data/claims/zanac-history.yamlZanac (history and reception)
Game: Zanac.
Zanac was published in Japan for the Famicom Disk System by Pony, copyright 1986. Its manual's first printing is dated November 1986; no source read gives the disk's release date. zanac-history/release-fds
back cover (PDF p. 24), credits — the back cover is a picture the text layer doesn't hold; the scout read it on the page image1986年11月 初版Our translationfirst edition, November 1986Zanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · back cover (PDF p. 24), credits — the text layer has "PONY INC." beside the disk code L29V5906; the scout read the line on the page image©1986 PONY INC.Checked by a second AI model, 2026-11-06.The first-edition line dates the manual's printing, not the disk's release.
Cited by: Zanac
The Famicom Disk System manual credits planning to A.I. and the computer design to Compile, and names Pony Inc. as producer and seller. zanac-history/makers
back cover (PDF p. 24), credits — read on the page image (scout)企画 A.IOur translationplanning: A.I.Zanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · back cover (PDF p. 24), credits — read on the page image (scout)コンピュータデザイン コンパイルOur translationcomputer design: CompileZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · back cover (PDF p. 24), credits — read on the page image (scout); the block also prints 発行 株式会社ポニー ポニカ事業部 (published by Pony Inc., Ponyca division)製作・発売 株式会社ポニーOur translationproduced and sold by: Pony Inc.Checked by a second AI model, 2026-11-06.Cited by: Zanac
The NES version came out in North America in October 1987, published by FCI (Fujisankei Communications International). Computer Entertainer's October 1987 issue, which played a preview sample, called it the second release from FCI, then a new Nintendo licensee. zanac-history/release-nes
PDF p. 14ZanacComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo Software — the sentence goes on "Nintendo licensee, FCI (Fujisankei Communications International, Inc.)"will be the second release from the newComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo Softwarewe were working without benefit of instructions since this was a preview sampleNES Games (Nintendo of America release list) · PDF p. 14 — the month in Zanac's row, after FCIOctober 1987NES Games (Nintendo of America release list) · PDF p. 14 — the licensee in Zanac's rowFCIRevised after a check by a second AI model, 2026-11-06: Quoted the NOA list row's licensee (FCI) and month (October 1987).Cited by: Zanac
The NES manual carries FCI's name and Nintendo's license, and its warranty is FCI's. zanac-history/nes-publisher
front cover (PDF p. 1)FCIZanac (NES) instruction manual · warranty (PDF p. 10) — the warranty goes on "Fujisankei Communications International, Inc.", which the OCR garbles90-Day Limited Warranty F.C.I. Game PaksZanac (NES) instruction manual · front cover (PDF p. 1) — the OCR reads "LICENSED BY NINTERDS"LICENSED BY NINTENDORevised after a check by a second AI model, 2026-11-06: Quoted the cover's "LICENSED BY NINTENDO".The scout found no Compile or Pony credit in the NES manual.
Pony advertised an MSX2 version of Zanac in MSX FAN's April 1987 issue, as fun and as exhilarating as the Famicom version, and the same issue lists separate MSX and MSX2 versions. zanac-history/msx
Pony advertisement, image PDF p. 32 (the pinned OCR text has no page breaks) — the line ends "MSX2版ザナック登場!!" (the MSX2 version of Zanac arrives!!), which the OCR garbles; the scout read it on the page imageファミコン版に匹敵する面白さ、痛快さのOur translationwith fun and exhilaration to rival the Famicom versionMSX FAN, April 1987 (MSX・FAN 1987年4月号) · reader survey's game list (表1)ザナック(MSX2版)Our translationZanac (MSX2 version)MSX FAN, April 1987 (MSX・FAN 1987年4月号) · reader survey's game list (表1)ザナック(MSX版)Our translationZanac (MSX version)Checked by a second AI model, 2026-11-06.The scout read on the ad's page image the prices, ¥4,900 for MSX and ¥5,800 for MSX2, and the credits コンピュータデザイン/コンパイル, プロデュース/A.I.I., 製作/ポニー. No source read dates an MSX release in 1986.
