Claim set · data/claims/pokered-wild.yaml

Pokémon Red and Blue's wild encounters (pret/pokered)

Game: Pokémon Red and Blue. Concept: Random encounter.

Red and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. pokered-wild/wild-mons

MapTerrainRateSlotChanceRed levelRedBlue levelBlueRed No.Blue No.
Route 1grass250513PIDGEY3PIDGEY1616
Route 1grass251513RATTATA3RATTATA1919
Route 1grass252393RATTATA3RATTATA1919
Route 1grass253252RATTATA2RATTATA1919
Route 1grass254252PIDGEY2PIDGEY1616
Route 1grass255253PIDGEY3PIDGEY1616
Route 1grass256133PIDGEY3PIDGEY1616
Route 1grass257134RATTATA4RATTATA1919
Route 1grass258114PIDGEY4PIDGEY1616
Route 1grass25935PIDGEY5PIDGEY1616
Route 2grass250513RATTATA3RATTATA1919
Route 2grass251513PIDGEY3PIDGEY1616
Route 2grass252394PIDGEY4PIDGEY1616
Route 2grass253254RATTATA4RATTATA1919
Route 2grass254255PIDGEY5PIDGEY1616
Route 2grass255253WEEDLE3CATERPIE1310
Route 2grass256132RATTATA2RATTATA1919
Route 2grass257135RATTATA5RATTATA1919
Route 2grass258114WEEDLE4CATERPIE1310
Route 2grass25935WEEDLE5CATERPIE1310
Route 3grass200516PIDGEY6PIDGEY1616
Route 3grass201515SPEAROW5SPEAROW2121
Route 3grass202397PIDGEY7PIDGEY1616
Route 3grass203256SPEAROW6SPEAROW2121
Route 3grass204257SPEAROW7SPEAROW2121
Route 3grass205258PIDGEY8PIDGEY1616
Route 3grass206138SPEAROW8SPEAROW2121
Route 3grass207133JIGGLYPUFF3JIGGLYPUFF3939
Route 3grass208115JIGGLYPUFF5JIGGLYPUFF3939
Route 3grass20937JIGGLYPUFF7JIGGLYPUFF3939
Route 4grass2005110RATTATA10RATTATA1919
Route 4grass2015110SPEAROW10SPEAROW2121
Route 4grass202398RATTATA8RATTATA1919
Route 4grass203256EKANS6SANDSHREW2327
Route 4grass204258SPEAROW8SPEAROW2121
Route 4grass2052510EKANS10SANDSHREW2327
Route 4grass2061312RATTATA12RATTATA1919
Route 4grass2071312SPEAROW12SPEAROW2121
Route 4grass208118EKANS8SANDSHREW2327
Route 4grass209312EKANS12SANDSHREW2327
Route 5grass1505113ODDISH13BELLSPROUT4369
Route 5grass1515113PIDGEY13PIDGEY1616
Route 5grass1523915PIDGEY15PIDGEY1616
Route 5grass1532510MANKEY10MEOWTH5652
Route 5grass1542512MANKEY12MEOWTH5652
Route 5grass1552515ODDISH15BELLSPROUT4369
Route 5grass1561316ODDISH16BELLSPROUT4369
Route 5grass1571316PIDGEY16PIDGEY1616
Route 5grass1581114MANKEY14MEOWTH5652
Route 5grass159316MANKEY16MEOWTH5652
Route 6grass1505113ODDISH13BELLSPROUT4369
Route 6grass1515113PIDGEY13PIDGEY1616
Route 6grass1523915PIDGEY15PIDGEY1616
Route 6grass1532510MANKEY10MEOWTH5652
Route 6grass1542512MANKEY12MEOWTH5652
Route 6grass1552515ODDISH15BELLSPROUT4369
Route 6grass1561316ODDISH16BELLSPROUT4369
Route 6grass1571316PIDGEY16PIDGEY1616
Route 6grass1581114MANKEY14MEOWTH5652
Route 6grass159316MANKEY16MEOWTH5652
Route 7grass1505119PIDGEY19PIDGEY1616
Route 7grass1515119ODDISH19BELLSPROUT4369
Route 7grass1523917MANKEY17MEOWTH5652
Route 7grass1532522ODDISH22BELLSPROUT4369
Route 7grass1542522PIDGEY22PIDGEY1616
Route 7grass1552518MANKEY18MEOWTH5652
Route 7grass1561318GROWLITHE18VULPIX5837
Route 7grass1571320GROWLITHE20VULPIX5837
Route 7grass1581119MANKEY19MEOWTH5652
Route 7grass159320MANKEY20MEOWTH5652
Route 8grass1505118PIDGEY18PIDGEY1616
Route 8grass1515118MANKEY18MEOWTH5652
Route 8grass1523917EKANS17SANDSHREW2327
Route 8grass1532516GROWLITHE16VULPIX5837
Route 8grass1542520PIDGEY20PIDGEY1616
Route 8grass1552520MANKEY20MEOWTH5652
Route 8grass1561319EKANS19SANDSHREW2327
Route 8grass1571317GROWLITHE17VULPIX5837
Route 8grass1581115GROWLITHE15VULPIX5837
Route 8grass159318GROWLITHE18VULPIX5837
Route 9grass1505116RATTATA16RATTATA1919
Route 9grass1515116SPEAROW16SPEAROW2121
Route 9grass1523914RATTATA14RATTATA1919
Route 9grass1532511EKANS11SANDSHREW2327
Route 9grass1542513SPEAROW13SPEAROW2121
Route 9grass1552515EKANS15SANDSHREW2327
Route 9grass1561317RATTATA17RATTATA1919
Route 9grass1571317SPEAROW17SPEAROW2121
Route 9grass1581113EKANS13SANDSHREW2327
Route 9grass159317EKANS17SANDSHREW2327
Route 10grass1505116VOLTORB16VOLTORB100100
Route 10grass1515116SPEAROW16SPEAROW2121
Route 10grass1523914VOLTORB14VOLTORB100100
Route 10grass1532511EKANS11SANDSHREW2327
Route 10grass1542513SPEAROW13SPEAROW2121
Route 10grass1552515EKANS15SANDSHREW2327
Route 10grass1561317VOLTORB17VOLTORB100100
Route 10grass1571317SPEAROW17SPEAROW2121
Route 10grass1581113EKANS13SANDSHREW2327
Route 10grass159317EKANS17SANDSHREW2327
Route 11grass1505114EKANS14SANDSHREW2327
Route 11grass1515115SPEAROW15SPEAROW2121
Route 11grass1523912EKANS12SANDSHREW2327
Route 11grass153259DROWZEE9DROWZEE9696
Route 11grass1542513SPEAROW13SPEAROW2121
Route 11grass1552513DROWZEE13DROWZEE9696
Route 11grass1561315EKANS15SANDSHREW2327
Route 11grass1571317SPEAROW17SPEAROW2121
Route 11grass1581111DROWZEE11DROWZEE9696
Route 11grass159315DROWZEE15DROWZEE9696
Route 12grass1505124ODDISH24BELLSPROUT4369
Route 12grass1515125PIDGEY25PIDGEY1616
Route 12grass1523923PIDGEY23PIDGEY1616
Route 12grass1532524VENONAT24VENONAT4848
Route 12grass1542522ODDISH22BELLSPROUT4369
Route 12grass1552526VENONAT26VENONAT4848
Route 12grass1561326ODDISH26BELLSPROUT4369
Route 12grass1571327PIDGEY27PIDGEY1616
Route 12grass1581128GLOOM28WEEPINBELL4470
Route 12grass159330GLOOM30WEEPINBELL4470
Route 13grass2005124ODDISH24BELLSPROUT4369
Route 13grass2015125PIDGEY25PIDGEY1616
Route 13grass2023927PIDGEY27PIDGEY1616
Route 13grass2032524VENONAT24VENONAT4848
Route 13grass2042522ODDISH22BELLSPROUT4369
Route 13grass2052526VENONAT26VENONAT4848
Route 13grass2061326ODDISH26BELLSPROUT4369
Route 13grass2071325DITTO25DITTO132132
Route 13grass2081128GLOOM28WEEPINBELL4470
Route 13grass209330GLOOM30WEEPINBELL4470
Route 14grass1505124ODDISH24BELLSPROUT4369
Route 14grass1515126PIDGEY26PIDGEY1616
Route 14grass1523923DITTO23DITTO132132
Route 14grass1532524VENONAT24VENONAT4848
Route 14grass1542522ODDISH22BELLSPROUT4369
Route 14grass1552526VENONAT26VENONAT4848
Route 14grass1561326ODDISH26BELLSPROUT4369
Route 14grass1571330GLOOM30WEEPINBELL4470
Route 14grass1581128PIDGEOTTO28PIDGEOTTO1717
Route 14grass159330PIDGEOTTO30PIDGEOTTO1717
Route 15grass1505124ODDISH24BELLSPROUT4369
Route 15grass1515126DITTO26DITTO132132
Route 15grass1523923PIDGEY23PIDGEY1616
Route 15grass1532526VENONAT26VENONAT4848
Route 15grass1542522ODDISH22BELLSPROUT4369
Route 15grass1552528VENONAT28VENONAT4848
Route 15grass1561326ODDISH26BELLSPROUT4369
Route 15grass1571330GLOOM30WEEPINBELL4470
Route 15grass1581128PIDGEOTTO28PIDGEOTTO1717
Route 15grass159330PIDGEOTTO30PIDGEOTTO1717
Route 16grass2505120SPEAROW20SPEAROW2121
Route 16grass2515122SPEAROW22SPEAROW2121
Route 16grass2523918RATTATA18RATTATA1919
Route 16grass2532520DODUO20DODUO8484
Route 16grass2542520RATTATA20RATTATA1919
Route 16grass2552518DODUO18DODUO8484
Route 16grass2561322DODUO22DODUO8484
Route 16grass2571322RATTATA22RATTATA1919
Route 16grass2581123RATICATE23RATICATE2020
Route 16grass259325RATICATE25RATICATE2020
Route 17grass2505120SPEAROW20SPEAROW2121
Route 17grass2515122SPEAROW22SPEAROW2121
Route 17grass2523925RATICATE25RATICATE2020
Route 17grass2532524DODUO24DODUO8484
Route 17grass2542527RATICATE27RATICATE2020
Route 17grass2552526DODUO26DODUO8484
Route 17grass2561328DODUO28DODUO8484
Route 17grass2571329RATICATE29RATICATE2020
Route 17grass2581125FEAROW25FEAROW2222
Route 17grass259327FEAROW27FEAROW2222
Route 18grass2505120SPEAROW20SPEAROW2121
Route 18grass2515122SPEAROW22SPEAROW2121
Route 18grass2523925RATICATE25RATICATE2020
Route 18grass2532524DODUO24DODUO8484
Route 18grass2542525FEAROW25FEAROW2222
Route 18grass2552526DODUO26DODUO8484
Route 18grass2561328DODUO28DODUO8484
Route 18grass2571329RATICATE29RATICATE2020
Route 18grass2581127FEAROW27FEAROW2222
Route 18grass259329FEAROW29FEAROW2222
Routes 19 and 20water50515TENTACOOL5TENTACOOL7272
Routes 19 and 20water515110TENTACOOL10TENTACOOL7272
Routes 19 and 20water523915TENTACOOL15TENTACOOL7272
Routes 19 and 20water53255TENTACOOL5TENTACOOL7272
Routes 19 and 20water542510TENTACOOL10TENTACOOL7272
Routes 19 and 20water552515TENTACOOL15TENTACOOL7272
Routes 19 and 20water561320TENTACOOL20TENTACOOL7272
Routes 19 and 20water571330TENTACOOL30TENTACOOL7272
Routes 19 and 20water581135TENTACOOL35TENTACOOL7272
Routes 19 and 20water59340TENTACOOL40TENTACOOL7272
Route 21grass2505121RATTATA21RATTATA1919
Route 21grass2515123PIDGEY23PIDGEY1616
Route 21grass2523930RATICATE30RATICATE2020
Route 21grass2532523RATTATA23RATTATA1919
Route 21grass2542521PIDGEY21PIDGEY1616
Route 21grass2552530PIDGEOTTO30PIDGEOTTO1717
Route 21grass2561332PIDGEOTTO32PIDGEOTTO1717
Route 21grass2571328TANGELA28TANGELA114114
Route 21grass2581130TANGELA30TANGELA114114
Route 21grass259332TANGELA32TANGELA114114
Route 21water50515TENTACOOL5TENTACOOL7272
Route 21water515110TENTACOOL10TENTACOOL7272
Route 21water523915TENTACOOL15TENTACOOL7272
Route 21water53255TENTACOOL5TENTACOOL7272
Route 21water542510TENTACOOL10TENTACOOL7272
Route 21water552515TENTACOOL15TENTACOOL7272
Route 21water561320TENTACOOL20TENTACOOL7272
Route 21water571330TENTACOOL30TENTACOOL7272
Route 21water581135TENTACOOL35TENTACOOL7272
Route 21water59340TENTACOOL40TENTACOOL7272
Route 22grass250513RATTATA3RATTATA1919
Route 22grass251513NIDORAN♂3NIDORAN♀3229
Route 22grass252394RATTATA4RATTATA1919
Route 22grass253254NIDORAN♂4NIDORAN♀3229
Route 22grass254252RATTATA2RATTATA1919
Route 22grass255252NIDORAN♂2NIDORAN♀3229
Route 22grass256133SPEAROW3SPEAROW2121
Route 22grass257135SPEAROW5SPEAROW2121
Route 22grass258113NIDORAN♀3NIDORAN♂2932
Route 22grass25934NIDORAN♀4NIDORAN♂2932
Route 23grass1005126EKANS26SANDSHREW2327
Route 23grass1015133DITTO33DITTO132132
Route 23grass1023926SPEAROW26SPEAROW2121
Route 23grass1032538FEAROW38FEAROW2222
Route 23grass1042538DITTO38DITTO132132
Route 23grass1052538FEAROW38FEAROW2222
Route 23grass1061341ARBOK41SANDSLASH2428
Route 23grass1071343DITTO43DITTO132132
Route 23grass1081141FEAROW41FEAROW2222
Route 23grass109343FEAROW43FEAROW2222
Route 24grass250517WEEDLE7CATERPIE1310
Route 24grass251518KAKUNA8METAPOD1411
Route 24grass2523912PIDGEY12PIDGEY1616
Route 24grass2532512ODDISH12BELLSPROUT4369
Route 24grass2542513ODDISH13BELLSPROUT4369
Route 24grass2552510ABRA10ABRA6363
Route 24grass2561314ODDISH14BELLSPROUT4369
Route 24grass2571313PIDGEY13PIDGEY1616
Route 24grass258118ABRA8ABRA6363
Route 24grass259312ABRA12ABRA6363
Route 25grass150518WEEDLE8CATERPIE1310
Route 25grass151519KAKUNA9METAPOD1411
Route 25grass1523913PIDGEY13PIDGEY1616
Route 25grass1532512ODDISH12BELLSPROUT4369
Route 25grass1542513ODDISH13BELLSPROUT4369
Route 25grass1552512ABRA12ABRA6363
Route 25grass1561314ODDISH14BELLSPROUT4369
Route 25grass1571310ABRA10ABRA6363
Route 25grass158117METAPOD7KAKUNA1114
Route 25grass15938CATERPIE8WEEDLE1013
Viridian Forestgrass80514WEEDLE4CATERPIE1310
Viridian Forestgrass81515KAKUNA5METAPOD1411
Viridian Forestgrass82393WEEDLE3CATERPIE1310
Viridian Forestgrass83255WEEDLE5CATERPIE1310
Viridian Forestgrass84254KAKUNA4METAPOD1411
Viridian Forestgrass85256KAKUNA6METAPOD1411
Viridian Forestgrass86134METAPOD4KAKUNA1114
Viridian Forestgrass87133CATERPIE3WEEDLE1013
