Sega's list of its Mega Drive software gives Sonic the Hedgehog 2's Japanese release as 21 November 1992, a cartridge listed as 8M at 6,800 yen; Famicom Tsūshin's cross review of that week gives the same day and price. sonic-the-hedgehog-2-history/release-japan
Publisherソフトウェア一覧(セガ発売)| メガドライブ (Sega Hardware Encyclopedia) · table under 1992年, row ソニック・ザ・ヘッジホッグ2 — the row reads 11月21日, ソニック・ザ・ヘッジホッグ2, アクション, 6,800円, G-4088, 8M; the year is the table's heading, 1992年11月21日ソフトウェア一覧(セガ発売)| メガドライブ (Sega Hardware Encyclopedia) · table under 1992年, row ソニック・ザ・ヘッジホッグ2ソニック・ザ・ヘッジホッグ2Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column — read from the page image; the column heads with 11月21日 and gives セガ, 6800円メガドライブカートリッジCited by: Sonic the Hedgehog 2
Sega Visions, Sega of America's magazine, announced in its November/December 1992 issue that Sonic 2 would reach shops on "2's day", 24 November 1992, for the Genesis and the Game Gear. sonic-the-hedgehog-2-history/release-north-america
MagazinedisputedSega Visions, issue 10 (November/December 1992) · "Overheard at Sega" — as the OCR reads it, with a space in "1992"On 2's day, November 24, 1 992 the most anxiously awaited sequel in history will arrive on a shelf near you.Sega Visions, issue 10 (November/December 1992) · "Overheard at Sega"will be zooming his way to your Genesis and Game Gear systems.Disputed: The announcement is in the future tense, and no North American source written after the release has been found that gives the day. Masaharu Yoshii recalled in 2020 a 21 November release, timed to come just before Thanksgiving (yoshii-release-day). Game Developer's 2006 survey gives 31 December 1992 (sales-2006).
Cited by: Sonic the Hedgehog 2
Masaharu Yoshii, the credited director, recalled in a 2020 interview that the game came out on 21 November, so that it would be out just before Thanksgiving, after which people take time off and the Christmas season begins. sonic-the-hedgehog-2-history/yoshii-release-day
Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "It came out on 21 November, so I suppose the point was to release it just before Thanksgiving." The translation is the atlas's.11 月 21 日発売でしたから、要するにサンクスギビングの直前に出そうということだったんでしょうね。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "After that day everyone takes time off work, and then the Christmas selling season begins." The translation is the atlas's.この日を過ぎると、みんな会社を休んじゃいますし、その後にはもうクリスマス商戦が始まってしまいますから。Yoshii doesn't name a country; Thanksgiving places the remark in the United States, where Sega's own magazine had announced 24 November (release-north-america).
Asked in 2020 who finally decided to launch Sonic 2 around the world at the same time, Yoshii said he thought it was the Japanese side, though it might have been the American side. sonic-the-hedgehog-2-history/worldwide-launch
Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "I think it was the Japanese side. It may have been the American side, though..." The question's phrase, 世界同時にローンチ (launch simultaneously worldwide), is the interviewers'. The translation is the atlas's.日本側だったと思います。もしかしたらアメリカ側だったかもしれませんがCited by: Sonic the Hedgehog 2
In the North American manual's story, Dr. Robotnik is trapping animals and turning them into robots to build his ultimate weapon, the Death Egg, and Sonic has to find the 7 Chaos Emeralds before him. sonic-the-hedgehog-2-history/story
ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!So he’s trapping all the animals, turning them into robots, and forcing them to build his ultimate weapon, the Death Egg!Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!except the 7 Chaos Emeralds.Cited by: Sonic the Hedgehog 2
The North American manual introduces Miles "Tails" Prower, a fox with two tails who has dreamed of being like Sonic since he was a baby and runs after him; in a one-player game a second player can move Tails with the second pad, and the options also offer Sonic alone or Tails alone. sonic-the-hedgehog-2-history/tails
ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!Miles “Tails” Prower, the Fox, can’t sit still whenSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!he’s dreamed of being like Sonic. He loves to runSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!because of his 2 special tails.Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting StartedPlayer 2 can move “Tails” with Control Pad 2.Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · The Options ScreenYou can choose Sonic and “Tails,” Sonic alone orSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · The Options Screen“Tails” alone.Cited by: Sonic the Hedgehog, Sonic the Hedgehog 2
