Cite as
Retronauts, Kawazu interview 2017
Original
https://retronauts.com/article/670/akitoshi-kawazu-on-the-reasoning-behind-sagas-insanity
sha256
0b411d22d687e92888c32b33edb76c30fcc5b8092f6e191655abcbf37eee90c5
Archived
https://web.archive.org/web/20171115000758id_/https://retronauts.com/article/670/akitoshi-kawazu-on-the-reasoning-behind-sagas-insanity
Accessed
2026-10-23
Licence
© Retronauts
Credit
Interview by Jeremy Parish, originally published on 1UP.com in October 2012 and republished by Retronauts on 13 November 2017. The questions are Parish's and the answers are Kawazu's, in English translation.
Notes
Kawazu discusses Final Fantasy II's removal of classes and levels, the story-driven reason for fixed characters, the "nurture" growth system, the party-attack exploit, and how he carried the system into SaGa. The English is a translation, not the Japanese original; quote it as the published English.

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