Cite as
Arkanoid II Famicom manual
Original
https://archive.org/details/arkanoid-ii-tfc-anii-5900-fc-jp-manual-600-dpi
sha256
94fba28209508503a29d0a838849ef441c44796f24f0fc52557c83aef2a6d063
Archived
https://archive.org/download/arkanoid-ii-tfc-anii-5900-fc-jp-manual-600-dpi/Arkanoid%20II%20%5BTFC-ANII-5900%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_text.pdf
Accessed
2026-11-06
Licence
© Taito; scan hosted by the Internet Archive
Credit
Taito; illustrated by Panic Tabata (the booklet's cover line). Scan in the Internet Archive item "arkanoid-ii-tfc-anii-5900-fc-jp-manual-600-dpi".
Notes
Japanese Famicom instruction booklet for Arkanoid II (the Famicom Revenge of Doh); its back page prints "© TAITO CORP. 1988 TFC-AN II 5900". The item dates it 1988-03-08, the uploader's date, not Taito's. The pinned copy is the item's text PDF, whose text layer spaces out the Japanese and garbles some lines; locators are PDF page numbers.

Cited on

Claims (12)

The Famicom cartridge's booklet calls it Taito's Family Computer cassette Arkanoid II, credits its illustrations to Panic Tabata, and prints "© TAITO CORP. 1988" with the product code TFC-AN II 5900.PDF p. 2, openingPDF p. 2, openingPDF p. 1, coverPDF p. 32, back coverManual
The Famicom booklet's story: Doh, the dimension fortress, has revived and come down into space across the dimensions, nesting in the giant ship XORG; the Arkanoid-type giant ship MIXTEC launches the spacecraft VAUS II toward XORG.PDF p. 5, storyPDF p. 5, storyPDF p. 5, storyPDF p. 5, storyPDF p. 5, storyPDF p. 5, storyManual
The booklet calls the Famicom game a sequel to Arkanoid with three ways to play: the main game, Revenge of Doh; an edit mode in which players design screens and play them; and a VS game for two. In the main game, clearing every wall clears a round, and clearing 35 rounds ends the game.PDF p. 6PDF p. 6PDF p. 6PDF p. 6, Revenge of DohPDF p. 6, Revenge of DohManual
With the standard controller, the Famicom game's +Control Pad moves the Vaus left and right (up and down in the VS mode) and the cursor in the edit mode, and B moves the Vaus at high speed. With the dedicated controller, the knob moves the Vaus and the push switch starts the game, launches the ball and fires the laser. A game started with the Start button is played on the standard controller from then on.PDF p. 4, 操作方法 (controls)PDF p. 4, 操作方法 (controls)PDF p. 4, 操作方法 (controls)PDF p. 4, 操作方法 (controls)PDF p. 4, using the dedicated controllerPDF p. 4, using the dedicated controllerPDF p. 4, using the dedicated controllerPDF p. 4, using the dedicated controllerPDF p. 7, 進行方法 (how the game proceeds)PDF p. 7, 進行方法 (how the game proceeds)Manual
The Famicom game begins in round 0 with the Moai from the last round of the first Arkanoid: the player returns the ball while dodging the shots from its mouth, and seven hits clear it. Hatches then open at the bottom left and right of the screen, and moving the Vaus to either leads, after a demo, to round 1. Each round cleared opens hatches at the left and right of the screen again, and moving the Vaus to one or the other chooses the L or R side of the next round. Rounds 17 and 34 are boss rounds that follow the round before automatically.PDF p. 7, 進行方法 (how the game proceeds)PDF p. 7, 進行方法 (how the game proceeds)PDF p. 7, 進行方法 (how the game proceeds)PDF p. 12, 大BOSSキャラ攻略法 (big bosses)PDF p. 9, ラウンド進行表 (round progression)PDF p. 9, ラウンド進行表 (round progression)PDF p. 9, ラウンド進行表 (round progression)Manual