The North American manual calls the spin dash the Super Dash Attack; holding still, the player presses Down and a button to rev up, presses again to rev faster, and lets go of Down to dash off. sonic-the-hedgehog-2-history/spin-dash-manual
ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!SUPER DASH ATTACK!Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Hold still, press the D-Button DOWN, andSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Keep pressing Button A, B or CSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Release the D-Button to dash offCited by: Sonic the Hedgehog, Sonic the Hedgehog 2
The table the end-of-Act results screen reads for the next Act chains the one-player game's eleven zones in twenty Acts, two Acts to a zone but three in Metropolis and one in each of the last three, from Emerald Hill to a last zone after Wing Fortress. sonic-the-hedgehog-2-history/structure
Codes2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L28086-L28138LevelOrder: zoneOrderedTable 2,2 … zoneTableEntry.w emerald_hill_zone_act_2 … zoneTableEntry.w chemical_plant_zone_act_1 … zoneTableEntry.w metropolis_zone_act_3 … zoneTableEntry.w sky_chase_zone_act_1 … zoneTableEntry.w death_egg_zone_act_1 … zoneTableEntry.w hill_top_zone_act_2 … zoneTableEntry.w mystic_cave_zone_act_1 … zoneTableEntry.w oil_ocean_zone_act_2 … zoneTableEntry.w metropolis_zone_act_1 … zoneTableEntry.w mystic_cave_zone_act_2 … zoneTableEntry.w oil_ocean_zone_act_1 … zoneTableEntry.w casino_night_zone_act_2 … zoneTableEntry.w hill_top_zone_act_1 … zoneTableEntry.w chemical_plant_zone_act_2 … zoneTableEntry.w aquatic_ruin_zone_act_1 … zoneTableEntry.w -1 … zoneTableEntry.w aquatic_ruin_zone_act_2 … zoneTableEntry.w casino_night_zone_act_1 … zoneTableEntry.w wing_fortress_zone_act_1s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L28026-L28035lea LevelOrder(pc),a1 tst.w (Two_player_mode).w beq.s loc_1428C lea LevelOrder_2P(pc),a1s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L27842 — a routine of Obj3A, the end-of-level results screenoffsetTableEntry.w loc_14270Checked by claude, 2026-10-26 — read LevelOrder and the results-screen routine that indexes it at the pinned commit, following each Act's next entry from Emerald Hill Act 1 to the -1 after Death Egg Act 1The order runs Emerald Hill, Chemical Plant, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg (the disassembly's labels). The table ends the chain with -1 after Death Egg Act 1; whether the game reaches that entry, or ends by another path, isn't read here. The table still holds entries for Wood Zone and Hidden Palace Zone slots that the chain never reaches.
Cited by: Sonic the Hedgehog 2
The North American manual says that touching a Star Post with 50 Rings or more makes a Star Circle appear, which leads to the Special Stage, a run around a chute collecting enough Rings at each checkpoint while dodging Bombs, with a Chaos Emerald for finishing it; the same Star Post can't be used again. sonic-the-hedgehog-2-history/special-stage
ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Star PostsTouch a Star Post when you have 50 Rings (orSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Star PostsOnce you've been to the Special Stage, you can’tSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special StageSpeed around the chute, picking up as manySonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special StageIf you get the required number of Rings at eachSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special Stagea magnificent Chaos Emerald.Cited by: Sonic the Hedgehog 2
The North American manual says enemies can't destroy Sonic while he has a Ring, that Rings Tails collects are added to the total, that a hit costs the Rings, and that 100 and 200 Rings each earn an extra Life. sonic-the-hedgehog-2-history/rings
ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!Enemies can’t destroy you when you haveSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!Rings. “Tails “collects Rings, too, that areSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!added to your total. You'll lose Rings if youSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Super Itemsan extra Life when you collect 100 Rings andSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Super Items200 Rings.)Cited by: Sonic the Hedgehog 2
The ending credits name Masaharu Yoshii as director, Yuji Naka as chief programmer, Hirokazu Yasuhara as game planner, and Yasushi Yamaguchi as character designer and chief artist, with Hayao Nakayama and Shinobu Toyoda as executive producers, Masato Nakamura of Dreams Come True as composer, and among the rest Bill Willis as an assistant programmer, Carol Ann Hanshaw for the special stage, and Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne, and Phenix Rie as zone artists. sonic-the-hedgehog-2-history/credits
