Claim set · data/claims/ghostbusters-history.yaml

Ghostbusters (history and reception)

Game: Ghostbusters.

In September 1984 Computer Entertainer reported that Activision had an exclusive licensing agreement with Columbia Pictures for the videogame rights to the film Ghostbusters, and that David Crane was designing the game, due for the Commodore 64 on diskette in time for Christmas. Activision told the newsletter that Crane was "crazy about the movie" and that versions for other systems were being explored. ghostbusters-history/announcement

MagazineComputer Entertainer, Vol. 3, No. 6 (September 1984) · PDF p. 1, We're Not Afraid of No Ghosts! — OCR only; the line breaks at "Pic-"exclusive licensing agreement with Columbia Pic- tures, giving Activision the videogame rights to the summer's hottest movieComputer Entertainer, Vol. 3, No. 6 (September 1984) · PDF p. 1, We're Not Afraid of No Ghosts!the Ghostbusters game for the Commodore 64 computer will be available in diskette format in time for Christmas.Computer Entertainer, Vol. 3, No. 6 (September 1984) · PDF p. 1, We're Not Afraid of No Ghosts!The designer is none other than David CraneComputer Entertainer, Vol. 3, No. 6 (September 1984) · PDF p. 1, Crazy about the MovieWe were told that David was "crazy about the movie," and is hard at work on theComputer Entertainer, Vol. 3, No. 6 (September 1984) · PDF p. 1, Crazy about the MovieGhostbusters for other systems and were told that Activision is exploring that possibili-Checked by a second AI model, 2026-11-06.

The same issue's availability list files Ghostbusters (ACTV) under October in what the OCR places in the Commodore 64 column (PDF p. 16); the column was not checked on the page image.

Cited by: Ghostbusters

The Commodore 64 version was out by December 1984, when Computer Entertainer's list of the ten best-selling computer entertainment programs included it. Crash said the C64 release was timed to be on sale before the film opened in December. ghostbusters-history/release-c64

MagazineComputer Entertainer, Vol. 3, No. 9 (December 1984) · PDF p. 1, Top 10 Sellers, Computer Entertainment — OCR only; the text layer drops the list's numerals, so its place in the list is not readGhostbusters (ACT/C64)Crash, issue 13 (February 1985) · p. 110, Ghostbusters — the scout checked the sentence on the page imageby the CBM 64 release which was timed to be on sale before the film even opened in DecemberChecked by a second AI model, 2026-11-06.

Crash is a British magazine, and Computer Entertainer's December 1984 issue says the film was then opening in Europe (ghostbusters-history/europe), so the December opening Crash means is presumably Britain's; neither source says so in as many words.

Cited by: Ghostbusters

Activision's UK booklet for the Commodore 64 version, printed in several languages, carries a reply card dated 10/84. ghostbusters-history/c64-booklet-uk

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, reply cardACTIVISION (UK) INC.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, reply card — OCR only; the scout did not view the page imageMarylebone Road … 10/84Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, French text — the booklet repeats its opening in French, German, Italian, Spanish and Dutch, and its instructions at least in FrenchHe ! est-ce que quelqu'un a vu un fantéme ?Checked by a second AI model, 2026-11-06.

Activision moved the Atari 8-bit and Apple II versions up to early January 1985 because of demand. By February 1985 Computer Entertainer had reviewed the Atari version, noting that it was also available for the Apple II and the C64. ghostbusters-history/release-atari-apple

MagazineComputer Entertainer, Vol. 3, No. 9 (December 1984) · PDF p. 11, Ghostbusters Take Over Europe! — OCR onlythe translations for Atari and Apple have been moved up to early January due to demandComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari Computers — the scout checked the review on the page image(Also available for Apple II, C64.)Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The ZX Spectrum version was out by February 1985: Crash reviewed it in its February 1985 issue, for the 48K Spectrum at £9.99. An Activision advertisement in Sinclair User that month had the game running on Commodore 64 cassette and disk and on the Spectrum, with other systems to come, and a retailer's list in the same issue had it in stock at £10.00. ghostbusters-history/release-spectrum

MagazineCrash, issue 13 (February 1985) · p. 110, Ghostbusters, header — the scout checked the header on the page imageProducer: Activision Memory required: 48K Retail price: £9.99Sinclair User, issue 35 (February 1985) · PDF p. 22, Activision advertisement — OCR onlyCrane and running on Commodore 64 cassette and disk and Spectrum. Coming soon on other systems.Sinclair User, issue 35 (February 1985) · PDF p. 27, retailer's list — OCR only; the list is headed "No reviews yet - but they're all in stock."GHOSTBUSTERS (Activision) £10.00Checked by a second AI model, 2026-11-06.

Sinclair User's February 1985 issue also remarks that Personal Computer News's Spectrum chart had placed Ghostbusters fourth more than a fortnight before the game was launched (ghostbusters-history/charts).