Viridian Forestgrass88113PIKACHU3PIKACHU2525
Viridian Forestgrass8935PIKACHU5PIKACHU2525
Mt. Moon 1Fgrass100518ZUBAT8ZUBAT4141
Mt. Moon 1Fgrass101517ZUBAT7ZUBAT4141
Mt. Moon 1Fgrass102399ZUBAT9ZUBAT4141
Mt. Moon 1Fgrass103258GEODUDE8GEODUDE7474
Mt. Moon 1Fgrass104256ZUBAT6ZUBAT4141
Mt. Moon 1Fgrass1052510ZUBAT10ZUBAT4141
Mt. Moon 1Fgrass1061310GEODUDE10GEODUDE7474
Mt. Moon 1Fgrass107138PARAS8PARAS4646
Mt. Moon 1Fgrass1081111ZUBAT11ZUBAT4141
Mt. Moon 1Fgrass10938CLEFAIRY8CLEFAIRY3535
Mt. Moon B1Fgrass100518ZUBAT8ZUBAT4141
Mt. Moon B1Fgrass101517ZUBAT7ZUBAT4141
Mt. Moon B1Fgrass102397GEODUDE7GEODUDE7474
Mt. Moon B1Fgrass103258GEODUDE8GEODUDE7474
Mt. Moon B1Fgrass104259ZUBAT9ZUBAT4141
Mt. Moon B1Fgrass1052510PARAS10PARAS4646
Mt. Moon B1Fgrass1061310ZUBAT10ZUBAT4141
Mt. Moon B1Fgrass1071311ZUBAT11ZUBAT4141
Mt. Moon B1Fgrass108119CLEFAIRY9CLEFAIRY3535
Mt. Moon B1Fgrass10939GEODUDE9GEODUDE7474
Mt. Moon B2Fgrass100519ZUBAT9ZUBAT4141
Mt. Moon B2Fgrass101519GEODUDE9GEODUDE7474
Mt. Moon B2Fgrass1023910ZUBAT10ZUBAT4141
Mt. Moon B2Fgrass1032510GEODUDE10GEODUDE7474
Mt. Moon B2Fgrass1042511ZUBAT11ZUBAT4141
Mt. Moon B2Fgrass1052510PARAS10PARAS4646
Mt. Moon B2Fgrass1061312PARAS12PARAS4646
Mt. Moon B2Fgrass1071310CLEFAIRY10CLEFAIRY3535
Mt. Moon B2Fgrass1081112ZUBAT12ZUBAT4141
Mt. Moon B2Fgrass109312CLEFAIRY12CLEFAIRY3535
Rock Tunnel 1Fgrass1505116ZUBAT16ZUBAT4141
Rock Tunnel 1Fgrass1515117ZUBAT17ZUBAT4141
Rock Tunnel 1Fgrass1523917GEODUDE17GEODUDE7474
Rock Tunnel 1Fgrass1532515MACHOP15MACHOP6666
Rock Tunnel 1Fgrass1542516GEODUDE16GEODUDE7474
Rock Tunnel 1Fgrass1552518ZUBAT18ZUBAT4141
Rock Tunnel 1Fgrass1561315ZUBAT15ZUBAT4141
Rock Tunnel 1Fgrass1571317MACHOP17MACHOP6666
Rock Tunnel 1Fgrass1581113ONIX13ONIX9595
Rock Tunnel 1Fgrass159315ONIX15ONIX9595
the Power Plantgrass1005121VOLTORB21VOLTORB100100
the Power Plantgrass1015121MAGNEMITE21MAGNEMITE8181
the Power Plantgrass1023920PIKACHU20PIKACHU2525
the Power Plantgrass1032524PIKACHU24PIKACHU2525
the Power Plantgrass1042523MAGNEMITE23MAGNEMITE8181
the Power Plantgrass1052523VOLTORB23VOLTORB100100
the Power Plantgrass1061332MAGNETON32MAGNETON8282
the Power Plantgrass1071335MAGNETON35MAGNETON8282
the Power Plantgrass1081133ELECTABUZZ33RAICHU12526
the Power Plantgrass109336ELECTABUZZ36RAICHU12526
Victory Road 1Fgrass1505124MACHOP24MACHOP6666
Victory Road 1Fgrass1515126GEODUDE26GEODUDE7474
Victory Road 1Fgrass1523922ZUBAT22ZUBAT4141
Victory Road 1Fgrass1532536ONIX36ONIX9595
Victory Road 1Fgrass1542539ONIX39ONIX9595
Victory Road 1Fgrass1552542ONIX42ONIX9595
Victory Road 1Fgrass1561341GRAVELER41GRAVELER7575
Victory Road 1Fgrass1571341GOLBAT41GOLBAT4242
Victory Road 1Fgrass1581142MACHOKE42MACHOKE6767
Victory Road 1Fgrass159343MAROWAK43MAROWAK105105
Pokémon Tower 3Fgrass1005120GASTLY20GASTLY9292
Pokémon Tower 3Fgrass1015121GASTLY21GASTLY9292
Pokémon Tower 3Fgrass1023922GASTLY22GASTLY9292
Pokémon Tower 3Fgrass1032523GASTLY23GASTLY9292
Pokémon Tower 3Fgrass1042519GASTLY19GASTLY9292
Pokémon Tower 3Fgrass1052518GASTLY18GASTLY9292
Pokémon Tower 3Fgrass1061324GASTLY24GASTLY9292
Pokémon Tower 3Fgrass1071320CUBONE20CUBONE104104
Pokémon Tower 3Fgrass1081122CUBONE22CUBONE104104
Pokémon Tower 3Fgrass109325HAUNTER25HAUNTER9393
Pokémon Tower 4Fgrass1005120GASTLY20GASTLY9292
Pokémon Tower 4Fgrass1015121GASTLY21GASTLY9292
Pokémon Tower 4Fgrass1023922GASTLY22GASTLY9292
Pokémon Tower 4Fgrass1032523GASTLY23GASTLY9292
Pokémon Tower 4Fgrass1042519GASTLY19GASTLY9292
Pokémon Tower 4Fgrass1052518GASTLY18GASTLY9292
Pokémon Tower 4Fgrass1061325HAUNTER25HAUNTER9393
Pokémon Tower 4Fgrass1071320CUBONE20CUBONE104104
Pokémon Tower 4Fgrass1081122CUBONE22CUBONE104104
Pokémon Tower 4Fgrass109324GASTLY24GASTLY9292
Pokémon Tower 5Fgrass1005120GASTLY20GASTLY9292
Pokémon Tower 5Fgrass1015121GASTLY21GASTLY9292
Pokémon Tower 5Fgrass1023922GASTLY22GASTLY9292
Pokémon Tower 5Fgrass1032523GASTLY23GASTLY9292
Pokémon Tower 5Fgrass1042519GASTLY19GASTLY9292
Pokémon Tower 5Fgrass1052518GASTLY18GASTLY9292
Pokémon Tower 5Fgrass1061325HAUNTER25HAUNTER9393
Pokémon Tower 5Fgrass1071320CUBONE20CUBONE104104
Pokémon Tower 5Fgrass1081122CUBONE22CUBONE104104
Pokémon Tower 5Fgrass109324GASTLY24GASTLY9292
Pokémon Tower 6Fgrass1505121GASTLY21GASTLY9292
Pokémon Tower 6Fgrass1515122GASTLY22GASTLY9292
Pokémon Tower 6Fgrass1523923GASTLY23GASTLY9292
Pokémon Tower 6Fgrass1532524GASTLY24GASTLY9292
Pokémon Tower 6Fgrass1542520GASTLY20GASTLY9292
Pokémon Tower 6Fgrass1552519GASTLY19GASTLY9292
Pokémon Tower 6Fgrass1561326HAUNTER26HAUNTER9393
Pokémon Tower 6Fgrass1571322CUBONE22CUBONE104104
Pokémon Tower 6Fgrass1581124CUBONE24CUBONE104104
Pokémon Tower 6Fgrass159328HAUNTER28HAUNTER9393
Pokémon Tower 7Fgrass1505121GASTLY21GASTLY9292
Pokémon Tower 7Fgrass1515122GASTLY22GASTLY9292
Pokémon Tower 7Fgrass1523923GASTLY23GASTLY9292
Pokémon Tower 7Fgrass1532524GASTLY24GASTLY9292
Pokémon Tower 7Fgrass1542520GASTLY20GASTLY9292
Pokémon Tower 7Fgrass1552528HAUNTER28HAUNTER9393
Pokémon Tower 7Fgrass1561322CUBONE22CUBONE104104
Pokémon Tower 7Fgrass1571324CUBONE24CUBONE104104
Pokémon Tower 7Fgrass1581128HAUNTER28HAUNTER9393
Pokémon Tower 7Fgrass159330HAUNTER30HAUNTER9393
Seafoam Islands B1Fgrass1005130STARYU30SHELLDER12090
Seafoam Islands B1Fgrass1015130HORSEA30KRABBY11698
Seafoam Islands B1Fgrass1023932SHELLDER32STARYU90120
Seafoam Islands B1Fgrass1032532HORSEA32KRABBY11698
Seafoam Islands B1Fgrass1042528SLOWPOKE28PSYDUCK7954
Seafoam Islands B1Fgrass1052530SEEL30SEEL8686
Seafoam Islands B1Fgrass1061330SLOWPOKE30PSYDUCK7954
Seafoam Islands B1Fgrass1071328SEEL28SEEL8686
Seafoam Islands B1Fgrass1081138DEWGONG38DEWGONG8787
Seafoam Islands B1Fgrass109337SEADRA37KINGLER11799
Seafoam Islands B2Fgrass1005130SEEL30SEEL8686
Seafoam Islands B2Fgrass1015130SLOWPOKE30PSYDUCK7954
Seafoam Islands B2Fgrass1023932SEEL32SEEL8686
Seafoam Islands B2Fgrass1032532SLOWPOKE32PSYDUCK7954
Seafoam Islands B2Fgrass1042528HORSEA28KRABBY11698
Seafoam Islands B2Fgrass1052530STARYU30SHELLDER12090
Seafoam Islands B2Fgrass1061330HORSEA30KRABBY11698
Seafoam Islands B2Fgrass1071328SHELLDER28STARYU90120
Seafoam Islands B2Fgrass1081130GOLBAT30GOLBAT4242
Seafoam Islands B2Fgrass109337SLOWBRO37GOLDUCK8055
Seafoam Islands B3Fgrass1005131SLOWPOKE31PSYDUCK7954
Seafoam Islands B3Fgrass1015131SEEL31SEEL8686
Seafoam Islands B3Fgrass1023933SLOWPOKE33PSYDUCK7954
Seafoam Islands B3Fgrass1032533SEEL33SEEL8686
Seafoam Islands B3Fgrass1042529HORSEA29KRABBY11698
Seafoam Islands B3Fgrass1052531SHELLDER31STARYU90120
Seafoam Islands B3Fgrass1061331HORSEA31KRABBY11698
Seafoam Islands B3Fgrass1071329SHELLDER29STARYU90120
Seafoam Islands B3Fgrass1081139SEADRA39KINGLER11799
Seafoam Islands B3Fgrass109337DEWGONG37DEWGONG8787
Seafoam Islands B4Fgrass1005131HORSEA31KRABBY11698
Seafoam Islands B4Fgrass1015131SHELLDER31STARYU90120
Seafoam Islands B4Fgrass1023933HORSEA33KRABBY11698
Seafoam Islands B4Fgrass1032533SHELLDER33STARYU90120
Seafoam Islands B4Fgrass1042529SLOWPOKE29PSYDUCK7954
Seafoam Islands B4Fgrass1052531SEEL31SEEL8686
Seafoam Islands B4Fgrass1061331SLOWPOKE31PSYDUCK7954
Seafoam Islands B4Fgrass1071329SEEL29SEEL8686
Seafoam Islands B4Fgrass1081139SLOWBRO39GOLDUCK8055
Seafoam Islands B4Fgrass109332GOLBAT32GOLBAT4242
Pokémon Mansion 1Fgrass1005132KOFFING32GRIMER10988
Pokémon Mansion 1Fgrass1015130KOFFING30GRIMER10988
Pokémon Mansion 1Fgrass1023934PONYTA34PONYTA7777
Pokémon Mansion 1Fgrass1032530PONYTA30PONYTA7777
Pokémon Mansion 1Fgrass1042534GROWLITHE34VULPIX5837
Pokémon Mansion 1Fgrass1052532PONYTA32PONYTA7777
Pokémon Mansion 1Fgrass1061330GRIMER30KOFFING88109
Pokémon Mansion 1Fgrass1071328PONYTA28PONYTA7777
Pokémon Mansion 1Fgrass1081137WEEZING37MUK11089
Pokémon Mansion 1Fgrass109339MUK39WEEZING89110
Seafoam Islands 1Fgrass1505130SEEL30SEEL8686
Seafoam Islands 1Fgrass1515130SLOWPOKE30PSYDUCK7954
Seafoam Islands 1Fgrass1523930SHELLDER30STARYU90120
Seafoam Islands 1Fgrass1532530HORSEA30KRABBY11698
Seafoam Islands 1Fgrass1542528HORSEA28KRABBY11698
Seafoam Islands 1Fgrass1552521ZUBAT21ZUBAT4141
Seafoam Islands 1Fgrass1561329GOLBAT29GOLBAT4242
Seafoam Islands 1Fgrass1571328PSYDUCK28SLOWPOKE5479
Seafoam Islands 1Fgrass1581128SHELLDER28STARYU90120
Seafoam Islands 1Fgrass159338GOLDUCK38SLOWBRO5580
Victory Road 2Fgrass1005122MACHOP22MACHOP6666
Victory Road 2Fgrass1015124GEODUDE24GEODUDE7474
Victory Road 2Fgrass1023926ZUBAT26ZUBAT4141
Victory Road 2Fgrass1032536ONIX36ONIX9595
Victory Road 2Fgrass1042539ONIX39ONIX9595
Victory Road 2Fgrass1052542ONIX42ONIX9595
Victory Road 2Fgrass1061341MACHOKE41MACHOKE6767
Victory Road 2Fgrass1071340GOLBAT40GOLBAT4242
Victory Road 2Fgrass1081140MAROWAK40MAROWAK105105
Victory Road 2Fgrass109343GRAVELER43GRAVELER7575
Diglett's Cavegrass2005118DIGLETT18DIGLETT5050
Diglett's Cavegrass2015119DIGLETT19DIGLETT5050
Diglett's Cavegrass2023917DIGLETT17DIGLETT5050
Diglett's Cavegrass2032520DIGLETT20DIGLETT5050
Diglett's Cavegrass2042516DIGLETT16DIGLETT5050
Diglett's Cavegrass2052515DIGLETT15DIGLETT5050
Diglett's Cavegrass2061321DIGLETT21DIGLETT5050
Diglett's Cavegrass2071322DIGLETT22DIGLETT5050
Diglett's Cavegrass2081129DUGTRIO29DUGTRIO5151
Diglett's Cavegrass209331DUGTRIO31DUGTRIO5151
Victory Road 3Fgrass1505124MACHOP24MACHOP6666
Victory Road 3Fgrass1515126GEODUDE26GEODUDE7474
Victory Road 3Fgrass1523922ZUBAT22ZUBAT4141
Victory Road 3Fgrass1532542ONIX42ONIX9595
Victory Road 3Fgrass1542540VENOMOTH40VENOMOTH4949
Victory Road 3Fgrass1552545ONIX45ONIX9595
Victory Road 3Fgrass1561343GRAVELER43GRAVELER7575
Victory Road 3Fgrass1571341GOLBAT41GOLBAT4242
Victory Road 3Fgrass1581142MACHOKE42MACHOKE6767
Victory Road 3Fgrass159345MACHOKE45MACHOKE6767
Pokémon Mansion 2Fgrass1005132GROWLITHE32VULPIX5837
Pokémon Mansion 2Fgrass1015134KOFFING34GRIMER10988
Pokémon Mansion 2Fgrass1023934KOFFING34GRIMER10988
Pokémon Mansion 2Fgrass1032530PONYTA30PONYTA7777
Pokémon Mansion 2Fgrass1042530KOFFING30GRIMER10988
Pokémon Mansion 2Fgrass1052532PONYTA32PONYTA7777
Pokémon Mansion 2Fgrass1061330GRIMER30KOFFING88109
Pokémon Mansion 2Fgrass1071328PONYTA28PONYTA7777
Pokémon Mansion 2Fgrass1081139WEEZING39MUK11089
Pokémon Mansion 2Fgrass109337MUK37WEEZING89110
Pokémon Mansion 3Fgrass1005131KOFFING31GRIMER10988
Pokémon Mansion 3Fgrass1015133GROWLITHE33VULPIX5837
Pokémon Mansion 3Fgrass1023935KOFFING35GRIMER10988
Pokémon Mansion 3Fgrass1032532PONYTA32PONYTA7777
Pokémon Mansion 3Fgrass1042534PONYTA34MAGMAR77126
Pokémon Mansion 3Fgrass1052540WEEZING40MUK11089
Pokémon Mansion 3Fgrass1061334GRIMER34KOFFING88109
Pokémon Mansion 3Fgrass1071338WEEZING38MUK11089
Pokémon Mansion 3Fgrass1081136PONYTA36PONYTA7777
Pokémon Mansion 3Fgrass109342MUK42WEEZING89110
Pokémon Mansion B1Fgrass1005133KOFFING33GRIMER10988
Pokémon Mansion B1Fgrass1015131KOFFING31GRIMER10988
Pokémon Mansion B1Fgrass1023935GROWLITHE35VULPIX5837
Pokémon Mansion B1Fgrass1032532PONYTA32PONYTA7777
Pokémon Mansion B1Fgrass1042531KOFFING31GRIMER10988
Pokémon Mansion B1Fgrass1052540WEEZING40MUK11089
