| A Fight action rolls 0–100 once per point of the attacker's hit multiplier (adjusted by haste or slow, at least 1) and counts the rolls under its hit %, then rolls once per point of the target's evade multiplier and counts the rolls under its evade %. The evaded rolls are subtracted from the hits, at least 0, and the rest are the hits that deal damage. Blind halves the attacker's hit % and the target's evade %. The check returns no successes when the attacker is a toad or mini, and the disassembly marks as a bug that the evade check reads the attacker's status too. | ff2j.asm L16227–16290ff2j.asm L17943–17971 | Code |
| Each hit that gets through deals attack plus a random 0 to attack, less the target's defense (at least 0), and the hits add up. Each hit also rolls 0–100, and a roll under 5 makes it critical, adding the attack again. | ff2j.asm L18008–18074 | Code |
| When the weapon's type bonus matches the target's type, or the weapon's element matches one of the target's weak elements, the attack power gains 20 before the damage is rolled. | ff2j.asm L16331–16360 | Code |
| A character's Run command rolls 0–100 and escapes when the roll is under the runner's own evade %, unless the battle forbids escape; no level or enemy stat enters. | ff2j.asm L15267–15281ram-map.txt L575–576 | Code |
| Final Fantasy rolls once per swing against a single hit chance that already has the defender's evade subtracted; Final Fantasy II splits that into two sets of rolls, the attacker's against its hit % and the defender's against its evade %, and subtracts the defender's successes from the attacker's. | ff2j.asm L16260–16290 | Code |
| Final Fantasy II rolls damage, attack plus 0 to attack less defense, and a critical for each hit that gets through and adds them up; Final Fantasy III rolls damage once, attack plus 0 to half of it, and multiplies it by the net hits, and its single critical roll uses the job's crit probability in place of Final Fantasy II's fixed roll under 5. | ff2j.asm L18030–18073 | Code |
| The end credits name Hironobu Sakaguchi as director and Masafumi Miyamoto as producer; Hiromichi Tanaka, Akitoshi Kawazu, and Kouichi Ishii for game design; Kenji Terada for the scenario; Yoshitaka Amano for character design; Nasir Gebelli first among the programmers; and Nobuo Uematsu for music. | ff2j.asm L25565–25633 | Code |