Claim set · data/claims/spy-vs-spy-history.yaml

Spy vs. Spy (history and reception)

Game: Spy vs. Spy.

Kemco's Spy vs Spy for the Famicom was on sale in Japan by early June 1986: Famicom Tsushin's first TOP 30 chart, dated 6 June 1986, lists it as a ¥4,900 cartridge. In its June 1986 issue Computer Entertainer counted Spy vs. Spy (First Star) among the American titles available now or soon for the Famicom in Japan. No source read gives the release date. spy-vs-spy-history/release-famicom

MagazineBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · printed p. 7 (PDF p. 9), ファミ通TOP30 dated 6月6日付 — the text layer doesn't hold the chart's rows; the scout read the row on the page imageSPY VS SPY ケムコ 4,900円(カートリッジ)Our translationSPY VS SPY, Kemco, ¥4,900 (cartridge)Computer Entertainer, Vol. 5, No. 3 (June 1986) · p. 13, The Games in Japan — the list is introduced as "these American titles are available now or will be soon for the Nintendo Family Computer in Japan"; the OCR garbles a few of its wordsSPY VS. SPY (First Star)Checked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

Famicom Tsushin's first TOP 30 chart, dated 6 June 1986 in its issue of 20 June, placed Spy vs Spy eleventh, up from twelfth. spy-vs-spy-history/famitsu-top30

MagazineBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · printed p. 7 (PDF p. 9), ファミ通TOP30 dated 6月6日付 — the rank (11) and the previous rank (12) are read on the page image (scout); the text layer doesn't hold the rowSPY VS SPY ケムコ 4,900円(カートリッジ)Our translationSPY VS SPY, Kemco, ¥4,900 (cartridge)Checked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

In Famicom Tsushin's reader-voted TOP 20, Spy vs Spy was thirteenth with 732 points in the chart dated 6 June 1986, and fifteenth with 796 points, down from thirteenth, in the one dated 18 July 1986. spy-vs-spy-history/famitsu-reader-chart

MagazineBiweekly Famicom Tsushin (Famitsu) no. 1, 20 June 1986 · printed p. 8 (PDF p. 10), 読者が選ぶTOP20 dated 6月6日付 — read on the page image (scout); the text layer doesn't hold the row13 SPY VS SPY ケムコ 732Our translation13, SPY VS SPY, Kemco, 732BIWEEKLY Famicom Tsushin (Famitsu) no. 4, 1 August 1986 · printed p. 6 (PDF p. 8), 読者が選ぶTOP20 dated 7月18日付 — the row reads 15, SPY vs SPY, ケムコ (Kemco), 796, previous rank 13, on the page image (scout); the text layer has only the title, as "SPYvsSPY"SPY vs SPYChecked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

Spy vs. Spy came out for the NES in North America in October 1988, from Seika. spy-vs-spy-history/release-nes

PublisherNES Games (Nintendo of America release list) · PDF p. 12 — Nintendo of America's NES list; the row reads Seika, October 1988Spy vs. SpyChecked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

The NES manual says the game was produced by Kemco, and its credits name Kotobuki System as producer and Seika Corporation as exclusive distributor. They credit the game concept to First Star Software and name Fernando Herrera and Richard M. Spitalny as project directors; the game is based on the Spy vs Spy characters created by Antonio Prohías, the property of E.C. Publications. spy-vs-spy-history/nes-makers

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · PDF p. 2, InstructionsSPY GAME," produced by KEMCO.Spy vs. Spy (NES, NES-SP-USA) instruction manual · back cover (PDF p. 24), creditsProduced by KOTOBUKI SYSTEM CO., LTD.Spy vs. Spy (NES, NES-SP-USA) instruction manual · back cover (PDF p. 24), credits — the next line reads "SEIKA CORPORATION", which the text layer has as "SE/KA CORPORATION"Exclusively distributed bySpy vs. Spy (NES, NES-SP-USA) instruction manual · back cover (PDF p. 24), creditsGame concept by FIRST STAR SOFTWARE, INC.Spy vs. Spy (NES, NES-SP-USA) instruction manual · back cover (PDF p. 24), creditsProject Directors: FERNANDO HERRERA & RICHARD M. SPITALNYSpy vs. Spy (NES, NES-SP-USA) instruction manual · back cover (PDF p. 24), credits — the line goes on "which are the property of E.C. Publications, Inc. and used by permission"Based on SPY vs SPY characters created by ANTONIO PROHIASChecked by a second AI model, 2026-11-06.

The warranty page (PDF p. 20) is Seika-Kemco's.

