Rooks needs 20 experience to go from level 1 to 2 and 60,000 to go from 59 to 60. Salah, Darwin and Axs have Rooks' list word for word, Teefa's differs only below level 5, and the four spirits have lists of their own. Each of the nine characters (Rooks, Sylph, Dao, Marid, Efrite, Teefa, Salah, Darwin, Axs) has a list of 60 words, the experience from each level to the next: a level-up raises the level, then sets the experience still needed to the word at the new level in the character's list. No level-up happens at level 60, which is the cap.arcana-tables/experience
Level
Rooks
Sylph
Dao
Marid
Efrite
Teefa
Salah
Darwin
Axs
0
10
100
100
100
100
15
10
10
10
1
20
100
150
100
100
30
20
20
20
2
30
100
200
100
100
40
30
30
30
3
40
100
250
100
100
60
40
40
40
4
50
100
300
100
100
70
50
50
50
5
80
100
350
100
100
80
80
80
80
6
120
100
400
100
100
120
120
120
120
7
150
100
450
100
100
150
150
150
150
8
200
100
500
100
100
200
200
200
200
9
300
100
100
100
100
300
300
300
300
10
400
150
150
150
150
400
400
400
400
11
500
200
200
200
200
500
500
500
500
12
700
250
250
250
250
700
700
700
700
13
1000
300
300
300
300
1000
1000
1000
1000
14
1200
350
350
350
350
1200
1200
1200
1200
15
1300
400
400
400
400
1300
1300
1300
1300
16
1400
450
450
450
450
1400
1400
1400
1400
17
1500
500
500
500
500
1500
1500
1500
1500
18
1800
550
550
550
550
1800
1800
1800
1800
19
2000
600
600
600
600
2000
2000
2000
2000
20
2200
700
700
700
700
2200
2200
2200
2200
21
2400
800
800
800
800
2400
2400
2400
2400
22
2600
900
900
900
900
2600
2600
2600
2600
23
2800
1000
1000
1000
1000
2800
2800
2800
2800
24
3000
1100
1100
1100
1100
3000
3000
3000
3000
25
3000
1200
1200
1200
1200
3000
3000
3000
3000
26
3000
1300
1300
1300
1300
3000
3000
3000
3000
27
3000
1400
1400
1400
1400
3000
3000
3000
3000
28
3000
1500
1500
1500
1500
3000
3000
3000
3000
29
3000
1600
1600
1600
1600
3000
3000
3000
3000
30
3100
2000
2000
2000
2000
3100
3100
3100
3100
31
3200
2500
2500
2500
2500
3200
3200
3200
3200
32
3300
3000
3000
3000
3000
3300
3300
3300
3300
33
3500
3500
3500
3500
3500
3500
3500
3500
3500
34
4000
4000
4000
4000
4000
4000
4000
4000
4000
35
4500
4500
4500
4500
4500
4500
4500
4500
4500
36
5000
5000
5000
5000
5000
5000
5000
5000
5000
37
5500
5500
5500
5500
5500
5500
5500
5500
5500
38
6000
6000
6000
6000
6000
6000
6000
6000
6000
39
6500
6500
6500
6500
6500
6500
6500
6500
6500
40
7000
7000
7000
7000
7000
7000
7000
7000
7000
41
8000
8000
8000
8000
8000
8000
8000
8000
8000
42
9000
9000
9000
9000
9000
9000
9000
9000
9000
43
10000
10000
10000
10000
10000
10000
10000
10000
10000
44
11000
11000
11000
11000
11000
11000
11000
11000
11000
45
12000
12000
12000
12000
12000
12000
12000
12000
12000
46
13000
13000
13000
13000
13000
13000
13000
13000
13000
47
14000
14000
14000
14000
14000
14000
14000
14000
14000
48
15000
15000
15000
15000
15000
15000
15000
15000
15000
49
16000
16000
16000
16000
16000
16000
16000
16000
16000
50
17000
17000
17000
17000
17000
17000
17000
17000
17000
51
18000
18000
18000
18000
18000
18000
18000
18000
18000
52
19000
19000
19000
19000
19000
19000
19000
19000
19000
53
20000
20000
20000
20000
20000
20000
20000
20000
20000
54
20001
20001
20001
20001
20001
20001
20001
20001
20001
55
20000
20002
20002
20002
20002
20000
20000
20000
20000
56
30000
20003
20003
20003
20003
30000
30000
30000
30000
57
40000
20004
20004
20004
20004
40000
40000
40000
40000
58
50000
20005
20005
20005
20005
50000
50000
50000
50000
59
60000
20006
20006
20006
20006
60000
60000
60000
60000
CodeArcana (USA) · 0x2A91A-0x2AD51 — 9 lists of 60 words, $05:A91A-$AD51Arcana (USA) · 0x3B234-0x3B279 — $07:B234-$B279: no level-up at level 60 ($3C) or while experience is still needed; otherwise the level goes up by one (not for the spirit slot, which copies Rooks' level)Arcana (USA) · 0x3B27A-0x3B2AA — $07:B27A-$B2AA: experience still needed = the word at $05:A91A + character x $78 + 2 x level; character 9 (none) gets level 0 and no experienceArcana (USA) · 0x90AA-0x90BC — $01:90AA-$90BC, the level-up script: call $07:B234 (may the character level up?); if false, skip to $01:9129; else call $07:B256 (raise the level), $07:B27A (set the experience still needed), $07:B335 (add the row)Arcana ROM map · ROM map, Bank $05 — Data Crystal's label for $05/A91A, with eight more lists at $78-byte stepsEXP to next level, Rooks?Checked by claude-agent, 2026-11-08 — decoded the nine lists and read the level-up routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The word for level 0 (10 for Rooks) is never reached by a party member: characters join at Rooks' level, Salah at three below it but at least 1 ($07:B2AB-$B306). A character at level 60 has its experience still needed cleared ($07:B410-$B43B). The lists are 120 bytes apart from $05:A91A, in the order of the names table. Another script, at $05:801C-$8033, calls the same routines as experience ($07:B27A), row ($07:B335), then raise ($07:B256); which event runs it wasn't read.
Rooks starts at 150 HP and 30 MP with 10 in each stat, and (computed) his 60 rows sum to 748 HP, 246 MP, 205 Strength, 206 Endurance, 159 Intelligence and 157 Alertness. Each character has 60 rows of six words: maximum HP, maximum MP, Strength, Endurance, Intelligence and Alertness. Row 0 holds the starting values and every later row the gain on reaching that level: a level-up adds the row for the new level, holding HP and MP to 999 and the four stats to 255. A routine that rebuilds a character's figures clears them and adds every row from its level down to 0.arcana-tables/level-up-stats
Character
Level
Max HP
Max MP
Strength
Endurance
Intelligence
Alertness
Rooks
0
