Claim set · data/claims/chase-h-q-history.yaml

Chase H.Q. (history and reception)

Game: Chase H.Q..

Period magazines treat the home versions as conversions of Taito's arcade game. Crash called the ZX Spectrum version Ocean's Christmas racing game and "the conversion of the brilliant Taito coin-op", and in December 1989 Famicom Tsushin announced that Chase H.Q., still popular in the arcades, had been ported to the Famicom. chase-h-q-history/arcade-original

MagazineCrash, issue 71 (December 1989) · p. 56 (image 56), Chase HQ reviewguys'. Vap, it'» Ocean's Christmas racing game. 1ie conversion of the biilli:ari Taiio coinnop.Our translationYep, it's Ocean's Christmas racing game, the conversion of the brilliant Taito coin-op.Famicom Tsushin, no. 89 (8 December 1989) · p. 30 (image 30), Taito Chase H.Q. feature — the OCR reads 概強い for 根強い and adds a stray 等ゲーセンでいまだに概強い人気を誇等っている『チェイスH.Q.』Our translationChase H.Q., which still enjoys deep-rooted (根強い) popularity in the game centresFamicom Tsushin, no. 89 (8 December 1989) · p. 30 (image 30), Taito Chase H.Q. feature — the OCR reads 移枯 for 移植が か 、ファミコンに移枯されたぞお一っ。Our translationhas been ported (移植) to the Famicom!Checked by a second AI model, 2026-11-06.

The arcade game itself is context here: no arcade flyer, manual, or dated arcade source has been read for this set, so its release date and staff are not claimed.

Cited by: Chase H.Q.

The Famicom version, Taito Chase H.Q., came out in Japan on 8 December 1989 from Taito, according to a retrospective Famicom catalog; Famicom Tsushin's release schedule of 8 December 1989 also lists it on the 8th, and Taito's advertisement in the same issue gave 8 December as its planned release day and ¥5,900, before consumption tax, as its price. chase-h-q-history/famicom-release

Book懐かしファミコン パーフェクトガイド (Perfect Guide of Nostalgic Family Computer) · PDF p. 126, ファミコンソフト完全目録, 1989, no. 561 — the OCR reads J for the closing 』5611989/12/08『タイトーチェイスH.QJタイトーOur translation561, 1989/12/08, Taito Chase H.Q., TaitoFamicom Tsushin, no. 89 (8 December 1989) · p. 104 (image 104), release schedule — the OCR drops タイ from the title and reads H0. for H.Q.; the month heading above the row isn't in the text layer, and the neighbouring rows (Osomatsu-kun, the 8th) are December releases8日トチェイスH 0. <タイトーOur translation8th: (Taito) Chase H.Q. <Taito>Famicom Tsushin, no. 89 (8 December 1989) · p. 2 (image 2), Taito advertisement — the OCR reads ] for the month and gives the price as "5.9UU円"; the page image (image 2) reads "12月8日発売予定●価格5,900円" and notes that the price excludes consumption tax]月8日発売予定Our translation(12)th month, 8th: planned releaseFamicom Tsushin, no. 89 (8 December 1989) · p. 2 (image 2), Taito advertisement価格5.9UU円Our translationprice ¥5,900Checked by a second AI model, 2026-11-06.

The catalog is an unsigned retrospective mook that names no source for its dates. The advertisement's month and price were read on the page image (image 2).

Cited by: Chase H.Q.

The Famicom cartridge, code DTF-H9, is titled Taito Chase H.Q.: its manual thanks the buyer for the Taito game cassette "TAITO CHASE H.Q." and says that the game's names and story are fiction. The manual prints "FOR SALE and USE IN JAPAN ONLY", gives Taito's marketing department as the address for fan letters, and on its back cover names Disco (株式会社ディスコ) as maker and publisher and Taito as seller; Taito's advertisement in Famicom Tsushin credits the two companies the same way. chase-h-q-history/famicom-cartridge

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 1, coverDTF-H9Taito Chase H.Q. (Famicom) instruction manual, Taito · image 4, p. 2 — the OCR reads 〇 HAGE for CHASE; the title runs on as H.Q.」 on the next lineこのたびは、タイトーゲームカセット「TAITO 〇 HAGEOur translationThank you for (buying) the Taito game cassette "TAITO CHASE (H.Q.)"Taito Chase H.Q. (Famicom) instruction manual, Taito · image 4, p. 2すべてフィクションでありOur translation(the names and story) are all fictionTaito Chase H.Q. (Famicom) instruction manual, Taito · image 19, back pageFOR SALE and USE IN JAPAN ONLYTaito Chase H.Q. (Famicom) instruction manual, Taito · image 19, back page株式会社タイトーマーケティング部ファミコンソフト係Our translationTaito Corporation, marketing department, Famicom software sectionTaito Chase H.Q. (Famicom) instruction manual, Taito · image 20, back cover — the OCR garbles the company names below this line ("株式会社テディスコ", "信販売元", "株式合社プイビー"); the page image reads "●製作・発売元 株式会社ディスコ" and "●販売元 株式会社タイトー"製作・発売元Our translationmaker and publisherFamicom Tsushin, no. 89 (8 December 1989) · p. 2 (image 2), Taito advertisement — the OCR has the copyright line only; the advertisement's "●販売元 株式会社タイトー" and "●製作・発売元 株式会社ディスコ" were read on the page imageCTAITO CORP. 1989ディスコOur translation© TAITO CORP. 1989 / DiscoRevised after a check by a second AI model, 2026-11-06: Added the Famicom Tsushin advertisement's copyright line, with the names noted as an image reading.