Cited by: Ghostbusters

In December 1984 Computer Entertainer reported that Ghostbusters was doing well in the United States but "going crazy" in Europe, where the film was then opening. ghostbusters-history/europe

MagazineComputer Entertainer, Vol. 3, No. 9 (December 1984) · PDF p. 11, Ghostbusters Take Over Europe! — OCR onlyActivision's Ghostbusters is doing well in the United States but itS going crazy in Europe! A combination of the movie just open- ing thereChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

David Crane designed Ghostbusters for Activision, originally for the Commodore 64; Crash credits the Spectrum version to Activision as producer and to Crane as author. ghostbusters-history/makers

MagazineComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari Computers — the scout checked the review on the page imagelively adaptation of David Crane's original design for the Com- modore 64Crash, issue 13 (February 1985) · p. 110, Ghostbusters, header — the scout checked the header on the page imageLanguage: machine code Author: David CraneComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatiblecomputer game designed orginally by David Crane for ActivisionChecked by a second AI model, 2026-11-06.

No source read names the programmers of the Spectrum, Atari, Apple, Famicom, Master System, or NES versions. Computer Entertainer's January 1989 issue (computer-entertainer-7-10) is said to name Crane its Designer of the Year for Ghostbusters, but the pinned copy has no text, so that is not used here.

Cited by: Ghostbusters

The Famicom booklet names Columbia Pictures as the owner of the Ghostbusters trademark and carries 1984 copyrights of Columbia Pictures and of Golden Torch Music and Raydiola Music. ghostbusters-history/license

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 16, back coverGHOSTBUSTERS is a trademark of Columbia Pictures Industries, Inc.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 16, back cover(©1984 Columbia Pictures Industries, Inc.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 16, back cover — the scout checked the back cover on the page image©1984 Golden Torch Music Corp and Raydiola Music Corp.Checked by a second AI model, 2026-11-06.

The license itself is in ghostbusters-history/announcement. The music companies are presumably the theme song's publishers; the booklet doesn't say.

The Famicom version is a Tokuma Soft game. Its booklet names Tokuma Shoten as producer and publisher and Tokuma Communications as seller, and credits the Famicom code to Tokuma Shoten, © 1986, and the original program and concept to Activision, © 1984. No source read dates its release; 1986 is the code's copyright year. ghostbusters-history/release-famicom

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 16, back coverCode for NINTENDO FAMILY COMPUTER (C1986 TOKUMA SHOTEN PUBLISHING CO.,LTD.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 16, back cover — the scout read "Original Program and Concept (C)1984 Activision Inc." on the page image, and on the same page 製作元・発売元 株式会社徳間書店 / 販売元 株式会社徳間コミュニケーションズ ("produced and released by Tokuma Shoten Publishing Co., Ltd.; sold by Tokuma Communications Co., Ltd."), which the text layer garblesOriginal Program and Concept 〇 1984 Actゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 2 (inside cover), greeting — the scout read the whole line on the page image, このたびはトクマソフトの「ゴースト・バスターズ」をお買い上げいただきまして ("Thank you for buying Tokuma Soft's 'Ghost Busters'"); the text layer garbles トクマソフトの 「 ゴ ー ス ト ・ バ スタ ー ズ ュ を お 買い 上 げ い た だ きま し てOur translation(thank you) for buying 'Ghost Busters'Revised after a check by a second AI model, 2026-11-06: Display "1986 (copyright year)": no source dates the release.

No source read gives the month or day. The Internet Archive item's date, 1986-09-22, is the scanner's, not the booklet's. Bandai, named in some leads, appears nowhere on the booklet.

Cited by: Ghostbusters

In June 1986 Computer Entertainer named Ghostbusters among the American games available, or soon to be, for the Famicom in Japan. ghostbusters-history/famicom-coming

MagazineComputer Entertainer, Vol. 5, No. 3 (June 1986) · PDF p. 13, 3rd party for Nintendo — OCR only; the text layer cuts the start of each line in this column ("Ciputer" for Computer)avilable now or will be soon for the Nintendo FamilyComputer Entertainer, Vol. 5, No. 3 (June 1986) · PDF p. 13, 3rd party for Nintendo — the line goes on "PITFALL (Activision)"SPY VS. SPY (First Star), GHOSTBUSTERS andChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The Sega Master System version, licensed from Activision to Sega, was out by June 1987, when Computer Entertainer reviewed it at a suggested price of $35.00. ghostbusters-history/release-sega

MagazineComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible(The Sega game is licensed from Activision.)Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible — the scout checked the review's rating and price on the page image (image 13)fun-filled game, especially if the movie is one of your favorites. (Solo play.) Recommended. (MSR $35.00)Checked by a second AI model, 2026-11-06.

The same issue's availability list marks "x-Ghostbusters (SEG)" (PDF p. 14), but the OCR runs its columns together, so the month it sits under is not read. This issue is also recorded as computer-entertainer-1987-06.