Codes2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14581-L14596creditText 1,"EXECUTIVE" … creditText 0,"HAYAO NAKAYAMA" … creditText 0,"SHINOBU TOYODA" … creditText 1,"DIRECTOR" … creditText 0,"MASAHARU YOSHII" … creditText 1,"CHIEF PROGRAMMER" … creditText 0,"YUJI NAKA (YU2)" … creditText 1,"GAME PLANNER" … creditText 0,"HIROKAZU YASUHARA" … creditText 1,"CHARACTER DESIGN" … creditText 1,"CHIEF ARTIST" … creditText 0,"YASUSHI YAMAGUCHI"s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14598-L14612creditText 1,"PROGRAMMERS" … creditText 0,"BILL WILLIS" … creditText 1,"SPECIALSTAGE" … creditText 0,"CAROL ANN HANSHAW" … creditText 1,"ZONE ARTISTS" … creditText 0,"CRAIG STITT" … creditText 0,"BRENDA ROSS" … creditText 0,"JINA ISHIWATARI" … creditText 0,"TOM PAYNE" … creditText 0,"PHENIX RIE"s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14616-L14618creditText 0,"MASATO NAKAMURA" … creditText 0,"DREAMS COME TRUE)"Checked by claude, 2026-10-26 — read the credits text data at the pinned commit; the lines quoted are the same in every revision the disassembly buildsThe credit text sits under an "EXECUTIVE / PRODUCER" heading for Nakayama and Toyoda, and "ASSISTANT / PROGRAMMERS" for Willis and Masanobu Yamamoto. Only one line differs by revision, Thomas Kalinske's name, misspelt in revision 0.
Cited by: Sonic the Hedgehog 2
Mark Cerny, who founded the Sega Technical Institute, said in 2006 that by September 1991 he had brought Yuji Naka and Hirokazu Yasuhara to the institute; Sega of America's marketing told him another Sonic was "much too soon", then in November asked for it at once, so the team lost two months of an eleven-month schedule. sonic-the-hedgehog-2-history/cerny-schedule
InterviewInterview: Mark Cerny (Founder of STI) · answer on Sonic 2In September 1991, four months after Sonic The Hedgehog‘s release in North America, I’d managed to reunite two of the three key Sonic Team members (Yuji Naka, the Sonic programmer and team leader, and Hirokazu Yasuhara, the designer) at my Sega Technical Institute.Interview: Mark Cerny (Founder of STI) · answer on Sonic 2“no, it’s much too soon.”Interview: Mark Cerny (Founder of STI) · answer on Sonic 2So the team lost two months out of an eleven month schedule!Cerny's words put the start of the work about November 1991; Yoshii's put serious work from around the start of 1992 (yoshii-direction).
Cited by: Sonic the Hedgehog 2
Yoshii said he took over the Sega Technical Institute in the year Mark Cerny left, without remembering when, and joined Sonic 2 partway through, when he thought about half of it was done; he put the real start of development at around the beginning of 1992, with the game finished about a month before release. sonic-the-hedgehog-2-history/yoshii-direction
Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "I think I took over STI in the same year Mark Cerny left." The PDF spells Cerny マーク・サニー. The translation is the atlas's.私が STI を引き継いだのは、マーク・サニーが辞めたのと同じ年だったと思います吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — "When I took over, I think about half the whole project was done." The translation is the atlas's.引き継いだ時には、プロジェクト全体の半分ぐらいは出来上がっていたと思いますが吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "We finished the master about a month before release, so..."発売の 1 ヶ月前ぐらいにはマスターアップしましたから、吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "...it probably started in earnest around the start of the year it came out, 1992." The translation is the atlas's.おそらく本格的に始まったのは発売した年、92 年の年明け頃からでしょうね。Cited by: Sonic the Hedgehog 2
Yoshii said that to make Sonic 2 quickly about five to ten development staff were brought from Japan, that at its peak about 20 people worked on the project, and that because this time the game was developed in the United States, in-house, everyone at Sega of America saw it as their own project. sonic-the-hedgehog-2-history/yoshii-team
Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 12, Yoshii — The sentence runs over a line break: "When making Sonic 2, to make it quickly we brought about 5 to 10 development staff from Japan, and at the peak there were about 20 people on this project alone." The translation is the atlas's.るために日本から開発からスタッフを 5 人~10 人ぐらい連れて来て、最盛期にはこのプロ吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 12, Yoshiiジェクトだけで 20 人ぐらいました。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "Sonic 2 was developed for the first time in America, and in-house, so [everyone saw it as a project handled by] SOA." The translation is the atlas's.「ソニック 2」は初めてアメリカ国内で、しかも自社で開発をしましたから、SOAYoshii says the first Sonic was made in Japan, Sega of America doing only the text localization and minimal changes (p. 8).