The company names were read on the page images: the manual's back cover (image 20) and Taito's advertisement in Famicom Tsushin 89 (p. 2, image 2: "●販売元 株式会社タイトー", "●製作・発売元 株式会社ディスコ", "© TAITO CORP. 1989/ディスコ"). The advertisement's names aren't in its OCR.

Cited by: Chase H.Q.

In the Famicom manual's story, a special investigation headquarters known as Chase H.Q. has been set up in Manhattan to deal with New York's crime, and detective Tony Gibson goes out on patrol with his partner; Nancy radios that a criminal is fleeing. The player's car is the unmarked patrol car of two detectives, the player is one of them, and the aim is to chase down and arrest the fleeing criminal by Nancy's radio messages. Taito's advertisement in Famicom Tsushin names the partner Raymond Broady. chase-h-q-history/famicom-premise

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Storyマンハッタ-Our translationManhattanTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Story本部が設けられた。Our translationa headquarters was set upTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Story刑事トニー・ギブソン。Our translationDetective Tony Gibson.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Story — the partner's name, two lines up, is garbled in the OCR ("箱種のレイ")と共にパトロールに出かOur translation(with his partner) goes out (出かけ) on patrolTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Storyナンシーから連絡が入っOur translationa message comes in (入った) from NancyTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Story事件発生だOur translationan incident has occurredTaito Chase H.Q. (Famicom) instruction manual, Taito · image 2, Story — the OCR reads 皿急芝絡 for 緊急連絡「ナンシーより皿急芝絡。Our translation"Urgent message from Nancy."Taito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ゲームの目的 (aim of the game) — the OCR reads ら人 for 2人 and 姓面 for 覆面プレーヤー車の設定は、ら人の刑事の乗る姓面パトOur translationThe player's car is an unmarked (覆面) patrol car ridden by two (2人) detectivesTaito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ゲームの目的を頼りに、敢走中の犯人を追跡して逮捕せよ。Our translationrelying on (Nancy's radio), pursue and arrest the fleeing (逃走中) criminal.Famicom Tsushin, no. 89 (8 December 1989) · p. 2 (image 2), Taito advertisementソンは、相枯のレイモンド・ブロディーと共に、日夜光走する犯人車とカーチェイスを繰り広げてOur translation(Gib)son, with his partner (相棒) Raymond Broady, carries on car chases day and night with the criminals' fleeing (逃走する) carsRevised after a check by a second AI model, 2026-11-06: Added the patrol and Nancy quotes; manual printed page numbers corrected.

The story page's OCR is badly garbled; the quotes are the legible pieces. Crash's Spectrum review gives the two detectives as Ray Broady and Tony Gibson (spectrum-crash).

Cited by: Chase H.Q.

The Famicom manual's rules: the player drives flat out to catch up with the criminal's car, whose distance the console's map shows. Once the car is found and marked by an arrow, a patrol lamp goes on the player's car, the siren starts, and the timer is reset. Each ram adds to the damage meter, and when the meter is full the criminal gives up and stops, which counts as an arrest and moves the game to the next stage. Failing to find and arrest the criminal before the timer runs out ends the game, with a continue. There are 21 stages, in three rounds of seven, and seven kinds of criminal car. chase-h-q-history/famicom-rules

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ルール (rules)ひたすら走って犯人の車に追いつくOur translationdrive flat out and catch up with the criminal's carTaito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ルールコンソール内のマップにOur translation(the distance to the criminal is shown) on the map in the consoleTaito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ルールジがいっぱいになると、犯人車はギブアップレOur translationwhen the damage is full, the criminal's car gives up (and stops)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 5, p. 3, ルールて停車。これで犯人を逮捕した事になりOur translation(gives up) and stops. This counts as arresting the criminal (and the game moves on)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 14犯人車が見えて来て、矢印で指示されると発見しOur translationwhen the criminal's car comes into view and an arrow points to it, (it counts as) foundTaito Chase H.Q. (Famicom) instruction manual, Taito · image 14ーは犯人重に体当たりするごとに増えてOur translation(the damage meter) rises with each ram into the criminal's carTaito Chase H.Q. (Famicom) instruction manual, Taito · image 14れ、サイレンが嘩り始める。Our translation(a patrol lamp is fitted to the player's car) and the siren starts to sound (鳴り)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 14初期値に再セットされる。Our translation(the timer) is reset to its initial valueTaito Chase H.Q. (Famicom) instruction manual, Taito · image 15は逮捕できないとゲームオーバーになる。Our translationif (the criminal) can't be arrested (before the timer reaches 0), the game is overTaito Chase H.Q. (Famicom) instruction manual, Taito · image 10, p. 8 — the OCR drops the 2 of 21 and reads フ for 7; the page image reads "ステージ数は21で、7ステージで1ラウンド、 計3ラウンドに分かれる。" and "犯人車は7種類。"ステージ数は1で、フステージで1ラウンドOur translationthe number of stages is (2)1, (7) stages to a roundRevised after a check by a second AI model, 2026-11-06: Added the arrow, ramming and arrest quotes; printed page numbers corrected.