Cited by: Spy vs. Spy

The NES manual calls itself Mad magazine's official instruction manual. It says Mad and Spy vs Spy are trademarks of E.C. Publications, used with permission, and that the game's audio-visual material was designed and copyrighted by First Star Software in 1984 and 1988. spy-vs-spy-history/licence

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · front cover (PDF p. 1) — the cover reads "MAD® MAGAZINE'S OFFICIAL INSTRUCTION MANUAL"MAGAZINE 'S OFFICIALSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 17 (PDF p. 19)MAD and SPY vs SPY are registered and trademarks of E.C. Publication, Inc. Both areSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 17 (PDF p. 19) — the sentence ends "1988 FIRST STAR SOFTWARE, INC."Audio visual material designed and copyrighted 1984,Checked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

The player is a spy who has to escape an embassy before time runs out, carrying the top-secret briefcase filled with a passport, a bag of money, a key, and the secret papers, and board a plane through the embassy's only exit. spy-vs-spy-history/premise

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 2 (PDF p. 4), Mission ObjectiveYour mission is to escape the embassy, Top secret briefcase in hand. Before time runsSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 2 (PDF p. 4), Mission Objectivewith all of the following: Passport, Bag of Money, Key and secret Papers.Checked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

The NES game has three modes: Training, a simplified game in which a spy needs only the briefcase and one item; VS COM, against a computer-controlled spy; and VS PLAYER, for two players, with the white spy on controller 1 and the black spy on controller 2. It has eight levels in order of difficulty. Higher levels have more rooms, and as they go on a second floor is added; each level has its own time. spy-vs-spy-history/options

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game Optionsonly to collect the briefcase and a single item, i.e. money or key, etc.)Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game OptionsVS COM (This option permits a user to play against the computer controlled spy)Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game OptionsWHITE SPY uses CONTROLLER #1 : BLACK SPY uses CONTROLLER #2)Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game Optionslevels progress in order of difficulty. The higher the level, the greater the number ofSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game Optionsrooms in the embassy. Also, as the levels progress, a second floor is added to the buildingSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game OptionsThe amount of time for each game is different on each level.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game OptionsTRAINING (This is a simplified version of the game.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 3 (PDF p. 5), Game Optionsany of the 8 game levels can be selectedRevised after a check by a second AI model, 2026-11-06: Quoted Training's "simplified version" and the 8 levels.

Cited by: Spy vs. Spy

The screen is split: the top half follows the white spy and the bottom half the black spy, played by the second player or the computer. Both spies act at once, so each player has to watch and remember what the other does; the manual calls the two features Simulvision and Simulplay. spy-vs-spy-history/split-screen

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 8 (PDF p. 10), Game Elements — the sentence goes on "the WHITE SPY, the BOTTOM half depicts the BLACK SPY which is either player 2 or the computer"SIMULVISIONTM: In this unique , split-screen layout, the TOP half monitors the actions ofSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 8 (PDF p. 10), Game Elementschallenge becomes watching and remembering what the other spy does while you go aboutSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 8 (PDF p. 10), Game ElementsSIMULPLAYTM: With the clock running , we didn't think it was fair to make players wait toSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 8 (PDF p. 10), Game ElementsSince both spies' activities take place out in the openRevised after a check by a second AI model, 2026-11-06: Quoted the manual's Simulplay paragraph.

Cited by: Spy vs. Spy

When both spies are in the same room they fight, with the A button. A spy who has collected a hidden weapon uses it automatically, and the first spy to find a given weapon keeps it for the whole game. Each hit weakens a spy; one whose power runs out leaves the screen for 10 seconds and loses 30 seconds from his clock, while the other plays on. Setting off a booby trap on purpose costs 10 seconds and restores full power. spy-vs-spy-history/combat

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 9 (PDF p. 11), Hand-to-Hand CombatHAND-TO-HAND COMBAT: The combat mode exists only when both spies are in the sameSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 9 (PDF p. 11), Hand-to-Hand Combatcombat then you will automatically use this weapon in the combat mode. The first spy toSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 10 (PDF p. 12), Hand-to-Hand Combatwill disappear from the screen for 10 seconds and you will lose 30 seconds of game timeSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 10 (PDF p. 12), Hand-to-Hand Combaton purpose. You will lose 10 seconds of play but you will return with fully recharged power!Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 9 (PDF p. 11), Hand-to-Hand Combatfind a given weapon will keep it for the entire game.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 9 (PDF p. 11), Hand-to-Hand Combatthe "A" BUTTON to fight.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 10 (PDF p. 12), Hand-to-Hand CombatEach time a spy is hit, he is weakenedSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 10 (PDF p. 12), Hand-to-Hand Combat — the sentence ends "to continue the game without you!"While you are out of the game for 10 seconds, the other spy is freeRevised after a check by a second AI model, 2026-11-06: Quoted the A button, the hit, automatic weapon use, and the other spy playing on; "the first spy to find a given weapon".