Cited by: Sonic the Hedgehog 2
Sega-16's 2007 history of the Sega Technical Institute says Cerny's plan was to pair experienced developers from Japan with inexperienced Americans; that on Sonic 2 the Japanese staff arrived late over visas and language, culture, and working styles divided the two sides; and that after Sonic 2 shipped the group split, the Japanese staff working on Sonic sequels. It quotes former STI artist Tim Skelly saying everyone on Sonic 2 ultimately worked for Naka, who would have been happier with an all-Japanese team. sonic-the-hedgehog-2-history/sti-teams
WebDeveloper's Den: Sega Technical Institute · on Cerny's planHe would bring over seasoned talent from Japan and have them work with inexperienced AmericansDeveloper's Den: Sega Technical Institute · on Sonic 2the Japanese hadn’t arrived yet due to visa complications. Differences in language and culture added to their woes, but the team pressed on.Developer's Den: Sega Technical Institute · on Sonic 2by the time Sonic 2 shipped, Naka had had enough.Developer's Den: Sega Technical Institute · on Sonic 2the Japanese concentrating on Sonic sequels, like Sonic 3 and Sonic & Knuckles.Developer's Den: Sega Technical Institute · Tim SkellyEveryone attached to to Sonic 2 ultimately worked for Yuji Naka. I think Naka would have been much happier if he was working with an all-Japanese team, but just because of the language barrier and some cultural differences.The article also quotes Roger Hector, Cerny's successor, saying such tension was normal and that STI's teams were sometimes all Japanese, all American, or blended. Yoshii said in 2020 he enjoyed the American staff's calm and their dedicated bug testers (p. 14). Iizuka's account of a happy mix is iizuka.
Cited by: Sonic the Hedgehog 2
Yoshii said that shortly before release Sonic 2 ran out of room; it had been planned for two 2-"mega" ROMs, 4 in all, and Sega president Hayao Nakayama approved adding a third to make 6 rather than lose two or three weeks cutting the game down. sonic-the-hedgehog-2-history/cartridge-size
Interviewdisputed吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — "Just before release Sonic 2 ran out of capacity." The translation is the atlas's.「ソニック 2」は発売直前で容量が足りなくなってしまったったんです。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — The sentence: "The plan was to use two 2-mega ROMs, 4 mega in all, but in the end we added one more ROM and made it 6 mega."を増やして 6 メガにしました。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — Nakayama, as Yoshii recalls him: "Enough, ship it as it is. It's a waste to spend time fixing it now." The translation is the atlas's.「もういい、そのまま出せ。今さら直す時間を使うのはもったいないから」Disputed: Yoshii's figures don't match the cartridge as sold: Sega's own software list gives 8M (release-japan), Sega Visions called it "an 8 Mega spectacular", and the No-Intro dump (sonic-the-hedgehog-2-genesis-rom) is 1 MB, 8 megabits.
