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Sonic the Hedgehog 2 (history and reception)

Game: Sonic the Hedgehog 2.

Sega's list of its Mega Drive software gives Sonic the Hedgehog 2's Japanese release as 21 November 1992, a cartridge listed as 8M at 6,800 yen; Famicom Tsūshin's cross review of that week gives the same day and price. sonic-the-hedgehog-2-history/release-japan

Publisherソフトウェア一覧(セガ発売)| メガドライブ (Sega Hardware Encyclopedia) · table under 1992年, row ソニック・ザ・ヘッジホッグ2 — the row reads 11月21日, ソニック・ザ・ヘッジホッグ2, アクション, 6,800円, G-4088, 8M; the year is the table's heading, 1992年11月21日ソフトウェア一覧(セガ発売)| メガドライブ (Sega Hardware Encyclopedia) · table under 1992年, row ソニック・ザ・ヘッジホッグ2ソニック・ザ・ヘッジホッグ2Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column — read from the page image; the column heads with 11月21日 and gives セガ, 6800円メガドライブカートリッジ

Cited by: Sonic the Hedgehog 2

Sega Visions, Sega of America's magazine, announced in its November/December 1992 issue that Sonic 2 would reach shops on "2's day", 24 November 1992, for the Genesis and the Game Gear. sonic-the-hedgehog-2-history/release-north-america

MagazinedisputedSega Visions, issue 10 (November/December 1992) · "Overheard at Sega" — as the OCR reads it, with a space in "1992"On 2's day, November 24, 1 992 the most anxiously awaited sequel in history will arrive on a shelf near you.Sega Visions, issue 10 (November/December 1992) · "Overheard at Sega"will be zooming his way to your Genesis and Game Gear systems.

Disputed: The announcement is in the future tense, and no North American source written after the release has been found that gives the day. Masaharu Yoshii recalled in 2020 a 21 November release, timed to come just before Thanksgiving (yoshii-release-day). Game Developer's 2006 survey gives 31 December 1992 (sales-2006).

Cited by: Sonic the Hedgehog 2

The Independent reported on 17 December 1992 that Sonic 2 had launched in the UK on 24 November, at £39.99 for the Mega Drive cartridge and £27.99 for the Game Gear's. sonic-the-hedgehog-2-history/release-uk

MagazineA prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articleIn the week after Sonic 2's launch on 24 NovemberA prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articleplus pounds 39.99 for the Sonic 2 game cartridge.A prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articlepounds 99.99 for the machinery and pounds 27.99 for the game.

Cited by: Sonic the Hedgehog 2

Masaharu Yoshii, the credited director, recalled in a 2020 interview that the game came out on 21 November, so that it would be out just before Thanksgiving, after which people take time off and the Christmas season begins. sonic-the-hedgehog-2-history/yoshii-release-day

Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "It came out on 21 November, so I suppose the point was to release it just before Thanksgiving." The translation is the atlas's.11 月 21 日発売でしたから、要するにサンクスギビングの直前に出そうということだったんでしょうね。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "After that day everyone takes time off work, and then the Christmas selling season begins." The translation is the atlas's.この日を過ぎると、みんな会社を休んじゃいますし、その後にはもうクリスマス商戦が始まってしまいますから。

Yoshii doesn't name a country; Thanksgiving places the remark in the United States, where Sega's own magazine had announced 24 November (release-north-america).

Game Informer's 2017 feature says Sega of America's marketing team, confident early, drafted promotions such as "Sonic 2sday" and a teaser poster reading "Are You Up 2 It?"; Al Nilsen, then its director of marketing, said Sega could have pulled the plug on Sonic 2sday up to May 1992. sonic-the-hedgehog-2-history/sonic-2sday

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on the launchthe marketing team began drafting elaborate promotions like "Sonic 2sday" and a teaser poster with the slogan "Are You Up 2 It?"The Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Al NilsenWe could have pulled the plug on Sonic 2sday going up to May of '92Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · page footers — the manual's running footer, on alternate pagesARE YOU UP 2 IT!

Game Informer gives Nilsen as "former director of marketing at Sega of America".