Cited by: Spy vs. Spy

Each spy can set four booby traps: dynamite bombs and giant springs, hidden in furniture or behind pictures; buckets of water, set on closed doors; and time bombs. Every trap but the time bomb has a remedy hidden in the rooms: the umbrella, always on the coat rack, guards against the bucket, wire cutters disarm the spring, and the water bucket protects against dynamite. The map marks a booby-trapped room with a small yellow square, but not time bombs; a spy who enters a room with one turns blue and has two seconds to get out. spy-vs-spy-history/traps

ManualSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 11 (PDF p. 13), Booby Trapsfour booby-traps. The booby-trap arsenal contains: Dynamite Bombs, Giant Springs, BucketsSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 11 (PDF p. 13), Booby TrapsCLOSED DOORS and the SPRING and DYNAMITE BOMB must be placed either inSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 13 (PDF p. 15), RemediesREMEDIES: EXCEPT for the TIME BOMB, each of the traps has a disarming remedy hiddenSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 13 (PDF p. 15), Remediesdoors. Umbrellas are always found on the COAT RACK.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 13 (PDF p. 15), Remediesdisarm the SPRING and the WATER BUCKET to protect yourself from DYNAMITESpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 16 (PDF p. 18), Floor Plan Mapsis but one exception and that is that locations of TIME BOMBS are not indicated on the map.Spy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 16 (PDF p. 18), Floor Plan Maps — the sentence ends "not exit that room in 2 seconds ... he will be blown to smithereens!"enters a room booby-trapped with a TIME BOMB, his face will turn BLUE. If that spy doesSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 13 (PDF p. 15), Remediesthe umbrella is used as a protection from WATER BUCKETS attached to the tops of closedSpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 16 (PDF p. 18), Floor Plan Mapsa " room" with a small YELLOW square in the center has a booby-trapRevised after a check by a second AI model, 2026-11-06: Quoted the umbrella against the water bucket and the map's yellow square for a trapped room.

Cited by: Spy vs. Spy

In its report on the June 1988 Consumer Electronics Show, Computer Entertainer wrote that Kemco-Seika's only 1988 release would be Superman, and that it had also licensed Spy vs. Spy II: The Island Caper from First Star, among games mostly scheduled for 1989; describing Sega's Spy vs. Spy card, it called the Island Caper the game licensed to Kemco-Seika for the NES. The game Seika brought out for the NES in October 1988 was Spy vs. Spy, whose manual sets the mission in an embassy. spy-vs-spy-history/nes-plans

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · CES report, Kemco-Seika Corporation (the OCR marks no pages)Kemco-Seika. Their only 1988 release is SUPERMANComputer Entertainer, vol. 7, no. 3 (June 1988) · CES report, Kemco-Seika Corporation (the OCR marks no pages) — the sentence begins "Also licensed from First Star"is SPY VS. Spy II: THE ISLAND CAPER, featuring the crazy blackComputer Entertainer, vol. 7, no. 3 (June 1988) · CES report, New Action Games from Sega (the OCR marks no pages) — as the OCR prints it; the sentence ends "was licensed to Kemco-Seika for the NES"three SPY VS. SPY games, notthe second “Island Caper’ game whichNES Games (Nintendo of America release list) · PDF p. 12 — the row reads Seika, October 1988Spy vs. SpySpy vs. Spy (NES, NES-SP-USA) instruction manual · printed p. 2 (PDF p. 4), Mission ObjectiveYour mission is to escape the embassyRevised after a check by a second AI model, 2026-11-06: Dropped "the original"; the NES game is Spy vs. Spy, set in the embassy.

