| Zzap!64 reviewed US Gold's Commodore 64 version in March 1988 (£9.99 on cassette, £11.99 on disk, joystick only): 100 dungeons, and players may pick the same character but not the same color. One reviewer found the new features made Gauntlet II "a more than worthy adversary" and a worthwhile purchase in its own right; another found it quite entertaining but couldn't call it an essential buy; the third found it more refined than Gauntlet, with better graphics, and well worth buying for those who still enjoyed the format. | p. 11, Gauntlet IIp. 11, Gauntlet IIp. 11, Gauntlet IIp. 11, Gauntlet II, first commentp. 11, Gauntlet II, second commentp. 11, Gauntlet II, third commentp. 11, Gauntlet II, third comment | Magazine |
| Zzap!64 gave the Commodore 64 version 81% overall, with 81% for presentation, 81% for graphics, 30% for sound, 83% for hookability and 80% for lastability, calling it "a great sequel". | p. 11, Gauntlet II, ratingsp. 11, Gauntlet II, ratingsp. 11, Gauntlet II, ratingsp. 11 (image n11), Gauntlet II, ratingsp. 11 (image n11), Gauntlet II, ratingsp. 11 (image n11), Gauntlet II, ratings | Magazine |
| Zzap!64 gave Elite's Commodore 64 version, at £9.95 on cassette and £14.95 on disk, 89% overall in March 1988, with 92% for hookability: "a tremendously enjoyable shoot 'em up which comes into its own in the two-player mode". | p. 12 (image 12)p. 13 (image 13), ratingsp. 13 (image 13), ratingsp. 13 (image 13), ratingsp. 13 (image 13), ratingsp. 13 (image 13), ratingsp. 13 (image 13), ratingsp. 13 (image 13), ratings | Magazine |
| Of Zzap!64's reviewers, one never liked the arcade game but found it converted to the Commodore extremely well; another said it hardly pushes back the frontiers but is "a very good game and one hell of a blast". | p. 12 (image 12)p. 13 (image 13) | Magazine |
| Zzap!64 reviewed the Commodore 64 version in March 1988 (Activision, £9.99 on cassette and £14.99 on disk) and gave it 90% overall, with 89% for presentation, 94% for graphics, 83% for sound, 91% for hookability and 81% for lastability, calling it "a brilliant tie-in of an equally brilliant film". | p. 92 (image 92), review headingp. 93 (image 93), ratings boxp. 93 (image 93), ratings boxp. 93 (image 93), ratings boxp. 93 (image 93), ratings box | Magazine |
| One of Zzap!64's reviewers found the Commodore 64 game hard to get past its first two sections, and another named Platoon and Predator as tie-ins that showed what could be done with "a little thought and imagination". | p. 92 (image 92), first reviewer's commentp. 93 (image 93), third reviewer's comment | Magazine |
| Zzap!64 described the Commodore 64 game as horizontally scrolling, set across four loads of ten screens each. Schaefer runs, jumps, punches and shoots his way along the jungle path and carries three hand grenades; the Predator tracks him with a triangular sight; and two loads hold the final encounter with the alien. | p. 92 (image 92), review textp. 92 (image 92), review textp. 93 (image 93), review textp. 93 (image 93), review textp. 93 (image 93), review text | Magazine |
| Zzap!64's March 1988 issue ran an Activision competition, "Hunt the Predator", whose winners would spend a day at Combat Zone and receive a copy of the game. | p. 52 (image 52)p. 52 (image 52)p. 52 (image 52)p. 52 (image 52)p. 52 (image 52) | Magazine |