The Famicom booklet lists five kinds of wall: normal walls, which one hit removes; silver hard walls, which take several hits; gold immortality walls, which only the Mega Ball destroys; silver revival walls, which come back after they vanish; and moving walls, which move left and right when the ball hits them.PDF p. 9, ウォール (walls)PDF p. 9, ウォール (walls)PDF p. 9, ウォール (walls)PDF p. 9, ウォール (walls)PDF p. 9, ウォール (walls)Manual
The Famicom booklet lists twelve power-up items, sometimes hidden in the space walls: speed down, catch, laser, break (escape through an exit on the side to clear the round), player extend (an extra Vaus), expand, disruption (the ball splits into eight), new disruption (three balls kept on screen at all times), twin (two Vauses), illusion (the Vaus's afterimage also returns the ball), reduction (the Vaus shrinks and scores double meanwhile), and mega ball (the ball breaks through every wall). Taking another item cancels the one before.PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 10, アイテム (items)PDF p. 11, アイテム (items)PDF p. 11, アイテム (items)PDF p. 11, アイテム (items)PDF p. 11, アイテム (items)PDF p. 11, アイテム (items)PDF p. 11, アイテム (items)Manual
The Famicom booklet's boss guide: in round 17, 255 hits with the energy ball, or a ball sent into the boss's open mouth, clears it; in round 34, 16 hits, as in round 0, clear the first form, and a final form, with five tentacles that turn into shots at the Vaus when the ball hits them, then needs 8 hits on its body to clear the game.PDF p. 12, 大BOSSキャラ攻略法 (big bosses), round 17PDF p. 12, round 17PDF p. 12, round 34PDF p. 12, round 34PDF p. 12, round 34PDF p. 12, round 34Manual
The Famicom game's VS mode is a game of its own: against the computer for one player, or against a friend for two. Each player returns the ball with a Vaus; a miss lets the ball hit a score block behind the Vaus, which disappears, and a ball that leaves the screen loses the round. A match is five rounds, won by the first to take three.PDF p. 13, VSゲーム (VS game)PDF p. 13, VSゲーム (VS game)PDF p. 14, ゲーム方法 (how to play)PDF p. 14, ゲーム方法 (how to play)PDF p. 14, ゲーム方法 (how to play)PDF p. 14, ゲーム方法 (how to play)PDF p. 14, ゲーム方法 (how to play)Manual
The Famicom game's edit mode lets players lay out blocks freely and play the result, choosing one of six item patterns. Edited screens can be saved and loaded with the Famicom's data recorder and keyboard; otherwise the edit screen is kept until the power is switched off.PDF p. 15, エディットモード (edit mode)PDF p. 17, アイテムパターン設定 (item pattern)PDF p. 19, エディット画面のロードとセーブ (loading and saving)PDF p. 19, エディット画面のロードとセーブ (loading and saving)PDF p. 20Manual
The Famicom booklet invited players to photograph their best edit-mode screen and post it to Taito's Arkanoid II Edit desk. Taito would choose the best entries and give a special cartridge with the winning screens programmed into it, Uranaid II, to 300 people: the makers of the 33 best screens and 267 more by lottery, announcing the result in the magazines. Entries closed on 30 April 1988, and the rights in the screens sent passed to Taito.PDF p. 23, edit-screen contestPDF p. 23, edit-screen contestPDF p. 23, edit-screen contestPDF p. 23, edit-screen contestPDF p. 23, edit-screen contestPDF p. 23, edit-screen contestManual
The Famicom booklet says the VS game is best played with two dedicated controllers, the first Arkanoid's and a NEW controller or two NEW controllers. A NEW controller could be ordered by paying the set sum at a post office with the enclosed transfer form; the sum included the transfer fee, packing and postage.PDF p. 24, 専用コントローラ別売について (on the dedicated controller sold separately)PDF p. 24PDF p. 24PDF p. 24PDF p. 24PDF p. 13, VSゲーム (VS game)Manual