NES, North America) · image 5, ammunition listReaction Bullets-If a reaction bullet hits an object,Predator instruction booklet (NES, North America) · image 5, ammunition listContinuous Bullets-These fire in continuousRevised after a check by a second AI model, 2026-11-06: Restated as beginning in Big Mode 1; the sphere, carrier, and ammo lines quoted.Continuous bullets are the standard load. The booklet also says "Dutch needs to hit him & times", the OCR's reading of "8 times". It doesn't say how often the game returns to the Ethereal Zone after Big Mode 1.
Cited by: Predator
The NES booklet counts 30 stages, of which a player fights through 20, since some stages have two caves to choose between; a player who has passed stage 5 can choose Continue to restart there. predator-history/nes-stages
image 5, On to the Next StageAlthough there are 30 stages in all, you'll skip some of them because some stages have two caves. So you'll have to fight your way through 20 stages in all to achieve your goal.Predator instruction booklet (NES, North America) · image 5, Picking Up Where You Left Off — the OCR reads "dan't" for "don't"If you succeed in playing the game beyond stage 5, dan't restart by selecting Start on the options screen, Instead, select Continue - you'll restart at stage 5.Checked by a second AI model, 2026-11-06.Cited by: Predator
The Natsukashi Famicom Perfect Guide's catalog of Famicom cartridges lists "シュワルツェネッガー プレデター" (Schwarzenegger Predator) from Pack-In-Video on 10 March 1988. predator-history/famicom-release
PDF p. 124, ファミコンソフト完全目録, no. 319 — checked by the lead on the page image (image n123) in stubs batch 31, which reads "319 1988/03/10 『シュワルツェネッガー プレデター』パック・イン・ビデオ"; the OCR cuts the publisher's name short3191988/03/10 rシュワルツェネッガープレデターjパックイン•Checked by a second AI model, 2026-11-06.A retrospective catalog, not a period source, and it names no source for its dates. No Famitsu, Famicom Magazine or Marukatsu item on the game has been read. This puts the Famicom game a year before the NES one, and the NES booklet credits Pack-In Video with the NES game's development (nes-credits); no source read says whether the two cartridges are the same game.
Cited by: Predator