| In Europe the NES game came out after Super Castlevania IV. | paragraph beginning "Given the time of the game's release" | Web |
| Trevor starts alone and can meet three partners, Grant DaNasty, Sypha, and Alucard, which ones depending on the route. He keeps one partner at a time and turns into that partner, and back, with Select. | paragraph beginning "However, aware that a straight sequel" | Manual |
| After Simon's Quest mixed platforming with role-playing, Dracula's Curse went back to the first game's linear stages, which Damien McFerran of Nintendo Life reads as Konami listening to players. | opening paragraphopening paragraphsecond paragraph | Web |
| Nintendo Life scored the 3DS Virtual Console release 9 out of 10. | score box after the review | Web |
| Reviewing the 2014 3DS release, Damien McFerran called it one of the finest NES games, praised its control, and found it brutal but never unfair. He wrote that the branching routes add to its replay value, and that the partners added tactical depth. | closing paragraphparagraph beginning "Konami clearly spent"paragraph beginning "Konami clearly spent"paragraph beginning "However, aware that a straight sequel"paragraph beginning "However, aware that a straight sequel" | Web |
| Alucard, one of the partners, later starred as the lead of Symphony of the Night. | paragraph beginning "However, aware that a straight sequel"paragraph beginning "However, aware that a straight sequel" | Web |
| Using a subweapon spends hearts, and whipping torches and light fittings turns up more. | second paragraph | Web |
| Trevor's whip strikes only straight ahead, so the player has to time moves and attacks; Super Castlevania IV later let Simon whip in several directions. | paragraph beginning "Konami clearly spent"paragraph beginning "Konami clearly spent" | Web |