Pokémon Mansion B1Fgrass1061334PONYTA34PONYTA7777
Pokémon Mansion B1Fgrass1071335GRIMER35KOFFING88109
Pokémon Mansion B1Fgrass1081142WEEZING38MAGMAR110126
Pokémon Mansion B1Fgrass109342MUK42WEEZING89110
Safari Zone Eastgrass3005124NIDORAN♂24NIDORAN♀3229
Safari Zone Eastgrass3015126DODUO26DODUO8484
Safari Zone Eastgrass3023922PARAS22PARAS4646
Safari Zone Eastgrass3032525EXEGGCUTE25EXEGGCUTE102102
Safari Zone Eastgrass3042533NIDORINO33NIDORINA3330
Safari Zone Eastgrass3052523EXEGGCUTE23EXEGGCUTE102102
Safari Zone Eastgrass3061324NIDORAN♀24NIDORAN♂2932
Safari Zone Eastgrass3071325PARASECT25PARASECT4747
Safari Zone Eastgrass3081125KANGASKHAN25KANGASKHAN115115
Safari Zone Eastgrass309328SCYTHER28PINSIR123127
Safari Zone Northgrass3005122NIDORAN♂22NIDORAN♀3229
Safari Zone Northgrass3015126RHYHORN26RHYHORN111111
Safari Zone Northgrass3023923PARAS23PARAS4646
Safari Zone Northgrass3032525EXEGGCUTE25EXEGGCUTE102102
Safari Zone Northgrass3042530NIDORINO30NIDORINA3330
Safari Zone Northgrass3052527EXEGGCUTE27EXEGGCUTE102102
Safari Zone Northgrass3061330NIDORINA30NIDORINO3033
Safari Zone Northgrass3071332VENOMOTH32VENOMOTH4949
Safari Zone Northgrass3081126CHANSEY26CHANSEY113113
Safari Zone Northgrass309328TAUROS28TAUROS128128
Safari Zone Westgrass3005125NIDORAN♂25NIDORAN♀3229
Safari Zone Westgrass3015126DODUO26DODUO8484
Safari Zone Westgrass3023923VENONAT23VENONAT4848
Safari Zone Westgrass3032524EXEGGCUTE24EXEGGCUTE102102
Safari Zone Westgrass3042533NIDORINO33NIDORINA3330
Safari Zone Westgrass3052526EXEGGCUTE26EXEGGCUTE102102
Safari Zone Westgrass3061325NIDORAN♀25NIDORAN♂2932
Safari Zone Westgrass3071331VENOMOTH31VENOMOTH4949
Safari Zone Westgrass3081126TAUROS26TAUROS128128
Safari Zone Westgrass309328KANGASKHAN28KANGASKHAN115115
Safari Zone Centergrass3005122NIDORAN♂22NIDORAN♀3229
Safari Zone Centergrass3015125RHYHORN25RHYHORN111111
Safari Zone Centergrass3023922VENONAT22VENONAT4848
Safari Zone Centergrass3032524EXEGGCUTE24EXEGGCUTE102102
Safari Zone Centergrass3042531NIDORINO31NIDORINA3330
Safari Zone Centergrass3052525EXEGGCUTE25EXEGGCUTE102102
Safari Zone Centergrass3061331NIDORINA31NIDORINO3033
Safari Zone Centergrass3071330PARASECT30PARASECT4747
Safari Zone Centergrass3081123SCYTHER23PINSIR123127
Safari Zone Centergrass309323CHANSEY23CHANSEY113113
Cerulean Cave 2Fgrass1505151DODRIO51DODRIO8585
Cerulean Cave 2Fgrass1515151VENOMOTH51VENOMOTH4949
Cerulean Cave 2Fgrass1523951KADABRA51KADABRA6464
Cerulean Cave 2Fgrass1532552RHYDON52RHYDON112112
Cerulean Cave 2Fgrass1542552MAROWAK52MAROWAK105105
Cerulean Cave 2Fgrass1552552ELECTRODE52ELECTRODE101101
Cerulean Cave 2Fgrass1561356CHANSEY56CHANSEY113113
Cerulean Cave 2Fgrass1571354WIGGLYTUFF54WIGGLYTUFF4040
Cerulean Cave 2Fgrass1581155DITTO55DITTO132132
Cerulean Cave 2Fgrass159360DITTO60DITTO132132
Cerulean Cave B1Fgrass2505155RHYDON55RHYDON112112
Cerulean Cave B1Fgrass2515155MAROWAK55MAROWAK105105
Cerulean Cave B1Fgrass2523955ELECTRODE55ELECTRODE101101
Cerulean Cave B1Fgrass2532564CHANSEY64CHANSEY113113
Cerulean Cave B1Fgrass2542564PARASECT64PARASECT4747
Cerulean Cave B1Fgrass2552564RAICHU64RAICHU2626
Cerulean Cave B1Fgrass2561357ARBOK57SANDSLASH2428
Cerulean Cave B1Fgrass2571365DITTO65DITTO132132
Cerulean Cave B1Fgrass2581163DITTO63DITTO132132
Cerulean Cave B1Fgrass259367DITTO67DITTO132132
Cerulean Cave 1Fgrass1005146GOLBAT46GOLBAT4242
Cerulean Cave 1Fgrass1015146HYPNO46HYPNO9797
Cerulean Cave 1Fgrass1023946MAGNETON46MAGNETON8282
Cerulean Cave 1Fgrass1032549DODRIO49DODRIO8585
Cerulean Cave 1Fgrass1042549VENOMOTH49VENOMOTH4949
Cerulean Cave 1Fgrass1052552ARBOK52SANDSLASH2428
Cerulean Cave 1Fgrass1061349KADABRA49KADABRA6464
Cerulean Cave 1Fgrass1071352PARASECT52PARASECT4747
Cerulean Cave 1Fgrass1081153RAICHU53RAICHU2626
Cerulean Cave 1Fgrass109353DITTO53DITTO132132
Rock Tunnel B1Fgrass1505116ZUBAT16ZUBAT4141
Rock Tunnel B1Fgrass1515117ZUBAT17ZUBAT4141
Rock Tunnel B1Fgrass1523917GEODUDE17GEODUDE7474
Rock Tunnel B1Fgrass1532515MACHOP15MACHOP6666
Rock Tunnel B1Fgrass1542516GEODUDE16GEODUDE7474
Rock Tunnel B1Fgrass1552518ZUBAT18ZUBAT4141
Rock Tunnel B1Fgrass1561317MACHOP17MACHOP6666
Rock Tunnel B1Fgrass1571317ONIX17ONIX9595
Rock Tunnel B1Fgrass1581113ONIX13ONIX9595
Rock Tunnel B1Fgrass159318GEODUDE18GEODUDE7474
Codepokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route1.asm#L1-L16Route1WildMons: def_grass_wildmons 25 ; encounter rate db 3, PIDGEY db 3, RATTATA db 3, RATTATA db 2, RATTATA db 2, PIDGEY db 3, PIDGEY db 3, PIDGEY db 4, RATTATA db 4, PIDGEY db 5, PIDGEY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route2.asm#L1-L25Route2WildMons: def_grass_wildmons 25 ; encounter rate db 3, RATTATA db 3, PIDGEY db 4, PIDGEY db 4, RATTATA db 5, PIDGEY IF DEF(_RED) db 3, WEEDLE db 2, RATTATA db 5, RATTATA db 4, WEEDLE …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route3.asm#L1-L16Route3WildMons: def_grass_wildmons 20 ; encounter rate db 6, PIDGEY db 5, SPEAROW db 7, PIDGEY db 6, SPEAROW db 7, SPEAROW db 8, PIDGEY db 8, SPEAROW db 3, JIGGLYPUFF db 5, JIGGLYPUFF db 7, JIGGLYPUFF …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route4.asm#L1-L27Route4WildMons: def_grass_wildmons 20 ; encounter rate db 10, RATTATA db 10, SPEAROW db 8, RATTATA IF DEF(_RED) db 6, EKANS db 8, SPEAROW db 10, EKANS db 12, RATTATA db 12, SPEAROW db 8, EKANS …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route5.asm#L1-L30Route5WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 13, ODDISH db 13, PIDGEY db 15, PIDGEY db 10, MANKEY db 12, MANKEY db 15, ODDISH db 16, ODDISH db 16, PIDGEY db 14, MANKEY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route6.asm#L1-L30Route6WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 13, ODDISH db 13, PIDGEY db 15, PIDGEY db 10, MANKEY db 12, MANKEY db 15, ODDISH db 16, ODDISH db 16, PIDGEY db 14, MANKEY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route7.asm#L1-L29Route7WildMons: def_grass_wildmons 15 ; encounter rate db 19, PIDGEY IF DEF(_RED) db 19, ODDISH db 17, MANKEY db 22, ODDISH db 22, PIDGEY db 18, MANKEY db 18, GROWLITHE db 20, GROWLITHE db 19, MANKEY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route8.asm#L1-L29Route8WildMons: def_grass_wildmons 15 ; encounter rate db 18, PIDGEY IF DEF(_RED) db 18, MANKEY db 17, EKANS db 16, GROWLITHE db 20, PIDGEY db 20, MANKEY db 19, EKANS db 17, GROWLITHE db 15, GROWLITHE …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route9.asm#L1-L27Route9WildMons: def_grass_wildmons 15 ; encounter rate db 16, RATTATA db 16, SPEAROW db 14, RATTATA IF DEF(_RED) db 11, EKANS db 13, SPEAROW db 15, EKANS db 17, RATTATA db 17, SPEAROW db 13, EKANS …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route10.asm#L1-L27Route10WildMons: def_grass_wildmons 15 ; encounter rate db 16, VOLTORB db 16, SPEAROW db 14, VOLTORB IF DEF(_RED) db 11, EKANS db 13, SPEAROW db 15, EKANS db 17, VOLTORB db 17, SPEAROW db 13, EKANS …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route11.asm#L1-L27Route11WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 14, EKANS db 15, SPEAROW db 12, EKANS db 9, DROWZEE db 13, SPEAROW db 13, DROWZEE db 15, EKANS ENDC IF DEF(_BLUE) …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route12.asm#L1-L30Route12WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 24, ODDISH db 25, PIDGEY db 23, PIDGEY db 24, VENONAT db 22, ODDISH db 26, VENONAT db 26, ODDISH db 27, PIDGEY db 28, GLOOM …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route13.asm#L1-L30Route13WildMons: def_grass_wildmons 20 ; encounter rate IF DEF(_RED) db 24, ODDISH db 25, PIDGEY db 27, PIDGEY db 24, VENONAT db 22, ODDISH db 26, VENONAT db 26, ODDISH db 25, DITTO db 28, GLOOM …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route14.asm#L1-L28Route14WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 24, ODDISH db 26, PIDGEY db 23, DITTO db 24, VENONAT db 22, ODDISH db 26, VENONAT db 26, ODDISH db 30, GLOOM ENDC …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route15.asm#L1-L28Route15WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 24, ODDISH db 26, DITTO db 23, PIDGEY db 26, VENONAT db 22, ODDISH db 28, VENONAT db 26, ODDISH db 30, GLOOM ENDC …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route16.asm#L1-L16Route16WildMons: def_grass_wildmons 25 ; encounter rate db 20, SPEAROW db 22, SPEAROW db 18, RATTATA db 20, DODUO db 20, RATTATA db 18, DODUO db 22, DODUO db 22, RATTATA db 23, RATICATE db 25, RATICATE …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route17.asm#L1-L16Route17WildMons: def_grass_wildmons 25 ; encounter rate db 20, SPEAROW db 22, SPEAROW db 25, RATICATE db 24, DODUO db 27, RATICATE db 26, DODUO db 28, DODUO db 29, RATICATE db 25, FEAROW db 27, FEAROW …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route18.asm#L1-L16Route18WildMons: def_grass_wildmons 25 ; encounter rate db 20, SPEAROW db 22, SPEAROW db 25, RATICATE db 24, DODUO db 25, FEAROW db 26, DODUO db 28, DODUO db 29, RATICATE db 27, FEAROW db 29, FEAROW …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeaRoutes.asm#L1-L16SeaRoutesWildMons: def_grass_wildmons 0 ; encounter rate end_grass_wildmons def_water_wildmons 5 ; encounter rate db 5, TENTACOOL db 10, TENTACOOL db 15, TENTACOOL db 5, TENTACOOL db 10, TENTACOOL db 15, TENTACOOL db 20, TENTACOOL db 30, TENTACOOL …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route21.asm#L1-L26Route21WildMons: def_grass_wildmons 25 ; encounter rate db 21, RATTATA db 23, PIDGEY db 30, RATICATE db 23, RATTATA db 21, PIDGEY db 30, PIDGEOTTO db 32, PIDGEOTTO db 28, TANGELA db 30, TANGELA db 32, TANGELA …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route22.asm#L1-L29Route22WildMons: def_grass_wildmons 25 ; encounter rate db 3, RATTATA IF DEF(_RED) db 3, NIDORAN_M db 4, RATTATA db 4, NIDORAN_M db 2, RATTATA db 2, NIDORAN_M db 3, SPEAROW db 5, SPEAROW db 3, NIDORAN_F …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route23.asm#L1-L26Route23WildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 26, EKANS ENDC IF DEF(_BLUE) db 26, SANDSHREW ENDC db 33, DITTO db 26, SPEAROW db 38, FEAROW db 38, DITTO …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route24.asm#L1-L27Route24WildMons: def_grass_wildmons 25 ; encounter rate IF DEF(_RED) db 7, WEEDLE db 8, KAKUNA db 12, PIDGEY db 12, ODDISH db 13, ODDISH db 10, ABRA db 14, ODDISH ENDC IF DEF(_BLUE) …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/Route25.asm#L1-L30Route25WildMons: def_grass_wildmons 15 ; encounter rate IF DEF(_RED) db 8, WEEDLE db 9, KAKUNA db 13, PIDGEY db 12, ODDISH db 13, ODDISH db 12, ABRA db 14, ODDISH db 10, ABRA db 7, METAPOD …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/ViridianForest.asm#L1-L28ViridianForestWildMons: def_grass_wildmons 8 ; encounter rate IF DEF(_RED) db 4, WEEDLE db 5, KAKUNA