Cited by: Ghostbusters

At the Summer Consumer Electronics Show in Chicago, 4-7 June 1988, Activision showed a new NES version of Ghostbusters in place of Predator and possibly Zombie Master, which the chip shortage had pushed back to 1989. Computer Entertainer reported that, like the Sega version, it had faster action and harder travel between sites than the computer original, and was told that the ending, the meeting with Gozer at the Temple of Zuul, had been expanded. ghostbusters-history/ces-1988

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, openingThis year's Summer CES (Consumer Electronics Show), held June 4-7 in ChicagoComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Activision, Inc. — OCR only (page image 11, per the scout); the text has no page breaksPREDATOR and possibly ZOMBIE MASTER were originally planned as the new Activision titles for the NESComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Activision, Inc.All of that changed with the chip shortage, and these titles have been bumped to 1989. Instead, Activision showed a new Nintendo version of the computer hit, GHOSTBUSTERSComputer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Activision, Inc.the NES GHOST- BUSTERS features faster action and more difficulty in the traveling Sequences between sites of ghostly infestations than in the original computer game.Computer Entertainer, vol. 7, no. 3 (June 1988) · Summer CES report, Activision, Inc.the game's ending sequence, when the player meets Gozer at the Temple of Zuul, has also been expanded from the original game.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

Ghostbusters came out for the NES in North America in October 1988, published by Activision. ghostbusters-history/release-nes

PublisherNES Games (Nintendo of America release list) · PDF p. 5 — the row gives title, licensee, and month, not a day; the next row is Ghostbusters II, Activision, April 1990Ghostbusters Activision October 1988Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

In February 1989 Computer Entertainer counted three Ghostbusters games: one Activision made for the Atari 2600, one it licensed to Sega for the Master System, and one it made for the NES under license from Nintendo. The Atari 2600 and Sega versions came before the NES one. ghostbusters-history/three-versions

MagazineComputer Entertainer, Vol. 7, No. 11 (February 1989) · page image 10, NES and Competing Systems — OCR onlyhow can there be a GHOSTBUSTERS game made by Activision for the Atari 2600, a second GHOSTBUSTERS game which Activision licensed to Sega for play on the Sega Master System, and a third GHOSTBUSTERS game created by Activision for play on the NES under license from Nintendo?Computer Entertainer, Vol. 7, No. 11 (February 1989) · page image 10, NES and Competing SystemsGranted that the Atari 2600 and Sega versions preceded the NES oneChecked by a second AI model, 2026-11-06.

The editorial is about Atari Corp.'s charges against Nintendo's licensing; no source read dates the Atari 2600 version.

Cited by: Ghostbusters

In the Commodore 64 booklet, ghosts are flying to "spook central", and the player saves the city by reaching the top of the Temple of Zuul, which takes catching many ghosts, earning more money than the player started with, and avoiding constant danger. ghostbusters-history/premise

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Hey, Anybody Seen A Ghost? — OCR onlyMany, many ghosts are right now winging their way to the infamous spook centralGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Hey, Anybody Seen A Ghost? — the OCR reads "il" for it and "side-slepped" for side-steppedTo save the city you must make il to the top of the Temple of Zuul. This can only be accomplished after you've caught many ghosts, earned more money than you originally started with, and side-slepped constant danger.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The player starts a Ghostbusters franchise, entering a name and, if they have one, an account number from an earlier game, which brings its balance; without one, the computer gives $10,000 to start. The first purchase is one of four cars: a compact ($2,000, 5 items of cargo, 75 mph), a 1963 hearse ($4,800, 9 items, 90 mph), a station wagon ($6,000, 11 items, 110 mph), or a high-performance car ($15,000, 7 items, 160 mph). ghostbusters-history/franchise

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusters FranchiseTo begin your Ghostbusters franchise, you will need toGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusters Franchise — OCR onlyenter your name, last name first. and press RETURN The computer will then ask you in English if you have an accountGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusters Franchisethe amount you have in your account will be displayedGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusters Franchisethe computer gives you $10,000 as a start-up accountGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusting Vehicle Selection1. The compact, with a cost of $2,000, carries 5 items of cargo and has a top speed of 75 miles per hourGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusting Vehicle Selection2. The 1963 hearse costs $4,800, carries 9 items of cargo, and has a top speed of 90 miles per hour.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusting Vehicle Selection3. The station wagon costs $6,000, carries 11 items of cargo, and has a top speed of 110 miles per hourGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Ghostbusting Vehicle Selection4. The high performance car costs $15,000, carries 7 items of cargo, and has a top speed of 160 miles per hourCrash, issue 13 (February 1985) · p. 110, Ghostbusters — the Spectrum review's account of the same opening; the OCR reads "}" for ")"account number if you have one (being carried over from a previous game}Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

Three screens sell the equipment, loaded into the car with a forklift. Monitoring equipment is a PK energy detector, which warns of an approaching Slimer by turning a building pink as the car passes it; an image intensifier, which makes Slimers easier to see; and a marshmallow sensor, which warns of the Marshmallow Man by turning a building white as the car passes. Capture equipment is ghost bait, traps, and a ghost vacuum; at least one trap is required, each trap holds one Slimer, and without traps the player earns no money. Storage is a portable laser confinement system at $8,000, which holds ten Slimers in the car and saves trips back to GHQ for more traps. ghostbusters-history/equipment

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Equipment Selection Screens — OCR onlyyou can purchase the PK energy detector, image intensifier, and marshmallow sensorGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Equipment Selection ScreensUse the joystick to control the forklift and place the items you want in your car.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Equipment Selection Screensare Ghost bait, Traps, and the Ghost vacuum. Note that traps are required, so you must purchase at least one trap.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Equipment Selection Screensthe portable laser confinement system at a cost of $8,000.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Building a Franchise — the item reads "PK ENERGY DETECTOR warns of an approaching ghost, called a 'Slimer,' by turning a building pink when you pass it"ghost. called a Slimer."" by turning a building pinkGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Building a FranchiseIMAGE INTENSIFIER makes Slimers easier to seeGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Building a Franchiseimpending approach of the dreaded Marshmallow Man … by turning a building white when you re by itGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Building a Franchisestore Slimers. Each trap holds one Slimer. Without … them, you cannot earn money.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Building a Franchisestores ten Slimers in your vehicle. Saves travel time … back to GHQ for more traps.Revised after a check by a second AI model, 2026-11-06: "GHQ" as printed, not "headquarters".

