Claim set · data/claims/arkanoid-revenge-of-doh-history.yaml

Arkanoid: Revenge of Doh (history and reception)

Game: Arkanoid: Revenge of Doh.

Akagi Masumi's list of arcade games dates Taito's arcade Arkanoid: Revenge of Doh to June 1987 in Japan, and in its overseas part to July 1987, a Taito game released in North America through Romstar. arkanoid-revenge-of-doh-history/arcade-dates

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · 国内編 (Japan), Taito section (OCR text lines 7604-7605) — the next OCR line gives the English title, "(Revenge of Doh )"87/06アルカノイド • リベンジ • オブ•ドゥOur translation87/06 Arkanoid: Revenge of DohアーケードTVゲームリスト 国内・海外編 (1971-2005) · 国内編 (Japan), index of titles (OCR text line 14248)アルカノイド • リベンジ • オブ•ドゥタイトー 87/06Our translationArkanoid: Revenge of Doh, Taito, 87/06アーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), ROMSTAR (OCR text line 34311) — the row follows "86/08 Arkanoid [Taito]" and "87/03 Tournament Arkanoid [Taito]" in the same section87/07 Revenge of Doh [Taito]アーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), TAITO AMERICA (OCR text line 36085)87/07 Revenge of Doh (via Romstar)Checked by a second AI model, 2026-11-06.

Read in the OCR text only; the page images haven't been checked. The list gives year and month only and names no source for its dates.

Cited by: Arkanoid: Revenge of Doh

Taito's Japanese flyer for the arcade game describes 34 rounds, 30 of which have an L and an R side that the player chooses between, 64 rounds in all. Nine kinds of enemy come out of two hatches at the top. In round 17 a giant object takes the top of the screen, cleared by 255 hits or by a ball sent into its open mouth, and in round 34, the last, Doh appears; after 16 hits it crumbles and a final boss appears. Romstar's American manual gives the same choice of left and right in 30 of the 34 rounds, made by the side of the screen the Vaus is on when the last block is destroyed. arkanoid-revenge-of-doh-history/arcade-rounds

Publisherアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round structure — the OCR reads り as 0 throughoutラウンド構成は、34ラウンドか0•成つており 、そのぅちOur translationthe rounds are made up of 34 rounds, of whichアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round structure30ラウンドには L 面、 R 面があ0、プレイヤーの意志によOur translation30 rounds have an L side and an R side, (and) by the player's choiceアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round structureどちらか C 行け、全部で64ラウンドあ0ます。Our translation(you) can go to either, 64 rounds in allアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), enemies敵は上部の2つの出□よ0出現してきます。敵は全部で9種Our translationenemies appear from the two exits at the top. There are 9 kinds of enemy in allアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round 17 — the preceding OCR line begins "ラウン!'117に入ると、画面上部に巨大な次元物体製造体が登" (on entering round 17, a giant dimensional object generator appears at the top of the screen); the OCR garbles 命 (hit) as 设 r場します。この物体のクリア方法は2種類あり、255発设 r 中さOur translation(a giant object) appears. There are two ways to clear this object: hit it 255 timesアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round 17せるか、IIいた□の中にポールを打ち込むとク UP し*す。Our translationor send the ball into the opened mouth, and it is clearedアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round 34最終ラウンド (ROUND34) には次元要塞 DOH が登場しまOur translationin the final round (round 34) the dimension fortress Doh appearsアルカノイド リベンジオブDOH (Arkanoid: Revenge of Doh), Taito arcade flyer (Japan) · 遊び方 (how to play), round 34 — the preceding OCR line reads "す。エナジーポールを16回$中させると DOH は崩れ落ち、" (hit with the energy ball 16 times, Doh crumbles)その後大ポスガ現われ3:す。Our translationafter that the big boss appearsArkanoid: Revenge of Doh instruction manual (Romstar) · Game OperationIN 30 ROUNDS OUT OF THE TOTAL 34, THE PLAYER CANArkanoid: Revenge of Doh instruction manual (Romstar) · Game OperationCHOOSE EITHER RIGHT OR LEFT TYPE OF THE NEXTArkanoid: Revenge of Doh instruction manual (Romstar) · Game OperationROUND WHICH DIFFERS IN DIFFICULTY HIS CHOICEArkanoid: Revenge of Doh instruction manual (Romstar) · Game OperationDEPENDS WHICH SIDE OF THE SCREEN VAUS IS LOCATEDArkanoid: Revenge of Doh instruction manual (Romstar) · Game OperationWHEN THE LAST BLOCK IS DESTROYED.Revised after a check by a second AI model, 2026-11-06: Added the Romstar quotes on the Vaus's side when the last block is destroyed, and the clause to the statement.

The flyer's text after the final boss appears is garbled in the OCR, and no page image has been read.

Cited by: Arkanoid: Revenge of Doh

Romstar's manual for the arcade game, licensed from Taito America and titled "Arkanoid 2" in its DIP-switch table, sells it as a kit that turns an operator's old game into a new one: the operator provides the cabinet with its power supply and monitor. The kit included an Arkanoid control assembly, four player-button assemblies, a marquee and a control-panel overlay. arkanoid-revenge-of-doh-history/arcade-romstar-kit

ManualArkanoid: Revenge of Doh instruction manual (Romstar) · cover — the OCR reads Corp as CoroLicensed From Taito America CoroArkanoid: Revenge of Doh instruction manual (Romstar) · New Game Package Contents1 Arkanoid Control AssemblyArkanoid: Revenge of Doh instruction manual (Romstar) · New Game Package Contents4 Player Button AssembliesArkanoid: Revenge of Doh instruction manual (Romstar) · New Game Package Contents1 MarqueeArkanoid: Revenge of Doh instruction manual (Romstar) · New Game Package Contents1 Control Panel OverlayArkanoid: Revenge of Doh instruction manual (Romstar) · Installation ProceduresYou have made a wise decision to transform a game that has seen better daysArkanoid: Revenge of Doh instruction manual (Romstar) · Installation Procedures — the line before ends "All you provide is the"cabinet with a power supply and a monitor.Arkanoid: Revenge of Doh instruction manual (Romstar) · Dip Switch TablesArkanoid 2 Dip Switch SettingsRevised after a check by a second AI model, 2026-11-06: Added the marquee, overlay and cabinet quotes; the kit restated in the manual's words; North America left to arcade-dates.