150
30
10
10
10
10
Rooks
1
0
0
0
0
0
0
Rooks
2
13
5
2
4
5
3
Rooks
3
14
5
5
3
4
4
Rooks
4
16
3
4
3
1
2
Rooks
5
26
1
3
5
2
4
Rooks
6
10
5
4
2
3
1
Rooks
7
20
7
5
3
2
2
Rooks
8
23
6
3
4
1
4
Rooks
9
20
7
3
4
3
2
Rooks
10
17
5
4
5
4
3
Rooks
11
15
5
4
3
2
3
Rooks
12
8
4
2
3
2
2
Rooks
13
13
3
5
2
3
4
Rooks
14
10
3
2
3
2
3
Rooks
15
17
1
3
2
1
1
Rooks
16
5
8
3
5
3
2
Rooks
17
9
1
2
4
1
4
Rooks
18
11
6
3
2
4
3
Rooks
19
16
2
5
4
3
1
Rooks
20
16
8
4
5
4
2
Rooks
21
14
4
3
4
3
2
Rooks
22
10
3
4
3
4
4
Rooks
23
10
4
3
4
3
3
Rooks
24
10
2
5
5
1
4
Rooks
25
10
7
2
3
2
3
Rooks
26
7
4
3
1
2
1
Rooks
27
14
3
4
5
3
2
Rooks
28
8
8
3
3
2
3
Rooks
29
11
6
2
2
4
2
Rooks
30
6
3
4
3
1
1
Rooks
31
6
3
2
3
2
4
Rooks
32
10
1
3
3
1
3
Rooks
33
10
6
4
4
3
1
Rooks
34
14
2
3
2
4
2
Rooks
35
5
5
2
5
3
2
Rooks
36
11
4
4
3
4
1
Rooks
37
19
7
3
4
2
3
Rooks
38
9
3
4
3
1
2
Rooks
39
15
3
3
2
3
3
Rooks
40
6
6
5
4
2
4
Rooks
41
6
3
3
3
4
1
Rooks
42
6
1
2
3
2
3
Rooks
43
6
1
3
5
2
1
Rooks
44
6
3
3
4
4
5
Rooks
45
6
1
4
2
1
2
Rooks
46
6
1
5
4
2
3
Rooks
47
6
3
3
3
1
1
Rooks
48
6
2
5
2
3
2
Rooks
49
6
1
2
4
2
3
Rooks
50
6
1
3
3
4
4
Rooks
51
6
2
3
4
3
2
Rooks
52
6
2
3
4
1
1
Rooks
53
6
2
2
3
2
2
Rooks
54
6
5
3
4
3
4
Rooks
55
6
4
5
3
5
4
Rooks
56
6
4
3
5
3
1
Rooks
57
6
6
3
3
1
3
Rooks
58
6
3
4
3
4
3
Rooks
59
6
2
4
2
2
2
Sylph
0
100
30
10
10
10
10
Sylph
1
0
0
0
0
0
0
Sylph
2
11
5
1
5
2
4
Sylph
3
13
2
2
3
5
1
Sylph
4
23
1
2
3
4
5
Sylph
5
7
5
3
2
4
2
Sylph
6
17
6
1
3
3
4
Sylph
7
20
7
2
4
3
1
Sylph
8
17
6
1
4
5
4
Sylph
9
14
6
2
5
4
3
Sylph
10
8
6
2
4
3
4
Sylph
11
12
4
2
3
5
3
Sylph
12
5
4
3
3
2
1
Sylph
13
10
3
1
5
5
3
Sylph
14
7
2
2
3
4
3
Sylph
15
14
9
2
5
3
1
Sylph
16
2
2
1
2
2
1
Sylph
17
6
7
1
5
4
2
Sylph
18
8
3
2
2
3
5
Sylph
19
13
9
1
1
2
2
Sylph
20
13
4
2
3
3
5
Sylph
21
11
3
2
3
4
1
Sylph
22
7
4
1
4
2
4
Sylph
23
7
3
2
3
3
3
Sylph
24
7
7
1
5
3
1
Sylph
25
7
4
1
3
5
2
Sylph
26
4
3
2
2
4
2
Sylph
27
12
9
3
5
4
4
Sylph
28
5
6
2
1
2
1
Sylph
29
8
3
1
4
3
2
Sylph
30
3
3
1
4
4
2
Sylph
31
3
2
2
2
5
3
Sylph
32
7
7
2
5
1
2
Sylph
33
7
2
3
4
3
5
Sylph
34
11
5
2
2
4
1
Sylph
35
2
5
1
5
4
2
Sylph
36
8
7
1
4
1
3
Sylph
37
16
4
2
3
4
2
Sylph
38
6
3
1
2
3
3
Sylph
39
12
7
1
2
4
2
Sylph
40
3
3
1
4
3
5
Sylph
41
3
2
1
1
2
1
Sylph
42
3
2
2
3
3
2
Sylph
43
3
3
2
5
4
3
Sylph
44
3
2
2
1
5
4
Sylph
45
3
2
1
2
2
1
Sylph
46
3
3
3
5
5
3
Sylph
47
3
3
1
5
3
3
Sylph
48
3
2
1
3
4
2
Sylph
49
3
2
2
4
2
1
Sylph
50
3
2
1
3
2
2
Sylph
51
3
2
2
3
4
4
Sylph
52
3
1
1
5
2
3
Sylph
53
3
3
3
3
4
3
Sylph
54
3
3
2
3
2
2
Sylph
55
3
3
2
5
5
1
Sylph
56
3
4
1
4
4
2
Sylph
57
3
2
1
3
4
2
Sylph
58
3
2
2
3
3
5
Sylph
59
4
3
2
1
4
2
Dao
0
100
30
10
10
10
10
Dao
1
14
3
3
4
2
3
Dao
2
15
3
4
3
2
1
Dao
3
17
2
1
4
1
2
Dao
4
27
1
5
3
1
1
Dao
5
11
3
4
3
2
2
Dao
6
21
4
3
5
2
1
Dao
7
23
4
4
5
3
2
Dao
8
21
4
4
3
1
2
Dao
9
18
3
5
3
3
3
Dao
10
12
3
3
2
3
3
Dao
11
16
2
4
5
2
1
Dao
12
9
2
2
4
1
2
Dao
13
14
2
5
2
1
3
Dao
14
11
1
2
3
1
1
Dao
15
18
5
3
5
2
1
Dao
16
6
1
3
2
1
2
Dao
17
10
4
4
3
3
1
Dao
18
12
2
4
2
1
2
Dao
19
17
5
3
5
2
1
Dao
20
17
2
3
4
3
2
Dao
21
15
2
5
3
2
2
Dao
22
11
2
1
5
2
1
Dao
23
11
2
4
3
3
1
Dao
24
11
4
4
3
1
3
Dao
25
11
2
1
4
1
2
Dao
26
8
2
2
3
2
3
Dao
27
15
5
4
2
1
1
Dao
28
9
3
5
4
1
1
Dao
29
12
2
4
2
1
1
Dao
30
7
2
3
3
3
2
Dao
31
7
1
5
2
1
3
Dao
32
11
4
4
3
1
1
Dao
33
11
1
3
4
2
2
Dao
34
15
3
3
4
2
1
Dao
35
6
3
4
2
1
2
Dao
36
12
4
2
5
1
2
Dao
37
20
2
3
2
2
1
Dao
38
10
2
2
5
1
1
Dao
39
16
4
4
3
2
1
Dao
40
7
2
4
2
2
3
Dao
41
7
1
2
3
2
1
Dao
42
7
1
4
5
1
1
Dao
43
7
2
1
2
4
2
Dao
44
7
1
3
5
1
3
Dao
45
7
1
5
4
1
1
Dao
46
7
2
4
3
2
2
Dao
47
7
2
5
3
1
1
Dao
48
7
1
3
2
1
1
Dao
49
7
1
2
4
1
1
Dao
50
7
1
3
4
3
1
Dao
51
7
1
3
5
2
2
Dao
52
7
1
2
3
1
1
Dao
53
7
2
4
2
1
3
Dao
54
7
2
5
5
2
2
Dao
55
7
2
2
3
3
1
Dao
56
7
2
4
2
1
1
Dao
57
7
1
5
3
1
1
Dao
58
7
1
3
5
2
3
Dao
59
7
1
4
3
1
2
Marid
0
100
30
10
10
10
10
Marid
1
11
6
2
3
4
5
Marid
2
12
6
3
2
4
3
Marid
3
14
3
1
2
2
4
Marid
4
24
1
2
1
4
3
Marid
5
8
6
2
2
3
4
Marid
6
18
8
1
2
5
2
Marid
7
21
7
2
4
4
3
Marid
8
18
8
2
2
3
5
Marid
9
15
6
2
1
4
4
Marid
10
9
6
1
2
3
5
Marid
11
13
5
2
1
2
1
Marid
12
6
4
2
2
5
2
Marid
13
11
4
1
2
4
3
Marid
14
8
3
3
3
5
4
Marid
15
15
9
1
1
2
4
Marid
16
3
2
2
1
4
5
Marid
17
7
7
3
2
3
4
Marid
18
9
3
1
1
4
2
Marid
19
14
9
1
2
1
3
Marid
20
14
5
2
2
5
3
Marid
21
12
4
1
1
2
4
Marid
22
8
5
3
2
3
3
Marid
23
8
3
1
2
4
5
Marid
24
8
8
2
1
3
2
Marid
25
8
5
2
3
2
4
Marid
26
5
4
1
2
4
4
Marid
27
12
9
2
1
5
2
Marid
28
6
7
2
1
2
4
Marid
29
9
4
1
2
3
2
Marid
30
4
4
1
3
3
3
Marid
31
4
2
2
1
4
4
Marid
32
8
7
1
1
2
3
Marid
33
8
3
2
2
3
4
Marid
34
12
6
1
1
2
5
Marid
35
3
5
3
2
5
1
Marid
36
9
8
2
1
4
3
Marid
37
17
4
1
2
3
4
Marid
38
7
4
2
1
3
5
Marid
39
13
7
1
2
4
1
Marid
40
4
3
1
1
4
4
Marid
41
4
2
2
1
5
3
Marid
42
4
2
2
1
1
2
Marid
43
4
4
1
2
5
5
Marid
44
4
2
2
1
2
1
Marid
45
4
2
3
2
4
5
Marid
46
4
2
1
4
1
3
Marid
47
4
3
2
2
4
2
Marid
48
4
2
1
1
3
5
Marid
49
4
2
1
1
4
3
Marid
50
4
3
2
2
3
4
Marid
51
4
2
1
1
2
5
Marid
52
4
2
2
3
4
5
Marid
53
4
4
1
2
5
2
Marid
54
4
3
3
2
3
3
Marid
55
4
3
2
1
5
4
Marid
56
4
4
1
2
2
3
Marid
57
4
3
2
1
2
2
Marid
58
4
2
1
2
5
5
Marid
59
4
3
2
1
4
2
Efrite
0
100
30
10
10
10
10
Efrite
1
12
4
3
1
4
4
Efrite
2
13
4
5
2
5
3
Efrite
3
15
1
4
1
1
4
Efrite
4
25
1
3
2
2
5
Efrite
5
9
4
3
1
2
3
Efrite
6
19
7
4
2
4
4
Efrite
7
22
6
3
3
1
2
Efrite
8
19
7
3
2
3
5
Efrite
9
16
5
5
2
3
3
Efrite
10
10
5
3
1
3
3
Efrite
11
14
3
3
2
1
4
Efrite
12
7
3
2
2
5
4
Efrite
13
12
2
4
2
4
5
Efrite
14
9
1
4
1
3
2
Efrite
15
16
7
2
3
1
4
Efrite
16
4
1
4
2
3
4
Efrite
17
8
6
5
2
2
3
Efrite
18
10
2
2
1
1
3
Efrite
19
15
8
4
1
2
1
Efrite
20
15
3
4
2
3
4
Efrite
21
13
2
2
1
2
5
Efrite
22
9
3
4
2
1
3
Efrite
23
9
2
1
2
5
2
Efrite
24
9
6
3
3
3
3
Efrite
25
9
3
5
2
1
5
Efrite
26
6
