Claim set · data/claims/nobunagas-ambition.yaml

Nobunaga's Ambition (Zenkokuban; NES), from Koei's manuals and Wikidata

Game: Nobunaga's Ambition.

Wikidata dates Nobunaga's Ambition (Nobunaga no Yabō Zenkokuban) to 1986, its Famicom release in Japan to 18 March 1988, and its NES release in North America to June 1989; it also carries a second North American NES date, April 1991. nobunagas-ambition/release

WikidataWikidata · Q10856190, P577 statements 33607ED4 (unqualified, one reference; year precision), B7D94CE7 (P400 Q172742, P291 Q17), 766175DF and 481D3E6C (P400 Q172742, P291 Q49)+1986-00-00T00:00:00Z … +1988-03-18T00:00:00Z … +1989-06-00T00:00:00Z … +1991-04-00T00:00:00Z

Wikidata's NES platform (Q172742) includes the Famicom. None of the console dates has a reference on Wikidata, and the item doesn't say what the 1991 date is.

Cited by: Nobunaga's Ambition

The Japanese computer manual serves several machines, with key notes for the MZ-2500 among them, and its copyright line reads 1986 and 1987. nobunagas-ambition/computer-manual

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 63 (PDF p. 65), copyright line©KOEI CO.,LTD. 1986.87信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 17 (PDF p. 19), 4. ゲームの初期設定, name entryMZ-2500では,カナ・キーのロックを解除する必要はありません。

Translation (the atlas's) of the second quote, "On the MZ-2500 you don't need to release the kana key lock."

Cited by: Nobunaga's Ambition

The computer manual says part of the program was built with C compilers for each processor family, LSI Japan's LSI-C for Z80 machines such as the PC-8801 and X1, Introl's cross C compiler for 6809 machines such as the FM-7, and Microsoft C with Phoenix Software Associates' PLINK86 linker for 8086 and V30 machines such as the PC-9801. nobunagas-ambition/toolchain

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 63 (PDF p. 65), compiler noticeなどのZ80マシンに対しては,エル・エス・アイジャパン … 社のLSI-C … などの6809マシ … イントロール社のイン … などの8086, … V30マシンに対し … マイクロソフト社のマイクロソフトCコンパイラ及びフェニックスソフトウェアア … を用いて製造

The notice reads, in full, "本製品はプログラムの一部が, PC-8801, X-1などのZ80マシンに対しては, エル・エス・アイジャパン社のLSI-Cコンパイラ, FM-7, FM-77などの6809マシンに対しては, イントロール社のイントロール・クロスCCコンパイラ, PC-9801, FM-16, B16などの8086, V30マシンに対しては, マイクロソフト社のマイクロソフトCコンパイラ及びフェニックスソフトウェアアソシエイツのPLINK86を用いて製造されています。" Translation (the atlas's), "Part of this product's program was built with LSI Japan's LSI-C compiler for Z80 machines such as the PC-8801 and X-1, Introl's Introl cross CC compiler for 6809 machines such as the FM-7 and FM-77, and Microsoft's Microsoft C compiler and Phoenix Software Associates' PLINK86 for 8086 and V30 machines such as the PC-9801, FM-16, and B16." The text layer splits the notice across a two-column layout, so the quote keeps the fragments it reads cleanly. It doesn't say which part of the program is C, or whether the NES port shares any of it.

Cited by: Nobunaga's Ambition

The NES manual calls Nobunaga's Ambition a bestseller in Japan for over five years and says the American version was improved many times before it arrived. nobunagas-ambition/bestseller-nes

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 6 (PDF p. 5), Introductiona game that has been a bestseller in Japan for over five years! The version you've bought has been improved many times before arriving in America.

Cited by: Nobunaga's Ambition

Both scenarios start in spring 1560. One covers the 17 fiefs of central Japan, and the other all 50 fiefs of Japan; the goal is to unify them. nobunagas-ambition/scenarios

Value
{
 "start": 1560,
 "centralFiefs": 17,
 "allFiefs": 50
}
ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 10 (PDF p. 7), Scenario SelectionScenario One is simpler and consists of the 17 fiefs (states) of central Japan, while in Scenario Two you must unify all 50 fiefs of Japan. … Starting Date: Spring of 1560信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 9 (PDF p. 11), 1. ゲームの概要ゲームの開始年度は,歴史では,桶狭間の合戦があった1560年の春です。

The NES text layer reads the first start date as "1960", an OCR error; the second reads 1560. The PC-98 manual dates the start to spring 1560, the year of the battle of Okehazama.