db 3, WEEDLE db 5, WEEDLE db 4, KAKUNA db 6, KAKUNA db 4, METAPOD db 3, CATERPIE ENDC …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/MtMoon1F.asm#L1-L16MtMoon1FWildMons: def_grass_wildmons 10 ; encounter rate db 8, ZUBAT db 7, ZUBAT db 9, ZUBAT db 8, GEODUDE db 6, ZUBAT db 10, ZUBAT db 10, GEODUDE db 8, PARAS db 11, ZUBAT db 8, CLEFAIRY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/MtMoonB1F.asm#L1-L16MtMoonB1FWildMons: def_grass_wildmons 10 ; encounter rate db 8, ZUBAT db 7, ZUBAT db 7, GEODUDE db 8, GEODUDE db 9, ZUBAT db 10, PARAS db 10, ZUBAT db 11, ZUBAT db 9, CLEFAIRY db 9, GEODUDE …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/MtMoonB2F.asm#L1-L16MtMoonB2FWildMons: def_grass_wildmons 10 ; encounter rate db 9, ZUBAT db 9, GEODUDE db 10, ZUBAT db 10, GEODUDE db 11, ZUBAT db 10, PARAS db 12, PARAS db 10, CLEFAIRY db 12, ZUBAT db 12, CLEFAIRY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/RockTunnel1F.asm#L1-L16RockTunnel1FWildMons: def_grass_wildmons 15 ; encounter rate db 16, ZUBAT db 17, ZUBAT db 17, GEODUDE db 15, MACHOP db 16, GEODUDE db 18, ZUBAT db 15, ZUBAT db 17, MACHOP db 13, ONIX db 15, ONIX …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PowerPlant.asm#L1-L22PowerPlantWildMons: def_grass_wildmons 10 ; encounter rate db 21, VOLTORB db 21, MAGNEMITE db 20, PIKACHU db 24, PIKACHU db 23, MAGNEMITE db 23, VOLTORB db 32, MAGNETON db 35, MAGNETON IF DEF(_RED) db 33, ELECTABUZZ …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/VictoryRoad1F.asm#L1-L16VictoryRoad1FWildMons: def_grass_wildmons 15 ; encounter rate db 24, MACHOP db 26, GEODUDE db 22, ZUBAT db 36, ONIX db 39, ONIX db 42, ONIX db 41, GRAVELER db 41, GOLBAT db 42, MACHOKE db 43, MAROWAK …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower1F.asm#L1-L6PokemonTower1FWildMons: def_grass_wildmons 0 ; encounter rate end_grass_wildmons def_water_wildmons 0 ; encounter rate end_water_wildmonspokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower2F.asm#L1-L6PokemonTower2FWildMons: def_grass_wildmons 0 ; encounter rate end_grass_wildmons def_water_wildmons 0 ; encounter rate end_water_wildmonspokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower3F.asm#L1-L16PokemonTower3FWildMons: def_grass_wildmons 10 ; encounter rate db 20, GASTLY db 21, GASTLY db 22, GASTLY db 23, GASTLY db 19, GASTLY db 18, GASTLY db 24, GASTLY db 20, CUBONE db 22, CUBONE db 25, HAUNTER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower4F.asm#L1-L16PokemonTower4FWildMons: def_grass_wildmons 10 ; encounter rate db 20, GASTLY db 21, GASTLY db 22, GASTLY db 23, GASTLY db 19, GASTLY db 18, GASTLY db 25, HAUNTER db 20, CUBONE db 22, CUBONE db 24, GASTLY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower5F.asm#L1-L16PokemonTower5FWildMons: def_grass_wildmons 10 ; encounter rate db 20, GASTLY db 21, GASTLY db 22, GASTLY db 23, GASTLY db 19, GASTLY db 18, GASTLY db 25, HAUNTER db 20, CUBONE db 22, CUBONE db 24, GASTLY …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower6F.asm#L1-L16PokemonTower6FWildMons: def_grass_wildmons 15 ; encounter rate db 21, GASTLY db 22, GASTLY db 23, GASTLY db 24, GASTLY db 20, GASTLY db 19, GASTLY db 26, HAUNTER db 22, CUBONE db 24, CUBONE db 28, HAUNTER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonTower7F.asm#L1-L16PokemonTower7FWildMons: def_grass_wildmons 15 ; encounter rate db 21, GASTLY db 22, GASTLY db 23, GASTLY db 24, GASTLY db 20, GASTLY db 28, HAUNTER db 22, CUBONE db 24, CUBONE db 28, HAUNTER db 30, HAUNTER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeafoamIslandsB1F.asm#L1-L30SeafoamIslandsB1FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 30, STARYU db 30, HORSEA db 32, SHELLDER db 32, HORSEA db 28, SLOWPOKE db 30, SEEL db 30, SLOWPOKE db 28, SEEL db 38, DEWGONG …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeafoamIslandsB2F.asm#L1-L29SeafoamIslandsB2FWildMons: def_grass_wildmons 10 ; encounter rate db 30, SEEL IF DEF(_RED) db 30, SLOWPOKE db 32, SEEL db 32, SLOWPOKE db 28, HORSEA db 30, STARYU db 30, HORSEA db 28, SHELLDER db 30, GOLBAT …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeafoamIslandsB3F.asm#L1-L29SeafoamIslandsB3FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 31, SLOWPOKE db 31, SEEL db 33, SLOWPOKE db 33, SEEL db 29, HORSEA db 31, SHELLDER db 31, HORSEA db 29, SHELLDER db 39, SEADRA …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeafoamIslandsB4F.asm#L1-L29SeafoamIslandsB4FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 31, HORSEA db 31, SHELLDER db 33, HORSEA db 33, SHELLDER db 29, SLOWPOKE db 31, SEEL db 31, SLOWPOKE db 29, SEEL db 39, SLOWBRO …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonMansion1F.asm#L1-L30PokemonMansion1FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 32, KOFFING db 30, KOFFING db 34, PONYTA db 30, PONYTA db 34, GROWLITHE db 32, PONYTA db 30, GRIMER db 28, PONYTA db 37, WEEZING …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SeafoamIslands1F.asm#L1-L29SeafoamIslands1FWildMons: def_grass_wildmons 15 ; encounter rate db 30, SEEL IF DEF(_RED) db 30, SLOWPOKE db 30, SHELLDER db 30, HORSEA db 28, HORSEA db 21, ZUBAT db 29, GOLBAT db 28, PSYDUCK db 28, SHELLDER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/VictoryRoad2F.asm#L1-L16VictoryRoad2FWildMons: def_grass_wildmons 10 ; encounter rate db 22, MACHOP db 24, GEODUDE db 26, ZUBAT db 36, ONIX db 39, ONIX db 42, ONIX db 41, MACHOKE db 40, GOLBAT db 40, MAROWAK db 43, GRAVELER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/DiglettsCave.asm#L1-L16DiglettsCaveWildMons: def_grass_wildmons 20 ; encounter rate db 18, DIGLETT db 19, DIGLETT db 17, DIGLETT db 20, DIGLETT db 16, DIGLETT db 15, DIGLETT db 21, DIGLETT db 22, DIGLETT db 29, DUGTRIO db 31, DUGTRIO …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/VictoryRoad3F.asm#L1-L16VictoryRoad3FWildMons: def_grass_wildmons 15 ; encounter rate db 24, MACHOP db 26, GEODUDE db 22, ZUBAT db 42, ONIX db 40, VENOMOTH db 45, ONIX db 43, GRAVELER db 41, GOLBAT db 42, MACHOKE db 45, MACHOKE …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonMansion2F.asm#L1-L30PokemonMansion2FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 32, GROWLITHE db 34, KOFFING db 34, KOFFING db 30, PONYTA db 30, KOFFING db 32, PONYTA db 30, GRIMER db 28, PONYTA db 39, WEEZING …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonMansion3F.asm#L1-L30PokemonMansion3FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 31, KOFFING db 33, GROWLITHE db 35, KOFFING db 32, PONYTA db 34, PONYTA db 40, WEEZING db 34, GRIMER db 38, WEEZING db 36, PONYTA …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/PokemonMansionB1F.asm#L1-L30PokemonMansionB1FWildMons: def_grass_wildmons 10 ; encounter rate IF DEF(_RED) db 33, KOFFING db 31, KOFFING db 35, GROWLITHE db 32, PONYTA db 31, KOFFING db 40, WEEZING db 34, PONYTA db 35, GRIMER db 42, WEEZING …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SafariZoneEast.asm#L1-L30SafariZoneEastWildMons: def_grass_wildmons 30 ; encounter rate IF DEF(_RED) db 24, NIDORAN_M db 26, DODUO db 22, PARAS db 25, EXEGGCUTE db 33, NIDORINO db 23, EXEGGCUTE db 24, NIDORAN_F db 25, PARASECT db 25, KANGASKHAN …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SafariZoneNorth.asm#L1-L27SafariZoneNorthWildMons: def_grass_wildmons 30 ; encounter rate IF DEF(_RED) db 22, NIDORAN_M db 26, RHYHORN db 23, PARAS db 25, EXEGGCUTE db 30, NIDORINO db 27, EXEGGCUTE db 30, NIDORINA ENDC IF DEF(_BLUE) …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SafariZoneWest.asm#L1-L27SafariZoneWestWildMons: def_grass_wildmons 30 ; encounter rate IF DEF(_RED) db 25, NIDORAN_M db 26, DODUO db 23, VENONAT db 24, EXEGGCUTE db 33, NIDORINO db 26, EXEGGCUTE db 25, NIDORAN_F ENDC IF DEF(_BLUE) …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/SafariZoneCenter.asm#L1-L29SafariZoneCenterWildMons: def_grass_wildmons 30 ; encounter rate IF DEF(_RED) db 22, NIDORAN_M db 25, RHYHORN db 22, VENONAT db 24, EXEGGCUTE db 31, NIDORINO db 25, EXEGGCUTE db 31, NIDORINA db 30, PARASECT db 23, SCYTHER …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/CeruleanCave2F.asm#L1-L16CeruleanCave2FWildMons: def_grass_wildmons 15 ; encounter rate db 51, DODRIO db 51, VENOMOTH db 51, KADABRA db 52, RHYDON db 52, MAROWAK db 52, ELECTRODE db 56, CHANSEY db 54, WIGGLYTUFF db 55, DITTO db 60, DITTO …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/CeruleanCaveB1F.asm#L1-L21CeruleanCaveB1FWildMons: def_grass_wildmons 25 ; encounter rate db 55, RHYDON db 55, MAROWAK db 55, ELECTRODE db 64, CHANSEY db 64, PARASECT db 64, RAICHU IF DEF(_RED) db 57, ARBOK ENDC IF DEF(_BLUE) …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/CeruleanCave1F.asm#L1-L21CeruleanCave1FWildMons: def_grass_wildmons 10 ; encounter rate db 46, GOLBAT db 46, HYPNO db 46, MAGNETON db 49, DODRIO db 49, VENOMOTH IF DEF(_RED) db 52, ARBOK ENDC IF DEF(_BLUE) db 52, SANDSLASH …pokered: disassembly of Pokémon Red and Blue · data/wild/maps/RockTunnelB1F.asm#L1-L16RockTunnelB1FWildMons: def_grass_wildmons 15 ; encounter rate db 16, ZUBAT db 17, ZUBAT db 17, GEODUDE db 15, MACHOP db 16, GEODUDE db 18, ZUBAT db 17, MACHOP db 17, ONIX db 13, ONIX db 18, GEODUDE …pokered: disassembly of Pokémon Red and Blue · engine/overworld/wild_mons.asm#L1-L31LoadWildData:: ld hl, WildDataPointers ld a, [wCurMap] ; get wild data for current map ld c, a ld b, 0 add hl, bc add hl, bc ld a, [hli] ld h, [hl] ld l, a ; hl now points to wild data for current map ld a, [hli] …Our readingfind the map's entry in the pointer table1–12grass rate ← the list's first byte13–14rate 0: skip to the water part15–16else copy the 20 bytes after it to the grass list17–23water rate ← the next byte25–26rate 0: done27–28else copy the 20 bytes after it to the water list29–31pokered: disassembly of Pokémon Red and Blue · data/wild/grass_water.asm#L254-L263; wild pokemon data is divided into two parts. ; first part: pokemon found in grass ; second part: pokemon found while surfing ; each part goes as follows: ; if first byte == 0, then ; no wild pokemon on this map ; if first byte != 0, then ; first byte is encounter rate ; followed by 20 bytes: ; level, species (ten times)pokered: disassembly of Pokémon Red and Blue · data/wild/grass_water.asm#L33-L34dw SeaRoutesWildMons ; ROUTE_19 dw SeaRoutesWildMons ; ROUTE_20A second random byte, which the generator updates along with the first, then picks one of the map's 10 slots, which have 51, 51, 39, 25, 25, 25, 13, 13, 11, and 3 chances in 256. CodeChecked by claude, 2026-10-28 — parsed every list the pointer table names from the map files at the pin, both versions' branches, and counted the rows; read the loader, which copies a list only when its rate isn't 0Checked by a second AI model, 2026-10-28.