2
4
1
3
3
Efrite
27
13
8
5
1
4
2
Efrite
28
7
5
3
1
2
3
Efrite
29
10
2
2
2
1
3
Efrite
30
5
3
3
3
2
4
Efrite
31
5
2
4
1
4
4
Efrite
32
9
6
1
2
1
3
Efrite
33
9
2
5
2
1
4
Efrite
34
13
5
2
1
2
3
Efrite
35
4
4
3
1
2
3
Efrite
36
10
7
4
2
4
3
Efrite
37
18
3
5
1
2
3
Efrite
38
8
3
2
1
2
5
Efrite
39
14
6
4
2
5
1
Efrite
40
5
2
3
1
3
5
Efrite
41
5
1
5
3
2
2
Efrite
42
5
1
3
1
2
4
Efrite
43
5
3
2
3
3
3
Efrite
44
5
1
4
1
1
3
Efrite
45
5
1
2
1
5
2
Efrite
46
5
3
2
3
4
3
Efrite
47
5
2
3
1
1
4
Efrite
48
5
1
5
1
2
2
Efrite
49
5
1
4
1
2
5
Efrite
50
5
2
4
3
2
5
Efrite
51
5
1
5
2
5
4
Efrite
52
5
1
4
1
2
2
Efrite
53
5
3
3
1
2
5
Efrite
54
5
2
3
2
2
2
Efrite
55
5
2
4
3
4
4
Efrite
56
5
3
2
1
4
3
Efrite
57
5
2
3
1
1
2
Efrite
58
5
1
3
2
1
4
Efrite
59
5
2
4
1
2
4
Teefa
0
120
35
11
11
11
11
Teefa
1
0
0
0
0
0
0
Teefa
2
11
6
2
3
4
5
Teefa
3
12
6
3
2
4
3
Teefa
4
14
3
1
2
2
4
Teefa
5
24
1
2
1
4
3
Teefa
6
8
6
2
2
3
4
Teefa
7
18
8
1
2
5
2
Teefa
8
21
7
2
4
4
3
Teefa
9
18
8
2
2
3
5
Teefa
10
15
6
2
1
4
4
Teefa
11
9
6
1
2
3
5
Teefa
12
13
5
2
1
2
1
Teefa
13
6
4
2
2
5
2
Teefa
14
11
4
1
2
4
3
Teefa
15
8
3
3
3
5
4
Teefa
16
15
9
1
1
2
4
Teefa
17
3
2
2
1
4
5
Teefa
18
7
7
3
2
3
4
Teefa
19
9
3
1
1
4
2
Teefa
20
14
9
1
2
1
3
Teefa
21
14
5
2
2
5
3
Teefa
22
12
4
1
1
2
4
Teefa
23
8
5
3
2
3
3
Teefa
24
8
3
1
2
4
5
Teefa
25
8
8
2
1
3
2
Teefa
26
8
5
2
3
2
4
Teefa
27
5
4
1
2
4
4
Teefa
28
12
9
2
1
5
2
Teefa
29
6
7
2
1
2
4
Teefa
30
9
4
1
2
3
2
Teefa
31
4
4
1
3
3
3
Teefa
32
4
2
2
1
4
4
Teefa
33
8
7
1
1
2
3
Teefa
34
8
3
2
2
3
4
Teefa
35
12
6
1
1
2
5
Teefa
36
3
5
3
2
5
1
Teefa
37
9
8
2
1
4
3
Teefa
38
17
4
1
2
3
4
Teefa
39
7
4
2
1
3
5
Teefa
40
13
7
1
2
4
1
Teefa
41
4
3
1
1
4
4
Teefa
42
4
2
2
1
5
3
Teefa
43
4
2
2
1
1
2
Teefa
44
4
4
1
2
5
5
Teefa
45
4
2
2
1
2
1
Teefa
46
4
2
3
2
4
5
Teefa
47
4
4
1
4
1
3
Teefa
48
4
3
2
2
4
2
Teefa
49
4
2
1
1
3
5
Teefa
50
4
2
1
1
4
3
Teefa
51
4
3
2
2
3
4
Teefa
52
4
2
1
1
2
5
Teefa
53
4
2
2
3
4
5
Teefa
54
4
4
1
2
5
2
Teefa
55
4
3
3
2
3
3
Teefa
56
4
3
2
1
5
4
Teefa
57
4
4
1
2
2
3
Teefa
58
4
3
2
1
2
2
Teefa
59
4
2
1
2
5
5
Salah
0
145
20
5
5
5
5
Salah
1
0
0
0
0
0
0
Salah
2
10
6
3
4
3
1
Salah
3
11
5
1
5
2
4
Salah
4
13
2
2
3
5
1
Salah
5
23
1
2
3
4
5
Salah
6
7
5
3
2
4
2
Salah
7
17
8
1
3
3
4
Salah
8
20
7
2
4
3
1
Salah
9
17
8
1
4
5
4
Salah
10
14
6
2
5
4
3
Salah
11
8
6
2
4
3
4
Salah
12
12
4
2
3
5
3
Salah
13
5
4
3
3
2
1
Salah
14
10
3
1
5
5
3
Salah
15
7
2
2
3
4
3
Salah
16
14
9
2
5
3
1
Salah
17
2
2
1
2
2
1
Salah
18
6
7
1
5
4
2
Salah
19
8
3
2
2
3
5
Salah
20
13
9
1
1
2
2
Salah
21
13
4
2
3
3
5
Salah
22
11
3
2
3
4
1
Salah
23
7
4
1
4
2
4
Salah
24
7
3
2
3
3
3
Salah
25
7
7
1
5
3
1
Salah
26
7
4
1
3
5
2
Salah
27
4
3
2
2
4
2
Salah
28
12
9
3
5
4
4
Salah
29
5
6
2
1
2
1
Salah
30
8
3
1
4
3
2
Salah
31
3
3
1
4
4
2
Salah
32
3
2
2
2
5
3
Salah
33
7
7
2
5
1
2
Salah
34
7
2
3
4
3
5
Salah
35
11
5
2
2
4
1
Salah
36
2
5
1
5
4
2
Salah
37
8
7
1
4
1
3
Salah
38
16
4
2
3
4
2
Salah
39
6
3
1
2
3
3
Salah
40
12
7
1
2
4
2
Salah
41
3
3
1
4
3
5
Salah
42
3
2
1
1
2
1
Salah
43
3
2
2
3
3
2
Salah
44
3
3
2
5
4
3
Salah
45
3
2
2
1
5
4
Salah
46
3
2
1
2
2
1
Salah
47
3
3
3
5
5
3
Salah
48
3
3
1
5
3
3
Salah
49
3
2
1
3
4
2
Salah
50
3
2
2
4
2
1
Salah
51
3
2
1
3
2
2
Salah
52
3
2
2
3
4
4
Salah
53
3
1
1
5
2
3
Salah
54
3
3
3
3
4
3
Salah
55
3
3
2
3
2
2
Salah
56
3
3
2
5
5
1
Salah
57
3
4
1
4
4
2
Salah
58
3
2
1
3
4
2
Salah
59
3
2
2
3
3
5
Darwin
0
160
32
10
11
12
13
Darwin
1
0
0
0
0
0
0
Darwin
2
12
4
3
1
4
4
Darwin
3
13
4
5
2
5
3
Darwin
4
15
1
4
1
1
4
Darwin
5
25
1
3
2
2
5
Darwin
6
9
4
3
1
2
3
Darwin
7
19
7
4
2
4
4
Darwin
8
22
6
3
3
1
2
Darwin
9
19
7
3
2
3
5
Darwin
10
16
5
5
2
3
3
Darwin
11
10
5
3
1
3
3
Darwin
12
14
3
3
2
1
4
Darwin
13
7
3
2
2
5
4
Darwin
14
12
2
4
2
4
5
Darwin
15
9
1
4
1
3
2
Darwin
16
16
7
2
3
1
4
Darwin
17
4
1
4
2
3
4
Darwin
18
8
6
5
2
2
3
Darwin
19
10
2
2
1
1
3
Darwin
20
15
8
4
1
2
1
Darwin
21
15
3
4
2
3
4
Darwin
22
13
2
2
1
2
5
Darwin
23
9
3
4
2
1
3
Darwin
24
9
2
1
2
5
2
Darwin
25
9
6
3
3
3
3
Darwin
26
9
3
5
2
1
5
Darwin
27
6
2
4
1
3
3
Darwin
28
13
8
5
1
4
2
Darwin
29
7
5
3
1
2
3
Darwin
30
10
2
2
2
1
3
Darwin
31
5
3
3
3
2
4
Darwin
32
5
2
4
1
4
4
Darwin
33
9
6
1
2
1
3
Darwin
34
9
2
5
2
1
4
Darwin
35
13
5
2
1
2
3
Darwin
36
4
4
3
1
2
3
Darwin
37
10
7
4
2
4
3
Darwin
38
18
3
5
1
2
3
Darwin
39
8
3
2
1
2
5
Darwin
40
14
6
4
2
5
1
Darwin
41
5
2
3
1
3
5
Darwin
42
5
1
5
3
2
2
Darwin
43
5
1
3
1
2
4
Darwin
44
5
3
2
3
3
3
Darwin
45
5
1
4
1
1
3
Darwin
46
5
1
2
1
5
2
Darwin
47
5
3
2
3
4
3
Darwin
48
5
2
3
1
1
4
Darwin
49
5
1
5
1
2
2
Darwin
50
5
1
4
1
2
5
Darwin
51
5
2
4
3
2
5
Darwin
52
5
1
5
2
5
4
Darwin
53
5
1
4
1
2
2
Darwin
54
5
3
3
1
2
5
Darwin
55
5
2
3
2
2
2
Darwin
56
5
2
4
3
4
4
Darwin
57
5
3
2
1
4
3
Darwin
58
5
2
3
1
1
2
Darwin
59
5
1
3
2
1
4
Axs
0
170
20
20
21
22
23
Axs
1
0
0
0
0
0
0
Axs
2
14
3
3
4
2
3
Axs
3
15
3
4
3
2
1
Axs
4
17
2
1
4
1
2
Axs
5
27
1
5
3
1
1
Axs
6
11
3
4
3
2
2
Axs
7
21
4
3
5
2
1
Axs
8
23
4
4
5
3
2
Axs
9
21
4
4
3
1
2
Axs
10
18
3
5
3
3
3
Axs
11
12
3
3
2
3
3
Axs
12
16
2
4
5
2
1
Axs
13
9
2
2
4
1
2
Axs
14
14
2
5
2
1
3
Axs
15
11
1
2
3
1
1
Axs
16
18
5
3
5
2
1
Axs
17
6
1
3
2
1
2
Axs
18
10
4
4
3
3
1
Axs
19
12
2
4
2
1
2
Axs
20
17
5
3
5
2
1
Axs
21
17
2
3
4
3
2
Axs
22
15
2
5
3
2
2
Axs
23
11
2
1
5
2
1
Axs
24
11
2
4
3
3
1
Axs
25
11
4
4
3
1
3
Axs
26
11
2
1
4
1
2
Axs
27
8
2
2
3
2
3
Axs
28
15
5
4
2
1
1
Axs
29
9
3
5
4
1
1
Axs
30
12
2
4
2
1
1
Axs
31
7
2
3
3
3
2
Axs
32
7
1
5
2
1
3
Axs
33
11
4
4
3
1
1
Axs
34
11
1
3
4
2
2
Axs
35
15
3
3
4
2
1
Axs
36
6
3
4
2
1
2
Axs
37
12
4
2
5
1
2
Axs
38
20
2
3
2
2
1
Axs
39
10
2
2
5
1
1
Axs
40
16
4
4
3
2
1
Axs
41
7
2
4
2
2
3
Axs
42
7
1
2
3
2
1
Axs
43
7
1
4
5
1
1
Axs
44
7
2
1
2
4
2
Axs
45
7
1
3
5
1
3
Axs
46
7
1
5
4
1
1
Axs
47
7
2
4
3
2
2
Axs
48
7
2
5
3
1
1
Axs
49