The manual's cover gives "All Rights Reserved" with the year 1987 (the OCR reads "Ail ffignts Reserved 4 1987"). Its item title on the Internet Archive is "Arkanoid - Revenge Of Doh Instruction Manual".

Cited by: Arkanoid: Revenge of Doh

Famicom Tsūshin's issue of 30 October 1987 reported that Taito would release Arkanoid II: Revenge of Doh for the Famicom the next year, with a VS mode and an edit mode, and that it was planned to go on sale with its own controller. The same issue's list of titles without a release date or price included it, as Arkanoid II: Return of DOH. arkanoid-revenge-of-doh-history/famicom-announcement

MagazineFamicom Tsushin, no. 35 (1987-10-30) · image 107, news column — the OCR line continues "I リベ / ン. / オ / プ DOHJ は" (Revenge of DOH)?イトーさんか b来年発売される rアルカノイド IOur translationArkanoid II (Revenge of Doh), which Taito will release next yearFamicom Tsushin, no. 35 (1987-10-30) · image 107, news columnsモード、エデ ィyトモードが入ってOur translation(V)S mode and edit mode are includedFamicom Tsushin, no. 35 (1987-10-30) · image 107, news column専用コントローラー付きで発売の予定!!Our translationplanned to go on sale with a dedicated controller!!Famicom Tsushin, no. 35 (1987-10-30) · image 108, list of titles — the OCR's line before reads "0アルカノイド I"; the list ends "発売日未定価俗未定" (release date undecided, price undecided)I リ ター ンオ フO O H(タイ トー 〉Our translation(Arkanoid II) Return of DOH (Taito)Checked by a second AI model, 2026-11-06.

Read on the page images. Image 107 (printed p. 107), in the 謎のゲーム未確認情報 column: "●タイトーさんから来年発売される 『アルカノイドII/リベンジオブDOH』は、VSモード、エディットモードが入って専用コントローラー付きで発売の予定!!". Image 108 (no printed number), 発売日スケジュール表, under 発売日未定のソフト: "○アルカノイドII リターンオブDOH〈タイトー〉"; the news item says Revenge (リベンジ), the list Return (リターン).

Cited by: Arkanoid: Revenge of Doh

Famicom Tsūshin's release schedule put the Famicom cartridge in February 1988 with its price not yet set (27 November 1987), then in late February 1988, price not yet set, with its own controller (25 December 1987). arkanoid-revenge-of-doh-history/famicom-schedule

MagazineFamicom Tsushin, no. 37 (1987-11-27) · p. 124 (image 122), release schedule0 リベンジオブDOHアルカノイド I(タイトー〉Our translationRevenge of DOH Arkanoid II (Taito)Famicom Tsushin, no. 37 (1987-11-27) · p. 124 (image 122), release schedule2月 / 価 格 未 定Our translationFebruary / price undecidedFamicom Tsushin, no. 39 (25 December 1987) · p. 124 (image 122), 新作ゲーム発売日スケジュール表 (release schedule)0 リベンジオブDOHアルカノイド lOur translationRevenge of DOH Arkanoid IIFamicom Tsushin, no. 39 (25 December 1987) · p. 124 (image 122), 新作ゲーム発売日スケジュール表 (release schedule) — the OCR reads 価格 as パ酎各 and 付き as イ寸き2月下旬パ酎各未定〈専用コントローライ寸き〉Our translationlate February / price undecided (with dedicated controller)Checked by a second AI model, 2026-11-06.

Read in the text layers only. Famicom Tsūshin 39's index (data/contents/famitsu-0039.yaml) puts the schedule table on printed p. 124, image 122. Issue 37's index maps image 120 to printed p. 122, so its image 122 is p. 124 too: the page itself prints no number, but images 121 and 123 print 123 and 125. On the page image, issue 37's entry reads "○リベンジオブDOH アルカノイドII〈タイトー〉" and "2月/価格未定".

Cited by: Arkanoid: Revenge of Doh

A retrospective catalogue of Famicom cartridges, the Natsukashi Famicom Perfect Guide, lists Arkanoid II from Taito on 8 March 1988, no. 318 in its order of release. arkanoid-revenge-of-doh-history/famicom-release

Book懐かしファミコン パーフェクトガイド (Perfect Guide of Nostalgic Family Computer) · PDF p. 124, ファミコンソフト完全目録, no. 318 — the OCR reads 『アルカノイドII』 as "ITルカノイドllj"3181988/03/08 ITルカノイドlljタイトーOur translation318, 1988/03/08, Arkanoid II, TaitoChecked by a second AI model, 2026-11-06.

A secondary record of uncertain origin: the book names no source for its dates, and its publisher and year aren't in the scan. Its date is later than Famicom Tsūshin's last schedule read (late February, famicom-schedule); no period source for the release day has been read. The page image (image n123) reads "318 1988/03/08『アルカノイドII』タイトー".

Cited by: Arkanoid: Revenge of Doh

The Famicom cartridge's booklet calls it Taito's Family Computer cassette Arkanoid II, credits its illustrations to Panic Tabata, and prints "© TAITO CORP. 1988" with the product code TFC-AN II 5900. arkanoid-revenge-of-doh-history/famicom-booklet

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 2, opening — the text layer's コンピュユータ is an OCR error for コンピュータタイトー・ファミリーコンピュユータ用カセットOur translationTaito Family Computer cassetteアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 2, opening[アルカノイドII,をお買い上げOur translation(thank you for) buying Arkanoid IIアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 1, coverlllustrated by PANIC TABATAアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 32, back coverTAITO CORP. 1988 TFC-AN II 5900Checked by a second AI model, 2026-11-06.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet's story: Doh, the dimension fortress, has revived and come down into space across the dimensions, nesting in the giant ship XORG; the Arkanoid-type giant ship MIXTEC launches the spacecraft VAUS II toward XORG. arkanoid-revenge-of-doh-history/famicom-premise

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, story — the text layer reads 要塞 (fortress) as 胡塞 and the bracket 「 as T次元胡塞TDOH(ドウ)復活/Our translationThe dimension fortress Doh revived!アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, story次元を越えて宇宙に舞い降りだ。Our translationcrossed the dimensions and came down into spaceアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, story「MIXTEC(三シュテカ)」はOur translationMIXTEC (Mixtec)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, storyスペースクラフトOur translationspacecraftアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, story — the text layer reads VAUS II as VAUSTI「VAUSTI(バパウスル)」をOur translationVAUS II (Vaus II)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 5, storyに向け発進させたOur translationlaunched toward (XORG)Checked by a second AI model, 2026-11-06.

