Cite as
nuclear-unicorn/kittensgame
Original
https://github.com/nuclear-unicorn/kittensgame
Pinned
nuclear-unicorn/kittensgame @ 781e379f79f1e7512d168849cba21ed111502644
Accessed
2026-10-21
Licence
WET PAWS LICENSE (license.txt): changes allowed “for personal or educational purpose”; commercial use and derivative works are not. Quoted here a line at a time.
Credit
bloodrizer (Nuclear Unicorn), with the contributors in the repository history and the translators on Crowdin.
Notes
The date is the pinned commit's. version.json at the pin reads 1.6.1.6; changelog.txt dates v1.6.1.6 to 30 Aug 2026. The web build runs these files as they are, unminified.

Cited on

Claims (8)

The first Catnip Field costs 10 catnip, the first Hut 5 wood, the first Barn 50 wood, and the first Mine 100 wood.js/buildings.js L350–358js/buildings.js L484–491js/buildings.js L792–799js/buildings.js L997–1004Code
Each building carries its own priceRatio: 1.12 for the Catnip Field, 2.5 for the Hut, 1.75 for the Barn, and 1.15 for the Mine.js/buildings.js L350–358js/buildings.js L484–491js/buildings.js L792–799js/buildings.js L997–1004Code
Each of a building's prices is val×ratiobuilt+fakeBought, times the cost reductions in effect, with no rounding.js/buildings.js L2589–2612Code
Upgrades lower a building's ratio toward 1 but never to it: reductions count in full up to 75% of ratio−1, and past that each adds less, so their sum stays short of ratio−1.js/buildings.js L2568–2578game.js L2726–2745Code
Four workshop upgrades (Ironwood Huts, Concrete Huts, Unobtainium Huts, Eludium Huts) take 0.5, 0.3, 0.25, and 0.1 off the Hut's ratio of 2.5; their 1.15 runs past the 1.125 at which diminishing returns start (three quarters of the limit, 1.5), so the four bring it to about 1.35.js/workshop.js L598–646js/workshop.js L598–646js/buildings.js L2568–2578Code
Five metaphysics perks bought with paragon, the reset currency, lower every building's ratio by 0.0865 in sum: 0.01, (1+5)/200, 16/900, 0.02, and 0.0225. With all five, the Catnip Field's 1.12 becomes 1.0335.js/prestige.js L4–16js/prestige.js L92–102js/prestige.js L106–116js/prestige.js L120–130js/prestige.js L133–140Code
A reset with more than 70 kittens adds one paragon for each kitten past 70; past 35 kittens it also adds karma kittens on a rising scale, 1 each to 60, then 4, 8, 13, 23, and 38 each past 60, 100, 150, 300, and 750.game.js L5536–5555game.js L5471–5502Code
Karma is (1+8k/5−1)/2 for k karma kittens, so each point costs 5 more kittens than the last.game.js L5866–5873game.js L5892–5897Code