7
1
3
2
1
1
Axs
50
7
1
2
4
1
1
Axs
51
7
1
3
4
3
1
Axs
52
7
1
3
5
2
2
Axs
53
7
1
2
3
1
1
Axs
54
7
2
4
2
1
3
Axs
55
7
2
5
5
2
2
Axs
56
7
2
2
3
3
1
Axs
57
7
2
4
2
1
1
Axs
58
7
1
5
3
1
1
Axs
59
7
1
3
5
2
3
CodeArcana (USA) · 0x2AD52-0x2C6A1 — 9 x 60 rows of 6 words, $05:AD52-$C6A1Arcana (USA) · 0x3B307-0x3B334 — $07:B307-$B334: clear max HP, max MP and the four stats, then add the rows from the character's level down to 0Arcana (USA) · 0x3B335-0x3B40F — $07:B335-$B40F: row = $05:AD52 + character x $2D0 + level x 12; add each word to max HP ($1393, cap 999), max MP ($139B, cap 999), $1223, $1253, $123B and $126B (cap 255), copying each gain to $16E7, $16EB, $16DD, $16DF, $16E1, $16E3Arcana (USA) · 0x90AA-0x90BC — $01:90AA-$90BC, the level-up script: call $07:B234 (may the character level up?); if false, skip to $01:9129; else call $07:B256 (raise the level), $07:B27A (set the experience still needed), $07:B335 (add the row)Arcana (USA) · 0x4493E-0x449F5 — $08:C93E-$C9F5, the status screen's script: Strength from $16DD, Endurance $16DF, Intelligence $16E1, Alertness $16E3, max HP $16E7, max MP $16EBArcana ROM map · ROM map, Bank $05 — Data Crystal puts Rooks' table at $05/AD6A, which is his row 2Level-up stats, Rooks (HP, MP, Str, End, Int, Alt) (2 bytes per entry)Checked by claude-agent, 2026-11-08 — decoded the 540 rows and read the stat routines and the status screen's script at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The stat names come from the status screen's script, which prints the same four RAM words the rows feed in the same order. Row 1 is zero for every character but the three spirits Dao, Marid and Efrite, so a party member at level 1 has its starting values. The spirits follow Rooks' level. The rows are 720 bytes per character from $05:AD52. The rebuild routine ($07:B307) is called from $01:9131 and from scripts in bank 5 that weren't read. Another script, at $05:801C-$8033, calls experience ($07:B27A), row ($07:B335), then raise ($07:B256).
Each character has a list of 61 counts, one per level from 0 to 60, of the spells it learns on reaching that level, and a list of spell numbers in level order; the level-up routine counts the spells of the earlier levels to find where the new level's spells start. The nine lists hold 81 spells, never more than one at a level: Rooks 13, Sylph 7, Dao 7, Marid 8, Efrite 8, Teefa 12, Salah 13, Darwin 9, Axs 4. Rooks learns the four Call spells at levels 35 to 38, each spirit learns its element's Change Attr. spell first, and Axs learns four spells from level 15 to 30.arcana-tables/level-up-spells
Character
Level
Spell no.
Spell
Rooks
3
33
Heal 2
Rooks
6
56
Attack Impair
Rooks
9
75
Unpetrify
Rooks
13
52
Defense Impair
Rooks
15
77
Home
Rooks
17
76
Restoration of Spirit
Rooks
20
34
Heal 3
Rooks
25
49
Confused
Rooks
30
61
Ruinous Mission
Rooks
35
24
Call Wind Spirit
Rooks
36
27
Call Fire Spirit
Rooks
37
26
Call Water Spirit
Rooks
38
25
Call Earth Spirit
Sylph
2
67
Change Attr. to Wind
Sylph
7
1
Lightning 1
Sylph
10
63
Dodge All
Sylph
14
2
Lightning 2
Sylph
18
40
Paralyze All
Sylph
22
3
Lightning 3
Sylph
29
37
Chaos Wind
Dao
3
68
Change Attr. to Earth
Dao
7
4
Smash 1
Dao
11
64
Wall All
Dao
15
5
Smash 2
Dao
19
41
Petrify All
Dao
23
6
Smash 3
Dao
27
38
Entomb
Marid
4
69
Change Attr. to Water
Marid
8
7
Water 1
Marid
12
65
Accuracy Increase All
Marid
15
8
Water 2
Marid
18
30
HP Restore All
Marid
21
43
Sleep All
Marid
23
9
Water 3
Marid
28
73
Restore All
Efrite
5
70
Change Attr. to Fire
Efrite
7
10
Flame 1
Efrite
13
66
Stomp All
Efrite
15
11
Flame 2
Efrite
17
31
HP Restore
Efrite
20
44
Confused All
Efrite
23
12
Flame 3
Efrite
30
39
Destroy
Teefa
2
32
Heal 1
Teefa
4
45
Paralyze
Teefa
5
62
Flee
Teefa
7
13
Attribute 1
Teefa
10
14
Attribute 2
Teefa
13
17
Attribute 5
Teefa
16
36
Heal All 2
Teefa
19
21
Attribute 9
Teefa
23
33
Heal 2
Teefa
27
57
Attack Impair All
Teefa
32
22
Attribute 10
Teefa
35
23
Attribute 11
Salah
2
32
Heal 1
Salah
4
18
Attribute 6
Salah
7
15
Attribute 3
Salah
9
62
Flee
Salah
10
53
Defense Impair All
Salah
13
16
Attribute 4
Salah
16
33
Heal 2
Salah
19
55
Accuracy Impair All
Salah
22
51
Offense Impair All
Salah
25
57
Attack Impair All
Salah
28
35
Heal All 1
Salah
33
20
Attribute 8
Salah
36
19
Attribute 7
Darwin
4
32
Heal 1
Darwin
7
14
Attribute 2
Darwin
10
48
Sleep
Darwin
13
50
Offense Impair
Darwin
19
17
Attribute 5
Darwin
22
53
Defense Impair All
Darwin
25
57
Attack Impair All
Darwin
28
54
Accuracy Impair
Darwin
30
19
Attribute 7
Axs
15
50
Offense Impair
Axs
20
32
Heal 1
Axs
25
62
Flee
Axs
30
48
Sleep
CodeArcana (USA) · 0x2C6AE-0x2C92C — the counts (9 lists of 61 bytes from $05:C6AE) and the spell lists ($05:C8D4-$C92C, each after one pad byte)Arcana (USA) · 0x38090-0x38139 — $07:8090-$80F1: n = the count at the character's level; skip the counts of the levels below; copy n spell numbers from the list pointer + 1 + that sum into $11B5 and n into $11BF; then the pointer tables at $07:80F2 (counts) and $07:8116 (lists)Arcana (USA) · 0x90AA-0x90D8 — $01:90AA-$90D8, the level-up script: after the level, experience and row calls, call $07:8014Arcana (USA) · 0x38014-0x3803B — $07:8014-$803B: for the character's id ($155B) and level ($137B), call $07:808A, the count and list routineArcana ROM map · ROM map, Bank $05 — Data Crystal's label for $05/C8D4; it gives $05/C8F2 for both Dao and Marid, where Dao's list starts at $05:C8EALevel-up spells, RooksChecked by claude-agent, 2026-11-08 — decoded the counts and lists through the pointer tables and read the routine at the pinned rangeRevised after a check by a second AI model, 2026-11-08.