The table's rows run in map order, a list's ten slots together, and a slot's chance comes from the shared slot table. Pokémon Tower 1F and 2F point to lists with a rate of 0 and no slots, and every other map to an empty list. The No. columns give each species' Pokédex number.

Cited by: Wild encounters

The 57 wild lists, one row each, in the order of the full table, with the place a step reads each from and its rate (computed from the table): list n's slots are the table's rows 10n to 10n + 9. A list that every step of an indoor map reads is named for the map; one that only grass or water reads is named for that. pokered-wild/maps

No.PlaceMapTerrainRate
0Route 1's grassRoute 1grass25
1Route 2's grassRoute 2grass25
2Route 3's grassRoute 3grass20
3Route 4's grassRoute 4grass20
4Route 5's grassRoute 5grass15
5Route 6's grassRoute 6grass15
6Route 7's grassRoute 7grass15
7Route 8's grassRoute 8grass15
8Route 9's grassRoute 9grass15
9Route 10's grassRoute 10grass15
10Route 11's grassRoute 11grass15
11Route 12's grassRoute 12grass15
12Route 13's grassRoute 13grass20
13Route 14's grassRoute 14grass15
14Route 15's grassRoute 15grass15
15Route 16's grassRoute 16grass25
16Route 17's grassRoute 17grass25
17Route 18's grassRoute 18grass25
18Routes 19 and 20's waterRoutes 19 and 20water5
19Route 21's grassRoute 21grass25
20Route 21's waterRoute 21water5
21Route 22's grassRoute 22grass25
22Route 23's grassRoute 23grass10
23Route 24's grassRoute 24grass25
24Route 25's grassRoute 25grass15
25Viridian Forest's grassViridian Forestgrass8
26Mt. Moon 1FMt. Moon 1Fgrass10
27Mt. Moon B1FMt. Moon B1Fgrass10
28Mt. Moon B2FMt. Moon B2Fgrass10
29Rock Tunnel 1FRock Tunnel 1Fgrass15
30the Power Plantthe Power Plantgrass10
31Victory Road 1FVictory Road 1Fgrass15
32Pokémon Tower 3FPokémon Tower 3Fgrass10
33Pokémon Tower 4FPokémon Tower 4Fgrass10
34Pokémon Tower 5FPokémon Tower 5Fgrass10
35Pokémon Tower 6FPokémon Tower 6Fgrass15
36Pokémon Tower 7FPokémon Tower 7Fgrass15
37Seafoam Islands B1FSeafoam Islands B1Fgrass10
38Seafoam Islands B2FSeafoam Islands B2Fgrass10
39Seafoam Islands B3FSeafoam Islands B3Fgrass10
40Seafoam Islands B4FSeafoam Islands B4Fgrass10
41Pokémon Mansion 1FPokémon Mansion 1Fgrass10
42Seafoam Islands 1FSeafoam Islands 1Fgrass15
43Victory Road 2FVictory Road 2Fgrass10
44Diglett's CaveDiglett's Cavegrass20
45Victory Road 3FVictory Road 3Fgrass15
46Pokémon Mansion 2FPokémon Mansion 2Fgrass10
47Pokémon Mansion 3FPokémon Mansion 3Fgrass10
48Pokémon Mansion B1FPokémon Mansion B1Fgrass10
49Safari Zone East's grassSafari Zone Eastgrass30
50Safari Zone North's grassSafari Zone Northgrass30
51Safari Zone West's grassSafari Zone Westgrass30
52Safari Zone Center's grassSafari Zone Centergrass30
53Cerulean Cave 2FCerulean Cave 2Fgrass15
54Cerulean Cave B1FCerulean Cave B1Fgrass25
55Cerulean Cave 1FCerulean Cave 1Fgrass10
56Rock Tunnel B1FRock Tunnel B1Fgrass15
CodeRed and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — built from the full table's rows in their order, ten a list, and checked against itChecked by a second AI model, 2026-10-28.

In caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. pokered-wild/step-tiles

Codepokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L26-L47; determine if wild pokemon can appear in the half-block we're standing in ; is the bottom right tile (9,9) of the half-block we're standing in a grass/water tile? hlcoord 9, 9 ld c, [hl] ld a, [wGrassTile] cp c ld a, [wGrassRate] jr z, .CanEncounter ld a, $14 ; in all tilesets with a water tile, this is its id cp c ld a, [wWaterRate] jr z, .CanEncounter …Our readingtile ← the half-block's bottom-right tile (by the comment)26–29the tileset's grass tile: rate ← the grass rate30–33tile $14, water (by the comment): rate ← the water rate34–37an outdoor map (by the comment): no encounter41–43the forest tileset: no encounter44–46otherwise: rate ← the grass rate47pokered: disassembly of Pokémon Red and Blue · data/tilesets/tileset_headers.asm#L1-L36MACRO tileset db BANK(\1_GFX) dw \1_Block, \1_GFX, \1_Coll db \2, \3, \4 ; counter tiles db \5 ; grass tile db \6 ; animations (TILEANIM_* value) ENDM Tilesets: table_width 12 ; name, 3 counter tiles, grass tile, animations tileset Overworld, -1, -1, -1, $52, TILEANIM_WATER_FLOWER tileset RedsHouse1, -1, -1, -1, -1, TILEANIM_NONE …pokered: disassembly of Pokémon Red and Blue · constants/map_constants.asm#L66-L69map_const ROUTE_25, 30, 9 ; $24 DEF FIRST_INDOOR_MAP EQU const_value map_const REDS_HOUSE_1F, 4, 4 ; $25pokered: disassembly of Pokémon Red and Blue · data/maps/headers/ViridianForest.asm#L1map_header ViridianForest, VIRIDIAN_FOREST, FORESTpokered: disassembly of Pokémon Red and Blue · data/maps/headers/MtMoon1F.asm#L1map_header MtMoon1F, MT_MOON_1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/MtMoonB1F.asm#L1map_header MtMoonB1F, MT_MOON_B1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/MtMoonB2F.asm#L1map_header MtMoonB2F, MT_MOON_B2F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/RockTunnel1F.asm#L1map_header RockTunnel1F, ROCK_TUNNEL_1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PowerPlant.asm#L1map_header PowerPlant, POWER_PLANT, FACILITYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/VictoryRoad1F.asm#L1map_header VictoryRoad1F, VICTORY_ROAD_1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonTower3F.asm#L1map_header PokemonTower3F, POKEMON_TOWER_3F, CEMETERYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonTower4F.asm#L1map_header PokemonTower4F, POKEMON_TOWER_4F, CEMETERYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonTower5F.asm#L1map_header PokemonTower5F, POKEMON_TOWER_5F, CEMETERYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonTower6F.asm#L1map_header PokemonTower6F, POKEMON_TOWER_6F, CEMETERYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonTower7F.asm#L1map_header PokemonTower7F, POKEMON_TOWER_7F, CEMETERYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SeafoamIslandsB1F.asm#L1map_header SeafoamIslandsB1F, SEAFOAM_ISLANDS_B1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SeafoamIslandsB2F.asm#L1map_header SeafoamIslandsB2F, SEAFOAM_ISLANDS_B2F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SeafoamIslandsB3F.asm#L1map_header SeafoamIslandsB3F, SEAFOAM_ISLANDS_B3F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SeafoamIslandsB4F.asm#L1map_header SeafoamIslandsB4F, SEAFOAM_ISLANDS_B4F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonMansion1F.asm#L1map_header PokemonMansion1F, POKEMON_MANSION_1F, FACILITYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SeafoamIslands1F.asm#L1map_header SeafoamIslands1F, SEAFOAM_ISLANDS_1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/VictoryRoad2F.asm#L1map_header VictoryRoad2F, VICTORY_ROAD_2F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/DiglettsCave.asm#L1map_header DiglettsCave, DIGLETTS_CAVE, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/VictoryRoad3F.asm#L1map_header VictoryRoad3F, VICTORY_ROAD_3F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonMansion2F.asm#L1map_header PokemonMansion2F, POKEMON_MANSION_2F, FACILITYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonMansion3F.asm#L1map_header PokemonMansion3F, POKEMON_MANSION_3F, FACILITYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/PokemonMansionB1F.asm#L1map_header PokemonMansionB1F, POKEMON_MANSION_B1F, FACILITYpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SafariZoneEast.asm#L1map_header SafariZoneEast, SAFARI_ZONE_EAST, FORESTpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SafariZoneNorth.asm#L1map_header SafariZoneNorth, SAFARI_ZONE_NORTH, FORESTpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SafariZoneWest.asm#L1map_header SafariZoneWest, SAFARI_ZONE_WEST, FORESTpokered: disassembly of Pokémon Red and Blue · data/maps/headers/SafariZoneCenter.asm#L1map_header SafariZoneCenter, SAFARI_ZONE_CENTER, FORESTpokered: disassembly of Pokémon Red and Blue · data/maps/headers/CeruleanCave2F.asm#L1map_header CeruleanCave2F, CERULEAN_CAVE_2F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/CeruleanCaveB1F.asm#L1map_header CeruleanCaveB1F, CERULEAN_CAVE_B1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/CeruleanCave1F.asm#L1map_header CeruleanCave1F, CERULEAN_CAVE_1F, CAVERNpokered: disassembly of Pokémon Red and Blue · data/maps/headers/RockTunnelB1F.asm#L1map_header RockTunnelB1F, ROCK_TUNNEL_B1F, CAVERNpokered: disassembly of Pokémon Red and Blue · home/overworld.asm#L132-L145.noDirectionButtonsPressed ld hl, wMiscFlags res BIT_TURNING, [hl] call UpdateSprites ld a, 1 ld [wCheckFor180DegreeTurn], a ld a, [wPlayerMovingDirection] ; the direction that was pressed last time and a jp z, OverworldLoop ; if a direction was pressed last time ld [wPlayerLastStopDirection], a ; save the last direction xor a …Our readingno direction held: turn check ← 1136–137 a direction was held: last direction ← it138–142 held direction ← none143–144pokered: disassembly of Pokémon Red and Blue · home/overworld.asm#L179-L234.handleDirectionButtonPress ld [wPlayerDirection], a ; new direction ld a, [wStatusFlags5] bit BIT_SCRIPTED_MOVEMENT_STATE, a jr nz, .noDirectionChange ; ignore direction changes if we are ld a, [wCheckFor180DegreeTurn] and a jr z, .noDirectionChange ld a, [wPlayerDirection] ; new direction ld b, a ld a, [wPlayerLastStopDirection] ; old direction cp b …Our readinga direction pressed: new direction ← it180scripted movement: no turn, walk181–183turn check 0 (already moving): no turn, walk184–186the last direction again: no turn, walk187–191a reversal: face a side first (by the comment)192–223turn check − 1, to 0; face the new direction224–231try a battle with no step (NewBattle, its check)232a battle happened: the after-battle handling233else back to the loop234Checked by claude, 2026-10-28 — read the tile tests, the tileset table's grass column, the first indoor map's number (every map with a list but the routes comes after it), and the tileset of every indoor map with a list Also read the overworld loop's turn in place, which calls the battle check without a step (overworld.asm L232).Revised after a check by a second AI model, 2026-10-28.

Cited by: Random encounter, Wild encounters

On a shore half-block whose water lies only at its bottom right, such as Cinnabar Island's east coast (by the comment), a step rolls at the water rate but meets a Pokémon from the grass list. The rate comes from the half-block's bottom-right tile and the list from its bottom-left tile: the water list only when that tile is water ($14) as well, the grass list otherwise. pokered-wild/left-shore

Codepokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L63-L73.gotEncounterSlot ; determine which wild pokemon (grass or water) can appear in the half-block we're standing in ld c, [hl] ld hl, wGrassMons lda_coord 8, 9 cp $14 ; is the bottom left tile (8,9) of the half-block we're standing in a water tile? jr nz, .gotWildEncounterType ; else, it's treated as a grass tile by default ld hl, wWaterMons ; since the bottom right tile of a "left shore" half-block is $14 but the bottom left tile is not, ; "left shore" half-blocks (such as the one in the east coast of Cinnabar) load grass encounters. .gotWildEncounterTypeOur readingthe slot's offset into the list (from the slot table)65list ← the grass list66the bottom-left tile is $14: list ← the water list67–70In caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — read the list choice after the slot pick against the rate's tile testChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

Surfing on open water meets only Tentacool, of levels 5 to 40, on Routes 19, 20, and 21: theirs are the only water lists. Every other map loads a water rate of 0, which no random byte is below, the water in Seafoam Islands and Cerulean Cave included; the water tile is $14 in every tileset that has water (by the comment). A left-shore half-block rolls at the water rate but draws from the grass list. pokered-wild/surfing

CodeRed and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. Codepokered: disassembly of Pokémon Red and Blue · engine/overworld/wild_mons.asm#L24-L28.NoGrassData ld a, [hli] ld [wWaterRate], a and a ret z ; if no water data, we're doneOur readingwater rate ← the list's water byte25–26rate 0: no water list27–28pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L34-L37ld a, $14 ; in all tilesets with a water tile, this is its id cp c ld a, [wWaterRate] jr z, .CanEncounterOur readingtile $14 (water, by the comment): rate ← the water rate34–37pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L48-L53.CanEncounter ; compare encounter chance with a random number to determine if there will be an encounter ld b, a ldh a, [hRandomAdd] cp b jr nc, .CantEncounter2Our readinga random byte not below the rate: no encounter50–53On a shore half-block whose water lies only at its bottom right, such as Cinnabar Island's east coast (by the comment), a step rolls at the water rate but meets a Pokémon from the grass list. The rate comes from the half-block's bottom-right tile and the list from its bottom-left tile: the water list only when that tile is water ($14) as well, the grass list otherwise. CodeChecked by claude, 2026-10-28 — counted the water lists in the full table; read the loader's water byte and the rate testChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

The slot byte picks slot 0 for 0–50, 1 for 51–101, 2 for 102–140, 3 for 141–165, 4 for 166–190, 5 for 191–215, 6 for 216–228, 7 for 229–241, 8 for 242–252, and 9 for 253–255. The slot table holds each slot's running total of chances less 1, and the byte takes the first slot whose entry it doesn't pass; the step then reads that slot's level and species from the list. pokered-wild/slot-pick

Value: up to 50, 101, 140, 165, 190, 215, 228, 241, 252, 255

Codepokered: disassembly of Pokémon Red and Blue · data/wild/probabilities.asm#L1-L9DEF wild_chance_slot = 0 DEF wild_chance_total = 0 MACRO wild_chance DEF wild_chance_total += \1 db wild_chance_total - 1 db wild_chance_slot * 2 DEF wild_chance_slot += 1 ENDMOur readingentry ← the running total, less 15–6then the slot's offset, 2 bytes a slot7–8pokered: disassembly of Pokémon Red and Blue · data/wild/probabilities.asm#L17-L26wild_chance 51 ; 51/256 = 19.9% chance of slot 0 wild_chance 51 ; 51/256 = 19.9% chance of slot 1 wild_chance 39 ; 39/256 = 15.2% chance of slot 2 wild_chance 25 ; 25/256 = 9.8% chance of slot 3 wild_chance 25 ; 25/256 = 9.8% chance of slot 4 wild_chance 25 ; 25/256 = 9.8% chance of slot 5 wild_chance 13 ; 13/256 = 5.1% chance of slot 6 wild_chance 13 ; 13/256 = 5.1% chance of slot 7 wild_chance 11 ; 11/256 = 4.3% chance of slot 8 wild_chance 3 ; 3/256 = 1.2% chance of slot 9pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L54-L62ldh a, [hRandomSub] ld b, a ld hl, WildMonEncounterSlotChances .determineEncounterSlot ld a, [hli] cp b jr nc, .gotEncounterSlot inc hl jr .determineEncounterSlotOur readingb ← the second random byte54–55for each slot's entry, in order:56–58 entry not below b: this slot59–60 else the next slot61–62pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L74-L80ld b, 0 add hl, bc ld a, [hli] ld [wCurEnemyLevel], a ld a, [hl] ld [wCurPartySpecies], a ld [wEnemyMonSpecies2], aOur readinglevel ← the list's byte at the slot's offset74–77species ← the byte after it78–80A second random byte, which the generator updates along with the first, then picks one of the map's 10 slots, which have 51, 51, 39, 25, 25, 25, 13, 13, 11, and 3 chances in 256. CodeChecked by claude, 2026-10-28 — summed the chances in the table's order; read the loop's compare, which keeps a slot while its entry is at least the byteChecked by a second AI model, 2026-10-28.

Some steps can't start a wild battle wherever they are: the two after a battle, a step while a character's scripted movement runs, a ledge jump, a step out of a door, a step that ends on a door or warp tile, and a step past the map's edge. A turn in place runs the same check and the same limits hold for it, but a turn doesn't count the post-battle cooldown down, since only a finished step does: during the cooldown a turn neither rolls nor shortens it. Those steps and turns also leave a Repel's count alone. pokered-wild/skipped-steps

Codepokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L1-L18; try to initiate a wild pokemon encounter ; returns success in Z TryDoWildEncounter: ld a, [wNPCMovementScriptPointerTableNum] and a ret nz ld a, [wMovementFlags] and a ; is player exiting a door, jumping over a ledge, or fishing? ret nz callfar IsPlayerStandingOnDoorTileOrWarpTile jr nc, .notStandingOnDoorOrWarpTile .CantEncounter …Our readingan NPC movement script is set (by its label): none4–6a door exit, ledge jump, or fishing (by the comment): none7–9on a door or warp tile (by its label): none10–15just outside the map (by its label): none17–18pokered: disassembly of Pokémon Red and Blue · engine/battle/core.asm#L6661-L6664ld a, [wNumberOfNoRandomBattleStepsLeft] and a ret nz callfar TryDoWildEncounterOur readingno-battle steps left: no encounter check6661–6663else the encounter check (wild_encounters.asm)6664After any battle, including one that ends in a blackout, the first two steps once the map reloads can't start a wild battle and the third can (computed). Every battle's end sets a cooldown flag; the map then reloads (after a blackout, at the place the warp sends the player), and a map load with the flag set sets a counter of 3. Each step not taken under scripted movement counts it down while the flag is set, clearing the flag when it reaches 0, and a wild battle can't start while it is above 0. A step's countdown runs before that step's encounter check. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — read the check's early returns, all before the Repel count (L19), and the caller's test of the cooldown counter The turn's call to the battle check (overworld.asm L232) skips the step counting (L291-L305), the only place the cooldown counter drops.Revised after a check by a second AI model, 2026-10-28.