The stage and round counts and the seven kinds of criminal car were read on the page image (image 10, printed p. 8). Famicom Tsushin's feature (p. 30) and Taito's advertisement say 7 stages, and Ocean's computer versions have five missions; the manual's 21 stages are three rounds of seven.

Cited by: Chase H.Q.

The Famicom manual's controls, for the automatic car: left and right on the control pad steer (up and down do nothing), A accelerates, B brakes, Start starts the game, and Select fires the turbo. With the manual two-speed gearbox, up and down on the pad shift between high and low gear. Each turbo raises acceleration and top speed for five seconds; the player starts with three, unused turbos carry over from stage to stage, and the stock holds at most five. The status panel shows the time, the distance to the criminal's car, speed, the turbo stock, the gear, and the damage meter. It is a one-player game. chase-h-q-history/famicom-controls

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controls十字キーの左右でハンドル操作。(上下はなし)Our translationLeft and right on the control pad steer. (No up and down.)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controlsボタンはアクセル。Our translation(the A) button is the accelerator.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controls — the OCR reads 3 for B3ボタンはブレーキ。Our translation(the B) button is the brake.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controlsスタートボタンはゲームスタート。Our translationThe Start button starts the game.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controlsセレクトボタンはターボのスイッチ。Our translationThe Select button is the turbo switch.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 8, p. 6, controls十字キーの左佑でハンドル操作。上下でそれOur translation(for the manual car) left and right on the pad steer; up and down (select high and low gear) respectivelyTaito Chase H.Q. (Famicom) instruction manual, Taito · image 7, status panel8DISTANCE犯人重との相対距離を表示。Our translationDISTANCE: shows the distance to the criminal's car.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 7, status panel1TIMETaito Chase H.Q. (Famicom) instruction manual, Taito · image 7, status panelミッション。(ハイ、ローのOur translationtransmission (mission). (high or low)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 7, status panelダメージメータ。体当たりにOur translationdamage meter: (the criminal's car's damage) from rammingTaito Chase H.Q. (Famicom) instruction manual, Taito · image 7, status panelターボストックの表示。Our translationthe turbo stock displayTaito Chase H.Q. (Famicom) instruction manual, Taito · image 10このゲームは1人用ゲームである。Our translationThis is a one-player game.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 7, p. 5, status panel footnoteステージの残りを線り越す。Our translation(after that) the previous stage's remainder carries (繰り越す) overRevised after a check by a second AI model, 2026-11-06: Added the Start, TIME, transmission and damage meter quotes; printed page numbers corrected.

The turbo figures were read on the page image (image 7, printed p. 5), where the OCR garbles the digits: "ターボは、1ステージ3回~5回使用でき、1回につき5秒間、加速度・最高速度が上がる。" and the footnote "ラウンド1の ステージ1では3回。それ以後は前ステージの残りを繰り越す。…ターボの最大値は、5コとなる。"

Cited by: Chase H.Q.

The Famicom manual describes play with the Arkanoid controller as well as the joypad: the controller's knob steers and its push button accelerates, while B on the joypad brakes, Start starts the game, and Select fires the turbo. chase-h-q-history/famicom-arkanoid-controller

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeアルカノイドコントロール側Our translationthe Arkanoid controller sideTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeつまみは、ハンドル操作。Our translationthe knob steersTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeプッシュボタンは、アクセル。Our translationthe push button is the acceleratorTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeボタンはブレーキ。Our translation(on the joystick side, the B) button is the brakeTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeスタートボタンは、ゲームスタート。Our translationthe Start button starts the gameTaito Chase H.Q. (Famicom) instruction manual, Taito · image 9, p. 7, Arkanoid controller modeセレクトボタンは、ターボのスイッチ。Our translation(on the joystick side) the Select button is the turbo switchRevised after a check by a second AI model, 2026-11-06: Added the B and Start quotes; dropped the unsourced "sold with Arkanoid".

The Arkanoid controller is Taito's paddle controller for the Famicom.

Cited by: Chase H.Q.