The text layer garbles the line that names XORG ("葉般「XORG(ソーグ)」に巣険い") and the one that calls MIXTEC an Arkanoid-type ship ("アルカノイド型臣船"). The page image (p. 5) reads "巨船「XORG(ゾーグ)」に巣喰い" and "アルカノイド型巨船「MIXTEC(ミシュテカ)」は先制スペースクラフト「VAUSⅡ(バウスⅡ)」を「XORG」に向け発進させた". Imagine's advertisement for the computer versions (Crash 50, image 9) tells the same story, read on the page image: "Dimension-controlling force 'DOH' has come back to life, and occupying the huge space-craft ZARG, has entered our Universe", the space-fighter MIXTEC finds the answer, and "'VAUS 2' is launched".

Cited by: Arkanoid: Revenge of Doh

The booklet calls the Famicom game a sequel to Arkanoid with three ways to play: the main game, Revenge of Doh; an edit mode in which players design screens and play them; and a VS game for two. In the main game, clearing every wall clears a round, and clearing 35 rounds ends the game. arkanoid-revenge-of-doh-history/famicom-modes

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 6 — the text layer reads リベンジオブドゥ as リリペンオブドゥ; the sentence goes on to the edit mode and the VS gameこのゲームは前作アルカノイドの続編であるアルカノイドリリペンオブドゥOur translationthis game is the sequel to the previous Arkanoid, Arkanoid Revenge of DohアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 6で画面デザインそしてプレイの出来るエディイットモード、2人でプレOur translationan edit mode where (you) design the screen and play it, (and) for two playersアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 6イ出来るニュユーフィーチャーV Sゲームと3通りの遊びが出来るものです。Our translationthe new-feature VS game: it can be played in three waysアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 6, Revenge of Doh — the text layer reads ウォール as ウ / オール across a line break and クリア as フリアオールを全て消すと1面フリアこなりOur translationclearing all the walls clears one roundアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 6, Revenge of Dohト35面フリアするとゲームエンドとなります。Our translationclearing 35 rounds ends the gameRevised after a check by a second AI model, 2026-11-06: The sequel quote extended to the main game's name.

The 35 rounds are rounds 0 to 34 (famicom-round-zero, famicom-bosses).

Cited by: Arkanoid: Revenge of Doh

With the standard controller, the Famicom game's +Control Pad moves the Vaus left and right (up and down in the VS mode) and the cursor in the edit mode, and B moves the Vaus at high speed. With the dedicated controller, the knob moves the Vaus and the push switch starts the game, launches the ball and fires the laser. A game started with the Start button is played on the standard controller from then on. arkanoid-revenge-of-doh-history/famicom-controls

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, 操作方法 (controls) — the text layer reads 左右2方向 (two directions, left and right) as 計右2万向; the page image (PDF p. 4) reads "バウスの移動(左右2方向、VSモード時上下2方向)、エディットモード時カーソル移動"十字キー...............バウスの移動(計右2万向、VOur translation+Control Pad: moves the Vaus (left and right, in V(S mode)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, 操作方法 (controls) — the text layer reads 方向 (direction) as 廊向Sモード時上下2廊向)、エデOur translation(in V)S mode up and down, (in the) edit (mode)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, 操作方法 (controls)イツトモード時カーソル移動Our translation(ed)it mode, moves the cursorアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, 操作方法 (controls) — the line belongs to the B button's entryトエリア移動、バウス高速移動Our translationmoves the edit area, moves the Vaus at high speedアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, using the dedicated controller専用コントローラの使用法Our translationusing the dedicated controllerアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, using the dedicated controller — the text layer reads ボリューム (volume) as ポリユームポリユーム............バウスの移動Our translationvolume (knob): moves the VausアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, using the dedicated controller — the line before is the garbled "ブッシコスイウッチーザー"; the page image (PDF p. 4) reads "プッシュスイッチ…ゲーム スタート、エナジーボールの発射、レーザー砲の発射"ムスタマート、エナジーボOur translation(push switch: ga)me start, energy ba(ll)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 4, using the dedicated controllerールの発射、レーザー砲の発生Our translation(energy b)all launch, laser cannonアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 7, 進行方法 (how the game proceeds)ラのブッシュスイッチを押すとゲームスタートでOur translation(the dedicated controlle)r's push switch, pressed, starts the gameアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 7, 進行方法 (how the game proceeds) — the sentence begins "スタートキーにて(ゲーム)スタートさせると以後" (if started with the Start key, from then on)コントロールはジョイバット操作となりOur translationcontrol becomes joypad operationRevised after a check by a second AI model, 2026-11-06: Added the full +Control Pad, edit-cursor and push-switch start quotes, checked on the page image.