Spell names are the spell table's ($05:E356, 22 bytes each, numbered from 1).
Arcana has 80 monsters. Rimsala's second form has the most HP, 3500; the 16 bosses are numbered 0 to 15, and 30 monsters can cast a spell. Each has a race and element word (the element in the high byte, 1 Wind, 2 Earth, 4 Water, 8 Fire, as the status screen names them, and no bit read as "Man"; the race bits in the low byte, which the race factor reads), Strength, Intelligence, Endurance and Alertness, three equipment numbers (weapon, armor, accessory), HP, experience, level and gold, which is added when the monster falls. The names pair with the stats in table order, as Data Crystal reads them; the boss numbers bear the pairing out, since the 16 numbered monsters are the named bosses, from Stone Guardian (0) to Rimsala's two forms (14 and 15), and the same 16 carry race bit $10.arcana-tables/monsters
Names come in the table's order; that monster n has the nth name is Data Crystal's reading, the stat tables' order is the loader's. The race bits: 1 on the undead (Undead, Skeleton, Bone, Jara, Ghost, Fult, Reach, Desurin, Raenon, Phantom), 2 on the four dragons, 4 on Ramia, Rilus, Aurane and Bali, 8 on Troll, Giant, the Cyclops and Minotaurus, and $10 on all 16 bosses. The weapon, armor and accessory numbers index monster equipment tables of their own. The word tables are at $05:C92D-$D0D4, gold at $05:CF95, the boss numbers at $05:D1E5 and the spells at $05:D235.
Arcana has 81 spells. Damage spells run from 10 power (Lightning 1, Smash 1, Water 1, Flame 1) to 200 (Attribute 11); the Call spells are 180 power at 40 MP; Heal 3 is 999. Attribute 1 to 10 carry two or three elements each and Attribute 11 all four. Each spell, numbered from 1, has a 21-letter name and a field in each of several tables: where it can be cast (1, 2 or 3), one target or all, accuracy, power, an element word whose top four bits are its elements (1 Wind, 2 Earth, 4 Water, 8 Fire), the MP cost and an effect class.arcana-tables/spells
The names are at $05:E356, 22 bytes each. The use byte's meanings are Data Crystal's; the code read here only shows the battle list setting 1 apart. The power word of the Impair, Increase and Change Attr. spells is not a damage figure (the Impair and buff spells hold $12E3 to $12EF, which look like RAM addresses, and the Change Attr. spells an element bit).
Every monster's armor defense is 16: the armor lookup reads the first word of its table without the armor number, though the table holds 16 values up to 255 and monsters carry armor numbers 0 to 15. A monster's other equipment numbers pick its battle figures from tables of their own: the weapon number gives a power word, a critical byte and a strength-share byte (205 for every monster), and the accessory number a defense word and a magic-defense byte.arcana-tables/monster-equipment
No.
Monster
Weapon power
Critical
Accessory defense
Magic defense
0
Slime
24
5
0
0
1
Pilferer
24
10
0
0
2
Thief
24
10
0
0
3
Goblin
24
10
0
0
4
Ogre
24
10
0
0
5
Hound
24
10
0
0
6
Lupus
20
10
0
0
7
Saurian
20
15
0
0
8
Lizard
20
10
0
0
9
Gurgeon
20
10
0
0
10
Jell
20
5
0
0
11
Stone Guardian
40
10
100
50
12
Iron Guardian
40
10
100
50
13
Bee
32
26
0
0
14
Flytrap
32
10
0
0
15
Wolfsbane
32
10
0
0
16
Huetree
32
5
0
0
17
Trunkman
32
5
0
0
18
Sauropod
40
15
0
0
19
Assassin
40
10
0
0
20
Cyclops
80
10
100
50
21
Efrite
80
10
100
50
22
Zerel
80
10
100
50
23
Jeru
60
5
20
4
24
Hobgoblin
60
10
30
8
25
Fighter
60
10
100
10
26
Raiton
60
10
20
30
27
Mage
60
10
20
70
28
Undead
60
10
20
4
29
Skeleton
60
10
30
80
30
Witch
60
10
10
60
31
Bajis
80
15
30
8
32
Manteco
80
10
100
50
33
Bone
80
10
30
80
34
Ramia
80
10
100
50
35
Deep One
80
10
20
30
36
Warlock
80
10
10
60
37
Troll
80
10
20
4
38
Mimic
80
10
20
4
39
Hydra
140
10
255
120
40
Sauza
140
10
255
120
41
Jara
80
10
20
30
42
Bugbear
80
10
10
20
43
Knight
80
10
20
30
44
Vampire Bee
80
26
30
40
45
Ghost
80
10
50
90
46
Rilus
80
10
50
90
47
Dragonian
80
10
100
50
48
Fult
80
10
50
90
49
Reach
80
10
50
90
50
Nostrus
80
10
20
30
51
Merlini
80
10
30
40
52
Aurane
100
10
50
90
53
Giant
100
10
20
30
54
Blue Dragon
100
10
30
80
55
Green Dragon
100
10
30
80
56
Darah
200
10
255
120
57
Barah
200
10
255
120
58
Ariel
200
10
255
120
59
Teefa
200
10
255
120
60
Red Dragon
200
10
30
80
61
Cloud Dragon
200
10
30
80
62
Cyclops
200
10
100
50
63
Minotaurus
200
10
100
50
64
Sword Master
200
10
20
30
65
Wizard
200
10
200
110
66
Desurin
200
10
30
8
67
Shaman
200
10
30
40
68
Sphinx
100
10
100
50
69
Bali
100
10
10
60
70
Medusa
100
10
20
70
71
Raenon
100
10
200
110
72
Phantom
100
10
200
110
73
Giant Bee
100
26
100
50
74
Queen Bee
100
26
20
70
75
Karul
200
10
255
120
76
Galneon
200
10
255
120
77
Galneon
256
10
255
120
78
Rimsala
256
10
255
120
79
Rimsala
256
10
255
120
CodeArcana (USA) · 0x2D285-0x2D624 — the monster equipment tables, $05:D285-$D624: power words $D285, armor $D405, accessory defense $D445, magic defense $D485, strength share $D4A5 and the 192 critical bytes $D565-$D624, which weapons 97 to 173 reachArcana (USA) · 0x46DC-0x4735 — $00:C6DC-$C735: for a monster (slot 4 or later) the critical byte is $05:D565 + weapon and the strength share $05:D4A5 + weapon; for the spirit slot $05:F0A7 and $05:F0B7 + level/4; for a party member $05:E1D5 and $05:E24E + weaponArcana (USA) · 0x4736-0x4780 — $00:C736-$C780: power = the word at $05:D285 + 2 x weapon (monster), $05:F0C7 + 2 x level/4 (spirit), 10 bare-handed or $05:DFF1 + 2 x weapon (party); the race and element word is $05:E0E3 + 2 x weapon for a party member and 0 otherwiseArcana (USA) · 0x4781-0x47D0 — $00:C781-$C7D0: armor defense = the word at $05:D405, not indexed (monster), $05:F0E7 + 2 x level/4 (spirit), $05:DFF1 + 2 x armor (party)Arcana (USA) · 0x47D1-0x4848 — $00:C7D1-$C848: accessory defense = $05:D445 + 2 x accessory (monster), the word at $05:F107, not indexed (spirit), $05:DFF1 + 2 x accessory (party); magic defense = $05:D485, $05:F127 + level/4 or $05:E1D5 + accessoryArcana ROM map · ROM map, Bank $05 — Data Crystal's label for $05/D405Monster Armor Def table (bugged?): offset = Armor * 2Checked by claude-agent, 2026-11-08 — decoded the tables through each monster's equipment numbers and read the equipment lookups at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The strength share and critical columns are named by what the attack and hit routines do with them (rules in arcana.yaml): the share weighs Strength in the attack figure, the critical byte is the chance in 255.