Between stages the Famicom version lets the player modify the car on a select screen, paying in points from the score: the choices include an automatic or two-speed manual gearbox, normal or quick steering, oil (10,000 points; without it the top speed falls each stage), an extra turbo (500,000), a supercharger (2,000,000) that raises acceleration and top speed but cuts the time limit to 50 seconds from the usual 60, tyres (300,000; without them the car slides each stage), and a bumper (50,000) that does more damage when ramming but slows the car. chase-h-q-history/famicom-car-upgrades

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 10イヤー車の改造ができる。Our translation(the pla)yer's car can be modifiedTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenオートマチックとマニュアル(ど速)を選べる。Our translationautomatic or manual (2-speed) can be chosenTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenノーマルとクイック(友応がすばやい)を選べる。Our translationnormal or quick (fast response, 反応) can be chosenTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenセレクトしないと、最高速が落ちる。Our translationif not selected, the top speed fallsTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenターボを1個追加できる。Our translationone turbo can be addedTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenタイムが50秒になる。(通常60秒)Our translationthe time becomes 50 seconds (normally 60 seconds)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screen — the OCR reads 加束 for 加速 just before this最高速が上がる)が良くOur translation(engine performance, acceleration and) top speed rise; (performance) improvesTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screen — the OCR garbles the rest, "多く与えられる", read on the page image体当たりの時、ダメージをOur translationwhen ramming, (does more) damageTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenセレクトしないと横すべりがOur translationif not selected, (the car) slides sidewaysTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenので、スピードは出にくくなる。Our translationso speed becomes hard to buildTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenスコアが減る。Our translationthe score goes downTaito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenオイル10000ポイント、スコアが減る。Our translationOil: 10,000 points; the score goes down.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenタイヤ300000ポイント、スコアが減る。Our translationTyres: 300,000 points; the score goes down.Taito Chase H.Q. (Famicom) instruction manual, Taito · image 11, select screenバンパー50000Our translationBumper: 50,000 (points)Revised after a check by a second AI model, 2026-11-06: Added the supercharger and bumper quotes.

The turbo and supercharger prices, which the OCR garbles ("0U00000"), were read on the page image (image 11, printed p. 9): ターボ 500000ポイント, スーパーチャージャー 2000000ポイント. None of the computer versions' instructions read here describes upgrades.

Cited by: Chase H.Q.

In the Famicom version, when the timer runs out the word CONTINUE appears and a ten-second count starts; the criminal's car keeps getting away during the count, so a quick restart helps. A continue doesn't clear the score or the damage done to the criminal's car. chase-h-q-history/famicom-continue

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 15, continueTINUEの文字が表示される。Our translation(CON)TINUE appearsTaito Chase H.Q. (Famicom) instruction manual, Taito · image 15, continueは10秒間のカウントを銘めるOur translation(the timer) starts (始める) a ten-second countTaito Chase H.Q. (Famicom) instruction manual, Taito · image 15, continueコンティニュー時のタイムカウント中も犯人車Our translationeven during the count at a continue, the criminal's car (keeps getting away)Taito Chase H.Q. (Famicom) instruction manual, Taito · image 15, continueメージはクリアされない。Our translation(the score and the criminal's car's da)mage are not clearedRevised after a check by a second AI model, 2026-11-06: Added the CONTINUE quote.

The manual's limit on continues per stage, and what follows a failed continue, are on image 15 but the OCR garbles them.

Cited by: Chase H.Q.

The Famicom manual says that clearing a round shows a round-clear scene, in which the two detectives are commended by their chief, and a round bonus, and that after round 3's scene the staff credits scroll and the game ends. chase-h-q-history/famicom-ending

ManualTaito Chase H.Q. (Famicom) instruction manual, Taito · image 18 — the OCR drops the round number; the page image (image 18, printed p. 16) reads "ラウンド3のクリアデモが終了すると" and, two lines up, "2人の刑事が署長に表彰されるデモが流れて"ラウンドのクリアデモが終了すると、スタッフスクロールがあり、ゲームオーバーとなる。Our translationwhen the (round 3) round-clear demo ends, there is a staff scroll, and the game is overTaito Chase H.Q. (Famicom) instruction manual, Taito · image 18て、この後ラウンドクリアボーナスが表示される。Our translationand after this the round-clear bonus is shownRevised after a check by a second AI model, 2026-11-06: Round 3 read on the page image and noted; the commendation scene added from the same page.

Cited by: Chase H.Q.

Famicom Tsushin's feature on the Famicom version, in its 8 December 1989 issue, conceded that it is not the arcade game's equal but said that its sense of speed, thrills, and excitement are perfectly reproduced. chase-h-q-history/famicom-famitsu-feature

MagazineFamicom Tsushin, no. 89 (8 December 1989) · p. 30 (image 30), Taito Chase H.Q. featureさすがにアーケード版と比べると少々見Our translationas you'd expect, compared with the arcade version it is a little (inferior, 見劣り)Famicom Tsushin, no. 89 (8 December 1989) · p. 30 (image 30), Taito Chase H.Q. feature完璧に再現されているといっても過言ではないのだ。Our translationit's no exaggeration to say (the speed, thrill and excitement) are perfectly reproducedChecked by a second AI model, 2026-11-06.