Cited by: Sonic the Hedgehog 2

Asked in 2020 who finally decided to launch Sonic 2 around the world at the same time, Yoshii said he thought it was the Japanese side, though it might have been the American side. sonic-the-hedgehog-2-history/worldwide-launch

Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — "I think it was the Japanese side. It may have been the American side, though..." The question's phrase, 世界同時にローンチ (launch simultaneously worldwide), is the interviewers'. The translation is the atlas's.日本側だったと思います。もしかしたらアメリカ側だったかもしれませんが

Cited by: Sonic the Hedgehog 2

In the North American manual's story, Dr. Robotnik is trapping animals and turning them into robots to build his ultimate weapon, the Death Egg, and Sonic has to find the 7 Chaos Emeralds before him. sonic-the-hedgehog-2-history/story

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!So he’s trapping all the animals, turning them into robots, and forcing them to build his ultimate weapon, the Death Egg!Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!except the 7 Chaos Emeralds.

Cited by: Sonic the Hedgehog 2

The North American manual introduces Miles "Tails" Prower, a fox with two tails who has dreamed of being like Sonic since he was a baby and runs after him; in a one-player game a second player can move Tails with the second pad, and the options also offer Sonic alone or Tails alone. sonic-the-hedgehog-2-history/tails

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!Miles “Tails” Prower, the Fox, can’t sit still whenSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!he’s dreamed of being like Sonic. He loves to runSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Find the Chaos Emeralds!because of his 2 special tails.Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting StartedPlayer 2 can move “Tails” with Control Pad 2.Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · The Options ScreenYou can choose Sonic and “Tails,” Sonic alone orSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · The Options Screen“Tails” alone.

Cited by: Sonic the Hedgehog, Sonic the Hedgehog 2

Time Extension reported in 2022 that Tails's designer, Yasushi Yamaguchi, said in a Twitter thread that it was Yuji Naka's idea to make the character a beginner's character anyone could pick up rather than a rival, so that Naka could play with his younger sister, and that Yamaguchi added the second tail when his first design wasn't striking enough. sonic-the-hedgehog-2-history/tails-design

WebTails Designer Shares Character's Origins 30 Years After Sonic The Hedgehog 2 · articleYamaguchi shared that it was Yuji Naka's idea to make the character less of a rival and more of a beginner character that anyone could pick up.Tails Designer Shares Character's Origins 30 Years After Sonic The Hedgehog 2 · articleThe impetus for this was so that he could play the game with his younger sister.Tails Designer Shares Character's Origins 30 Years After Sonic The Hedgehog 2 · articlehis first take on the design wasn't impactful enough, so he decided to add two tails to the character instead of one.

Cited by: Sonic the Hedgehog 2

The North American manual calls the spin dash the Super Dash Attack; holding still, the player presses Down and a button to rev up, presses again to rev faster, and lets go of Down to dash off. sonic-the-hedgehog-2-history/spin-dash-manual

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!SUPER DASH ATTACK!Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Hold still, press the D-Button DOWN, andSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Keep pressing Button A, B or CSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Take Control!Release the D-Button to dash off

Cited by: Sonic the Hedgehog, Sonic the Hedgehog 2

The table the end-of-Act results screen reads for the next Act chains the one-player game's eleven zones in twenty Acts, two Acts to a zone but three in Metropolis and one in each of the last three, from Emerald Hill to a last zone after Wing Fortress. sonic-the-hedgehog-2-history/structure

Codes2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L28086-L28138LevelOrder: zoneOrderedTable 2,2 … zoneTableEntry.w emerald_hill_zone_act_2 … zoneTableEntry.w chemical_plant_zone_act_1 … zoneTableEntry.w metropolis_zone_act_3 … zoneTableEntry.w sky_chase_zone_act_1 … zoneTableEntry.w death_egg_zone_act_1 … zoneTableEntry.w hill_top_zone_act_2 … zoneTableEntry.w mystic_cave_zone_act_1 … zoneTableEntry.w oil_ocean_zone_act_2 … zoneTableEntry.w metropolis_zone_act_1 … zoneTableEntry.w mystic_cave_zone_act_2 … zoneTableEntry.w oil_ocean_zone_act_1 … zoneTableEntry.w casino_night_zone_act_2 … zoneTableEntry.w hill_top_zone_act_1 … zoneTableEntry.w chemical_plant_zone_act_2 … zoneTableEntry.w aquatic_ruin_zone_act_1 … zoneTableEntry.w -1 … zoneTableEntry.w aquatic_ruin_zone_act_2 … zoneTableEntry.w casino_night_zone_act_1 … zoneTableEntry.w wing_fortress_zone_act_1s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L28026-L28035lea LevelOrder(pc),a1 tst.w (Two_player_mode).w beq.s loc_1428C lea LevelOrder_2P(pc),a1s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L27842 — a routine of Obj3A, the end-of-level results screenoffsetTableEntry.w loc_14270Checked by claude, 2026-10-26 — read LevelOrder and the results-screen routine that indexes it at the pinned commit, following each Act's next entry from Emerald Hill Act 1 to the -1 after Death Egg Act 1

