Cite as
Taito Chase H.Q. Famicom manual
Original
https://archive.org/details/taito-chase-h.-q.-dtf-h-9-fc-jp-manual-600-dpi
sha256
abfb5c6f9689a8d97b54b7d7ecb55836692fe3a89cd287e27ce0b482c23b86b5
Archived
https://archive.org/download/taito-chase-h.-q.-dtf-h-9-fc-jp-manual-600-dpi/Taito%20Chase%20H.Q.%20%5BDTF-H9%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_djvu.xml
Accessed
2026-11-06
Licence
proprietary; scan for research citation only
Credit
Scan in the Internet Archive item "taito-chase-h.-q.-dtf-h-9-fc-jp-manual-600-dpi"; the pin is the item's OCR, as DjVu XML.
Notes
Japanese Famicom manual (取扱説明書), cartridge code DTF-H9; 600 dpi scan, with the box front and back at 300 dpi. The manual prints no date; the date is the cartridge's release month as the sources give it. The OCR garbles many characters; the page image is the check.

Cited on

Claims (8)

The Famicom cartridge, code DTF-H9, is titled Taito Chase H.Q.: its manual thanks the buyer for the Taito game cassette "TAITO CHASE H.Q." and says that the game's names and story are fiction. The manual prints "FOR SALE and USE IN JAPAN ONLY", gives Taito's marketing department as the address for fan letters, and on its back cover names Disco (株式会社ディスコ) as maker and publisher and Taito as seller; Taito's advertisement in Famicom Tsushin credits the two companies the same way.image 1, coverimage 4, p. 2image 4, p. 2image 19, back pageimage 19, back pageimage 20, back coverManual
In the Famicom manual's story, a special investigation headquarters known as Chase H.Q. has been set up in Manhattan to deal with New York's crime, and detective Tony Gibson goes out on patrol with his partner; Nancy radios that a criminal is fleeing. The player's car is the unmarked patrol car of two detectives, the player is one of them, and the aim is to chase down and arrest the fleeing criminal by Nancy's radio messages. Taito's advertisement in Famicom Tsushin names the partner Raymond Broady.image 2, Storyimage 2, Storyimage 2, Storyimage 2, Storyimage 2, Storyimage 2, Storyimage 2, Storyimage 5, p. 3, ゲームの目的 (aim of the game)image 5, p. 3, ゲームの目的Manual
The Famicom manual's rules: the player drives flat out to catch up with the criminal's car, whose distance the console's map shows. Once the car is found and marked by an arrow, a patrol lamp goes on the player's car, the siren starts, and the timer is reset. Each ram adds to the damage meter, and when the meter is full the criminal gives up and stops, which counts as an arrest and moves the game to the next stage. Failing to find and arrest the criminal before the timer runs out ends the game, with a continue. There are 21 stages, in three rounds of seven, and seven kinds of criminal car.image 5, p. 3, ルール (rules)image 5, p. 3, ルールimage 5, p. 3, ルールimage 5, p. 3, ルールimage 14image 14image 14image 14image 15image 10, p. 8Manual
The Famicom manual's controls, for the automatic car: left and right on the control pad steer (up and down do nothing), A accelerates, B brakes, Start starts the game, and Select fires the turbo. With the manual two-speed gearbox, up and down on the pad shift between high and low gear. Each turbo raises acceleration and top speed for five seconds; the player starts with three, unused turbos carry over from stage to stage, and the stock holds at most five. The status panel shows the time, the distance to the criminal's car, speed, the turbo stock, the gear, and the damage meter. It is a one-player game.image 8, p. 6, controlsimage 8, p. 6, controlsimage 8, p. 6, controlsimage 8, p. 6, controlsimage 8, p. 6, controlsimage 8, p. 6, controlsimage 7, status panelimage 7, status panelimage 7, status panelimage 7, status panelimage 7, status panelimage 10image 7, p. 5, status panel footnoteManual
The Famicom manual describes play with the Arkanoid controller as well as the joypad: the controller's knob steers and its push button accelerates, while B on the joypad brakes, Start starts the game, and Select fires the turbo.image 9, p. 7, Arkanoid controller modeimage 9, p. 7, Arkanoid controller modeimage 9, p. 7, Arkanoid controller modeimage 9, p. 7, Arkanoid controller modeimage 9, p. 7, Arkanoid controller modeimage 9, p. 7, Arkanoid controller modeManual
Between stages the Famicom version lets the player modify the car on a select screen, paying in points from the score: the choices include an automatic or two-speed manual gearbox, normal or quick steering, oil (10,000 points; without it the top speed falls each stage), an extra turbo (500,000), a supercharger (2,000,000) that raises acceleration and top speed but cuts the time limit to 50 seconds from the usual 60, tyres (300,000; without them the car slides each stage), and a bumper (50,000) that does more damage when ramming but slows the car.image 10image 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenimage 11, select screenManual
In the Famicom version, when the timer runs out the word CONTINUE appears and a ten-second count starts; the criminal's car keeps getting away during the count, so a quick restart helps. A continue doesn't clear the score or the damage done to the criminal's car.image 15, continueimage 15, continueimage 15, continueimage 15, continueManual
The Famicom manual says that clearing a round shows a round-clear scene, in which the two detectives are commended by their chief, and a round bonus, and that after round 3's scene the staff credits scroll and the game ends.image 18image 18Manual