Cited by: Arkanoid: Revenge of Doh

The Famicom game begins in round 0 with the Moai from the last round of the first Arkanoid: the player returns the ball while dodging the shots from its mouth, and seven hits clear it. Hatches then open at the bottom left and right of the screen, and moving the Vaus to either leads, after a demo, to round 1. Each round cleared opens hatches at the left and right of the screen again, and moving the Vaus to one or the other chooses the L or R side of the next round. Rounds 17 and 34 are boss rounds that follow the round before automatically. arkanoid-revenge-of-doh-history/famicom-round-zero

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 7, 進行方法 (how the game proceeds) — the text layer reads ゲーム as ゲー必前作アルカノイド最終面モアイからゲー必がスタートされます。Our translationthe game starts with the Moai of the previous Arkanoid's final roundアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 7, 進行方法 (how the game proceeds)モアイに7回HITOur translation(hit) the Moai 7 timesアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 7, 進行方法 (how the game proceeds) — the text layer garbles 画面下左右のハッチ; the page image (PDF p. 7) reads "すると画面下左右のハッチが開きますので バウスをどちらかへ移動させると、自動的にデモ画面、そしてラウンド1スタートです" (move the Vaus to either, and a demo screen follows automatically, then round 1 starts)させるとこリアします。する画面下和を右の/ \ツチが開きますOur translation(hit it 7 times) and it is cleared. Then the hatches at the bottom left and right of the screen openアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, 大BOSSキャラ攻略法 (big bosses) — under ラウンド0 (round 0), with "エナジーボールを7回命中" (hit it with the energy ball 7 times)口から吐き出す弾をよけ、Our translationdodging the shots it spits from its mouthアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ラウンド進行表 (round progression) — the text layer garbles 各 (each), クリア (clear) and 左右のハッチ (hatches at left and right)堂ラウンドをフリアする事に、画面和右の/ \ッチガ開きます。Our translationeach time a round is cleared, the hatches at the left and right of the screen openアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ラウンド進行表 (round progression) — the text layer garbles the line; the page image (PDF p. 9) reads "バウスをどちらかへ移動させ、L面(左)かR面(右)か 次のプレイラウンドを選択します"ガハ移動させ、し商(生)か偶(右)か次のプレイラウンドを選択します。Our translation(move the Vaus to either side) and choose the L side (left) or the R side (right) as the next round to playアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ラウンド進行表 (round progression)34は大BOSS面なので、前の面をフリアすると自動的に17、34Our translation(rounds 17 and) 34 are big boss rounds, so clearing the round before (moves the game) automatically to 17 and 34Revised after a check by a second AI model, 2026-11-06: Added the hatch quotes (pp. 7, 9, re-read on the page images); round 0's hatches lead to round 1, later ones choose the L or R side.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet lists five kinds of wall: normal walls, which one hit removes; silver hard walls, which take several hits; gold immortality walls, which only the Mega Ball destroys; silver revival walls, which come back after they vanish; and moving walls, which move left and right when the ball hits them. arkanoid-revenge-of-doh-history/famicom-walls

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ウォール (walls)ノーマルウォール......エナジーボールが当たると消える。Our translationnormal wall: disappears when the energy ball hits itアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ウォール (walls)ハードウオール.........エナジーボールを数回当てると消える。(銀色)Our translationhard wall: disappears after several hits of the energy ball (silver)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ウォール (walls)メガボール以外絶対に消えない。(金色)Our translation(immortality wall:) never disappears except to the Mega Ball (gold)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ウォール (walls)リバパイバルウオール...消えては復活する。(銀色)Our translationrevival wall: disappears and comes back (silver)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 9, ウォール (walls)ムービンブウォール...エナジーボールがガHITすると左右に動く。Our translationmoving wall: moves left and right when the energy ball hits itRevised after a check by a second AI model, 2026-11-06: Added the normal-wall quote.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet lists twelve power-up items, sometimes hidden in the space walls: speed down, catch, laser, break (escape through an exit on the side to clear the round), player extend (an extra Vaus), expand, disruption (the ball splits into eight), new disruption (three balls kept on screen at all times), twin (two Vauses), illusion (the Vaus's afterimage also returns the ball), reduction (the Vaus shrinks and scores double meanwhile), and mega ball (the ball breaks through every wall). Taking another item cancels the one before. arkanoid-revenge-of-doh-history/famicom-items

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items)スペースウォールの中にはバパワーアイテムが隠されている場合Our translationpower items are sometimes hidden in the space wallsアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items)ードダウンエナジーボールのスピードをダウンさせる。Our translation(speed) down: slows the energy ballアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items)キヤッチエナジーボールをキャッチできる。Our translationcatch: (you) can catch the energy ballアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items)ンを押せレーザービームで敵を破壊Our translation(laser: push the butto)n! destroy enemies with the laser beamアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items) — the text layer reads ブレイク as フレイク and 左右 (left and right) as 名; the page image reads "左右に開いた出口"フレイクを名に開いだ出口から脱出せよ/ラウンドクリア。Our translationbreak: escape through the exit opened at the side! round clearedアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items) — the next line reads "スが1後追加される"; the page image reads "バウスが1機追加される" (one Vaus is added)プレイヤーエフクステンドバウOur translationplayer extend: (one) Vau(s is added)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items) — the text layer reads 延びる as 下びるエキスバンドバウスの長さが下びる。Our translationexpand: the Vaus's length extendsアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 10, アイテム (items)ティスラブションエナジーボールが8個に分裂する。Our translationdisruption: the energy ball splits into 8アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items)エナジーボールガが画面上、常に3個に保Our translationnew disruption: the energy balls are kept at 3 on the screen at all timesアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items)ツゥインパウスガ2機に分裂する。Our translationtwin: the Vaus splits into 2アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items) — the text layer reads 残影 (afterimage) as 弘影イリュージョンバウスの弘影でもボールを返すことができる。Our translationillusion: the ball can be returned even with the Vaus's afterimageアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items)スが縮み、その間の得点が2倍になる。Our translation(reduction: the Vau)s shrinks, and scores meanwhile are doubledアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items)メガボールエナジーボールがすべてのウオールを破壌し突き進む。Our translationmega ball: the energy ball destroys every wall and drives on throughアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 11, アイテム (items)別のアイテムを取ると、前のアイテムの効力ななくなってしまうOur translationif you take another item, the previous item's effect is lostRevised after a check by a second AI model, 2026-11-06: Added the space-wall, catch, laser, player extend and expand quotes; dropped the OCR text from the notes.