The feature is a preview-style introduction, not a scored review. No cross review of the Famicom game was found in Famicom Tsushin 88 to 91-92 (contents pages and OCR, read by a scout); later issues haven't been searched.

Cited by: Chase H.Q.

Electronic Gaming Monthly reported in January 1990 that Taito's Chase H.Q. was rumoured to be in development or coming to the US on the NES, and its March 1990 preview section said the arcade game was "now being developed as a Nintendo game", with Nitro Boosters for catching the criminals. chase-h-q-history/nes-us-announced

MagazineElectronic Gaming Monthly, January 1990 · image 26, news (1990 outlook, Nintendo)carts rumored to be in developmentElectronic Gaming Monthly, January 1990 · image 26, news (1990 outlook, Nintendo)Chase H.Q. and Flipple from Taito,Electronic Gaming Monthly, issue 8 (March 1990) · p. 56 (image 59), "Nintendo - Taito" boxOne of the leading arcade drivers of 1989 is now being developed as a Nintendo game.Electronic Gaming Monthly, issue 8 (March 1990) · p. 56 (image 59), "Nintendo - Taito" boxNitro Boosters to apprehend theChecked by a second AI model, 2026-11-06.

The EGM items name the NES (Nintendo) but not a region; the January item (printed p. 26) is about carts for the US. The March box gives no release date or US publisher. Page numbers were read on the page images.

Cited by: Chase H.Q.

No North American NES release of Chase H.Q. appears in Nintendo of America's list of licensed NES games, and in June 1991 Mean Machines answered a UK reader who asked when Chase HQ would come out on the NES that it "won't be appearing on the NES". chase-h-q-history/nes-us-unreleased

MagazineMean Machines, issue 9 (June 1991) · image 24, letters (Jaz's answers) — the answer is signed "JAZ THE SPAZ" in the letters page's stylenews: Chase HQ won't be appearing on the NES.Mean Machines, issue 9 (June 1991) · image 24, letters (the reader's question)the following games will be released on !ne NES? Chase HOOur translation(Do you know when, or if,) the following games will be released on the NES? Chase HQ (and Snow Bros.)NES Games (Nintendo of America release list) · PDF p. 3, C entries — the list runs Championship Bowling, Championship Pool, Chessmaster, The, with no Chase H.Q. between them; the list gives no other title for the gameChampionship PoolRevised after a check by a second AI model, 2026-11-06: Limited to North America (Nintendo's list) and Mean Machines' UK answer; list locator PDF p. 3.

Mean Machines is a British magazine, so its answer may concern only the UK; no source for other PAL regions has been read. Nintendo's list is a later compilation of licensed North American releases; an absence from it is evidence, not proof. The Famicom cartridge (famicom-cartridge) is marked for sale in Japan only.

Cited by: Chase H.Q.

Crash reviewed Ocean's ZX Spectrum version in December 1989 as a Crash Smash, giving its authors as John O'Brien and Bill Harbison and its prices as £9.99 on cassette and £14.99, and gave it 95% overall (Presentation 89%, Graphics 89%, Sound 87%, Playability 91%, Addictivity 93%); the reviewers, Mark and Nick, gave 95% and 94%. The issue's mail-order page lists it among "The Smashers". The review describes five levels, each with a villain to catch, a turbo that can be used three times, and monochrome roads; Nick called it an accurate conversion "as playable as the real thing". chase-h-q-history/spectrum-crash

MagazineCrash, issue 71 (December 1989) · p. 56 (image 56), Chase HQ review, headerOcean/John O^Brfen and Bill HarbisonOur translationOcean/John O'Brien and Bill HarbisonCrash, issue 71 (December 1989) · p. 56 (image 56), Chase HQ review, header£9.99cass, £14.99Crash, issue 71 (December 1989) · p. 57 (image 57), Chase HQ review, ratingsOVERALL 95%Crash, issue 71 (December 1989) · p. 57 (image 57), Chase HQ reviewTurto are all here Five levetsOur translation(the beautiful black Porsche 928) Turbo are all here. Five levelsCrash, issue 71 (December 1989) · p. 57 (image 57), Chase HQ reviewin t^H, but n can only be ueed three times),Our translation(kick in the turbo booster when the felon is) in sight, but it can only be used three times)Crash, issue 71 (December 1989) · p. 57 (image 57), Chase HQ reviewalong th4 monochjofnt freeways in fivt c^uite ditilnctly different levelsOur translationalong the monochrome freeways in five quite distinctly different levelsCrash, issue 71 (December 1989) · p. 57 (image 57), Chase HQ review, Nick's commentand movM unoolMy and ^ufckly. Tnia it an acourslc convtfilon that l« as playable aa the real thingOur translationand moves smoothly and quickly. This is an accurate conversion that is as playable as the real thingCrash, issue 71 (December 1989) · p. 51 (image 51), mail order, "The Smashers" — the next line lists CHASE HQ, then Op Thunderbolt and Ghouls 'n GhostsTHE SMASHERSChecked by a second AI model, 2026-11-06.

