Cite as
Crash 13
Original
https://archive.org/details/crash-magazine-13
sha256
86a38067e0b5e904232515a243e74a82149c1cfe1d3d9f0e83240ba16309c099
Archived
https://archive.org/download/crash-magazine-13/Crash_13_Feb_1985_djvu.xml
Accessed
2026-11-06
Licence
© Newsfield (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "crash-magazine-13"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned for the Spectrum Ghostbusters review (p. 110-111, 60%).

Cited on

Claims (7)

The Commodore 64 version was out by December 1984, when Computer Entertainer's list of the ten best-selling computer entertainment programs included it. Crash said the C64 release was timed to be on sale before the film opened in December.p. 110, GhostbustersMagazine
The ZX Spectrum version was out by February 1985: Crash reviewed it in its February 1985 issue, for the 48K Spectrum at £9.99. An Activision advertisement in Sinclair User that month had the game running on Commodore 64 cassette and disk and on the Spectrum, with other systems to come, and a retailer's list in the same issue had it in stock at £10.00.p. 110, Ghostbusters, headerMagazine
David Crane designed Ghostbusters for Activision, originally for the Commodore 64; Crash credits the Spectrum version to Activision as producer and to Crane as author.p. 110, Ghostbusters, headerMagazine
The player starts a Ghostbusters franchise, entering a name and, if they have one, an account number from an earlier game, which brings its balance; without one, the computer gives $10,000 to start. The first purchase is one of four cars: a compact ($2,000, 5 items of cargo, 75 mph), a 1963 hearse ($4,800, 9 items, 90 mph), a station wagon ($6,000, 11 items, 110 mph), or a high-performance car ($15,000, 7 items, 160 mph).p. 110, GhostbustersManual
The manual lists three ways the game ends: the Gatekeeper and Keymaster join forces at the Temple of Zuul when the player hasn't earned more money than the starting sum; the player can't sneak two of the three Ghostbusters into Zuul's entrance; or the player sneaks two in and reaches the top of the temple.p. 110, GhostbustersManual
Crash gave the Spectrum version 60% overall, with 78% for use of computer, 72% for graphics, 60% for playability, 69% for getting started, 48% for addictive qualities, and 31% for value for money.p. 111, Ghostbusters, ratingsMagazine
Crash's general rating called the Spectrum game "average quality but boring and poor value for money", and the review called it more of a strategy game than an arcade game. Two of its reviewers missed the C64 version's soundtrack, and the comments call the game "a disappointment" and, at the price, "a total rip-off". Two reviewers could not go on after catching a Slimer, and one wondered whether the review copy was bugged.p. 111, Ghostbusters, commentsp. 110, Ghostbustersp. 111, Ghostbusters, criticismp. 111, Ghostbusters, criticismp. 111, Ghostbusters, criticismp. 111, Ghostbusters, criticismp. 111, Ghostbusters, criticismp. 111, Ghostbusters, criticismMagazine