Cite as
Konami, Castlevania III manual
Original
https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Castlevania-III-Draculas-Curse-Game-Manual.pdf
sha256
048bec12d521f32474ebca18fb17267deb139c3d89dbfbe5092b56d254821f9c
Archived
https://web.archive.org/web/20260825221401id_/https://www.thegameisafootarcade.com/wp-content/uploads/2017/02/Castlevania-III-Draculas-Curse-Game-Manual.pdf
Accessed
2026-10-22
Licence
proprietary; scan for research citation only
Credit
Konami
Notes
U.S. NES manual, 12 scanned pages. Its printed page numbers differ from the PDF page indexes.

Cited on

Claims (5)

The player is Trevor Belmont, Simon Belmont's forefather and, in the North American manual, the last line of defense against Count Dracula's army; the manual sets the game 100 years before Simon's birth. Konami's Japanese story names the hero Ralph C. Belmont, who goes alone to Lord Vlad's manor in 15th-century Europe, several hundred years before Simon.printed p. 4 (PDF p. 3), It's a Cursed World We Live Inprinted p. 4 (PDF p. 3), It's a Cursed World We Live Inprinted p. 4 (PDF p. 3), It's a Cursed World We Live InManual
Like the first Castlevania, the game is played stage by stage, and at several points the road forks and the player chooses the route; the route decides which partners and enemies Trevor meets. A stage reached by another route can start from its far end. The North American manual counts 17 possible levels.printed p. 5 (PDF p. 4), How to Play in the Graveyardprinted p. 5 (PDF p. 4), How to Play in the Graveyardprinted p. 4 (PDF p. 3), It's a Cursed World We Live InPublisher
Trevor starts alone and can meet three partners, Grant DaNasty, Sypha, and Alucard, which ones depending on the route. He keeps one partner at a time and turns into that partner, and back, with Select.printed p. 13, Adding to Your Teamprinted p. 13, Adding to Your Teamprinted p. 13, Adding to Your Teamprinted p. 4 (PDF p. 3), It's a Cursed World We Live InManual
Each character plays differently. Trevor fights with the whip and items, Sypha uses magic, Grant is a thief who can move along walls, and Alucard, Dracula's son, can fly as a bat, as far as the hearts collected allow; which character the player uses changes how a stage is best played.printed p. 4 (PDF p. 3), It's a Cursed World We Live InGifts from the Poltergeist Masters, The Heart of StonePublisher
Using a subweapon spends hearts, and whipping torches and light fittings turns up more.Gifts from the Poltergeist MastersWeb