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TGS 2002: Castlevania Q&A — GameSpot

Staff, GameSpot. 2002. “TGS 2002: Castlevania Q&A — GameSpot.”

Cite as
GameSpot, Igarashi TGS 2002 interview
Original
https://www.gamespot.com/articles/tgs-2002-castlevania-qanda/1100-2880807/
sha256
9b6d521be3741aa5815c4246fe0e9d7f352a70f20a5e75d3823e908782d01ca8
Archived
http://web.archive.org/web/20260115121628id_/https://www.gamespot.com/articles/tgs-2002-castlevania-qanda/1100-2880807/
Accessed
2026-10-22
Licence
copyrighted web article
Credit
Interviewee: Koji Igarashi; GameSpot Staff
Notes
Igarashi on his start on Symphony of the Night (storyboards, then direction from halfway through) and on Harmony of Dissonance.

Cited on

  • Castlevania
  • Castlevania: Symphony of the Night

Claims (3)

Symphony of the Night was made at Konami Computer Entertainment Tokyo.Igarashi's answer on Harmony of Dissonance's developmentInterview
Toru Hagihara produced Symphony of the Night and programmed it in its second half. Koji Igarashi wrote its scenario and programmed, and took over as director halfway through development. Michiru Yamane made its music and sound effects.Igarashi on his background at KonamiInterview
When the series came back to Konami Computer Entertainment Tokyo, Igarashi wanted a game like Symphony of the Night for the Game Boy Advance, and made Harmony of Dissonance.Igarashi on Harmony of Dissonance's developmentintroductionInterview
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