The order runs Emerald Hill, Chemical Plant, Aquatic Ruin, Casino Night, Hill Top, Mystic Cave, Oil Ocean, Metropolis, Sky Chase, Wing Fortress, and Death Egg (the disassembly's labels). The table ends the chain with -1 after Death Egg Act 1; whether the game reaches that entry, or ends by another path, isn't read here. The table still holds entries for Wood Zone and Hidden Palace Zone slots that the chain never reaches.

Cited by: Sonic the Hedgehog 2

The North American manual says that in a one-player game Sonic and Tails go through 10 Zones, with Dr. Robotnik attacking in a robot machine at the end of every Zone; its zone pages run from Emerald Hill to Wing Fortress. sonic-the-hedgehog-2-history/manual-zones

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting Started“Tails” will blast through 10 Zones, grabbingSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · ZonesAt the end of every Zone,Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · ZonesDr. Robotnik attacks in aSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · ZonesWING FORTRESS ZONE

The game's own order has an eleventh zone after Wing Fortress (structure), which the manual doesn't list.

Cited by: Sonic the Hedgehog 2

The North American manual's 2 Player VS competition is a split-screen race through 3 Zones and 1 Special Stage, Player 1 moving Sonic on the top half and Player 2 moving Tails through the same Zone on the bottom half, to see who wins in the most categories. sonic-the-hedgehog-2-history/two-player-vs

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting Startedfriend race through 3 Zones on a split screen,Sonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting Startedand 1 Special Stage, to see who can win in theSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting StartedPlayer 1 moves Sonic throughSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Getting Startedmoves “Tails” through the same Zone on the

Cited by: Sonic the Hedgehog, Sonic the Hedgehog 2

Two-player mode's zone select offers Emerald Hill, Mystic Cave, and Casino Night, and its level-order table chains Emerald Hill to Casino Night to Mystic Cave, two Acts each, ending after Mystic Cave's second Act. sonic-the-hedgehog-2-history/two-player-zones

Codes2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L28141-L28193LevelOrder_2P: zoneOrderedTable 2,2 … zoneTableEntry.w emerald_hill_zone_act_2 … zoneTableEntry.w casino_night_zone_act_1 … zoneTableEntry.w mystic_cave_zone_act_2 … zoneTableEntry.w -1 … zoneTableEntry.w casino_night_zone_act_2 … zoneTableEntry.w mystic_cave_zone_act_1s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L11925-L11929LevelSelect2P_LevelOrder: dc.w emerald_hill_zone_act_1 dc.w mystic_cave_zone_act_1 dc.w casino_night_zone_act_1 dc.w $FFFFChecked by claude, 2026-10-26 — read LevelOrder_2P and LevelSelect2P_LevelOrder at the pinned commit

Cited by: Sonic the Hedgehog 2

In Game Informer's 2017 feature Yuji Naka said a two-player mode had been tried late in the development of Sonic the Hedgehog, and he was glad the team carried it on and achieved it in the sequel; he also said Sonic 2 lifted the first game's limit on speed. sonic-the-hedgehog-2-history/two-player-naka

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Yuji NakaThis game also had a 2P mode that we tried to install in Sonic The Hedgehog at the later phase of development. I'm very glad that we continued this and achieved it in the sequel.The Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Yuji NakaIn Sonic The Hedgehog 2, we lifted up the limit of speed from the previous title.

Cited by: Sonic the Hedgehog 2

The North American manual says that touching a Star Post with 50 Rings or more makes a Star Circle appear, which leads to the Special Stage, a run around a chute collecting enough Rings at each checkpoint while dodging Bombs, with a Chaos Emerald for finishing it; the same Star Post can't be used again. sonic-the-hedgehog-2-history/special-stage

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Star PostsTouch a Star Post when you have 50 Rings (orSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Star PostsOnce you've been to the Special Stage, you can’tSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special StageSpeed around the chute, picking up as manySonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special StageIf you get the required number of Rings at eachSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Special Stagea magnificent Chaos Emerald.

