Cite as
FCI, Zanac manual
Original
https://archive.org/details/NESManuals
sha256
40922933c45fef7c94530472d8f68951d23a667dd3c0fe8c15bcc510185a1226
Archived
https://archive.org/download/NESManuals/Zanac%20%28USA%29_text.pdf
Accessed
2026-11-06
Licence
proprietary; scan for research citation only
Credit
Scan in the Internet Archive item "NESManuals" (Nintendo Entertainment System Manuals).
Notes
U.S. NES manual. Printed page numbers may differ from the PDF page indexes.

Cited on

Claims (6)

The NES manual carries FCI's name and Nintendo's license, and its warranty is FCI's.front cover (PDF p. 1)warranty (PDF p. 10)front cover (PDF p. 1)Manual
In the NES manual's story, a system made long ago punishes with ruin those who open it improperly. Because the system is built to fight a multitude, humans send a single fighter against it, the AFX-6502 Zanac.printed p. 1 (PDF p. 2), Zanac Storyprinted p. 1 (PDF p. 2), Zanac Storyprinted p. 1 (PDF p. 2), Zanac Storyprinted p. 1 (PDF p. 2), Zanac StoryManual
The player flies Zanac to destroy the enemy's central base. At some fortresses the scrolling stops and the fortress has to be destroyed within a time limit shown on screen. The game has twelve areas, and clearing the twelfth shows the ending.printed p. 3 (PDF p. 3), Zanac's Aimprinted p. 3 (PDF p. 3), How to Playprinted p. 3 (PDF p. 3), How to Playprinted p. 3 (PDF p. 3), How to PlayManual
Zanac has eight special weapons, numbered from FIRE 0, which it starts with. Catching one of the numbered power chips changes the weapon, and only one works at a time.printed p. 5 (PDF p. 4), Special Weaponsprinted p. 5 (PDF p. 4), Special WeaponsManual
Both manuals describe ALC, an automatic difficulty control they credit to AI: the strength and number of enemies change with the player's attack and skill, and where enemies appear differs from game to game. Their examples: a high rate of fire raises the difficulty; each aerial object that appears raises the enemy's strength, by small steps in the Japanese manual; destroying a fortress lowers it, and missing one raises it.printed p. 4 (PDF p. 4), Power Play Featureprinted p. 4 (PDF p. 4), Power Play Featureprinted p. 4 (PDF p. 4), Power Play Featureprinted p. 4 (PDF p. 4), Power Play Featureprinted p. 4 (PDF p. 4), Power Play FeatureManual
Both manuals present ALC as Zanac's own: the US manual calls it unique to Zanac and says each game is like a new one, and the Japanese manual calls it a feature earlier shooting games didn't have, giving Zanac an endless story.printed p. 4 (PDF p. 4), Power Play Featureprinted p. 4 (PDF p. 4), Power Play FeatureManual