| The North American NES booklet credits the game's development to Pack-In Video, with Tom Sloper producing for Activision; it dates the program 1988 and the title and characters to Twentieth Century Fox. | image 2, Creditsimage 2image 2 | Manual |
| The NES booklet has the player, as Dutch Schaefer, dropped into the jungle after the Predator has killed his commando unit, fighting guerrillas hand to hand while dodging scorpions, rolling rocks and the Predator's pets, and meeting the Predator again and again; staying alive through all the stages is winning. | image 2image 2image 2image 3 | Manual |
| On the NES the control pad moves Dutch left and right and down ducks; in the jungle, up takes him to the next stage once he has found the cave. A jumps, higher the longer it is held, and the pad steers the jump; B fires the weapon in the jungle only. START pauses in a jungle stage, and A or B while paused self-destructs. | image 3, Directing Dutchimage 3, Directing Dutchimage 3, Directing Dutchimage 3, Getting Startedimage 3, Directing Dutchimage 3, Directing Dutchimage 3, Directing Dutch | Manual |
| In the NES game's jungle stages Dutch starts with his fists and finds a machine gun, a laser rifle, or grenades; the laser rifle can kill the Predator and break rocks, and a grenade can kill Dutch himself. He has ten life points, lost to guerrilla shots and scorpions, and a fall into a chasm kills him at once. | image 4, Playing the Game - The Jungleimage 4, Dutch's Weaponsimage 4, Dutch's Weaponsimage 4, Playing the Game - The Jungleimage 4, Playing the Game - The Jungle | Manual |
| The NES booklet has the game begin in Big Mode 1, in the Ethereal Zone: Dutch dodges or shoots blue and purple spheres with his machine gun, catches red drops for life points, and grabs ammunition carriers for boomerang, shotgun, reaction, or continuous bullets. He has 8 life points there, and the Predator, which arrives behind a shield of skulls, takes 8 hits, after which the game moves back to the jungle for the next stage. | image 4, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 4, Playing the Game - The Ethereal Zoneimage 4, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 5, Playing the Game - The Ethereal Zoneimage 5, ammunition listimage 5, ammunition listimage 5, ammunition listimage 5, ammunition list | Manual |
| The NES booklet counts 30 stages, of which a player fights through 20, since some stages have two caves to choose between; a player who has passed stage 5 can choose Continue to restart there. | image 5, On to the Next Stageimage 5, Picking Up Where You Left Off | Manual |