The OCR is garbled throughout; the lines quoted were checked on the page images (images 56-57). The header prints "Ocean/John O'Brien and Bill Harbison ■ £9.99cass, £14.99", with no format for the second price; in Crash's header the names are the game's authors. The Crash Smash badge, the reviewers' marks (MARK 95%, NICK 94%) and the ratings box were read on the images. The review describes the cops as Ray Broady and Tony Gibson.

Cited by: Chase H.Q.

Sinclair User reviewed the ZX Spectrum version in January 1990 as a Sinclair User Classic and gave it 96 (graphics 93, sound 80, playability 98, lastability 97): its Fax Box gives the label as Ocean, the author as "In house", the price as £8.95, and 48K and 128K memory, and sums it up as "Absolutely incredible. The best driving game ever. Superb." The reviewer judged the Spectrum version far better than the Atari ST and Amiga ones and called it a driving game "without any flaws". chase-h-q-history/spectrum-sinclair-user

MagazineSinclair User, issue 94 (January 1990) · image 105, Chase HQ review, Fax BoxLabeJ: OCEAN Author: In house Price:Our translationLabel: OCEAN Author: In house Price:Sinclair User, issue 94 (January 1990) · image 105, Chase HQ review, Fax Box£8.95 Memory: 4$K> 128KOur translation£8.95 Memory: 48K/128KSinclair User, issue 94 (January 1990) · image 105, Chase HQ review, Fax BoxAbsolutely incredible. The best driving game ever.Sinclair User, issue 94 (January 1990) · image 105, Chase HQ review, score — the OCR gives the score alone on its line below "VIRAL l" (OVERALL); the page image (image 105) reads OVERALL 9696Sinclair User, issue 94 (January 1990) · image 104, Chase HQ reviewsion Is by far the best, beai-Our translation(I reckon that the Speccy ver)sion is by far the best, beat(ing Atari ST and Amiga hands down)Sinclair User, issue 94 (January 1990) · image 104, Chase HQ reviewFinally, a driving game with-Revised after a check by a second AI model, 2026-11-06: The "Finally, a driving game" quote's locator is image 104.

Read on the page images (pp. 104-105, images 104-105): the Sinclair User Classic badge, the Fax Box marks (GRAPHICS 93, SOUND 80, PLAYABILITY 98, LAST ABILITY 97, OVERALL 96) and the verdict's last word, "Superb." The reviewer's line is a handwritten signature, not a printed byline, so no reviewer is named.

Cited by: Chase H.Q.

Your Sinclair reviewed the ZX Spectrum version in February 1990, at £9.99 on cassette and £14.99 on disk, and gave it 94° (instant appeal 94, addictiveness 91, graphics 88, life expectancy 86). The reviewer, Matt Bielby, called it "an absolute corker of a game" and, in presentation, "one of the best coin-op conversions" he had seen, praised the speed of the road, the split roads and tunnels, and the digitised speech, and ranked it "Number One" ahead of Operation Thunderbolt, Power Drift and Hard Drivin'. The magazine made it a Megagame. chase-h-q-history/spectrum-your-sinclair

MagazineYour Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ review, header0cean/£9.99 cass/£14.99 diskYour Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ reviewChase HQ is an absolute corker of a game.Your Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ reviewIn fact, as far as presentation goes this has to be notYour Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ reviewonly one of the best driving sims but one of the bestYour Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ reviewcoin-op conversions I've seen.Your Sinclair, issue 50 (February 1990) · p. 15 (image 15), Chase HQ reviewDrivin' turned out to be, we're iookinq at NumberYour Sinclair, issue 50 (February 1990) · p. 15 (image 15), Chase HQ reviewdigitised speech (like "Geddee up!" and "Let's go,Your Sinclair, issue 50 (February 1990) · p. 15 (image 15), reviewer boxlegagameOur translation(YS) MegagameYour Sinclair, issue 50 (February 1990) · p. 14 (image 14), Chase HQ review, opening — the review opens with a mock verdict that it retracts at once; the byline is Matt (Matt Bielby)Matt Chase HQ- it's crap!Revised after a check by a second AI model, 2026-11-06: "one of the best coin-op conversions" limited to presentation and quoted in full; Megagame badge on p. 15.

The verdict box (p. 15, image 15: LIFE EXPECTANCY 86°, GRAPHICS 88°, ADDICTIVENESS 91°, INSTANT APPEAL 94°, overall 94°) and the Megagame badge (p. 15) were read on the page images; the OCR doesn't carry the figures. The same page's "Joystick Jugglers" box lists "Matt 'I've Been Rumbled' Bielby".