Cited by: Sonic the Hedgehog 2

The North American manual says enemies can't destroy Sonic while he has a Ring, that Rings Tails collects are added to the total, that a hit costs the Rings, and that 100 and 200 Rings each earn an extra Life. sonic-the-hedgehog-2-history/rings

ManualSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!Enemies can’t destroy you when you haveSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!Rings. “Tails “collects Rings, too, that areSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Race for the Rings!added to your total. You'll lose Rings if youSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Super Itemsan extra Life when you collect 100 Rings andSonic the Hedgehog 2 instruction manual (US, Sega Genesis) · Super Items200 Rings.)

Cited by: Sonic the Hedgehog 2

The ending credits name Masaharu Yoshii as director, Yuji Naka as chief programmer, Hirokazu Yasuhara as game planner, and Yasushi Yamaguchi as character designer and chief artist, with Hayao Nakayama and Shinobu Toyoda as executive producers, Masato Nakamura of Dreams Come True as composer, and among the rest Bill Willis as an assistant programmer, Carol Ann Hanshaw for the special stage, and Craig Stitt, Brenda Ross, Jina Ishiwatari, Tom Payne, and Phenix Rie as zone artists. sonic-the-hedgehog-2-history/credits

Codes2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14581-L14596creditText 1,"EXECUTIVE" … creditText 0,"HAYAO NAKAYAMA" … creditText 0,"SHINOBU TOYODA" … creditText 1,"DIRECTOR" … creditText 0,"MASAHARU YOSHII" … creditText 1,"CHIEF PROGRAMMER" … creditText 0,"YUJI NAKA (YU2)" … creditText 1,"GAME PLANNER" … creditText 0,"HIROKAZU YASUHARA" … creditText 1,"CHARACTER DESIGN" … creditText 1,"CHIEF ARTIST" … creditText 0,"YASUSHI YAMAGUCHI"s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14598-L14612creditText 1,"PROGRAMMERS" … creditText 0,"BILL WILLIS" … creditText 1,"SPECIALSTAGE" … creditText 0,"CAROL ANN HANSHAW" … creditText 1,"ZONE ARTISTS" … creditText 0,"CRAIG STITT" … creditText 0,"BRENDA ROSS" … creditText 0,"JINA ISHIWATARI" … creditText 0,"TOM PAYNE" … creditText 0,"PHENIX RIE"s2disasm: Sonic the Hedgehog 2 (16-bit) disassembly (sonicretro/s2disasm) · s2.asm#L14616-L14618creditText 0,"MASATO NAKAMURA" … creditText 0,"DREAMS COME TRUE)"Checked by claude, 2026-10-26 — read the credits text data at the pinned commit; the lines quoted are the same in every revision the disassembly builds

The credit text sits under an "EXECUTIVE / PRODUCER" heading for Nakayama and Toyoda, and "ASSISTANT / PROGRAMMERS" for Willis and Masanobu Yamamoto. Only one line differs by revision, Thomas Kalinske's name, misspelt in revision 0.

Cited by: Sonic the Hedgehog 2

Game Informer's 2017 feature says Sega moved development of the sequel to the newly founded Sega Technical Institute in the United States, led by Mark Cerny, and that key members of the first game's team, such as Yuji Naka, moved there to work on it. sonic-the-hedgehog-2-history/sti

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on developmentSega relocated development efforts for the sequel to the newly founded Sega Technical Institute in the U.S. Sega tapped Mark Cerny to lead the STIThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on developmentKey members of the original development team, such as series creator Yuji Naka, moved stateside to work on the sequel

Cited by: Sonic the Hedgehog, Sonic the Hedgehog 2

Mark Cerny, who founded the Sega Technical Institute, said in 2006 that by September 1991 he had brought Yuji Naka and Hirokazu Yasuhara to the institute; Sega of America's marketing told him another Sonic was "much too soon", then in November asked for it at once, so the team lost two months of an eleven-month schedule. sonic-the-hedgehog-2-history/cerny-schedule

InterviewInterview: Mark Cerny (Founder of STI) · answer on Sonic 2In September 1991, four months after Sonic The Hedgehog‘s release in North America, I’d managed to reunite two of the three key Sonic Team members (Yuji Naka, the Sonic programmer and team leader, and Hirokazu Yasuhara, the designer) at my Sega Technical Institute.Interview: Mark Cerny (Founder of STI) · answer on Sonic 2“no, it’s much too soon.”Interview: Mark Cerny (Founder of STI) · answer on Sonic 2So the team lost two months out of an eleven month schedule!

