Cite as
Gamasutra, Will Wright interview, 23 May 2011
Original
https://www.gamedeveloper.com/business/the-replay-interviews-will-wright
sha256
89200cc5d6da01c665383470d24e38d5ae8874fb4549701c482b9d2be2cb8e76
Archived
https://web.archive.org/web/20261009022553/https://www.gamedeveloper.com/business/the-replay-interviews-will-wright
Accessed
2026-10-26
Licence
© Informa Tech / Game Developer; Wayback capture
Credit
Tristan Donovan's full interview with Will Wright, conducted for his book Replay: The History of Video Games and published by Gamasutra on 23 May 2011. The archived copy is Game Developer's reprint under the same title.
Notes
Wright explains that SimCity began as an elaboration of the world editor he had built for Raid on Bungeling Bay. The relevant question is "How did the leap from Raid's world editor, to SimCity with its urban design theories, happen?".

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