The item letters were read on the page images (pp. 10-11): S speed down, C catch, L laser, B break, P player extend, E expand, D disruption, N new disruption, T twin, I illusion, R reduction, M mega ball.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet's boss guide: in round 17, 255 hits with the energy ball, or a ball sent into the boss's open mouth, clears it; in round 34, 16 hits, as in round 0, clear the first form, and a final form, with five tentacles that turn into shots at the Vaus when the ball hits them, then needs 8 hits on its body to clear the game. arkanoid-revenge-of-doh-history/famicom-bosses

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, 大BOSSキャラ攻略法 (big bosses), round 17エナジーボールを255回命中Our translationhit it with the energy ball 255 timesアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, round 17るか、開いただ口の中に打Our translationor send it into the opened mouthアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, round 34ラウンド0と同様にエナジOur translationas in round 0, (the) energy (ball)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, round 34ーボールを16回命中させるOur translationhit it 16 times with the (energy) ballアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, round 34 — the text layer drops 手; the page image reads "5本の触手を持ち、エナジーボールの当たったそれは弾となってバウスを攻撃します。本体に エナジーボールを8発命中させるとゲームクリアです。"5本の触を持ち、Our translationhas five tentacles (触手),アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 12, round 34ーボールを8発命中aせるとゲームクリアですOur translationhit it with 8 (energy) balls and the game is clearedChecked by a second AI model, 2026-11-06.

The text layer garbles the final form's lines; they were read on the page image (p. 12). Taito's arcade flyer gives the same counts for rounds 17 and 34 (arcade-rounds).

Cited by: Arkanoid: Revenge of Doh

The Famicom game's VS mode is a game of its own: against the computer for one player, or against a friend for two. Each player returns the ball with a Vaus; a miss lets the ball hit a score block behind the Vaus, which disappears, and a ball that leaves the screen loses the round. A match is five rounds, won by the first to take three. arkanoid-revenge-of-doh-history/famicom-vs

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 13, VSゲーム (VS game)COMPUTERとは1人プレイによるV Sゲーム、FR 1ENDとはOur translationCOMPUTER is a VS game for one player, FRIENDアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 13, VSゲーム (VS game)2人プレイによるV Sゲームです。Our translationis a VS game for two playersアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 14, ゲーム方法 (how to play)エナジーボールをバウスにて打ち返します。ミスするとバウスの後ろにあるスOur translation(each player) returns the energy ball with the Vaus. On a miss, the s(core block) behind the VausアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 14, ゲーム方法 (how to play)コアプロックにエナジーボールがHITOur translation(s)core block is hit by the energy ballアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 14, ゲーム方法 (how to play)し、それが消えます。Our translationand it disappearsアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 14, ゲーム方法 (how to play)画面の外へ出ると負けです。ラウンドは全部で5ラウンドあり、3ラウンド先Our translationleaving the screen is a loss. There are 5 rounds in all; (the player who takes) 3 rounds firstアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 14, ゲーム方法 (how to play)にとつだプレイヤーが勝ちOur translation(the player who) takes (3 rounds first) winsRevised after a check by a second AI model, 2026-11-06: Added the return, miss and "it disappears" quotes; "remove one" restated.

Cited by: Arkanoid: Revenge of Doh

The Famicom game's edit mode lets players lay out blocks freely and play the result, choosing one of six item patterns. Edited screens can be saved and loaded with the Famicom's data recorder and keyboard; otherwise the edit screen is kept until the power is switched off. arkanoid-revenge-of-doh-history/famicom-edit

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 15, エディットモード (edit mode) — the text layer reads ブロック as プロッフ throughoutこれは自由にプロッフレイアウトが創れ、それをOur translationhere you can freely create block layouts andアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 17, アイテムパターン設定 (item pattern)6種のパターンより1つが設定出来ます。Our translationone of 6 patterns can be setアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 19, エディット画面のロードとセーブ (loading and saving) — the line before reads "ングニニリリーコンピュータ拡張ツー", the OCR's ファミリーコンピュータ拡張ツール (Family Computer expansion tool)ルのカセットテデーブレコーダ+キーボードをOur translation(the Family Computer expansion too)l's cassette data recorder and keyboardアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 19, エディット画面のロードとセーブ (loading and saving)使用する事で、エディットしだ画ョ面をセーブ・ロード出来る機能です。Our translationusing them, the edited screen can be saved and loadedアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 20 — the end of the sentence "又電源を切らない限りエディット画面は記憶されています" (as long as the power isn't switched off, the edit screen is remembered), which the text layer splits across lines憶されています。Our translationis kept in memoryChecked by a second AI model, 2026-11-06.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet invited players to photograph their best edit-mode screen and post it to Taito's Arkanoid II Edit desk. Taito would choose the best entries and give a special cartridge with the winning screens programmed into it, Uranaid II, to 300 people: the makers of the 33 best screens and 267 more by lottery, announcing the result in the magazines. Entries closed on 30 April 1988, and the rights in the screens sent passed to Taito. arkanoid-revenge-of-doh-history/famicom-edit-contest

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contest — the text layer reads タイトー as ツイトー株式会社ツイトーアルカノイドIIエディット係までOur translationto Taito Corporation, Arkanoid II Edit deskアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contest — the text layer reads 画面 as 画癌テレビ画癌を写真に撮りOur translationphotograph the TV screenアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contest — the text layer reads (株)タイトー as 起タイトー画面の権利は全て起タイトーの所有物となりOur translationthe rights in the screens (you send) all become the property of TaitoアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contest画面がプロブラムされだ特別カセットOur translationa special cassette with the screens programmed (into it)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contest — the text layer reads 33名 as 3名; the page image reads "優秀作品33面(33名)"を優秀作品33面(3名)と抽選で267名、計300名にプレゼントいたします。Our translationwill be presented to the best works, 33 screens (33 people), and 267 people by lottery, 300 people in allアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 23, edit-screen contestその発表は情報誌等にてお知らせします。Our translationthe results will be announced in information magazines and the likeRevised after a check by a second AI model, 2026-11-06: Added the photograph and rights quotes.

Read on the page image (PDF p. 23): the cartridge's name, 特別カセット「ウラナイドII」, and the deadline, "63年4月30日(消印有効)" (30 April, Shōwa 63, i.e. 1988, by postmark). No source read reports the contest's result.