Cerny's words put the start of the work about November 1991; Yoshii's put serious work from around the start of 1992 (yoshii-direction).

Cited by: Sonic the Hedgehog 2

Yoshii said he took over the Sega Technical Institute in the year Mark Cerny left, without remembering when, and joined Sonic 2 partway through, when he thought about half of it was done; he put the real start of development at around the beginning of 1992, with the game finished about a month before release. sonic-the-hedgehog-2-history/yoshii-direction

Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "I think I took over STI in the same year Mark Cerny left." The PDF spells Cerny マーク・サニー. The translation is the atlas's.私が STI を引き継いだのは、マーク・サニーが辞めたのと同じ年だったと思います吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — "When I took over, I think about half the whole project was done." The translation is the atlas's.引き継いだ時には、プロジェクト全体の半分ぐらいは出来上がっていたと思いますが吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "We finished the master about a month before release, so..."発売の 1 ヶ月前ぐらいにはマスターアップしましたから、吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "...it probably started in earnest around the start of the year it came out, 1992." The translation is the atlas's.おそらく本格的に始まったのは発売した年、92 年の年明け頃からでしょうね。

Cited by: Sonic the Hedgehog 2

Yoshii said that to make Sonic 2 quickly about five to ten development staff were brought from Japan, that at its peak about 20 people worked on the project, and that because this time the game was developed in the United States, in-house, everyone at Sega of America saw it as their own project. sonic-the-hedgehog-2-history/yoshii-team

Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 12, Yoshii — The sentence runs over a line break: "When making Sonic 2, to make it quickly we brought about 5 to 10 development staff from Japan, and at the peak there were about 20 people on this project alone." The translation is the atlas's.るために日本から開発からスタッフを 5 人~10 人ぐらい連れて来て、最盛期にはこのプロ吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 12, Yoshiiジェクトだけで 20 人ぐらいました。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 13, Yoshii — "Sonic 2 was developed for the first time in America, and in-house, so [everyone saw it as a project handled by] SOA." The translation is the atlas's.「ソニック 2」は初めてアメリカ国内で、しかも自社で開発をしましたから、SOA

Yoshii says the first Sonic was made in Japan, Sega of America doing only the text localization and minimal changes (p. 8).

Cited by: Sonic the Hedgehog 2

Sega-16's 2007 history of the Sega Technical Institute says Cerny's plan was to pair experienced developers from Japan with inexperienced Americans; that on Sonic 2 the Japanese staff arrived late over visas and language, culture, and working styles divided the two sides; and that after Sonic 2 shipped the group split, the Japanese staff working on Sonic sequels. It quotes former STI artist Tim Skelly saying everyone on Sonic 2 ultimately worked for Naka, who would have been happier with an all-Japanese team. sonic-the-hedgehog-2-history/sti-teams

WebDeveloper's Den: Sega Technical Institute · on Cerny's planHe would bring over seasoned talent from Japan and have them work with inexperienced AmericansDeveloper's Den: Sega Technical Institute · on Sonic 2the Japanese hadn’t arrived yet due to visa complications. Differences in language and culture added to their woes, but the team pressed on.Developer's Den: Sega Technical Institute · on Sonic 2by the time Sonic 2 shipped, Naka had had enough.Developer's Den: Sega Technical Institute · on Sonic 2the Japanese concentrating on Sonic sequels, like Sonic 3 and Sonic & Knuckles.Developer's Den: Sega Technical Institute · Tim SkellyEveryone attached to to Sonic 2 ultimately worked for Yuji Naka. I think Naka would have been much happier if he was working with an all-Japanese team, but just because of the language barrier and some cultural differences.

The article also quotes Roger Hector, Cerny's successor, saying such tension was normal and that STI's teams were sometimes all Japanese, all American, or blended. Yoshii said in 2020 he enjoyed the American staff's calm and their dedicated bug testers (p. 14). Iizuka's account of a happy mix is iizuka.