Cited by: Spy vs. Spy

At the same show Sega announced Spy vs. Spy on a Sega card, licensed from First Star, which Computer Entertainer called the first of the three Spy vs. Spy games, with the black and white spies on a split screen. spy-vs-spy-history/sega-card

MagazineComputer Entertainer, vol. 7, no. 3 (June 1988) · CES report, New Action Games from Sega (the OCR marks no pages)VS. SPY, licensed from First Star Software. (This is the first of theComputer Entertainer, vol. 7, no. 3 (June 1988) · CES report, New Action Games from Sega (the OCR marks no pages)bumble their way through an espionage adventure presented on a splitChecked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

Computer Entertainer's January 1989 review, unsigned, said Spy vs. Spy had made it to yet another system, this time from Kemco-Seika, the newest Nintendo software company in the U.S., and called its scenario familiar by then. Its writers found, in every version they had reviewed, that the game was best for two players, who make the most of setting traps and finding remedies; they called the play fun and tongue-in-cheek, and the split-screen graphics simple but pretty good. spy-vs-spy-history/ce-review

MagazineComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software — the pinned scan has no text layer; the scout read the review on the page imagemakes it to yet another system, this time by the newest Nintendo software company to offer titles in the U.S., Kemco-SeikaComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software — read on the page image (scout)The scenario is pretty familiar by nowComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software, Still Best for Two Players — read on the page image (scout); the sentence goes on "as it really allows the best use of boooby-trapping and remedy-finding aspects of the game witha friend", as printedWe have found, in every version reviewed, that the two-player version is bestComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software, Still Best for Two Players — read on the page image (scout)Gameplay is fun and strictly tongue-in-cheek. Graphics are simple but pretty good using the split-screen approachChecked by a second AI model, 2026-11-06.

Cited by: Spy vs. Spy

Computer Entertainer's January 1989 review gave the NES version two and a half stars for graphics and two and a half for game play, out of four. spy-vs-spy-history/ce-score

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 2.5,
  "game play": 2.5
 }
}
MagazineComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software — the stars follow the title; the pinned scan has no text layer, and the scout read them on the page imageSPY VS. SPY (★★1/2/★★1/2)Computer Entertainer, vol. 7, no. 3 (June 1988) · The Rating System (the OCR marks no pages) — the newsletter's rating key, as printed in June 1988: four stars excellent, the first set for the quality of graphics, the "2nd set=quality of game play and entertainment value"set of stars=quality ofRevised after a check by a second AI model, 2026-11-06: The rating key's note quotes the OCR's wording exactly.

Cited by: Spy vs. Spy

Computer Entertainer gave the NES version's suggested retail price as $36.95 in January 1989. spy-vs-spy-history/price-nes

MagazineComputer Entertainer, vol. 7, no. 10 (January 1989) · p. 13, Nintendo Software — read on the page image (scout)(MSR $36.95)Checked by a second AI model, 2026-11-06.

Kemco's Famicom sequel, Nangoku Shirei!! Spy vs Spy (The Island Caper), presents itself in its manual as the return of the two spies, addressing players who met them in the previous game. Its back cover names Kemco's Kotobuki System, a licence from First Star Software and E.C. Publications, and a design credit to Mike Riedel. Famicom Tsushin's schedule of 6 February 1987 had it due in late March 1987, a ¥4,900 cartridge. spy-vs-spy-history/sequel-famicom

ManualNangoku Shirei!! Spy vs Spy (Famicom, KSC-SI) instruction manual · printed p. 3 (PDF p. 4) — the text layer doesn't match; the scout read it on the page image待ちに待ったあの大物スパイ、ヘッケルとジャッケルが帰ってきた!!Our translationThe long-awaited big-shot spies Heckle and Jackal are back!!Nangoku Shirei!! Spy vs Spy (Famicom, KSC-SI) instruction manual · printed p. 4 (PDF p. 5) — read on the page image (scout)前作で会った君にはOur translationto you who met them in the previous gameNangoku Shirei!! Spy vs Spy (Famicom, KSC-SI) instruction manual · back cover (PDF p. 28) — printed with KEMCO and コトブキシステム株式会社 (Kotobuki System Co., Ltd.); the text layer doesn't match, and the scout read it on the page imageUnder Licence from FIRST STAR SOFTWARE, INC. E.C. PUBLICATIONS, INC. Designed by MIKE RIEDEL.Famicom Tsushin (Famitsu), 6 February 1987 (no. 3 of the year; archive item 0016) · printed p. 96 (PDF p. 98), release schedule, March — printed in black, which the table's legend gives for cartridges; the text layer has it partly garbled, and the scout read it on the page image南国指令!! SPY VS SPY〈ケムコ〉 3月下旬/4,900円Our translationNangoku Shirei!! SPY VS SPY (Kemco), late March, ¥4,900Checked by a second AI model, 2026-11-06.

The manual is the sequel's, not this game's; no manual or box of Kemco's first Famicom Spy vs Spy has been read. A schedule is a plan, not a release date.

Cited by: Spy vs. Spy