The spirit in the party has no equipment: the battle code takes its weapon and armor figures from tables indexed by a quarter of its level (which is Rooks' level), 16 steps from levels 0-3 to 60. Weapon power climbs from 5 to 128 and armor defense from 16 to 255, with a critical byte of 10 and a strength share of 102 throughout; magic defense goes from 0 to 120. Its accessory defense is read without the index, so it stays 16 at every level.arcana-tables/spirit-equipment
Level / 4
Levels
Power
Armor defense
Magic defense
Critical
Strength share
0
0-3
5
16
0
10
102
1
4-7
10
32
2
10
102
2
8-11
12
48
4
10
102
3
12-15
16
64
8
10
102
4
16-19
20
80
10
10
102
5
20-23
24
96
20
10
102
6
24-27
30
112
30
10
102
7
28-31
32
128
40
10
102
8
32-35
36
144
50
10
102
9
36-39
40
160
60
10
102
10
40-43
50
176
70
10
102
11
44-47
56
192
80
10
102
12
48-51
64
208
90
10
102
13
52-55
80
224
100
10
102
14
56-59
100
240
110
10
102
15
60
128
255
120
10
102
CodeArcana (USA) · 0x2F0A7-0x2F136 — the spirit tables, $05:F0A7-$F136Arcana (USA) · 0x46DC-0x46E3 — $00:C6DC-$C6E3: $1129 = the spirit slot's level ($137D) / 4Arcana (USA) · 0x4736-0x4763 — $00:C736-$C763: the spirit's power, the word at $05:F0C7 + 2 x level/4Arcana (USA) · 0x47AA-0x47B3 — $00:C7AA-$C7B3: its armor defense, $05:F0E7 + 2 x level/4Arcana (USA) · 0x47FA-0x4803 — $00:C7FA-$C803: its accessory defense, the word at $05:F107 with no indexArcana (USA) · 0x3B26B-0x3B279 — $07:B26B-$B279: when Rooks' level goes up, the spirit slot's level ($137D) is set to itChecked by claude-agent, 2026-11-08 — decoded the six spirit tables and read the lookups at the pinned rangesChecked by a second AI model, 2026-11-08.
Level 60 is step 15, so the last row serves only level 60.
96 of the 120 pieces of equipment can be equipped by someone; the rest are placeholders such as "Sword 1" and "Armor 15". Each piece, numbered from 1, has a 16-letter name, a price word, a byte of who can equip it (one bit each for Rooks, Teefa, Salah, Darwin and Axs; the spirits none), a power word that is attack for a weapon and defense for the armor and third slots, a race and element word, a byte that is the critical chance for a weapon and magic defense for the third slot, a strength-share byte, and a spell byte, which the battle code reads for the weapon. The Undead Blade's race bit (1) is the one the undead carry, the Dragon Blade's (2) the four dragons', and Desiree carries both 2 and 8.arcana-tables/equipment
No.
Name
Price
Who can equip
Power
Race bits
Element
Critical (weapon) or magic defense (third slot)
Strength share
Spell cast
1
Dagger
100
Rooks, Teefa, Salah, Darwin, Axs
20
5
128
2
Short Sword
200
Rooks, Teefa, Salah, Darwin, Axs
40
10
128
3
Long Sword
500
Rooks, Darwin
60
10
128
4
Broad Sword
1000
Rooks, Darwin
80
15
118
5
Scimitar
1500
Rooks, Darwin, Axs
100
20
113
6
Ice Blade
2000
Rooks, Darwin
120
Water
15
113
7
Undead Blade
3000
Rooks
140
0x01
10
108
8
Fire Blade
5000
Rooks
160
Fire
10
102
9
Dragon Blade
7500
Rooks, Darwin
180
0x02
10
108
10
Magic Sword
10000
Rooks, Darwin
200
10
92
Sleep
11
Lightning Sword
13500
Rooks, Darwin
220
Wind
10
92
12
Desiree
20000
Darwin
240
0x0A
10
77
Confused
13
Crystal Sword
2
Rooks
230
0x0F
15
82
HP Restore
14
Spirit Sword
2
Rooks
260
Wind+Earth+Water+Fire
10
77
Heal All 1
15
Giant Sword
2
Rooks
280
Wind+Earth+Water+Fire
20
77
HP Restore All
16
Golden Sword
30000
Rooks, Teefa, Salah, Darwin, Axs
10
0
102
17
Cursed Sword
0
Rooks, Teefa, Salah, Darwin, Axs
100
5
97
18
Flying Axe
450
Rooks, Darwin, Axs
50
20
92
19
Battle Axe
1700
Rooks, Axs
70
30
87
20
Great Axe
4800
Axs
100
30
82
21
Demon Axe
0
Axs
160
0x04
Earth
40
77
Smash 3
22
Staff
150
Teefa, Salah
30
10
108
23
Mage Staff
400
Teefa, Salah
50
10
108
24
Memory Wand
700
Salah
60
10
108
25
Firebrand
1000
Salah
100
Fire
10
72
Flame 1
26
Elder's Staff
4500
Teefa, Salah
110
10
67
Sleep All
27
Wish Wand
10000
Salah
120
10
62
Water 2
28
Staff of Wisdom
7500
Teefa
140
10
67
Confused All
29
Spirit Staff
5000
Teefa
160
Wind+Earth+Water+Fire
10
51
Lightning 2
30
Mace
1000
Salah, Axs
65
15
51
31
Flail
1300
Salah, Axs
90
20
51
32
Battle Hammer
1200
Axs
90
25
41
33
Morning Star
6000
Axs
120
0x08
30
72
34
Whip
170
Teefa, Salah
35
5
77
35
Chain Whip
850
Teefa, Salah
55
5
77
36
Blackthorne Whip
5500
Teefa, Salah
60
10
77
37
Sword 1
2
0
0
128
38
Sword 2
2
0
0
128
39
Sword 3
2
0
0
128
40
Sword 4
2
0
0
128
41
Soft Leather
100
Rooks, Teefa, Salah, Darwin, Axs
20
0
42
Hard Leather
300
Rooks, Teefa, Salah, Darwin, Axs
30
0
43
Ring Mail
500
Rooks, Salah, Axs
40
0
44
Scale Mail
700
Rooks, Salah, Darwin, Axs
60
0
45
Chain Mail
1000
Rooks, Salah, Axs
80
0
46
Breast Mail
1500
Darwin
85
0
47
Breast Plate
2000
Rooks, Salah, Darwin
100
0
48
Seam Mail
3000
Rooks, Salah, Axs
120
0
49
Plate Mail
4500
Rooks, Axs
145
0
50
Mithril Chain
5000
Rooks, Axs
150
0
51
Mithril Plate
7500
Rooks, Darwin
160
0
52
Mithril Mail
10000
Rooks, Axs
180
Wind
0
53
Demon Mail
20000
Axs
205
Earth
0
54
Dragon Mail
20000
Rooks
190
0
55
Magic Plate
25000
Rooks, Darwin
200
0
56
Magic Mail
30000
Rooks, Darwin
215
0
57
Earth Plate
20000
Darwin
230
Earth
0
58
Grand armor
30000
Rooks
240
0
59
Rococo Armor
50000
Rooks, Teefa, Salah, Darwin, Axs
35
0
60
Robe
150
Teefa, Salah
25
0
61
Silver Robe
750
Teefa, Salah
100
0
62
White Robe
1000
Salah
145
0
63
Shaman Robe
20
Salah
160
0
64
Magic Robe
15000
Teefa
180
0
65
Robe of Valor
30
Teefa
200
0
66
Armor 1
0
0
0
67
Armor 2
0
0
0
68
Armor 3
0
0
0
69
Armor 4
0
0
0
70
Armor 5
0
0
0
71
Armor 6
0
0
0
72
Armor 7
0
0
0
73
Armor 8
0
0
0
74
Armor 9
0
0
0
75
Armor 10
0
0
0
76
Armor 11
0
0
0
77
Armor 12
0
0
0
78
Armor 13
0
0
0
79
Armor 14
0
0
0
80
Armor 15
0
0
0
81
Small Shield
180
Rooks, Salah, Axs
20
0
82
Large Shield
300
Rooks, Salah, Axs
40
5
83
Spike Shield
750
Rooks, Salah, Axs
80
10
84
Iron Shield
1000
Rooks, Salah, Axs
120
15
85
Mithril Shield
1500
Rooks, Salah, Axs
140
0x01
20
86
Dragon Shield
2500
Rooks
170
0x02
25
87
Demon Shield
2480
Axs
180
0x04
30
Attribute 1
88
Magic Shield
4000
Salah
160
35
Sleep
89
Caesar Shield
45000
Rooks
200
90
Defense Impair All
90
Grand Shield
24800
Rooks
220
100
Attribute 8
91
Cursed Shield
2
Rooks, Salah, Axs
10
0
92
Talisman
300
Teefa, Darwin
20
10
93
Rune Gauntlet
500
Teefa, Darwin
40
20
94
Mithril Gauntlet
3000
Teefa, Darwin
160
0x01
30
95
Magic Gauntlet
10000
Teefa, Darwin
180
40
Wall All
96
Spirit Gauntlet
2
Teefa, Darwin
200
50
Accuracy Increase All
97
Moon Gauntlet
4000
Darwin
220
0x08
60
Stomp All
98
Cursed Gauntlet
2
Teefa, Darwin
10
0
99
Amulet 1
2
0
0
100
Amulet 2
2
0
0
101
Secret Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
102
Life Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
103
Euhancer Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
104
Ring Inspiration
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
105
Peace Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
106
Ancient Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
107
Ring of Life
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
108
Ring of Valor
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
109
Ring of Hope
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
110
Sparkling Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
111
Shining Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
112
Ring Amazement
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
113
RingAstonishment
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
114
Crooked Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
115
Twisted Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
116
Grand Ring
0
Teefa, Salah, Darwin, Axs
0
0
117
Charm Ring
0
Rooks, Teefa, Salah, Darwin, Axs
0
0
118
Ring 1
0
0
0
119
Ring 2
0
0
0
120
Ring 3
0
0
0
CodeArcana (USA) · 0x2D68E-0x2DE85 — 120 names of 16 letters plus a 0 byte after the blank entry 0Arcana (USA) · 0x2DE88-0x2E33F — the price, equip, power, race and element, critical or magic defense, strength share and spell tablesArcana (USA) · 0x3A986-0x3A996 — $07:A986-$A996: the name at $05:D67D + 17 x numberArcana (USA) · 0x39CBE-0x39CE3 — $07:9CBE-$9CE3: can equip = the character's bit from $07:A332 tested against the byte at $05:DF78 + numberArcana (USA) · 0x3A332-0x3A33A — $07:A332-$A33A: the bits, by character: Rooks 1, the spirits 0, Teefa 2, Salah 4, Darwin 8, Axs $10Arcana (USA) · 0x46DC-0x4848 — $00:C6DC-$C848: a party member's critical ($05:E1D5 + weapon), strength share ($05:E24E + weapon), power ($05:DFF1 + 2 x weapon), race and element ($05:E0E3 + 2 x weapon, armor or accessory), armor and accessory defense ($05:DFF1 + 2 x number) and magic defense ($05:E1D5 + accessory)Arcana (USA) · 0x384AE-0x384CB — $07:84AE-$84CB: the spell byte at $05:E2C7 + weapon becomes the spell to castArcana (USA) · 0x1D278-0x1D292 — $03:D278-$D292: a shop list of four pieces, each name at $05:D67D + 17 x number and price word at $05:DE86 + 2 x numberArcana (USA) · 0x1D640-0x1D653 — $03:D640-$D653: selling adds half the price word to the gold ($1559)Arcana ROM map · ROM map, Bank $05 — Data Crystal's label for $05/E0E3Equipment race bonus/element (2 bytes per item)Checked by claude-agent, 2026-11-08 — decoded the eight tables and read their readers at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
By their names, numbers 1-40 are weapons, 41-80 armor, 81-98 shields and gauntlets and 99-120 amulets and rings; the code read here shows only three slots (weapon $1283, armor $129B, third $12B3), not which numbers go in which. The rings have no figures in these tables. Selling a piece pays half its price. The names are at $05:D68E.