Cited by: Random encounter, Wild encounters

A Repel lasts 100 steps, a Super Repel 200, and a Max Repel 250, counted on every step, and every turn in place, that the encounter check runs on, in towns and on paths as well as in grass. Using one outside battle sets the count, replacing what was left. On the step or turn the count reaches 0 the game prints "REPEL's effect wore off." and meets nothing. pokered-wild/repel-steps

Value: repel 100 · super 200 · max 250 (steps)

Codepokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1532-L1541ItemUseRepel: ld b, 100 ItemUseRepelCommon: ld a, [wIsInBattle] and a jp nz, ItemUseNotTime ld a, b ld [wRepelRemainingSteps], a jp PrintItemUseTextAndRemoveItemOur readingRepel: steps ← 1001532–1533in battle: refuse (by its label)1535–1538Repel steps ← that count1539–1541pokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1622-L1628ItemUseSuperRepel: ld b, 200 jp ItemUseRepelCommon ItemUseMaxRepel: ld b, 250 jp ItemUseRepelCommonOur readingSuper Repel: steps ← 200, as Repel1622–1624Max Repel: steps ← 250, as Repel1626–1628pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L19-L25ld a, [wRepelRemainingSteps] and a jr z, .next dec a jr z, .lastRepelStep ld [wRepelRemainingSteps], a .nextOur readingRepel steps 0: go on19–21Repel steps − 1; reaching 0: last step22–23else store the count24pokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L90-L99.lastRepelStep ld [wRepelRemainingSteps], a ld a, TEXT_REPEL_WORE_OFF ldh [hTextID], a call EnableAutoTextBoxDrawing call DisplayTextID .CantEncounter2 ld a, $1 and a retOur readinglast step: Repel steps ← 090–91show the wore-off text92–95no encounter96–99pokered: disassembly of Pokémon Red and Blue · data/text/text_4.asm#L20-L23_RepelWoreOffText:: text "REPEL's effect" line "wore off." doneSome steps can't start a wild battle wherever they are: the two after a battle, a step while a character's scripted movement runs, a ledge jump, a step out of a door, a step that ends on a door or warp tile, and a step past the map's edge. A turn in place runs the same check and the same limits hold for it, but a turn doesn't count the post-battle cooldown down, since only a finished step does: during the cooldown a turn neither rolls nor shortens it. Those steps and turns also leave a Repel's count alone. CodeAfter any battle, including one that ends in a blackout, the first two steps once the map reloads can't start a wild battle and the third can (computed). Every battle's end sets a cooldown flag; the map then reloads (after a blackout, at the place the warp sends the player), and a map load with the flag set sets a counter of 3. Each step not taken under scripted movement counts it down while the flag is set, clearing the flag when it reaches 0, and a wild battle can't start while it is above 0. A step's countdown runs before that step's encounter check. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — read the three items' counts and the shared store, the countdown at the top of the encounter check, which runs on any map, and the last step's textRevised after a check by a second AI model, 2026-10-28.

Cited by: Wild encounters

While a Repel lasts, a wild Pokémon below the level of the first Pokémon in the party is turned away, and one at that level or above still appears, so battles come less often. The rate roll and the slot pick run first and are unchanged: a Repel alters neither how often they turn up a Pokémon nor which one, and a slot below the leader's level then ends the step with no battle. The first Pokémon's level counts even if it has fainted. pokered-wild/repel-level

Codepokered: disassembly of Pokémon Red and Blue · engine/battle/wild_encounters.asm#L81-L89ld a, [wRepelRemainingSteps] and a jr z, .willEncounter ld a, [wPartyMon1Level] ld b, a ld a, [wCurEnemyLevel] cp b jr c, .CantEncounter2 ; repel prevents encounters if the leading party mon's level is higher than the wild mon jr .willEncounterOur readingno Repel steps left: battle81–83b ← the first party Pokémon's level84–85the wild level below b: no encounter86–88else battle89The slot byte picks slot 0 for 0–50, 1 for 51–101, 2 for 102–140, 3 for 141–165, 4 for 166–190, 5 for 191–215, 6 for 216–228, 7 for 229–241, 8 for 242–252, and 9 for 253–255. The slot table holds each slot's running total of chances less 1, and the byte takes the first slot whose entry it doesn't pass; the step then reads that slot's level and species from the list. CodeChecked by claude, 2026-10-28 — read the level test after the rate and slot picks; it reads the first party slot's level with no HP testRevised after a check by a second AI model, 2026-10-28.

Cited by: Wild encounters

In Viridian Forest a Pikachu takes about 620 steps of grass on average, in either version, and a Repel only makes it rarer (computed). A grass step starts a battle 8 times in 256, once in 32 steps; 14 in 256 battles are a Pikachu (slot 8 at level 3, 11 in 256, and slot 9 at level 5, 3 in 256), so one comes every 18.3 battles, 585 steps, plus 2 steps of cooldown after each of the 17.3 battles before it. With a Repel and a first Pokémon of level 4 or 5, the level-3 Pikachu is turned away, and the walk grows to about 2,800 steps; above level 5 no Pikachu gets through. A turn in place in the grass rolls as a step does and counts here as one; the 2 steps of cooldown are steps walked, since a turn doesn't count them down. pokered-wild/hunt-pikachu

Value: rate 8 · steps per battle 32 · pikachu 14 · of 256 · share 5.5 · battles 18.3 · steps 585 · with cooldown 620 · with repel 2800

CodeRed and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. CodeA step, or a turn in place, that can meet a wild Pokémon finds one when a random byte is below the map's encounter rate, out of 256: Route 1's grass rate is 25, so a step in its grass finds one 25 times in 256. CodeThe slot byte picks slot 0 for 0–50, 1 for 51–101, 2 for 102–140, 3 for 141–165, 4 for 166–190, 5 for 191–215, 6 for 216–228, 7 for 229–241, 8 for 242–252, and 9 for 253–255. The slot table holds each slot's running total of chances less 1, and the byte takes the first slot whose entry it doesn't pass; the step then reads that slot's level and species from the list. CodeAfter any battle, including one that ends in a blackout, the first two steps once the map reloads can't start a wild battle and the third can (computed). Every battle's end sets a cooldown flag; the map then reloads (after a blackout, at the place the warp sends the player), and a map load with the flag set sets a counter of 3. Each step not taken under scripted movement counts it down while the flag is set, clearing the flag when it reaches 0, and a wild battle can't start while it is above 0. A step's countdown runs before that step's encounter check. CodeWhile a Repel lasts, a wild Pokémon below the level of the first Pokémon in the party is turned away, and one at that level or above still appears, so battles come less often. The rate roll and the slot pick run first and are unchanged: a Repel alters neither how often they turn up a Pokémon nor which one, and a slot below the leader's level then ends the step with no battle. The first Pokémon's level counts even if it has fainted. CodeSome steps can't start a wild battle wherever they are: the two after a battle, a step while a character's scripted movement runs, a ledge jump, a step out of a door, a step that ends on a door or warp tile, and a step past the map's edge. A turn in place runs the same check and the same limits hold for it, but a turn doesn't count the post-battle cooldown down, since only a finished step does: during the cooldown a turn neither rolls nor shortens it. Those steps and turns also leave a Repel's count alone. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — computed from the list: 256/8 = 32 steps a battle, 256/14 = 18.29 battles a Pikachu, 32 × 18.29 = 585.1 steps, plus 2 × 17.29 = 34.6 cooldown steps, 619.7 in all; with a Repel and a level-4 leader (193 of 256 slots get through, 3 of them Pikachu) 2,857 steps, and level 5 (104 through) 2,798. Counts every step as in grass and each random byte as equally likelyRevised after a check by a second AI model, 2026-10-28.

Cited by: Wild encounters

On Mt. Moon 1F a Clefairy takes about 2,350 steps on average, and a Repel saves few of them (computed). Every step there rolls at rate 10, and Clefairy has only slot 9, 3 in 256 at level 8, so one comes every 85.3 battles. With a Repel and a level-8 first Pokémon, the slots below level 8 are turned away: one Clefairy in 60 battles instead, and about 2,300 steps, since a Repel spares battles and their 2 steps of cooldown, not the steps between them. A turn in place rolls as a step does and counts here as one; the 2 steps of cooldown are steps walked, since a turn doesn't count them down. pokered-wild/hunt-clefairy

Value: rate 10 · clefairy 3 · of 256 · battles 85.3 · steps 2350 · repel battles 60 · repel steps 2300

CodeRed and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeA step, or a turn in place, that can meet a wild Pokémon finds one when a random byte is below the map's encounter rate, out of 256: Route 1's grass rate is 25, so a step in its grass finds one 25 times in 256. CodeAfter any battle, including one that ends in a blackout, the first two steps once the map reloads can't start a wild battle and the third can (computed). Every battle's end sets a cooldown flag; the map then reloads (after a blackout, at the place the warp sends the player), and a map load with the flag set sets a counter of 3. Each step not taken under scripted movement counts it down while the flag is set, clearing the flag when it reaches 0, and a wild battle can't start while it is above 0. A step's countdown runs before that step's encounter check. CodeWhile a Repel lasts, a wild Pokémon below the level of the first Pokémon in the party is turned away, and one at that level or above still appears, so battles come less often. The rate roll and the slot pick run first and are unchanged: a Repel alters neither how often they turn up a Pokémon nor which one, and a slot below the leader's level then ends the step with no battle. The first Pokémon's level counts even if it has fainted. CodeSome steps can't start a wild battle wherever they are: the two after a battle, a step while a character's scripted movement runs, a ledge jump, a step out of a door, a step that ends on a door or warp tile, and a step past the map's edge. A turn in place runs the same check and the same limits hold for it, but a turn doesn't count the post-battle cooldown down, since only a finished step does: during the cooldown a turn neither rolls nor shortens it. Those steps and turns also leave a Repel's count alone. CodeChecked by claude, 2026-10-28 — computed from the list: 256/10 × 256/3 = 2,184.5 steps plus 2 × 84.3 = 168.7 of cooldown, 2,353.2 in all; with a level-8 leader 180 of 256 slots get through, so 60 battles a Clefairy and 2,184.5 + 2 × 59 = 2,302.5 steps. Counts each random byte as equally likelyRevised after a check by a second AI model, 2026-10-28.

Cited by: Wild encounters

A battle comes once every 256 ÷ rate rolls on average, a roll being a step, or a turn in place, where the tile rolls: about 8.5 in the Safari Zone (rate 30), 10.2 on Route 1 (25), 32 in Viridian Forest (8), and 51.2 on water (5), plus the 2 steps of cooldown after each battle (computed). pokered-wild/steps-per-battle

Value: safari 8.5 · route 1 10.2 · viridian forest 32 · water 51.2 (steps)

CodeRed and Blue have 57 lists of wild Pokémon, 570 rows in all: 55 for grass and cave floors, one map each, and two for water, one shared by Routes 19 and 20 and one for Route 21. Each list holds its encounter rate and ten slots, each a level and a species. Grass rates run from 8 (Viridian Forest) to 30 (the Safari Zone); both water lists are all Tentacool, at rate 5. The versions differ in 175 rows across 34 lists, always in the species, and in one row the level too: Pokémon Mansion B1F's slot 8 holds a level-42 Weezing in Red and a level-38 Magmar in Blue. A slot's chance is the same on every list. The species' names are as the game prints them. CodeA step, or a turn in place, that can meet a wild Pokémon finds one when a random byte is below the map's encounter rate, out of 256: Route 1's grass rate is 25, so a step in its grass finds one 25 times in 256. CodeAfter any battle, including one that ends in a blackout, the first two steps once the map reloads can't start a wild battle and the third can (computed). Every battle's end sets a cooldown flag; the map then reloads (after a blackout, at the place the warp sends the player), and a map load with the flag set sets a counter of 3. Each step not taken under scripted movement counts it down while the flag is set, clearing the flag when it reaches 0, and a wild battle can't start while it is above 0. A step's countdown runs before that step's encounter check. CodeIn caves, Pokémon Tower, the Power Plant, and Pokémon Mansion every step off water can start a wild battle; on routes, in Viridian Forest, and in the Safari Zone only a step in grass or on water can. A turn rolls as a step does: pressing a direction other than the last one walked, from standing, first turns the player in place, and the same check runs on the tile the player stands on, before any step. The tile decides: the tileset's grass tile rolls against the map's grass rate and a water tile ($14) against its water rate. Any other tile rolls against the grass rate on an indoor map, by map number, unless the map uses the forest tileset, as Viridian Forest and the four Safari Zone areas do; outdoors it doesn't roll. Only the overworld, forest, and plateau tilesets have a grass tile. CodeChecked by claude, 2026-10-28 — 256/30 = 8.53, 256/25 = 10.24, 256/8 = 32, 256/5 = 51.2; counts each random byte as equally likelyRevised after a check by a second AI model, 2026-10-28.

