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PPU frame timing
NESdev Wiki contributors. n.d. “PPU frame timing.” NESdev Wiki. Version oldid 19961.
- Cite as
NESdev Wiki, “PPU frame timing”- Original
- https://www.nesdev.org/wiki/PPU_frame_timing
- sha256
96106d40a54e0736606fbadea164ff4ce97fed2b2bfc1bc26589ca996d589a06- Version
- oldid 19961
- Archived
- https://web.archive.org/web/20261001134919/https://www.nesdev.org/wiki/PPU_frame_timing
- Accessed
- 2026-10-27
- Licence
- none stated on the page
- Credit
- NESdev Wiki editors (nesdev.org); see the page history.
- Notes
- Read from the Wayback capture of 2026-10-01 (revision 19961). Used for the dot an NTSC PPU skips on odd frames while rendering is on.
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