Cited by: Sonic the Hedgehog 2
Famicom Tsūshin's four reviewers scored the Mega Drive version 7, 8, 8, and 7, 30 of 40, in November 1992. The first found it a minor-change sequel with no big reform, though fans who had waited for it might weep for joy; the second asked why the partner is so useless in one-player play but called both modes excellent; the third found the split screen hard to see, recommended the special stage, and regretted that Tails isn't cute; the fourth found the split screen small and the one-player game a little harder than the first. sonic-the-hedgehog-2-history/famitsu
Value
{
"review": "Famicom Tsūshin",
"of": 40,
"score": 30
} MagazineWeekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, first comment (score 7) — "This is a minor-change version." The comment goes on: 大改革を施したり、変にはずしたフィーチャーが入ったということはまったくない (no great reform, no feature that misses the mark).「マイナーチェンジ版だな、コレ」Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, second comment (score 8) — "Both one-player and versus play are superb." It opens: ひとりプレーのとき、ソニックの相棒が、何のためにいるのかわからないくらい役に立たないのはなぜ? (why is Sonic's partner so useless in one-player play that you can't tell what he's there for?).ひとりプレーも対戦プレーも抜群のでき。Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, third comment (score 8) — "In the ordinary stages the split screen is hard to see and hard to play." It recommends the special stage and ends: テイルスくんがカワイクないのが残念。 ("It's a shame Tails isn't cute.")ふつうのステージは2分割画面が見づらいし遊びにくい。Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, fourth comment (score 7) — "The one-player game feels a little harder than the last one." It also finds the screen small (画面がちっちゃくて). The four comments and the scores are read from the page image; the translations are the atlas's.ひとり用のほうは、前作よりちょっと難しくなったカンジ。The scores are the large pale numerals behind each comment. The reviewers' names aren't printed on this page, so the comments are cited by position.
Cited by: Sonic the Hedgehog 2
Mean Machines Sega scored the Mega Drive version 96% overall in November 1992 and gave it its Mega Game badge; the comment signed JAZ called it faster, slicker, bigger, and much tougher than the original, so that none of the first game's criticisms applied, and another passage of the review called it nearly twice the size of the original and in places at least twice as fast. sonic-the-hedgehog-2-history/mean-machines
Value
{
"review": "Mean Machines Sega",
"of": 100,
"score": 96
} MagazineMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review, p. 63 · p. 63, score panel — read from the page image; the panel's other scores are presentation 89, graphics 97, sound 89, playability 94, and lastability 97, and a "MEGA GAME" badge heads the pageOVERALL 96Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review, p. 63 · p. 63, comment — the comment's signature, read from the page imageJAZMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · p. 63, comment — the OCR reads "taster" for "faster"None of the criticisms of the original apply here: Sonic II is taster, slicker, more colourful, louder, bigger and much, much tougher than the original.Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · pp. 60-61 — the OCR reads "Sonk" for "Sonic"Apart from being nearly twice the size of the original, Sonk II has lots more features, in particular the two-player compe- tition game option.Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · pp. 60-61Sonic is also much, much faster, At least twice as fast than before in some places.The OCR doesn't print a signature beside the second passage, so it isn't attributed.
Cited by: Sonic the Hedgehog 2
Yoshii said in 2020 that he thought about a million copies had probably sold by the end of 1992, and that thanks to Sonic 2 the Genesis console itself began to sell well. sonic-the-hedgehog-2-history/sales-yoshii
Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 16, Yoshii — "I think probably about a million copies had sold within the year." The translation is the atlas's.多分、年内のうちに 100 万本ぐらいは売れていたと思います。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 16, Yoshii — "...thanks to Sonic 2 it came to sell quite well, I think," of the GENESIS console; the translation is the atlas's.のおかげで結構売れるようになったと思いますよ。The interview's questions are about Sega of America, but Yoshii doesn't name a region for the million.
Cited by: Sonic the Hedgehog 2
Al Nilsen told Game Informer in 2017 that the game could have been three times its size had everything made been left in, and that Naka's team weren't afraid to take out work that wasn't working. sonic-the-hedgehog-2-history/cut-content
WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Al NilsenThe game probably could have been three times the size if we left in everything that was thereThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Al Nilsen'I've been working on this for four months, it's not working. Let's take it out.'Cited by: Sonic the Hedgehog 2
Sega's site for Sonic Origins, before its release, announced the collection for 23 June 2022 with remastered versions of Sonic the Hedgehog 2, Sonic the Hedgehog, Sonic 3 & Knuckles, and Sonic CD. sonic-the-hedgehog-2-history/origins
PublisherSonic Origins official site · home pageRelive the classic adventures of Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic 3 & Knuckles, and Sonic CD in the newly remastered Sonic Origins!Sonic Origins official site · home pageAvailable June 23, 2022Cited by: Sonic the Hedgehog 2