Cited by: Ghostbusters

On the city map, with Zuul's temple in the center and GHQ at the bottom, red flashing buildings hold Slimers. The player guides the car to them and freezes Roamers heading for Zuul by touching them. On the street, the player steers at the frozen Roamers and vacuums them up; each Roamer that reaches Zuul raises the city's PK energy by 100. ghostbusters-history/map-and-streets

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Map Screen — OCR only; "GHO" is the OCR's reading of GHQwith Zuul's horrible temple … in the center and GHO at the bottom. Red flashing … buildings indicate the presence of a SlimerGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Map Screen — the OCR reads "Io" for toGuide your vehicle Io red flashing buildingsGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Map Screenfreeze any Roamers that are moving to Zuul … by touching themGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, The StreetsSteer the vehicle at passing Roamers (if you have … frozen any) and push the button to vacuum them upGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, The StreetsThe city's PK energy reading jumps 100 for each … Roamer that gets to ZuulRevised after a check by a second AI model, 2026-11-06: "GHQ" as printed, not "headquarters".

Cited by: Ghostbusters

At a building, the first Ghostbuster sets a trap and moves to the far left, the second to the far right, and both switch on their negative ionizer backpacks. The player closes them in to hold the Slimer between the streams, which must not cross, and springs the trap when the Slimer is over it. Each Slimer caught raises the player's credit, by more the faster the player was; each one that escapes adds 300 to the city's PK energy. ghostbusters-history/busting

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Busting Ghosts — OCR onlyDirect the first Ghostbuster toward the center of the … building and push the button to deposit the trap. Then … move him to the far left of the screen.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Busting Ghostsfar right of the screen. turn him towards the trap. and … Push the button. Both Ghostbusters will power on their … negative ionizer backpacksGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Busting GhostsMove your Ghostbusters inward to trap the Slimer … between the streams. But do not-repeat. DO NOT- … cross the streamsGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Busting GhostsWhen you have the Slimer over the trap. push the … button. The trap will pull him in.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Busting GhostsEvery trapped Slimer increases your credit rating … The amount earned depends on how quickly you … respond.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Important Safety TipsEvery escaped Slimer adds 300 to the city's PK … energy levelChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

When a Marshmallow Alert flashes, the Roamers run together to form the Marshmallow Man, and the player must press B on the keyboard at once to drop bait before he stomps a building. ghostbusters-history/marshmallow

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Important Safety Tips — OCR onlyWhen a MARSHMALLOW ALERT flashes at the … bottom of the screen, the Roamers will quickly run to … form him. You must immediately hit the "B" key on … the keyboard to drop a dollop of bait before he stomps … any buildingsChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The manual lists three ways the game ends: the Gatekeeper and Keymaster join forces at the Temple of Zuul when the player hasn't earned more money than the starting sum; the player can't sneak two of the three Ghostbusters into Zuul's entrance; or the player sneaks two in and reaches the top of the temple. ghostbusters-history/ending

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, End of Game: The Temple of Zuul — OCR onlyThe Gatekeeper and Keymaster join forces at the … Temple of Zuul and you have not earned more money … than you originally started withGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, End of Game: The Temple of Zuulare not able to sneak two of your three Ghostbusters … into the entrance of ZuulGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, End of Game: The Temple of ZuulYou successfully reach the top of the Temple of … Zuul by sneaking two Ghostbusters into its entranceCrash, issue 13 (February 1985) · p. 110, Ghostbusters — the Spectrum review gives the same three endingsThe game ends when the Gatekeeper and Keymasterjoin forces at the Temple of ZuulRevised after a check by a second AI model, 2026-11-06: Restated as the manual's three ways the game ends, without an unquoted "loses".

Cited by: Ghostbusters

The Commodore 64 version plays with a joystick in port one. The space bar gives a status report, and RUN/STOP pauses. During the title screen's sing-along, the space bar makes the computer shout "Ghostbusters!". ghostbusters-history/c64-controls

ManualGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Getting Started — OCR onlyplug a Joystick into port one.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Important Safety TipsHit the SPACE BAR during the game for a status … reportGhostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Getting StartedPause the game by hitting RUN/STOP.Ghostbusters (Activision UK, Commodore 64) instruction booklet, [524] · PDF p. 1, English text, Getting Startedshortly by the Ghostbusters sing-along. Hitting the SPACE BAR at any time during the sing-along makes the computer yell "Ghostbusters!Revised after a check by a second AI model, 2026-11-06: Dropped the unquoted joystick button.

