Cite as
GameFAQs, odino chart
Original
https://gamefaqs.gamespot.com/snes/588558-paladins-quest/faqs/39362
sha256
77200c720a92d71ec45563174b6b5209794b1e79a0de70f158d0f836e601606f
Archived
https://web.archive.org/web/20140416070014id_/http://www.gamefaqs.com/snes/588558-paladins-quest/faqs/39362
Accessed
2026-11-08
Licence
© odino; GameFAQs terms
Credit
odino, 2005.
Notes
Lists every enemy's HP, attack, defense, agility, EXP, gold, and drop, plus the full level table (experience required and total experience, levels 1-99). Values are read from the game, not from a ROM table; the guide gives no offsets.

Cited on

Claims (3)

Every enemy in the game, 165 and a blank, with what a battle loads from its record: HP, attack, defense, agility, a level the party's is measured against, its defense against four types of spell, the experience and gold it gives, and the item it may drop with the chance in percent. The battle code sets each field's use; the HP column is the base a battle varies by up to a tenth, except in battles where a flag fixes it. 160 of the 165 match a row of odino's enemy list on attack, defense, agility and the first four letters of the name, and 157 of those also on experience and gold; the item names the guide's drop in 159 of the 160.Enemy ListEnemy ListCode
The experience a character needs for each level, from 1 (0) to the cap of 99 (999,999); one table serves every character. Each level costs more than the last up to level 59; from level 60 to 98 each total is 20,039 above the previous total, and level 99 costs 15,322, which lands on the cap. The level-up code compares a character's experience with the next level's total and stops at 99. All 99 totals match the guide's chart.Experience ChartExperience ChartCode
An enemy's HP varies from battle to battle: the battle adds its listed HP in whole hundreds, rounded down, times a roll from -10 to +10, so a 180-HP Evilrat starts with 170 to 190 and an enemy under 100 HP never varies. In battles with a flag set ($1843) the roll is fixed and the HP is the table's. That explains why odino's enemy list gives HP that differ from the ROM table's in 103 of the 160 enemies our script matched to it (paladins-quest-tables/enemies), by -9.1% to +10.0% as computed, while its attack, defense and agility match exactly: the guide read one fight.Enemy ListCode