Cite as
NESdev Wiki, “PPU frame timing”
Original
https://www.nesdev.org/wiki/PPU_frame_timing
sha256
96106d40a54e0736606fbadea164ff4ce97fed2b2bfc1bc26589ca996d589a06
Version
oldid 19961
Archived
https://web.archive.org/web/20261001134919/https://www.nesdev.org/wiki/PPU_frame_timing
Accessed
2026-10-27
Licence
none stated on the page
Credit
NESdev Wiki editors (nesdev.org); see the page history.
Notes
Read from the Wayback capture of 2026-10-01 (revision 19961). Used for the dot an NTSC PPU skips on odd frames while rendering is on.

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