Cited by: Ghostbusters

The Famicom booklet's story: in New York, a trio of failures start an odd business, ghost-busting. When an official shuts down the tank holding the captured ghosts, they all escape and gather at the Zuul temple in the middle of the city to wake the legendary demon god Gozer and wreck the city. ghostbusters-history/famicom-story

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 3 (printed p. 1), 1. ストーリー — the scout checked the story on the page imageニュ ー ヨ ー ク の 街 で 、 お ちこ ぼれ 3 人 組 が 不思議 な 商売 を 始め だ 。 それ は 何と 幽霊 退治 。Our translationIn New York, a trio of failures started a strange business. It was, of all things, ghost-busting.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 3 (printed p. 1), 1. ストーリー — the scout read on the page image that the one who shut off the tank was an official who didn't believe in ghosts; the text layer garbles that lineいた タ ンク を 止め て し まつ っ だから サ ア 大変 幽 吉 が 全部 、 街Our translation(he) shut off the tank (that held them), and then there was trouble: the ghosts all (escaped into) the cityゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 3 (printed p. 1), 1. ストーリー街 の まん 中 に ある ズー ル 寺 院 にOur translationat the Zuul temple in the middle of the cityゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 3 (printed p. 1), 1. ストーリー — the OCR reads 自覚め for 目覚め; the scout read 目覚めさせ on the page image伝説 の 魔神 ゴー ザ 」 を 自覚 め さ せ 、 街 を メチ ャ メチ ャ に し よう と し てOur translationtrying to awaken the legendary demon god 'Gozer' and wreck the cityChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The Famicom booklet calls the game an adventure in five scenes: the city map, the road, a building, the stairs, and the confrontation with Gozer. The aim is to defeat Gozer at the Zuul temple. The Ghostbusters start with $10,000 and no equipment, so the first stop is the shop. ghostbusters-history/famicom-structure

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 6 (printed p. 4), 3. 遊び方 — the scout read the whole passage on the page image: このゲームは大きく5つの場面展開で進むアドベンチャーゲームです。①シティマップ面 ②道路面 ③ビル面 ④階段面 ⑤ゴーザ対決面 ("This game is an adventure game that proceeds in five main scenes: city map, road, building, stairs, confrontation with Gozer"); the text layer garbles the middle three1 シ ティ マッ プ 面Our translation1 city map sceneゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 6 (printed p. 4), 3. 遊び方ゴ ー ー ザ 対決 面Our translationGozer confrontation sceneゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 6 (printed p. 4), 3. 遊び方ズー ー ル 寺院 に いる 伝 Deis 「 ゴ ー ザ 」 を 倒す 事 で す 。Our translation(the aim of this game is ultimately) to defeat the (legendary demon god) 'Gozer' in the Zuul temple.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 6 (printed p. 4), 3. 遊び方ゴー スト バス ター ズ は ゲー ム の 最初 ご $10000 を 持つ て いま すか らOur translationthe Ghostbusters have $10,000 at the start of the gameゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 6 (printed p. 4), city map scene — the line before reads, on the page image, 道具を何も持っていませんから ("since you have no equipment")まず ショ ッ プ (SHOP) へ 行 つて 、 買 物 を し ます 。Our translationfirst go to the shop and buy things.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The Famicom game is for one player, on controller I. On the road, A works the ghost vacuum and B switches the display between the fuel gauge and the money; in a building, B switches between the two Ghostbusters. SELECT pauses. ghostbusters-history/famicom-controls

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 4 (printed p. 2), 2. コントローラーの使用方法 — the scout checked this line and the A button's on the page imageゲー ム は 1 人 用 で す 。 コ ント ロー ラー ! の み を 使用 し ます 。Our translationThis game is for one player. Only controller I is used.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 4 (printed p. 2), A button, road scene — the scout read on the page image that on the city map A is used with the control pad to enter a buildingコー スト バキ ユー ム で 幽霊 を 吸い 込む 。Our translationsuck in ghosts with the ghost vacuum.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 5 (printed p. 3), B button — OCR only (the scout did not view this page); the OCR reads ガノリン for ガソリンガ ノ リ ン メ ー タ ー と お 金 を いく こら 持つ て いる か を 切Our translation(road scene: shows) the gasoline meter and how much money you have, (switched)ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 5 (printed p. 3), B buttonゴー スト バス ター ズ 2 人 を 交替 で 動か すこ と が で きOur translation(building scene:) you can move the two Ghostbusters in turnゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 5 (printed p. 3), pause — the OCR reads SELEOT for SELECT and フレイ for プレイフレイ を 一 時 中 断 し た いと き に SELEOT ボOur translationwhen you want to stop play for a moment, (press) the SELECT buttonChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The Famicom shop sells nine items: ghost vacuum, capture beam, hyper beam, capture trap, super trap, ghost alarm, sound generator, ghost food, and anti-ghost suit. The car carries only four kinds, and an item sold back returns half its price. Without the capture beam the Ghostbusters can't go into a building. ghostbusters-history/famicom-shop