Cited by: Wild encounters

The Old Rod always gets a bite, and it is always a level-5 Magikarp. pokered-wild/old-rod

Codepokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1826-L1831ItemUseOldRod: call FishingInit jp c, ItemUseNotTime lb bc, 5, MAGIKARP ld a, $1 ; set bite jr RodResponseOur readingcan't fish here: refuse (by its label)1827–1828level 5, Magikarp; a bite1829–1831A rod works only outside battle, facing water or a shore (at Vermilion Dock, water only), and not while surfing. A bite starts its battle at once, without the step's checks, so neither the cooldown after a battle nor a Repel stops a hooked Pokémon. CodeChecked by claude, 2026-10-28 — read the Old Rod's effect and the shared bite handlingChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

The Good Rod's list has two entries, a level-10 Goldeen and a level-10 Poliwag, on every map. pokered-wild/good-rod-mons

Value: level 10, 10 · species GOLDEEN, POLIWAG

Codepokered: disassembly of Pokémon Red and Blue · data/wild/good_rod.asm#L1-L5; random choice of 2 good rod encounters GoodRodMons: ; level, species db 10, GOLDEEN db 10, POLIWAGChecked by claude, 2026-10-28 — read the table; the Good Rod's effect reads no mapChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

Wherever a rod works, a Good Rod cast gets a bite one time in three, a Goldeen or a Poliwag equally (counting each random byte as equally likely and each draw as independent). An odd byte ends the cast with no bite; an even byte bites when its next two bits make 0 or 1, picking that entry, and draws again otherwise, so 64 of the 192 values that end a cast bite. pokered-wild/good-rod

Value: bite 33.3 · each 16.7 (%)

Codepokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1833-L1857ItemUseGoodRod: call FishingInit jp c, ItemUseNotTime .RandomLoop call Random srl a jr c, .SetBite and %11 cp 2 jr nc, .RandomLoop ; choose which monster appears ld hl, GoodRodMons …Our readingcan't fish here: refuse (by its label)1834–1835draw a random byte; shift out its low bit1836–1838low bit 1: no bite1839n ← the next two bits; n of 2 or 3: draw again1840–1842level, species ← the list's entry n1844–1851carry clear: a bite; set: none1852–1857The Good Rod's list has two entries, a level-10 Goldeen and a level-10 Poliwag, on every map. CodeA rod works only outside battle, facing water or a shore (at Vermilion Dock, water only), and not while surfing. A bite starts its battle at once, without the step's checks, so neither the cooldown after a battle nor a Repel stops a hooked Pokémon. CodeChecked by claude, 2026-10-28 — counted the byte's 256 values: 128 odd (no bite), 64 bite, 64 draw again; the bite flag is the carry, invertedChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

The Super Rod's lists give 33 maps two to four entries each, 109 rows in all, the same in both versions; on any other map it finds nothing. Ten lists are shared among those maps, and every entry is level 15 except Cerulean Cave's and Route 23's four at level 23, Celadon City's and Route 10's Poliwhirl and Fuchsia City's Seaking at 23, and a level-5 Tentacool on Routes 12, 13, 17, and 18. Its only Dratini are in the Safari Zone. pokered-wild/super-rod-mons

MapLevelSpecies
Pallet Town15TENTACOOL
Pallet Town15POLIWAG
Viridian City15TENTACOOL
Viridian City15POLIWAG
Cerulean City15PSYDUCK
Cerulean City15GOLDEEN
Cerulean City15KRABBY
Vermilion City15KRABBY
Vermilion City15SHELLDER
Celadon City23POLIWHIRL
Celadon City15SLOWPOKE
Fuchsia City23SEAKING
Fuchsia City15KRABBY
Fuchsia City15GOLDEEN
Fuchsia City15MAGIKARP
Cinnabar Island15STARYU
Cinnabar Island15HORSEA
Cinnabar Island15SHELLDER
Cinnabar Island15GOLDEEN
Route 415PSYDUCK
Route 415GOLDEEN
Route 415KRABBY
Route 615KRABBY
Route 615SHELLDER
Route 1023POLIWHIRL
Route 1015SLOWPOKE
Route 1115KRABBY
Route 1115SHELLDER
Route 125TENTACOOL
Route 1215KRABBY
Route 1215GOLDEEN
Route 1215MAGIKARP
Route 135TENTACOOL
Route 1315KRABBY
Route 1315GOLDEEN
Route 1315MAGIKARP
Route 175TENTACOOL
Route 1715KRABBY
Route 1715GOLDEEN
Route 1715MAGIKARP
Route 185TENTACOOL
Route 1815KRABBY
Route 1815GOLDEEN
Route 1815MAGIKARP
Route 1915STARYU
Route 1915HORSEA
Route 1915SHELLDER
Route 1915GOLDEEN
Route 2015STARYU
Route 2015HORSEA
Route 2015SHELLDER
Route 2015GOLDEEN
Route 2115STARYU
Route 2115HORSEA
Route 2115SHELLDER
Route 2115GOLDEEN
Route 2215GOLDEEN
Route 2215POLIWAG
Route 2323SLOWBRO
Route 2323SEAKING
Route 2323KINGLER
Route 2323SEADRA
Route 2415PSYDUCK
Route 2415GOLDEEN
Route 2415KRABBY
Route 2515PSYDUCK
Route 2515GOLDEEN
Route 2515KRABBY
Cerulean Gym15PSYDUCK
Cerulean Gym15GOLDEEN
Cerulean Gym15KRABBY
Vermilion Dock15KRABBY
Vermilion Dock15SHELLDER
Seafoam Islands B3F15STARYU
Seafoam Islands B3F15HORSEA
Seafoam Islands B3F15SHELLDER
Seafoam Islands B3F15GOLDEEN
Seafoam Islands B4F15STARYU
Seafoam Islands B4F15HORSEA
Seafoam Islands B4F15SHELLDER
Seafoam Islands B4F15GOLDEEN
Safari Zone East15DRATINI
Safari Zone East15KRABBY
Safari Zone East15PSYDUCK
Safari Zone East15SLOWPOKE
Safari Zone North15DRATINI
Safari Zone North15KRABBY
Safari Zone North15PSYDUCK
Safari Zone North15SLOWPOKE
Safari Zone West15DRATINI
Safari Zone West15KRABBY
Safari Zone West15PSYDUCK
Safari Zone West15SLOWPOKE
Safari Zone Center15DRATINI
Safari Zone Center15KRABBY
Safari Zone Center15PSYDUCK
Safari Zone Center15SLOWPOKE
Cerulean Cave 2F23SLOWBRO
Cerulean Cave 2F23SEAKING
Cerulean Cave 2F23KINGLER
Cerulean Cave 2F23SEADRA
Cerulean Cave B1F23SLOWBRO
Cerulean Cave B1F23SEAKING
Cerulean Cave B1F23KINGLER
Cerulean Cave B1F23SEADRA
Cerulean Cave 1F23SLOWBRO
Cerulean Cave 1F23SEAKING
Cerulean Cave 1F23KINGLER
Cerulean Cave 1F23SEADRA
Codepokered: disassembly of Pokémon Red and Blue · data/wild/super_rod.asm#L1-L101; super rod encounters SuperRodData: ; map, fishing group dbw PALLET_TOWN, .Group1 dbw VIRIDIAN_CITY, .Group1 dbw CERULEAN_CITY, .Group3 dbw VERMILION_CITY, .Group4 dbw CELADON_CITY, .Group5 dbw FUCHSIA_CITY, .Group10 dbw CINNABAR_ISLAND, .Group8 dbw ROUTE_4, .Group3 dbw ROUTE_6, .Group4 …Checked by claude, 2026-10-28 — expanded each map's list from the shared lists at the pin; the file has no version branchChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters

A Super Rod cast bites half the time on a map whose list has four entries, 3 times in 7 with three, and once in 3 with two, every entry equally likely (counting each random byte as equally likely and each draw as independent). An odd byte ends the cast with no bite; an even byte's next two bits pick an entry, and a number past the map's list draws again. pokered-wild/super-rod

Value: four 50 · three 42.9 · two 33.3 (%)

Codepokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L2855-L2898ReadSuperRodData: ; return e = 2 if no fish on this map ; return e = 1 if a bite, bc = level,species ; return e = 0 if no bite ld a, [wCurMap] ld de, 3 ; each fishing group is three bytes wide ld hl, SuperRodData call IsInArray jr c, .ReadFishingGroup ld e, $2 ; $2 if no fishing groups found ret .ReadFishingGroup …Our readingthe map has no list: nothing here2859–2865b ← the list's size2867–2877draw a random byte; low bit 1: no bite2880–2883n ← the next two bits; n not below b: draw again2885–2887level, species ← entry n; a bite2889–2898pokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1861-L1865ItemUseSuperRod: call FishingInit jp c, ItemUseNotTime call ReadSuperRodData ld a, eOur readingcan't fish here: refuse (by its label)1862–1863read the map's list (above)1864–1865The Super Rod's lists give 33 maps two to four entries each, 109 rows in all, the same in both versions; on any other map it finds nothing. Ten lists are shared among those maps, and every entry is level 15 except Cerulean Cave's and Route 23's four at level 23, Celadon City's and Route 10's Poliwhirl and Fuchsia City's Seaking at 23, and a level-5 Tentacool on Routes 12, 13, 17, and 18. Its only Dratini are in the Safari Zone. CodeA rod works only outside battle, facing water or a shore (at Vermilion Dock, water only), and not while surfing. A bite starts its battle at once, without the step's checks, so neither the cooldown after a battle nor a Repel stops a hooked Pokémon. CodeChecked by claude, 2026-10-28 — counted per draw: 128 of 256 values end with no bite and 32 bite per entry, so four entries bite 128/256, three 96/224, two 64/192Checked by a second AI model, 2026-10-28.

Cited by: Wild encounters

A rod works only outside battle, facing water or a shore (at Vermilion Dock, water only), and not while surfing. A bite starts its battle at once, without the step's checks, so neither the cooldown after a battle nor a Repel stops a hooked Pokémon. pokered-wild/fishing

Codepokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1891-L1916; checks if fishing is possible and if so, runs initialization code common to all rods ; unsets carry if fishing is possible, sets carry if not FishingInit: ld a, [wIsInBattle] and a jr z, .notInBattle scf ; can't fish during battle ret .notInBattle call IsNextTileShoreOrWater ret c ld a, [wWalkBikeSurfState] …Our readingin battle: can't fish1894–1898the tile ahead isn't shore or water (below): can't fish1900–1901surfing: can't fish1902–1904else print the use text, play a sound, wait 80 frames1905–1913pokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L2826-L2851; checks if the tile in front of the player is a shore or water tile ; used for surfing and fishing ; unsets carry if it is, sets carry if not IsNextTileShoreOrWater: ld a, [wCurMapTileset] ld hl, WaterTilesets ld de, 1 call IsInArray jr nc, .notShoreOrWater ld a, [wCurMapTileset] cp SHIP_PORT ; Vermilion Dock tileset ld a, [wTileInFrontOfPlayer] ; tile in front of player …Our readinga tileset without water: no2830–2834Vermilion Dock's tileset: water only2835–2838an eastern shore tile ($48 or $32): yes2839–2842the water tile, $14: yes2844–2845pokered: disassembly of Pokémon Red and Blue · engine/items/item_effects.asm#L1866-L1877RodResponse: ld [wRodResponse], a dec a ; is there a bite? jr nz, .next ; if yes, store level and species data ld a, 1 ld [wMoveMissed], a ld a, b ; level ld [wCurEnemyLevel], a ld a, c ; species ld [wCurOpponent], aOur readinga bite: the opponent ← the species, at its level1866–1877pokered: disassembly of Pokémon Red and Blue · home/overworld.asm#L64-L66ld a, [wCurOpponent] and a jp nz, .newBattleOur readingan opponent is set: start a battle64–66pokered: disassembly of Pokémon Red and Blue · engine/battle/core.asm#L6642-L6651InitBattle:: ld a, [wCurOpponent] and a jr z, DetermineWildOpponent InitOpponent: ld a, [wCurOpponent] ld [wCurPartySpecies], a ld [wEnemyMonSpecies2], a jr InitBattleCommonOur readingno opponent set: the wild encounter check6643–6645else battle that opponent6647–6651Checked by claude, 2026-10-28 — read the rods' shared setup and bite handling, the overworld loop's opponent test, and the battle setup, which goes to the encounter check (cooldown, Repel) only with no opponent setChecked by a second AI model, 2026-10-28.

Cited by: Wild encounters