Cited by: Sonic the Hedgehog 2

Yoshii said that shortly before release Sonic 2 ran out of room; it had been planned for two 2-"mega" ROMs, 4 in all, and Sega president Hayao Nakayama approved adding a third to make 6 rather than lose two or three weeks cutting the game down. sonic-the-hedgehog-2-history/cartridge-size

Interviewdisputed吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — "Just before release Sonic 2 ran out of capacity." The translation is the atlas's.「ソニック 2」は発売直前で容量が足りなくなってしまったったんです。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 14, Yoshii — The sentence: "The plan was to use two 2-mega ROMs, 4 mega in all, but in the end we added one more ROM and made it 6 mega."を増やして 6 メガにしました。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 15, Yoshii — Nakayama, as Yoshii recalls him: "Enough, ship it as it is. It's a waste to spend time fixing it now." The translation is the atlas's.「もういい、そのまま出せ。今さら直す時間を使うのはもったいないから」

Disputed: Yoshii's figures don't match the cartridge as sold: Sega's own software list gives 8M (release-japan), Sega Visions called it "an 8 Mega spectacular", and the No-Intro dump (sonic-the-hedgehog-2-genesis-rom) is 1 MB, 8 megabits.

Cited by: Sonic the Hedgehog 2

Famicom Tsūshin's four reviewers scored the Mega Drive version 7, 8, 8, and 7, 30 of 40, in November 1992. The first found it a minor-change sequel with no big reform, though fans who had waited for it might weep for joy; the second asked why the partner is so useless in one-player play but called both modes excellent; the third found the split screen hard to see, recommended the special stage, and regretted that Tails isn't cute; the fourth found the split screen small and the one-player game a little harder than the first. sonic-the-hedgehog-2-history/famitsu

Value
{
 "review": "Famicom Tsūshin",
 "of": 40,
 "score": 30
}
MagazineWeekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, first comment (score 7) — "This is a minor-change version." The comment goes on: 大改革を施したり、変にはずしたフィーチャーが入ったということはまったくない (no great reform, no feature that misses the mark).「マイナーチェンジ版だな、コレ」Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, second comment (score 8) — "Both one-player and versus play are superb." It opens: ひとりプレーのとき、ソニックの相棒が、何のためにいるのかわからないくらい役に立たないのはなぜ? (why is Sonic's partner so useless in one-player play that you can't tell what he's there for?).ひとりプレーも対戦プレーも抜群のでき。Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, third comment (score 8) — "In the ordinary stages the split screen is hard to see and hard to play." It recommends the special stage and ends: テイルスくんがカワイクないのが残念。 ("It's a shame Tails isn't cute.")ふつうのステージは2分割画面が見づらいし遊びにくい。Weekly Famicom Tsūshin, no. 206 (1992-11-27): Sonic the Hedgehog 2 cross review page · p. 42, Mega Drive column, fourth comment (score 7) — "The one-player game feels a little harder than the last one." It also finds the screen small (画面がちっちゃくて). The four comments and the scores are read from the page image; the translations are the atlas's.ひとり用のほうは、前作よりちょっと難しくなったカンジ。

The scores are the large pale numerals behind each comment. The reviewers' names aren't printed on this page, so the comments are cited by position.

Cited by: Sonic the Hedgehog 2

Mean Machines Sega scored the Mega Drive version 96% overall in November 1992 and gave it its Mega Game badge; the comment signed JAZ called it faster, slicker, bigger, and much tougher than the original, so that none of the first game's criticisms applied, and another passage of the review called it nearly twice the size of the original and in places at least twice as fast. sonic-the-hedgehog-2-history/mean-machines

Value
{
 "review": "Mean Machines Sega",
 "of": 100,
 "score": 96
}
MagazineMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review, p. 63 · p. 63, score panel — read from the page image; the panel's other scores are presentation 89, graphics 97, sound 89, playability 94, and lastability 97, and a "MEGA GAME" badge heads the pageOVERALL 96Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review, p. 63 · p. 63, comment — the comment's signature, read from the page imageJAZMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · p. 63, comment — the OCR reads "taster" for "faster"None of the criticisms of the original apply here: Sonic II is taster, slicker, more colourful, louder, bigger and much, much tougher than the original.Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · pp. 60-61 — the OCR reads "Sonk" for "Sonic"Apart from being nearly twice the size of the original, Sonk II has lots more features, in particular the two-player compe- tition game option.Mean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · pp. 60-61Sonic is also much, much faster, At least twice as fast than before in some places.