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 10 (printed p. 8), shop items — OCR only (the scout did not view pp. 5-13 of the booklet, images 7-15)買え る 道具 は 9 つ あ る よ /Our translationThere are 9 items you can buy!ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · images 10-11 (printed pp. 8-9), shop items(GHOST VACUUM) … (CAPTURE BEAM) … (HYPER BEAM) … (CAPTURE TRAP) … (SUPER TRAP) … (GHOST ALARM) … (SOUND GENERATOR) … (GHOST FOOD) … (ANTI-GHOST SUIT)ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 9 (printed p. 7), shop車 に は 4 種類 の 道具 し かOur translationthe car (can carry) only 4 kinds of itemsゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 9 (printed p. 7), shop売 つ だ 場合 は 買っ だ 値段 の 半 分 の お 金 し か 戻り の ませ ん 。Our translationwhen you sell, you get back only half the price you paid.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 10 (printed p. 8), capture beam — the OCR reads 黄 for 面ビル 黄 の 幽霊 を 捕まえ る 道具 。 こ れ を 持つ て いな いと ビル に いけ な い 。Our translationAn item for catching the ghosts in the building scene. Without it you can't go into a building.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

On the Famicom road, the car drives to the place chosen on the map. Hitting another car costs a penalty, and picking up drums refuels the car; a car that runs out of fuel must be pushed to a gas station, where the player pays for more. ghostbusters-history/famicom-road

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 8 (printed p. 6), road scene — OCR only (the scout did not view this page)シテ イマ ッ プ 面 で 指定 し だ 場所 へ ゴー スト バス ター ズ の 車 が 走り ます 。Our translationThe Ghostbusters' car drives to the place chosen on the city-map scene.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 8 (printed p. 6), road scene — the sentence before, garbled in the OCR, names the car that gets in the wayぶ つか る と ベ ペナルティ ー の お 人 金 を と られ ますOur translationif you hit (it), penalty money is takenゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 8 (printed p. 6), road scene — the object, ドラム缶 (drums), is split and garbled in the OCR as "ドラ" / "ム 向"を 拾う と ガソリン が 補給 され ます 。Our translationpicking (them) up refuels (the car).ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 8 (printed p. 6), road scene走っ つて いる 間 に ガ ソリ ン が 無く な る と 、 ガソリン ス ダン ド へ 車 を 押し て いき 、 お 釜 を 払っ つて ガソリン を 買わ な けれ ば いけ ませ ん 。Our translationIf the gasoline runs out while driving, you must push the car to the gas station, pay, and buy gasoline.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

In a Famicom building, A sets where the trap goes and fires the beam; the player catches the ghost in the beam and brings it over the trap. The two Ghostbusters move left and right in turn, the control pad aims the beams up and down, and a Ghostbuster whose beam crosses the other's is hurt and falls. A ghost leaves after a set time. Without the super trap, the Ghostbusters must go back to headquarters after each catch. ghostbusters-history/famicom-building

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 12 (printed p. 10), building scene — OCR only (the scout did not view this page)A ボ タン で 、 ト ラッ プ をOur translationwith the A button, (decide where to put) the trapゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 12 (printed p. 10), building scene場所 を 決め 、 ビ ー ム を 発射 し ます 。Our translationdecide the place, and fire the beam.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 12 (printed p. 10), building sceneで うま く 幽 守 を 捕まえ て 、 ト ラッ プ の 上 まで 持つ てOur translation(with the beam) catch the ghost and bring it over the trapゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · images 12-13 (printed pp. 10-11), building sceneスト バス ター ズ を 交代 で 、 左右 に 動か す 事 が で きま す 。 十字 ボン で 、 ピ ビー ム を 上 下 に コン トロ ー ル す る 事 が で きま す が 、2 人 の ビーム が 交わ る と ダメ ー ジ を 受け て 倒れ て し まい ますOur translation(you) can move the Ghostbusters left and right in turn. With the control pad you can aim the beam up and down, but if the two beams cross, (he) takes damage and fallsゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), building scene一 定 の 時 間 が 過ぎ る と 、 幽 寺 は いな く な つて し まい ます 。Our translationWhen a set time passes, the ghost goes away.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), building scene — the line begins スーパートラップを持っていないと ("if you don't have the super trap"), split across the OCR's lines; GBHO is the OCR's GBHQ回 捕まえ る だ びに 、GBHO へ 帰ら な けれ ば な り ま せんOur translation(without the super trap) each time (you) catch (a ghost), you must go back to GBHQChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

On the Famicom, PK energy rises as time passes and faster when ghosts get into the Zuul temple, so the booklet advises catching them on the road. At 9,000 or more the Marshmallow Man appears, wrecks buildings, and takes much of the player's money. ghostbusters-history/famicom-pk