Cited by: Arkanoid: Revenge of Doh

The Famicom booklet says the VS game is best played with two dedicated controllers, the first Arkanoid's and a NEW controller or two NEW controllers. A NEW controller could be ordered by paying the set sum at a post office with the enclosed transfer form; the sum included the transfer fee, packing and postage. arkanoid-revenge-of-doh-history/famicom-controller

ManualアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 24, 専用コントローラ別売について (on the dedicated controller sold separately)アルカノイドIIのVSゲームは、前作アルカノイドのコントローラとNEWコOur translationArkanoid II's VS game, (with) the previous Arkanoid's controller and the NEW co(ntroller)アルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 24ローラの2つ、もしくはNEWコントローラ2つを使う事でより楽し<遊Our translationor with two NEW controllers, can be enjoyed moreアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 24NEWコントローラを欲しい方は、付属の振り込み用紙にOur translationthose who want a NEW controller (should fill in) the enclosed transfer formアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 24お近くの郵便局より所定金額をお振り込み下さい。Our translationpay the set sum in at your nearest post officeアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 24所定金額には振り込み手数料、梱包代、送料がOur translationthe set sum (includes) the transfer fee, packing and postageアルカノイドII 取扱説明書 (TFC-AN II 5900) · PDF p. 13, VSゲーム (VS game)これにはもう1つの専用コントローラなめ要Our translationthis needs one more dedicated controllerRevised after a check by a second AI model, 2026-11-06: Added the post-office quote.

The booklet doesn't give the sum, and doesn't say whether the cartridge came with a controller. Famicom Tsūshin's schedule listed it with one (famicom-schedule).

Cited by: Arkanoid: Revenge of Doh

No NES release of Arkanoid: Revenge of Doh or Arkanoid II has been found. Nintendo of America's list of NES games has Arkanoid, the first game, and no sequel: the next title is Arkista's Ring. arkanoid-revenge-of-doh-history/nes-no-release

PublisherNES Games (Nintendo of America release list) · PDF p. 1, titles under A — the next line of the text layer is "Arkista's Ring"ArkanoidRevised after a check by a second AI model, 2026-11-06: T2 (Nintendo of America's list).

An absence in one list, not proof. The Famicom cartridge (famicom-booklet, famicom-release) is the only Nintendo console version a source read here shows; the page's platform list still names the NES from the catalog. No Nintendo Power, EGM or Computer Entertainer item read mentions an NES version.

Cited by: Arkanoid: Revenge of Doh

Crash's February 1988 news said Ocean should be ready by the end of February with Arkanoid: Revenge of Doh, another Breakout clone from the arcade machine. arkanoid-revenge-of-doh-history/spectrum-preview

MagazineCrash, issue 49 (February 1988) · p. 110 (image 110), newsOcean shouM be ready wHh Artanoitf -Our translation(By the end of February) Ocean should be ready with Arkanoid -Crash, issue 49 (February 1988) · p. 110 (image 110), newsJia»er<! p e OfDoh, ancrther {!]Our translationRevenge of Doh, another (!)Crash, issue 49 (February 1988) · p. 110 (image 110), newsfirasikouf ciorM fmom the arcadeOur translationBreakout clone from the arcade (machine)Checked by a second AI model, 2026-11-06.

Read on the page image (p. 110, "110 CRASH February 1988"), a box headed "ARKANOID SEQUEL": "By the end of February Ocean should be ready with Arkanoid – Revenge Of Doh, another (!) Breakout clone from the arcade machine". The item names Ocean; the advertisements and reviews give Imagine, Ocean's label for arcade conversions.

Imagine's advertisement of April 1988 offered the game at £7.95 on Spectrum cassette, £8.95 on Commodore cassette, £14.95 on Spectrum +3 disk and £12.95 on Commodore 64 disk, "Licensed from Taito Corp., 1986", promising exit choices that greatly increase the screens, many extra Vaus effects, multiple shots and a secret extra alien. arkanoid-revenge-of-doh-history/computer-ads

MagazineYour Sinclair, issue 28 (April 1988) · p. 17 (image 17), Imagine advertisementLicensed from Taito Corp., 1986Your Sinclair, issue 28 (April 1988) · p. 17 (image 17), Imagine advertisementSPECTRUM CASS £7.95 COMMODORE CASS £8.95Your Sinclair, issue 28 (April 1988) · p. 17 (image 17), Imagine advertisementC64D ISK£12.95Your Sinclair, issue 28 (April 1988) · p. 17 (image 17), Imagine advertisementAll new Features include exit choices to vastly increase the screen options, many extra '' VAUS '' eFFects, multiple shots and a secret additional alien to contend with.Checked by a second AI model, 2026-11-06.

Read on the page image (image 17): "SPECTRUM CASS £7.95 AMSTRAD CASS £8.95 COMMODORE CASS £8.95 / SPEC + 3 £14.95 C64 DISK £12.95 AMS DISK £14.95"; the OCR reads the +3 price "5PEC + 3C149S". Imagine's address on the advertisement is 6 Central Street, Manchester. The same advertisement ran in Crash 50 (image 9, read on the page image: Spectrum £7.95, Commodore and Amstrad £8.95, no disk prices) and Crash 52 (p. 19), whose OCR is unreadable.