The OCR doesn't print a signature beside the second passage, so it isn't attributed.

Cited by: Sonic the Hedgehog 2

Mean Machines Sega's review says the first game's rotating special zones were replaced in Sonic 2 by high-speed races between Sonic and Miles down brightly colored chutes, entered with fifty rings at a Star Post. sonic-the-hedgehog-2-history/mean-machines-special-stage

MagazineMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · p. 60The special zones, strange, rotating psychedelic affairs, have been replaced in Sonic II by high speed races between Sonic and Miles down brightly coloured chutesMean Machines Sega, issue 2 (November 1992): Sonic the Hedgehog 2 review · p. 60 — the OCR reads "O" for "a"They are entered if Sonic has fifty rings in his possession when he touches O Star Post.

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Chip and Jonathan Carter's year-end list in the Chicago Tribune of 25 December 1992 put Sonic the Hedgehog 2 second, saying that with more time to play it they might have had a three-way tie for first. sonic-the-hedgehog-2-history/chicago-tribune

MagazineThe Best of '92 That Kept You Playing and Playing... · list, no. 22. Sonic the Hedgehog 2 (By Sega, for Genesis. $50-$70).The Best of '92 That Kept You Playing and Playing... · list, no. 2we might have had a three-way tie for first.

First place on the list is shared by Street Fighter II and The Legend of Zelda, A Link to the Past, so the writers note Sonic 2 is "technically" third.

Cited by: Sonic the Hedgehog 2

The Independent reported in December 1992 that in the week after the UK launch Gallup's software chart put Sonic 2 at 48 per cent of all software sales, that the 750,000 copies sent to UK retailers went on the first day, and that Dixons sold 14,000 Mega Drives; it gave projected US sales of 1 million by Christmas, the same as the UK's. sonic-the-hedgehog-2-history/uk-launch

MagazineA prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articlethe Gallup software chart reported that it was responsible for 48 per cent of all software sales.A prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articleThe 750,000 copies of Sonic 2 sent to retailers went on the first day, and Dixons reported selling 14,000 Mega Drives.A prickly object of desire: Zapped Sonic the hedgehog beats Mario the Italian plumber at his own game · articleProjected Sonic 2 sales for all of the US are only 1 million by Christmas - the same as for the UK.

The US and UK figures are projections, not sales.

Cited by: Sonic the Hedgehog 2

Yoshii said in 2020 that he thought about a million copies had probably sold by the end of 1992, and that thanks to Sonic 2 the Genesis console itself began to sell well. sonic-the-hedgehog-2-history/sales-yoshii

Interview吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 16, Yoshii — "I think probably about a million copies had sold within the year." The translation is the atlas's.多分、年内のうちに 100 万本ぐらいは売れていたと思います。吉井正晴インタビュー第2回後半:セガおよびセガ・オブ・アメリカにおけるゲーム開発・販売業務についての証言 · p. 16, Yoshii — "...thanks to Sonic 2 it came to sell quite well, I think," of the GENESIS console; the translation is the atlas's.のおかげで結構売れるようになったと思いますよ。

The interview's questions are about Sega of America, but Yoshii doesn't name a region for the million.

Cited by: Sonic the Hedgehog 2

Daniel Boutros's 2006 survey of best-selling platform games for Game Developer gives Sonic 2's worldwide sales as of June 2006 as 6 million and calls it the best-selling 2D Sonic game. sonic-the-hedgehog-2-history/sales-2006

WebA Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games · Sonic the Hedgehog 2 entrySonic the Hedgehog 2 TOTAL WORLDWIDE SALES AS OF JUNE 2006 = 6 millionA Detailed Cross-Examination of Yesterday and Today's Best-Selling Platform Games · Sonic the Hedgehog 2 entrydidn’t stop Sonic 2 becoming the best selling 2D Sonic game

The survey names no source for the figure, and gives the US release as 31 December 1992, at odds with every period source found.