Cited by: Zanac
In the NES manual's story, a system made long ago punishes with ruin those who open it improperly. Because the system is built to fight a multitude, humans send a single fighter against it, the AFX-6502 Zanac. zanac-history/premise
printed p. 1 (PDF p. 2), Zanac Storya long time agoZanac (NES) instruction manual · printed p. 1 (PDF p. 2), Zanac Story — the OCR reads "those vio opened it inproperly"giving punishment of ruin to those who opened it improperlyZanac (NES) instruction manual · printed p. 1 (PDF p. 2), Zanac Storyis basically a strategic machine and is equipped for fighting against a multitudeZanac (NES) instruction manual · printed p. 1 (PDF p. 2), Zanac Story — the OCR scrambles this sentence; the scout read it on the page imageThey produced the fighter model AFX-6502-ZANAC which took off to begin fighting alone against the system.Checked by a second AI model, 2026-11-06.Cited by: Zanac
The player flies Zanac to destroy the enemy's central base. At some fortresses the scrolling stops and the fortress has to be destroyed within a time limit shown on screen. The game has twelve areas, and clearing the twelfth shows the ending. zanac-history/structure
printed p. 3 (PDF p. 3), Zanac's Aim — the scout read the sentence on the page image, "The aim of the game is to operate ZANAC and destroy ALC's-the central base of the opponent's machine troop."the central base of the opponent's machine troopZanac (NES) instruction manual · printed p. 3 (PDF p. 3), How to Playwhere the scroll stops, you should destroy them within the time limit exhibited on the screenZanac (NES) instruction manual · printed p. 3 (PDF p. 3), How to PlayThe game consists of twelve areas.Computer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo Softwareyou're faced with a timed challenge against a ground-based installationZanac (NES) instruction manual · printed p. 3 (PDF p. 3), How to Play — read on the page image (lead); the text layer lacks itWhen you clear the 12th area, the screen shows the ending.Revised after a check by a second AI model, 2026-11-06: Quoted the US manual's ending after the 12th area, read on the page image.Cited by: Zanac
Zanac has eight special weapons, numbered from FIRE 0, which it starts with. Catching one of the numbered power chips changes the weapon, and only one works at a time. zanac-history/weapons
printed p. 5 (PDF p. 4), Special WeaponsZANAC uses eight special weapons. At the beginning of the game, it uses FIRE 0.Zanac (NES) instruction manual · printed p. 5 (PDF p. 4), Special Weapons — read on the page image (scout); the OCR garbles itevery time you catch one of the seven power chips (indicated by numbers flashing on the screen)Zanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 8 (PDF p. 10), 特殊兵器「ザナック」は8つの特殊弾を使用することができます。Our translationZanac can use eight special shots.Zanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 8 (PDF p. 10), 特殊兵器(同時には一種類しか使用できません)Our translation(only one kind can be used at a time)Checked by a second AI model, 2026-11-06.Cited by: Zanac
Both manuals describe ALC, an automatic difficulty control they credit to AI: the strength and number of enemies change with the player's attack and skill, and where enemies appear differs from game to game. Their examples: a high rate of fire raises the difficulty; each aerial object that appears raises the enemy's strength, by small steps in the Japanese manual; destroying a fortress lowers it, and missing one raises it. zanac-history/alc
printed p. 4 (PDF p. 4), Power Play FeatureThe strength and quantity of the enemy changes according to the pattern of attack and player's skill level.Zanac (NES) instruction manual · printed p. 4 (PDF p. 4), Power Play Feature — the item begins "High repid-fire rate", as printedincreases the level of difficulty relative to the player'sZanac (NES) instruction manual · printed p. 4 (PDF p. 4), Power Play FeatureEach appearance of an object in the air increases the enemy's strengthZanac (NES) instruction manual · printed p. 4 (PDF p. 4), Power Play Feature — the item begins "A destruction"; the OCR reads "selection"of a fortress decreases the enemy's strengthZanac (NES) instruction manual · printed p. 4 (PDF p. 4), Power Play Feature — the item begins "Failure to destroy the"fortress results in an increase of the enemy's strengthZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について出現する敵の強さ、敵の量は攻撃パターンにより刻々と変化していくOur translationthe strength of the enemies that appear, and their number, change moment by moment with the attack patternZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について敵の出現場所等は1ゲームごとに違いますOur translationwhere enemies appear and so on differs with each gameZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について — read on the page image (scout); the OCR garbles it空中物が出現するたび敵レベルが少しずつ上がるOur translationeach time an aerial object appears, the enemy level rises little by littleZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について — read on the page image (scout); the OCR garbles it要塞をこわすと敵レベル、マップレベルともにかなり下がるOur translationdestroying a fortress lowers both the enemy level and the map level considerablyZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能についてみのがすと敵レベルはかなり上がるOur translationmissing it raises the enemy level considerablyChecked by a second AI model, 2026-11-06.The Japanese manual names ALC as 自動難易度調整機能 (automatic difficulty adjustment function) by AI (人工知能), and adds that some enemies appear whatever the level; the scout read both on the page image, where the OCR garbles them. The US manual prints "Automativ Level of Difficulty Control function".