Arcana has 17 items and 7 cards. The items run from the Return Ring to the Enchanted Jewel, six of them Honeys; the cards are the four element cards, the Null Card, the Fog Card and the Call Amulet. Each kind is numbered from 1 and named in a table of its own, each name ending at a 0 byte: item names 20 bytes apart, card names up to 11 letters, 11 bytes apart, the last one running to 12 bytes.arcana-tables/items
Kind
No.
Name
item
1
Return Ring
item
2
Water of Life
item
3
Sleeping Bag
item
4
Tent
item
5
Strength Honey
item
6
Intelligence Honey
item
7
Endurance Honey
item
8
Agility Honey
item
9
Restore Honey
item
10
MP Honey
item
11
Herbs
item
12
Medicine
item
13
Silver Flask
item
14
Gold Flask
item
15
Maiden's Tears
item
16
Moon Oil
item
17
Enchanted Jewel
card
1
Wind Card
card
2
Earth Card
card
3
Water Card
card
4
Fire Card
card
5
Null Card
card
6
Fog Card
card
7
Call Amulet
CodeArcana (USA) · 0x2EEAE-0x2EFFD — the 17 item names, $05:EEAE-$EFFDArcana (USA) · 0x2F043-0x2F090 — the 7 card names, $05:F043-$F090Arcana (USA) · 0x3A932-0x3A981 — $07:A932-$A957: a card name from $05:F038 + 11 x number; $07:A95C-$A981: an item name from $05:EE9A + 20 x number, each copied up to its 0 byteArcana ROM map · ROM map, Bank $05 — Data Crystal's labelCard names (look for LDA $05/F038,x or "BF 38 F0 05")Checked by claude-agent, 2026-11-08 — decoded both name tables and read the two name routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
Item names start at $05:EE9A + 20, card names at $05:F038 + 11.
The game has 135 chests (10, 34, 43, 25, 23 by chapter): 78 items, 15 pieces of equipment, 18 cards and, computed, 24 gold chests worth 10,200 GP in all. Each chapter has a list of chests, 12 bytes an entry: the map, the x and y of the chest's tile, a word the chest drawing uses, the contents type (card, item, equipment or gold) and its number or amount. A chest is found by its map and tile, and an opened chest is empty.arcana-tables/treasure
Chapter
Map
X
Y
Contents
Item or amount
1
Balnia Temple 1F
7
2
GP
300
1
Balnia Temple 1F
9
2
GP
500
1
Balnia Temple 1F
17
17
item
Sleeping Bag
1
Balnia Temple 1F
13
22
item
Herbs
1
Balnia Temple 1F
13
26
item
Silver Flask
1
Balnia Temple 2F
19
21
item
Return Ring
1
Balnia Temple 2F
21
22
GP
500
1
Balnia Temple 2F
23
21
item
Sleeping Bag
1
Balnia Temple 2F
27
21
item
Silver Flask
1
Balnia Temple 2F
25
22
item
Herbs
2
Draven Pass
1
15
item
Sleeping Bag
2
Draven Pass
10
20
item
MP Honey
2
Draven Pass
12
20
GP
400
2
Draven Pass
1
23
item
Herbs
2
Draven Pass
1
28
item
Silver Flask
2
Crimson Valley
14
1
GP
100
2
Crimson Valley
21
1
GP
400
2
Crimson Valley
26
1
item
Strength Honey
2
Crimson Valley
28
1
GP
300
2
Crimson Valley
21
3
GP
450
2
Crimson Valley
26
3
item
Intelligence Honey
2
Crimson Valley
14
5
GP
150
2
Crimson Valley
21
5
GP
500
2
Crimson Valley
26
5
item
Endurance Honey
2
Crimson Valley
14
7
GP
200
2
Crimson Valley
21
7
GP
500
2
Crimson Valley
14
9
GP
250
2
Crimson Valley
26
9
item
Agility Honey
2
Crimson Valley
14
11
GP
300
2
Crimson Valley
21
11
card
Fire Card
2
Crimson Valley
26
11
item
Restore Honey
2
Crimson Valley
14
13
GP
350
2
Crimson Valley
21
13
card
Fog Card
2
Crimson Valley
26
13
item
MP Honey
2
Forest of Doubt
28
17
item
Tent
2
Forest of Doubt
6
24
card
Water Card
2
Forest of Doubt
10
24
card
Water Card
2
Forest of Doubt
14
24
item
Return Ring
2
Forest of Doubt
17
26
item
Endurance Honey
2
Forest of Doubt
21
26
item
Agility Honey
2
Forest of Doubt
11
28
card
Water Card
2
Forest of Doubt
13
28
card
Null Card
2
Forest of Doubt
17
28
item
Strength Honey
2
Forest of Doubt
21
28
item
Intelligence Honey
3
Ice Mine
27
4
item
Return Ring
3
Ice Mine
8
10
item
Medicine
3
Ice Mine
11
12
item
Return Ring
3
Ice Mine
19
12
item
Return Ring
3
Ice Mine
15
13
item
Gold Flask
3
Ice Mine
10
18
GP
1000
3
Ice Mine
14
24
card
Fire Card
3
Ice Mine
16
24
card
Earth Card
3
Ice Mine
9
26
item
Intelligence Honey
3
Ice Mine
21
26
card
Fog Card
3
Ice Mine
3
29
item
Restore Honey
3
Ice Mine
27
29
item
MP Honey
3
Icicle Dungeon
12
6
item
Strength Honey
3
Icicle Dungeon
18
6
item
Endurance Honey
3
Icicle Dungeon
7
27
item
Restore Honey
3
Icicle Dungeon
23
27
item
MP Honey
3
Icicle Dungeon
12
14
card
Wind Card
3
Icicle Dungeon
18
14
card
Wind Card
3
Icicle Dungeon
2
28
item
Tent
3
Polar Dungeon
6
2
item
Return Ring
3
Polar Dungeon
24
2
item
Return Ring
3
Polar Dungeon
8
4
GP
100
3
Polar Dungeon
22
4
GP
200
3
Polar Dungeon
10
6
GP
300
3
Polar Dungeon
20
6
GP
400
3
Polar Dungeon
4
8
item
Strength Honey
3
Polar Dungeon
6
8
item
Endurance Honey
3
Polar Dungeon
24
8
card
Earth Card
3
Polar Dungeon
26
8
item
Endurance Honey
3
Polar Dungeon
4
10
item
Intelligence Honey
3
Polar Dungeon
6
10
item
Agility Honey
3
Polar Dungeon
24
10
card
Fire Card
3
Polar Dungeon
26
10
card
Null Card
3
Polar Dungeon
4
12
item
Strength Honey
3
Polar Dungeon
6
12
item
Endurance Honey
3
Polar Dungeon
24
12
card
Wind Card
3
Polar Dungeon
26
12
item
Endurance Honey
3
Polar Dungeon
4
14
item
Intelligence Honey
3
Polar Dungeon
6
14
item
Agility Honey
3
Polar Dungeon
24
14
item
Intelligence Honey
3
Polar Dungeon
26
14
card
Call Amulet
3
Polar Dungeon
5
15
item
Return Ring
3
Polar Dungeon
25
15
item
Return Ring
4
Stavery 1F
7
5
item
Tent
4
Stavery 1F
13
7
item
Tent
4
Stavery 2F
23
1
equipment
Shaman Robe
4
Stavery 2F
17
14
item
Medicine
4
Stavery 2F
21
14
item
Gold Flask
4
Stavery 3F
7
17
equipment
Demon Axe
4
Stavery 3F
3
21
GP
1000
4
Stavery 3F
11
26
GP
500
4
Stavery 3F
7
30
equipment
Wish Wand
4
Stavery 5F
7
1
GP
500
4
Stavery 5F
11
5
equipment
Demon Shield
4
Stavery 5F
3
10
equipment
Demon Mail
4
Stavery 5F
7
14
GP
1000
4
Stavery 10F
17
1
item
Strength Honey
4
Stavery 10F
19
1
equipment
Rococo Armor
4
Stavery 10F
21
1
card
Null Card
4
Stavery 10F
25
1
card
Call Amulet
4
Stavery 10F
27
1
item
Restore Honey
4
Stavery 10F
29
1
item
MP Honey
4
Stavery 10F
17
14
item
Strength Honey
4
Stavery 10F
19
14
equipment
Golden Sword
4
Stavery 10F
21
14
item
Endurance Honey
4
Stavery 10F
25
14
item
Agility Honey
4
Stavery 10F
27
14
item
Return Ring
4
Stavery 10F
29
14
item
MP Honey
5
Bintel Castle
1
21
equipment
Spirit Staff
5
Bintel Castle
29
21
equipment
Robe of Valor
5
Bintel Castle
1
24
item
Gold Flask
5
Bintel Castle
29
24
item
Silver Flask
5
Bintel Castle
22
28
equipment
Desiree
5
A Tunnel
14
1
equipment
Moon Gauntlet
5
A Tunnel
14
10
item
Herbs
5
A Tunnel
5
13
item
Return Ring
5
A Tunnel
10
14
item