Cited by: Arkanoid: Revenge of Doh

Crash reviewed the ZX Spectrum version in April 1988 (Imagine, £7.95 on cassette, £14.95 on disk, programmed by Mike Lamb, the facts box's Author) and gave it 80%. Kati found the play smooth, without the random changes of speed of the original Arkanoid, and the collision detection accurate, and Mike called it by far the better of the month's two Breakout games. All three lost the bat at times: Mike on the paler screens, Kati and Nick against backgrounds of its own colour. Nick called it just another run-of-the-mill bat-and-ball game. arkanoid-revenge-of-doh-history/spectrum-crash-review

MagazineCrash, issue 51 (April 1988) · p. 106 (image 106), facts boxRetail price: £7.95 cassette, £14,95 diskCrash, issue 51 (April 1988) · p. 106 (image 106), facts boxAuthor: Mike LambCrash, issue 51 (April 1988) · p. 106 (image 106), first commentand collision detection irs accurateCrash, issue 51 (April 1988) · p. 106 (image 106), first commentGameplay is Smooth, fwvingOur translationGameplay is Smooth, havingCrash, issue 51 (April 1988) · p. 106 (image 106), first comment — the next line reads "Qtigki^ Arkirmid" (original Arkanoid)none of the problems with random speed changres typical of theCrash, issue 51 (April 1988) · p. 106 (image 106), first commentOne minor drawback is the colouring of theCrash, issue 51 (April 1988) · p. 106 (image 106), first commentb«t: tfs ■Iways the same a« the background and unintentionallyOur translationbat: it's always the same as the background and unintentionally (camouflaged)Crash, issue 51 (April 1988) · p. 106 (image 106), first commentan extremely allck and well presented gameOur translationan extremely slick and well presented gameCrash, issue 51 (April 1988) · p. 106 (image 106), second commentts in my opinion by far the beat of tha twoOur translationis in my opinion by far the best of the twoCrash, issue 51 (April 1988) · p. 106 (image 106), second commentsome of th« paler •craana Vtm bat tends to^gat loat fn the twohgriHindOur translationon some of the paler screens the bat tends to get lost in the backgroundCrash, issue 51 (April 1988) · p. 106 (image 106), third commentThe Revenge of Doh is iuat another run of tha miMOur translationThe Revenge of Doh is just another run of the mill (bat 'n' ball game)Crash, issue 51 (April 1988) · p. 106 (image 106), third comment-which is the same colour asOur translation(with a highly complex background) which is the same colour as (the bat and ball)Revised after a check by a second AI model, 2026-11-06: "programmed by Mike Lamb"; added the smooth-play and bat-colour quotes; all three reviewers lost the bat.

Read on the page image (image 106): the ratings box (Presentation 78%, Graphics 85%, Playability 80%, Addictive qualities 83%, OVERALL 80%; the OCR reads "OVERALL I") and the reviewers, Kati, Mike and Nick, who give no marks of their own; each name stands above its comment. Crash 60's compilation table lists the game as "51/80%" (spectrum-compilation).

Cited by: Arkanoid: Revenge of Doh

Your Sinclair's Marcus gave the Spectrum version (Imagine, £7.95) 9 out of 10 in April 1988, calling it a remarkably true conversion of the brand-new coin-op. He counted 33 levels with a choice of two screens at each after the first and before the last, 64 in all, and listed the new capsules: R reduces the bat, G gives it a ghost, T gives twin bats, M three balls, and SC, a Spectrum addition not in the coin-op, scrolls the background. The 48K version was identical to the 128K one except for the music, and he found it a touch easier than the original. arkanoid-revenge-of-doh-history/spectrum-ys-review

MagazineYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review headinglmagine/£7.95 MarcusYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), ClapometerTOTAL 9Your Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textArkanoid II is a remarkably true conversion of the relatively recent (in fact brand new) Taito coin-opYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textThere are still 33 levels, but after the first screen (and before the last screen) you have a choice of two screens for each level, making 64 brainblenders in all.Your Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textyou also get R, which reduces the batYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textG, which gives your bat a ghosting effectYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textT, which'll give you twin batsYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textM, which gives you three balls to knock aroundYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textand SC, an addition to the Speccy version that wasn't in the coin-op, which scrolls the backgrounds up the screenYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textthe 48K one is identical, except for the musicYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), review textArk II is, I'd say, a touch easier than the originalYour Sinclair, issue 28 (April 1988) · p. 85 (image 85), ClapometerImmensely impressive and chronically addictive sequelRevised after a check by a second AI model, 2026-11-06: The R, G, T and M capsule quotes moved from the notes into evidence.

The review also describes moving and reappearing blocks, and a random capsule shaped like a fireball. The Clapometer's TOTAL is clean in the OCR; its graphics and playability bars aren't.

Cited by: Arkanoid: Revenge of Doh

Commodore User reviewed the Commodore 64/128 version (Imagine, £8.95 on cassette, £12.95 on disk) in its April 1988 issue. Gary Penn gave it a CU Rating of 7, counted 66 screens, of which a game plays 33, and closed that there was "plenty of good, clean fun to be had here – if you haven't yet tired of the genre". Ocean's Gary Bracey told him it was not Arkanoid II, which was still to come. arkanoid-revenge-of-doh-history/c64-cu-review

MagazineCommodore User (April 1988) · p. 33 (image 33), review heading — the OCR's next lines read "^A OFDOH", "64/128" and "Imagine"; the review text isn't in the text layerREVENGChecked by a second AI model, 2026-11-06.

Everything but the heading was read on the page image (image 33), as the text layer lacks the review: "£8.95/cass, £12.95/disk"; the byline "Gary Penn"; the CU rating box, 7; "there are 66 screens to play (although you only get to play 33 in one go)"; "I'm assured by Ocean's Gary Bracey that this isn't Arkanoid II – that's yet to come"; and the verdict quoted in the statement.

Cited by: Arkanoid: Revenge of Doh

Crash's compilations roundup of January 1989 listed Imagine's Taito Coin-Op Hits (£12.95 on cassette, £17.95 on disk) with Arkanoid: Revenge of Doh among its games. The table gives each game's Crash issue and score: "51/80%" for this title, the April 1988 review in issue 51. arkanoid-revenge-of-doh-history/spectrum-compilation

MagazineCrash, issue 60 (January 1989) · p. 93 (image 94), compilations tableTAITO COIN-OP HITSCrash, issue 60 (January 1989) · p. 93 (image 94), compilations tableArkanoid-RevaogeOfDohOur translationArkanoid - Revenge Of DohCrash, issue 60 (January 1989) · p. 93 (image 94), compilations table51/80%Checked by a second AI model, 2026-11-06.

Read on the page image (image 94, printed p. 93), where the OCR runs two compilations' columns together: the block is "TAITO COIN-OP HITS, £12.95c, £17.95d, Imagine", with Rastan 51/85%, Flying Shark 49/85%, Slap Fight 43/72%, Arkanoid 39/59%, Arkanoid – Revenge Of Doh 51/80%, Renegade 44/89%, Bubble Bobble 45/90% and Legend Of Kage 37/50%. The OCR's "46/68%" is Trantor's, in the next column.