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), Marshmallow Man attack — OCR only (the scout did not view this page); the OCR reads キー for ギー時 間 が だ つ に つれ て PK エ ネル キー は 上 が っ て いき ます がOur translationas time passes PK energy goes up, butゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), Marshmallow Man attack — the condition before it is garbled in the OCRと 、 P K エ ネル ギー は よ く 増 えて し まい ます 。 幽霊 を で きる だ け ズ ー ル き 院 へ い れ な いよ うに 、 人 道路 面 で 捕まえ る よう に し て くだ さOur translation(if ghosts get in) PK energy goes up a lot. Try to catch ghosts on the road so that as few as possible get into the Zuul templeゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 7 (printed p. 5), city map, PK energy — the OCR reads 圭院 for 寺院 and garbles the verb between the fragments幽霊 が ズー ル 圭 院 … る と 多く 増え ます 。Our translation(when) a ghost (gets into) the Zuul temple, it rises a lot.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), Marshmallow Man attackP K エ ネル ギー が 9000 以 上 は る と マシ コマ ロ マン が あら われ 、 ビ ル を 壊し 、 持 ち 金 を た ぐさ ん 取 られ て し まい ます 。Our translationWhen PK energy reaches 9000 or more, the Marshmallow Man appears, breaks buildings, and much of your money is taken.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

On the Famicom, the Zuul temple opens when the screen says so. The Ghostbusters climb its stairs to the 22nd floor and face Gozer; there, the Marshmallow Man climbs the building as time passes, and when he reaches the top, time is up and the game is over. ghostbusters-history/famicom-zuul

Manualゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 13 (printed p. 11), entering Zuul — OCR only (the scout did not view this page)「 ズ ー ル に は いり な さい 」 が で る と ズー ル 寺 院 に は いれ ます 。Our translationwhen 'Enter Zuul' appears, you can enter the Zuul temple.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 14 (printed p. 12), stairs — the OCR reads 隊 where the floor counter 階 is expectedそし て 22 隊 まで 登る とOur translationand when (you) climb to the 22nd (floor)ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 14 (printed p. 12), confrontation with Gozerゴー ザ と の 対決 で は 、 時 間 が だ つ に つれ て マシ コマ ロマ ン ガ ビル を 上 が っ て きま す 。Our translationIn the confrontation with Gozer, the Marshmallow Man climbs the building as time passes.ゴーストバスターズ ファミリーコンピュータ 取扱説明書 (Ghostbusters Famicom instruction booklet, GTS-GB) · image 14 (printed p. 12), confrontation with Gozerマ シュ マロ マン が ガ ビ ル の 頂上 まで 登っ て くる と タイ ム ア ウ ト で ゲー ム オ ー バ ー に な り ま す 。Our translationWhen the Marshmallow Man climbs to the top of the building, time is up and the game is over.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

Crash gave the Spectrum version 60% overall, with 78% for use of computer, 72% for graphics, 60% for playability, 69% for getting started, 48% for addictive qualities, and 31% for value for money. ghostbusters-history/crash-score

Value
{
 "review": "Crash",
 "of": 100,
 "scores": {
  "use of computer": 78,
  "graphics": 72,
  "playability": 60,
  "getting started": 69,
  "addictive qualities": 48,
  "value for money": 31,
  "overall": 60
 }
}
MagazineCrash, issue 13 (February 1985) · p. 111, Ghostbusters, ratings — the OCR reads "7Z%", "Payability", and "3T%"; the scout read 72%, playability, and 31% on the page image, and the lead read the box again on image n110 on 2026-11-06Use of computer 78% Graphics 7Z% Payability 60% Getting started 69% Addictive qualities 48% Value for money 3T% Overall 60%Revised after a check by a second AI model, 2026-11-06: The lead read 72% and 31% on the page image (image n110).

Cited by: Ghostbusters

Crash's general rating called the Spectrum game "average quality but boring and poor value for money", and the review called it more of a strategy game than an arcade game. Two of its reviewers missed the C64 version's soundtrack, and the comments call the game "a disappointment" and, at the price, "a total rip-off". Two reviewers could not go on after catching a Slimer, and one wondered whether the review copy was bugged. ghostbusters-history/crash-verdict

MagazineCrash, issue 13 (February 1985) · p. 111, Ghostbusters, comments — the scout and the lead checked the ratings box on the page image (image n110)General rating: average quality but boring and poor value for money.Crash, issue 13 (February 1985) · p. 110, GhostbustersGhostbusters is more of a strategy game than an arc- ade gameCrash, issue 13 (February 1985) · p. 111, Ghostbusters, criticismOddly enough because there is no sound or, should I say, no synthesised continuous tune the game definitely seems to lack something.Crash, issue 13 (February 1985) · p. 111, Ghostbusters, criticismthe thing that made the Commodore version was the sound, which as we all know cannot be reproduced well on the SpectrumCrash, issue 13 (February 1985) · p. 111, Ghostbusters, criticismthis game is not up to scratch and won't have any real last- ing appeal, and at the price is a total rip-offCrash, issue 13 (February 1985) · p. 111, Ghostbusters, criticismGhostbusters has been a dis- appointmentCrash, issue 13 (February 1985) · p. 111, Ghostbusters, criticism — OCR only; the "!" is probably the OCR's reading of "/"After managing to oust a slimer I was unable to return to the Street scene! mapCrash, issue 13 (February 1985) · p. 111, Ghostbusters, criticismI don't know whether our version was bugged but when you caught a slimer, the only thing you could do was start the game over from the beginning againRevised after a check by a second AI model, 2026-11-06: Credited the strategy-game line to the review body, not the rating box.