Gold Flask
5
A Tunnel
8
17
item
Sleeping Bag
5
A Tunnel
13
22
item
Medicine
5
A Tunnel
3
28
equipment
Grand Shield
5
A Tunnel
14
30
equipment
Earth Plate
5
Stavery 1F
3
1
item
Strength Honey
5
Stavery 1F
1
10
item
Restore Honey
5
Stavery 2F
8
5
item
Return Ring
5
Stavery 2F
8
11
item
Tent
5
Stavery 3F
11
1
equipment
Spirit Gauntlet
5
Stavery 3F
13
10
item
Endurance Honey
5
Stavery 4F
16
5
item
MP Honey
5
Stavery 4F
18
11
equipment
Grand armor
5
Stavery 5F
21
8
item
Gold Flask
5
Stavery 7F
3
24
item
Tent
CodeArcana (USA) · 0xC0A99-0xC1100 — the pointer table and the five chest lists, $18:8A99-$9100, each ended by a word with the top bit setArcana (USA) · 0xC0423-0xC049B — $18:8423-$849B, on a chest tile ($80): find the entry whose map, x and y match the current ones ($1573, $16F7, $16F9) and draw it, with its index in the listArcana (USA) · 0xC0563-0xC05D1 — $18:8563-$85D1: if the chest's opened bit is set ($18E3 by index) the chest is empty; otherwise the type is the word at +8 and the number at +10 of entry index x 12Arcana (USA) · 0x3A83D-0x3A887 — $07:A83D-$A887: type 0 a card, 1 an item, 2 equipment, 3 gold, 4 a monster, $FFFF nothingArcana (USA) · 0x3B8D8-0x3B8FA — $07:B8D8-$B8FA: in a dungeon, the map's name is the 17-byte entry at $05:A653 + 17 x mapArcana ROM map · ROM map, Bank $18 — Data Crystal's label for $18/8AA3Table: Treasure data Ch1 (12 bytes per entry)Checked by claude-agent, 2026-11-08 — decoded the five lists through the pointer table and read the chest routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The lists are reached through a pointer table at $18:8A99; contents types are 0 card, 1 item, 2 equipment, 3 gold. Map names are the dungeon names the game prints for each map number; the Stavery floors have two sets of maps with the same names.
The five chapters hold 52 monster groups for random battles. 35 of them list five monsters and use a set of 16 formations, each placing one to eight monsters by their place in the group; the boss groups list one or two. A dungeon tile's encounter value picks the group in its chapter's list of up to 16. A group is a byte whose low four bits count its monsters and whose high four bits pick the battle music, a byte naming one of 12 formation sets, then the monster numbers.arcana-tables/encounter-groups
CodeArcana (USA) · 0xC113D-0xC126F — the chapter pointers and the five group lists, $18:913D-$926FArcana (USA) · 0xC0056-0xC00B7 — $18:8056-$80B7: group = skip (tile value & $0F) groups of (byte & $0F) + 2 bytes in the chapter's list ($18CD); formation set = the group's second byte, through the pointers at $18:9270; pick formation random(count) and skip to itArcana (USA) · 0xC0256-0xC02D9 — $18:8256-$82D9: the battle music is $18:82E2 + the group's high four bits; for each of the formation's pairs, the monster is the group's byte at 2 + the pair's second byteArcana (USA) · 0xC02DA-0xC02E5 — $18:82DA-$82E5: the music bytesArcana (USA) · 0x381E9-0x381EF — $07:81E9: $18EF goes to the music routineArcana ROM map · ROM map, Bank $18 — Data Crystal's label for $18/9147Table: Ch1 encountersChecked by claude-agent, 2026-11-08 — decoded the lists through both pointer tables and read the selection and loading routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The lists are reached through a pointer table at $18:913D.
The 12 formation sets hold 102 formations. Sets 1, 4, 5, 7 and 9 each hold one formation of one monster, used by the bosses and the Mimic; set 8 is Darah and Barah together. A random battle picks one of its set's formations by a draw out of the set's count, so each formation of a 16-formation set comes up for 16 of the 256 values the draw maps from. A set is a count, then that many formations, each a count and pairs of bytes: a position and a place in the group (A for the group's first monster to E for its fifth).arcana-tables/formations
CodeArcana (USA) · 0xC1270-0xC154D — the 12 pointers at $18:9270 and the sets they reachArcana (USA) · 0xC0087-0xC00B7 — $18:8087-$80B7: count = the set's first byte; random(count); skip that many formations of 2 x (first byte) + 1 bytesArcana (USA) · 0x9F1-0xA38 — $00:89F1-$8A38, the random routine: step the generator at $0A eleven times; with an argument n, return the high byte of n x the low byte of $0A, else the byte itselfArcana (USA) · 0xC0274-0xC02D9 — $18:8274-$82D9: for each pair, the first byte is the position (into the screen-position table at $18:954E) and the second the place in the groupChecked by claude-agent, 2026-11-08 — decoded the 12 sets and read the selection and loading routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
The sets are at $18:9288-$954D, through the pointers at $18:9270. The draw is the high byte of count x the random byte.
Only chapters 1 to 3 have boss tiles, 5 in all (Stone Guardian, Iron Guardian, Cyclops, Efrite, Hydra); chapters 4 and 5 have empty lists, so their bosses start some other way. Each chapter's list gives a boss tile's map, x, y and the group to fight; stepping on a listed tile whose entry's flag is clear starts that group's battle for certain.arcana-tables/boss-fights
Value: chapter 1, 1, 2, 2, 3 · map Balnia Temple 1F, Balnia Temple 2F, Forest of Doubt, Crimson Valley, Icicle Dungeon · x 15, 15, 8, 29, 15 · y 6, 9, 24, 12, 9 · group 6, 7, 6, 7, 8 · monsters Stone Guardian, Iron Guardian, Cyclops, Efrite, Hydra
CodeArcana (USA) · 0xC1101-0xC113C — the five chapter pointers and the boss lists, $18:9101-$913CArcana (USA) · 0xC000B-0xC002D — $18:800B-$802D: on a tile of value $70, look up the boss entry; a group below $10 is fought for certain (a random draw out of 1)Arcana (USA) · 0xC00F8-0xC014A — $18:80F8-$814A: find the entry whose map, x and y match; skip it if its bit in $18DF is set; return its groupArcana (USA) · 0xC00E8-0xC00F7 — $18:80E8-$80F7: set the entry's bit in $18DFArcana ROM map · ROM map, Bank $18 — Data Crystal's label for $18/910BTable: Ch1 boss fights (8 bytes/entry): 00 01-> Map 00 Balnea 1F; 0F00 0600 -> (0F, 06); 0600 -> Encounter #6)Checked by claude-agent, 2026-11-08 — decoded the five lists and read the boss-tile routines at the pinned rangesRevised after a check by a second AI model, 2026-11-08.
A boss tile has encounter value $70; the lists are 8-byte entries through the pointers at $18:9101, and the flags are bits of $18DF. Data Crystal's chapter 4 and 5 entries are marked empty there too.