Cited by: Chase H.Q.

Sinclair User's January 1990 cover tape, Megatape 23, carried a playable demo of one level of the ZX Spectrum version on its B side. chase-h-q-history/spectrum-megatape-demo

MagazineSinclair User, issue 94 (January 1990) · image 6, Megatape 23 pagesdrag Megatape 23 out,Sinclair User, issue 94 (January 1990) · image 6, Megatape 23 pagesyou're playing ChaseSinclair User, issue 94 (January 1990) · image 7, Megatape 23 pagessplffy level of ChaseOur translation(We've given you one) spiffy level of Chase (HQ)Checked by a second AI model, 2026-11-06.

Cited by: Chase H.Q.

Zzap!64 reviewed Ocean's Commodore 64 and Amiga versions together in February 1990, at £9.99 on cassette and £14.99 on disk for the Commodore 64 and £24.99 for the Amiga, and gave them 53% and 67%. The Commodore 64 version has the Spectrum's monochrome roads but lacks its speed, its helicopter and many of its roadblocks, and is too easy; the Amiga version is "marginally more impressive", with good sampled speech, but too slow to recreate the coin-op's thrill. Robin said Ocean's "strongest" title of the year had ironically turned out to be their weakest. chase-h-q-history/c64-amiga-zzap

MagazineZzap!64, issue 58 (February 1990) · image 14, Chase HQ review, header — the OCR reads C24.09; the page image (image 14) reads Amiga £24.99Ocean. C64 Cassette £9.99, DJsk CI 4.99; Amiga C24.09Our translationOcean. C64 Cassette £9.99, Disk £14.99; Amiga £24.99Zzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewThe C64 version features tt>e Spectrum's fnonoc-Our translationThe C64 version features the Spectrum's monoc(hromatic roads, but lacks the speed, helicopter and many of the roadblocks in that version)Zzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewvery playoblB, but ht's too easyn and too poorly presanled, lo beOur translationvery playable, but it's too easy, and too poorly presented, to be (satisfying)Zzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewThe /Unjga version is marginally moTH impreaalve with some goodOur translationThe Amiga version is marginally more impressive with some good (sampled speech)Zzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewOcean's "strongest' title of theZzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewyear has ironically lurred out toOur translationyear has ironically turned out toZzap!64, issue 58 (February 1990) · image 14, Chase HQ reviewbe their weakest. On the G4, useOur translation(year has ironically turned out to) be their weakest. On the C64, useZzap!64, issue 58 (February 1990) · image 14, Amiga ratings — read on the page image (image 14): the Amiga box's OVERALL 67%67%Revised after a check by a second AI model, 2026-11-06: Robin's line restated as the review gives it, with the "ironically" quote.

Read on the page image (p. 14, image 14): the Commodore 64 box (PRESENTATION 67%, GRAPHICS 52%, SOUND 32%, HOOKABILITY 59%, LASTABILITY 38%, OVERALL 53%, "An anti-climactic release") and the Amiga box (59%, 71%, 70%, 72%, 62%, OVERALL 67%, "A playable, enjoyable racer which lacks any sparkle to hold the attention"). The comments are under caricatures labelled PHIL and ROBIN; the "strongest" line is Robin's, the "marginally more impressive" line Phil's.

Cited by: Chase H.Q.

Ocean's Atari ST and Amiga instructions credit the coding, graphics and music to Teque Software Ltd. and the production to D.C. Ward; the sheet is copyright 1989 Ocean Software Ltd. with a Taito Corp. copyright. chase-h-q-history/amiga-st-credits

ManualChase HQ (Ocean, Atari ST and Amiga) instructions · English section, Credits — the OCR reads a full stop after Coding; the sheet prints a commaCoding. Graphics and Music by Teque Software Ltd.Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, Credits©1989 Ocean Software Ltd.Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, Credits©Taito Corp. All rights reserved Produced by D.C.WardChecked by a second AI model, 2026-11-06.

Cited by: Chase H.Q.

Ocean's Atari ST and Amiga instructions describe a one-player, joystick-only game: as head of SCI (Special Criminal Investigation), the player drives a turbo-charged Porsche 928, has 60 seconds to catch up with the target vehicle and a further 60 to ram it off the road, and has a limited number of turbo boosts. There are five missions, each tougher than the last, and forks in the road where an arrow shows the shortest route. chase-h-q-history/amiga-st-rules

ManualChase HQ (Ocean, Atari ST and Amiga) instructions · English section, ScenarioYou are the head of SCI (Special Criminal Investigation)Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, Scenarioturbo-charged Porsche 928Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, ControlsThis is a one player game which is controlled by joystick only.Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, Status and scoringYou have 60 seconds to catch up with the target vehicle and then a further 60 seconds in which to ram it off the road.Chase HQ (Ocean, Atari ST and Amiga) instructions · English section, GameplayThere are five missions in all, each successively tougher than the lastChase HQ (Ocean, Atari ST and Amiga) instructions · English section, Gameplayan arrow will indicate the shortest route toChecked by a second AI model, 2026-11-06.