Cited by: Sonic the Hedgehog 2

Game Informer's 2017 feature says the game came to be considered one of the best 2D platform games of the 1990s by fans and critics, and that it lifted Genesis hardware sales until Sega was nearly Nintendo's equal in market share; it names the spin dash and the introduction of Tails among its lasting additions. sonic-the-hedgehog-2-history/legacy-game-informer

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on the game's receptionThe game ended up being considered one of the best 2D platforming games of the '90s by both fans and critics. It boosted sales of Genesis hardware to the point that it was nearly Nintendo's equal in terms of market share.The Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on the game's receptionthe game serves as the introduction of Tails, the series' most popular companion to this day.The Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · on the game's receptionspin dash move added substantially to players' gameplay options

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Takashi Iizuka, head of Sonic Team in 2017, who hadn't worked on the game, told Game Informer that, though it hurt him as someone who worked on Sonic 3, he felt Sonic 2 was the best of the classic series, and credited its mix of American and Japanese staff. sonic-the-hedgehog-2-history/iizuka

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Takashi IizukaAs someone who worked on Sonic 3, it kind of hurts me to say it, but I do feel that Sonic 2 really is the best of the classic Sonic seriesThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Takashi IizukaSonic 2 happened in America with the perfect mixture of U.S. development staff along with Japanese development staff

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Al Nilsen told Game Informer in 2017 that the game could have been three times its size had everything made been left in, and that Naka's team weren't afraid to take out work that wasn't working. sonic-the-hedgehog-2-history/cut-content

WebThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Al NilsenThe game probably could have been three times the size if we left in everything that was thereThe Behind-The-Scenes Story Of How Sonic 2 Became Sega's Ace In The Hole · Al Nilsen'I've been working on this for four months, it's not working. Let's take it out.'

Cited by: Sonic the Hedgehog 2

Video Games Chronicle reported in December 2023 that the Video Game History Foundation had partly reconstructed a cut stage, Cyber City Zone (at one point Genocide City Zone), from artist Tom Payne's design documents and designer Hirokazu Yasuhara's map of it, and had shown artist Brenda Cook's VHS portfolio, with a cut desert stage, Sand Shower Zone, and a winter stage; VGC says Cook had said in earlier interviews that she worked on three cut zones. sonic-the-hedgehog-2-history/cut-zones

WebSonic 2 'lost stages' discovered via old design docs and a VHS portfolio · articleCyber City Zone (also known at one point as Genocide City Zone), has been partially reconstructed after the VGHF scanned a number of design documents from the collection of Sonic 2 artist Tom PayneSonic 2 'lost stages' discovered via old design docs and a VHS portfolio · articlegame designer Hirokazu Yasuhara’s map for the stageSonic 2 'lost stages' discovered via old design docs and a VHS portfolio · articleshe had worked on three zones that were cut from the game – a tree-based stage called Wood Zone, a desert stage called Sand Shower Zone and a winter stage.Sonic 2 'lost stages' discovered via old design docs and a VHS portfolio · articleCook’s portfolio shows an animated version of Sand Shower Zone and the first ever look at the winter stage

A report of the developers' own materials, not their words; Cook's earlier interviews aren't pinned here.

Cited by: Sonic the Hedgehog 2

TouchArcade reported in December 2013 that a remastered Sonic the Hedgehog 2 for iOS, made with Sega's blessing, added Hidden Palace Zone, which it describes as a planned stage cut shortly before the 1992 release. sonic-the-hedgehog-2-history/remaster-2013

Web'Sonic The Hedgehog 2' Remastered Hitting this Week, Features Long Lost Hidden Palace Zone · articlethe inclusion of Hidden Palace Zone for the first time ever in an official capacity'Sonic The Hedgehog 2' Remastered Hitting this Week, Features Long Lost Hidden Palace Zone · articleone of the planned environments in the game which was cut out just prior to the game's original release in 1992.'Sonic The Hedgehog 2' Remastered Hitting this Week, Features Long Lost Hidden Palace Zone · articlewith the blessing of Sega

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Sega's site for Sonic Origins, before its release, announced the collection for 23 June 2022 with remastered versions of Sonic the Hedgehog 2, Sonic the Hedgehog, Sonic 3 & Knuckles, and Sonic CD. sonic-the-hedgehog-2-history/origins

PublisherSonic Origins official site · home pageRelive the classic adventures of Sonic The Hedgehog, Sonic The Hedgehog 2, Sonic 3 & Knuckles, and Sonic CD in the newly remastered Sonic Origins!Sonic Origins official site · home pageAvailable June 23, 2022

Cited by: Sonic the Hedgehog 2