Cited by: Ghostbusters

Computer Entertainer's February 1985 review gave the Atari 8-bit version four stars for graphics and four for play action, out of four, and recommended it, at a suggested price of $31.95. ghostbusters-history/ce-atari-score

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 4,
  "play action": 4
 }
}
MagazineComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari Computers — the scout read ★★★★/★★★★ on the page imageGHOSTBUSTERS (* * * * / * * * *) from Activision is aComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari ComputersRecommended. (MSR $31.95)Computer Entertainer, Vol. 3, No. 11 (February 1985) · PDF p. 2, Explanation of Rating SystemFirst set of stars-Quality of GraphicsComputer Entertainer, Vol. 3, No. 11 (February 1985) · PDF p. 2, Explanation of Rating SystemSecond set of stars- Quality of Play ActionComputer Entertainer, Vol. 3, No. 11 (February 1985) · PDF p. 2, Explanation of Rating System — the OCR reads the key's four stars as "*& & & &"; the key runs from excellent down to poor*& & & & -EXCELLENTChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The review called the Atari version a lively adaptation of Crane's C64 design, with voice synthesis, and a faithful portrayal of the film's theme: "Graphics are terrific, music is outstanding, and the game will make you laugh while it challenges your joystick reflexes." ghostbusters-history/ce-atari-verdict

MagazineComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari Computerslively adaptation of David Crane's original design for the Com- modore 64, complete with voice synthesis. In a faithful portrayal of the movie's themeComputer Entertainer, Vol. 3, No. 11 (February 1985) · printed p. 148 (PDF p. 4), Critically Speaking.. Atari Computers — the scout checked the sentence on the page imageGraphics are terrific, music is outstanding, and the game will make you laugh while it challenges your joystick reflexes.Checked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

Computer Entertainer's June 1987 review gave the Master System version four stars for graphics and three and a half for game play, out of four, and recommended it. ghostbusters-history/ce-sega-score

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 4,
  "game play": 3.5
 }
}
MagazineComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible — the OCR reads the stars as "xxxx/kxx1/2"; the scout and the lead read ★★★★/★★★1/2 on the page image (n12)GHOSTBUSTERS (xxxx/kxx1/2) is Sega's version of the very popularComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega CompatibleRecommended. (MSR $35.00)Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 2, The Rating System4 STARS = EXCELLENTComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 2, The Rating System — the line begins "ENTERTAINMENT PROGRAMS (lst set of", the OCR's reading of "1st set"stars=quality of graphics; 2nd set=quality of game play and entertainment value)Revised after a check by a second AI model, 2026-11-06: The lead read the stars on the page image (image n12).

Cited by: Ghostbusters

The review found the Master System version beautifully detailed, more so than the computer original, with more equipment to buy and traffic on the road, both additions to the original. It has the player climb the temple's stairs to confront Gozer, and a win pays a fee that raises the next game's starting money. The reviewers called it a slightly silly but fun-filled game. ghostbusters-history/ce-sega-verdict

MagazineComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible(The Sega version offers more goodies to purchase than the original game.)Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatibletraffic on the road (another Sega addition to the orginal game scenario)Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible — the review spells Gozer "Gorza" and the temple "Zule"you must climb the stairs, avoiding the roamers, until you reach the top and confront Gorza. Success means a fat payment from the city, and you'll be able to start your next game with a higher bankroll.Computer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega Compatible — the scout checked "Graphics are beautifully detailed" on the page imageGraphics are beautifully detailed-even more so than in the original computer gameComputer Entertainer, vol. 6, no. 3 (June 1987) · p. 13, Critically Speaking...Sega CompatibleThis is a slightly silly but fun-filled gameChecked by a second AI model, 2026-11-06.

Cited by: Ghostbusters

The Commodore 64 version was second on Computer Entertainer's top ten computer programs in March 1985, and the Apple II version tenth; both the C64 and Atari versions were on the February 1985 list. In Britain, Sinclair User remarked in February 1985 that Personal Computer News's Spectrum chart had placed it fourth more than a fortnight before it was launched. ghostbusters-history/charts

MagazineComputer Entertainer, Vol. 3, No. 12 (March 1985) · PDF p. 1, Top 10 Computer Software — OCR only; the scout did not check the numbering on the page image2. Ghostbusters (ACT/C64)Computer Entertainer, Vol. 3, No. 12 (March 1985) · PDF p. 1, Top 10 Computer Software10.Ghostbusters (ACT/AP)Computer Entertainer, Vol. 3, No. 11 (February 1985) · PDF p. 1, Top 10 Sellers, Computer Entertainment — OCR only; the text layer drops the list's numeralsGhostbusters (ACT/C64)Computer Entertainer, Vol. 3, No. 11 (February 1985) · PDF p. 1, Top 10 Sellers, Computer EntertainmentGhostbusters (ACT/AT)Sinclair User, issue 35 (February 1985) · PDF p. 17, news column — OCR onlyto see Ghostbusters from Activision turning up on the PCN Spectrum Charts at number four more than a fortnight before the game was actually launched.Checked by a second AI model, 2026-11-06.

The December 1984 list is in ghostbusters-history/release-c64.

Cited by: Ghostbusters