Cited by: Arkanoid: Revenge of Doh

Crash reviewed The Hit Squad's £2.99 re-release for the Spectrum in June 1991 and gave it 82%. The reviewer, who signs as Nick, found it simple at first and maddening on later levels, called it the best Breakout game ever, and said no Spectrum software collection was complete without it. arkanoid-revenge-of-doh-history/spectrum-hit-squad-crash

MagazineCrash, issue 89 (June 1991) · p. 47 (image 47), reviewSRKANOID REVENGE OF DOHOur translationARKANOID REVENGE OF DOHCrash, issue 89 (June 1991) · p. 47 (image 47), reviewTHiingf cam get very Irustraling indeced?Our translationThings can get very frustrating indeed!Crash, issue 89 (June 1991) · p. 47 (image 47), reviewsnttwafe ccotleclion is CQmplele without t this gameOur translation(No Spectrum) software collection is complete without this gameCrash, issue 89 (June 1991) · p. 47 (image 47), reviewthis game se get i1 lil youu haven't already!). NICKChecked by a second AI model, 2026-11-06.

Read on the page image (image 47, "CRASH JUNE 47"): "The Hit Squad ■ £2.99 ■ Rerelease", Overall 82%, "The first few screens are quite simple to complete", and "Arkanoid – The Revenge Of Doh is the best Break Out game ever – it can't be bettered". The page prints no surname for Nick.

Cited by: Arkanoid: Revenge of Doh

Your Sinclair's Rich reviewed The Hit Squad's £2.99 re-release in June 1991 and gave it 90°, calling it the best of the Breakout clones and "brilliant", and noting that the next screen depends on the side the player leaves by, which doubles the number of screens. arkanoid-revenge-of-doh-history/spectrum-hit-squad-ys

MagazineYour Sinclair, issue 66 (June 1991) · p. 75 (image 75), review headingThe Hit Squad/£2.99 Rich Arkanoid 2 is that game which everyone wants to playYour Sinclair, issue 66 (June 1991) · p. 75 (image 75), review textThru The Wall, Batty, Arkanoid, and this, the best of the clonesYour Sinclair, issue 66 (June 1991) · p. 75 (image 75), review textYou get onto a different screen depending on which side you exit once you've completed each level, so however many levels you thought 'loads' was before, double it.Your Sinclair, issue 66 (June 1991) · p. 75 (image 75), review textIf I was asked to sum up Arkanoid 2 in a word, I'd probably use "brilliant."Checked by a second AI model, 2026-11-06.

The score, 90° in a burst, was read on the page image (image 75, "YOUR SINCLAIR June 1991 75"); the OCR doesn't hold it.

Cited by: Arkanoid: Revenge of Doh

At the Summer Consumer Electronics Show of 1989, Taito showed Arkanoid II: The Revenge of Doh for home computers, "with 67 new levels and a construction set (MS-DOS and Apple IIGS versions only)"; the report doesn't make clear whether "only" covers the levels too. Computer Entertainer listed it as available or planned for the Commodore 64/128 and Atari ST at $29.95, the Apple IIGS at $34.95, and MS-DOS at $34.95, or $37.95 as a dual pack. arkanoid-revenge-of-doh-history/us-ces-1989

MagazineComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 1, CES reportThis year's Summer CES (Consumer Electronics Show) in ChicagoComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 7, CES report, Taito — the OCR line before reads "ARKANOID Hl," and the line after, "set (MS-DOS and Apple IIGS versions only)"THE REVENGE OF DOH with 67 new levels and a constructionComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 7, CES report, Taitoset (MS-DOS and Apple IIGS versions only)Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 7, CES report, Taitoconversions looked terrific, and they're available or planned for C64/Computer Entertainer, vol. 8, no. 3 (June 1989) · p. 7, CES report, Taito128 and Atari ST ($29.95), Apple 1IGS ($34.95) and MS-DOS ($34.95/$37.95 dual pack)Revised after a check by a second AI model, 2026-11-06: The full availability line quoted; the scope of "only" left as ambiguous as the source.

The prices are given for both Taito conversions in the item, Qix and Arkanoid II. The report's p. 6 also names Taito's "wildly colorful and musical ARKANOID II", which "has the added bonus of a construction set".

Cited by: Arkanoid: Revenge of Doh

Computer Entertainer reviewed the Apple IIGS version in October 1989, rated it three and a half stars in both of its ratings, and recommended it: "an outstandingly colorful and musical version" of Taito's sequel, with 67 new levels, more Power Capsules than the original, and mouse control of the Vaus. The IIGS and MS-DOS versions both had a construction set for editing or building screens. It listed the IIGS at $34.95 and versions for MS-DOS, the Commodore 64/128 and the Atari ST. arkanoid-revenge-of-doh-history/apple-iigs-ce-review

MagazineComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwareon the Apple llGS is an outstandingly colorful and musical version of Taito's sequel to their own arcade hitComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwarehas 67 new levels and more Power CapsulesComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwarethe paddle (or "Vaus") is controlled by the mouseComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwareGS and MS-DOS versions also include anComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwareconstruction set which lets you edit existing screens or build new ones to playComputer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS software — the line before ends "Apple IIGS version reviewed; also avail-"able for MS-DOS. Available for Commo-Computer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS softwaredore 64/128, Atari ST at $29.95.Computer Entertainer, vol. 8, no. 7 (October 1989) · p. 9, Apple IIGS software — the OCR reads $ asRecommended. (MSR #34.95)Revised after a check by a second AI model, 2026-11-06: Added the GS and MS-DOS construction-set and availability quotes.

The ratings were read on the page image (p. 9): "(★★★1/2/★★★1/2)"; the OCR reads them "xx x1/2/xx x1/2". Which quality each rating scores hasn't been checked in the magazine's key. The review lists "One or two players; Mouse; Pause".

Cited by: Arkanoid: Revenge of Doh