Fire changes gear and the space bar fires the turbo. The Famicom manual instead has the turbo on Select and a choice of gearbox (famicom-controls, famicom-car-upgrades).

Cited by: Chase H.Q.

Computer Entertainer reported from the January 1990 Winter CES that Taito Software showed Chase H.Q. on the Amiga at $34.95, with MS-DOS ($34.95) and Commodore 64/128 ($29.95) versions planned, describing it as a car racing game that casts the player as a cop in five high-speed chase missions. chase-h-q-history/us-computer-taito

MagazineComputer Entertainer, vol. 8, no. 10 (January 1990) · PDF p. 7, CES report, "Taito expands computer games lineup"At Winter CES, Taito Software showedComputer Entertainer, vol. 8, no. 10 (January 1990) · PDF p. 7, CES report, "Taito expands computer games lineup"($34.95) and Commodore 64/128 ($29.95).Computer Entertainer, vol. 8, no. 10 (January 1990) · PDF p. 7, CES report, "Taito expands computer games lineup"CHASE H.Q. adds interest to the usual carComputer Entertainer, vol. 8, no. 10 (January 1990) · PDF p. 7, CES report, "Taito expands computer games lineup"cop in a series of five high-speed chaseChecked by a second AI model, 2026-11-06.

The sentence before Chase H.Q. says the new-for-1990 titles were "shown on Amiga ($34.95 each)". The issue's release schedule (PDF p. 22) lists "Chase H.Q. (TAI)" under February in two computer formats' columns, not read for which.

Cited by: Chase H.Q.

The ZX Spectrum version was later sold in compilations: Domark's Wheels of Fire, reviewed by Sinclair User in January 1991, and Ocean's Power Up, reviewed by Crash in June 1991, whose reviewer called Chase HQ "probably the ultimate driving game on the Speccy". chase-h-q-history/spectrum-compilations

MagazineSinclair User, issue 107 (January 1991) · p. 58 (image 58), Wheels of Fire reviewMe: Wheels of FireOur translation(Na)me: Wheels of FireSinclair User, issue 107 (January 1991) · p. 58 (image 58), Wheels of Fire reviewLabel: DomarkSinclair User, issue 107 (January 1991) · p. 58 (image 58), Wheels of Fire reviewFairly decent Is C H A5E HQ.Our translationFairly decent is CHASE HQ.Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up review, headerOcoan ■ £19.99Our translationOcean, £19.99Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up reviewA tiered Beast, Chest HQ,Our translation(On offer are) Altered Beast, Chase HQ, (Rainbow Islands, X-Out and Turrican)Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up reviewC/^asaH0isprotiat)ty theOur translationChase HQ is probably theCrash, issue 89 (June 1991) · p. 35 (image 35), Power Up reviewaltimale drhing game on theOur translationultimate driving game on the (Speccy)Revised after a check by a second AI model, 2026-11-06: Added quotes showing Chase HQ in Wheels of Fire (SU 107) and in Ocean's Power Up (Crash 89).

The contents indexes give the compilations' marks, read from the page images: Wheels of Fire 69% in Sinclair User 107; Power Up 90% in Crash 89, with Chase H.Q. 17/20 in its box; and in Your Sinclair 66 (pp. 48-49) Power Up 90%, with Chase H.Q. at 92. Which games each compilation holds is in the contents indexes' titles; the quotes above show Chase HQ in each review.

Cited by: Chase H.Q.

The Hit Squad reissued the Amiga version at £7.99: Amiga Power's charts for January 1992 show Chase HQ (Hit Squad, £7.99) as a new entry at number 97, and the same issue's budget review, by Stuart Campbell, gave it 44 percent: "Even if you liked the original coin-op, this is crap. Don't buy it." chase-h-q-history/amiga-hit-squad

MagazineAmiga Power, issue 9 (January 1992) · p. 20 (image 20), The Charts97 (NE) CHASE HQ Hit Squad £7.99 **Amiga Power, issue 9 (January 1992) · p. 105 (image 105), budget reviewPublisher: The Hit SquadAmiga Power, issue 9 (January 1992) · p. 105 (image 105), budget reviewThe game lacks speed, droningAmiga Power, issue 9 (January 1992) · p. 105 (image 105), budget review, The Bottom Line — the OCR splits the line ("Even if you liked the" / "original coin-op, this is" / "crap. Don't buy it.") around a captioncrap. Don't buy it.Checked by a second AI model, 2026-11-06.

The two stars are Amiga Power's rating. The review's mark, 44 PERCENT, and the byline STUART CAMPBELL above the Chase HQ box were read on the page image (image 105); the mark isn't in the OCR.

Cited by: Chase H.Q.