Cited by: Zanac
Both manuals present ALC as Zanac's own: the US manual calls it unique to Zanac and says each game is like a new one, and the Japanese manual calls it a feature earlier shooting games didn't have, giving Zanac an endless story. zanac-history/alc-claim
printed p. 4 (PDF p. 4), Power Play Feature — the OCR garbles this sentence; the scout read it on the page imageThis feature is unique to ZANAC.Zanac (NES) instruction manual · printed p. 4 (PDF p. 4), Power Play Featurelike playing a new game each timeZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について — read on the page image (scout); the OCR garbles itこれは従来のシューティングゲームにはない特徴でありOur translationthis is a feature that earlier shooting games did not haveZanac (Famicom Disk System) instruction manual (ザナック 取扱説明書) · p. 10 (PDF p. 12), AI機能について — read on the page image (lead); the OCR garbles it「ザナック」を無限のストーリーをもつゲームにしているのですOur translation(it) makes Zanac a game with an endless storyRevised after a check by a second AI model, 2026-11-06: Quoted the Disk System manual's "endless story" line, read on the page image.These are the publishers' claims about their game, not a finding that no earlier shooter adjusted its difficulty.
Cited by: Zanac
Pony's April 1987 advertisement said AI had changed the shooting game: Zanac's AI changes where enemies appear and how they attack with the player's level of technique, so its stories are countless. zanac-history/msx-ad-ai
Pony advertisement, image PDF p. 32 — read on the page image (scout); the OCR garbles itAIがシューティング・ゲームを変えた。Our translationAI changed the shooting game.MSX FAN, April 1987 (MSX・FAN 1987年4月号) · Pony advertisement, image PDF p. 32 — read on the page image (scout); the OCR garbles itAI機能を搭載したザナックは、テクニック・レベルにより敵の出現場面や攻撃パターンが変化する。Our translationZanac, which carries an AI function, changes the scenes where enemies appear and their attack patterns according to the technique level.MSX FAN, April 1987 (MSX・FAN 1987年4月号) · Pony advertisement, image PDF p. 32 — read on the page image (scout); the OCR garbles itだからストーリーは数限りない。Our translationSo the stories are countless.Checked by a second AI model, 2026-11-06.Cited by: Zanac
Computer Entertainer's October 1987 preview, unsigned, described the NES version as a vertically scrolling shoot-'em-up set in space, and recommended it. Its writers enjoyed the speed, called the weapons lavish and imaginative, the music good and the sound effects outstanding, and praised the exceptionally smooth control. They noted that the ship can fire from nose and tail at once, and that the game has a continue feature. zanac-history/ce-review
p. 11, Sneak Preview, Nintendo SoftwareIt's a vertically scrolling shoot-'em-up set in spaceComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo SoftwareWe really enjoyed playing ZANAC. It has all the speedy action you could desire in a space game.Computer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo SoftwareThe array of weapons is lavish and imaginative. The music is good, and the other-worldly sound effects are outstanding.Computer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo Softwareexceptionally smooth implementation of the controller interfaceComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo SoftwareThe ship is capable of firing from both nose and tail simultaneouslyComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo SoftwareContinuation feature.)Computer Entertainer, vol. 6, no. 7 (October 1987) · p. 11, Sneak Preview, Nintendo SoftwareRecommended. (MSR $34.95)Checked by a second AI model, 2026-11-06.Cited by: Zanac
Computer Entertainer's October 1987 preview gave the NES version three and a half stars for graphics and three and a half for game play, out of four. zanac-history/ce-score
Value
{
"review": "Computer Entertainer",
"of": 4,
"scores": {
"graphics": 3.5,
"game play": 3.5
}
}p. 11, Sneak Preview, Nintendo Software — the stars follow the title at the head of this sentence; the OCR reads them as "X&xXx1/2/KXk1/2", and the scout read 3½ and 3½ on the page imagewill be the second release from the newComputer Entertainer, vol. 6, no. 7 (October 1987) · p. 2, The Rating System — the OCR reads "Ist"1st set of stars=quality of graphics; 2nd set=quality of game play and entertainment valueChecked by a second AI model, 2026-11-06.Cited by: Zanac
The NES version's suggested retail price was $34.95 in October 1987. zanac-history/price-nes
p. 11, Sneak Preview, Nintendo SoftwareRecommended. (MSR $34.95)Revised after a check by a second AI model, 2026-11-06: Stated the suggested retail price as a fact, not as Computer Entertainer's report.Famicom Tsushin's issue of 25 December 1987 placed Zanac eighth, a new entry at $29.99, in its U.S.A. Top 10 as of 11 December, supplied by the Nintendo Entertainment Center's Seattle store. zanac-history/us-chart
p. 15, U.S.A. Top 10 — the rank (8), the previous rank (none), the price, the date, and the supplying store are read on the page image (scout); the OCR spreads them a character to a lineザナック( ZANAC)Our translationZanac (ZANAC)Checked by a second AI model, 2026-11-06.Cited by: Zanac