Cited by: Nobunaga's Ambition

One to eight people can play, each answering the setup questions in turn. nobunagas-ambition/players

Value: 8 players

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 11 (PDF p. 7), Selecting Number of PlayersOne to eight may play. If there is more than one person playing, each player must answer the following questions

Cited by: Nobunaga's Ambition

A turn is one season, four to a year, and each fief the player rules gives one order per season, so a player with more fiefs gets more orders. nobunagas-ambition/turns

About: Nobunaga's Ambition Action points

Value
{
 "turnsPerYear": 4,
 "ordersPerFief": 1
}
ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 11 (PDF p. 7), Displays, Main DisplayYou have one turn for every season of the year. You may issue one order per fief per season.信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 10 (PDF p. 12), 1. ゲームの概要1国につき1命令ですので,自分の領地が2国以上ある場合は,各季節毎に,自分の統治国数の分だけ命令の順番が回ってきます。

Translation (the atlas's) of the PC-98 quote, "Since it is one order per country, if you hold two or more territories, the turn to give an order comes round each season as many times as the number of countries you rule."

Cited by: Nobunaga's Ambition

The PC-98 manual says every one of the 50 (or 17) countries gives one order each season, one country at a time, in an order that changes at random every season; the season ends when all have given theirs. nobunagas-ambition/fief-order

About: Nobunaga's Ambition Turn order

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 9 (PDF p. 11), 1. ゲームの概要1年間は春・夏・秋・冬の4季節に分かれ,各季節毎に全50ケ国(17ケ国)が1回ずつ命令を下します。全ての国が命令を出し終えますと,その季節は … 毎季節ランダムに変化

Translation (the atlas's), "A year divides into four seasons, spring, summer, fall, and winter, and each season all 50 countries (17) give one order each. When every country has given its order, the season [ends] … changes at random each season." The text layer scrambles the sentence about the order ("1国ずつ順番に命令を出すわけですが,順番は毎季節ランダムに変化します", "orders are given one country at a time, and the order changes at random each season"), so the quote keeps only the words it reads cleanly. The NES manual doesn't describe the order.

Cited by: Nobunaga's Ambition

The NES main display offers 21 commands, Move, War, Tax, Send, Dam, Pact, Grow, Marry, Trade, Hire, Train, View, Build, Give, Bribe, Assign, Rest, Map, Grant, Other, and Pass; each fief's one order a season is chosen from them. nobunagas-ambition/commands

Value: 21

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 18 (PDF p. 11), Main Display CommandsEach turn you have 21 commands to choose from.Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · pp. 19–23 (PDF pp. 11–13), Command 1 to Command 21Command 1 <Move> … Command 9 <Trade> … Command 17 <Rest> … Command 19 <Grant> … Command 21 <Pass>

The command table's names are partly lost in the text layer; the names here come from each command's own heading on pp. 19–23.

Cited by: Nobunaga's Ambition

The PC-98 manual lists the same 21 commands in the same order, from Move (移動) and War (戦争) to Rest (休養), Grant (属領命令), Other (その他), and Pass (PASS). nobunagas-ambition/commands-pc98

Value: 21

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 33 (PDF p. 35), 8. MAIN画面における命令の説明, command table以下21種類の命令の中から … 17|休養|健康値を上昇させます18|地図|見たい地図に切り換えます19|属領命令|属国のタイプを決定します

Cited by: Nobunaga's Ambition

Some actions don't use up a fief's order. On the NES, a loan from the merchant leaves the order free; the PC-98 manual says the same of Grant orders for vassal fiefs and of the Other options. nobunagas-ambition/free-orders

About: Nobunaga's Ambition Action points

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 20 (PDF p. 12), Command 9 <Trade>, a) LoanYou may give another command after receiving a loan.信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 44 (PDF p. 46), 命令19 属領命令属国地に対する命令はコマンド回数には入りません。同季節にもう一度他の命令を出す事が出来ます。信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 44 (PDF p. 46), 命令20 その他命令回数には含まれません。

Translations (the atlas's), "Orders for vassal territories don't count toward the number of commands. You can give another order in the same season," and, of Other, "not counted in the number of orders."

Cited by: Nobunaga's Ambition

A daimyo has five abilities, health, drive, luck, charm, and IQ. At setup the player's daimyo can start no higher than 109 in each, and play can raise them as far as 210. nobunagas-ambition/abilities

Value
{
 "startMax": 109,
 "max": 210
}
ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 12 (PDF p. 8), Setting Daimyo AbilitiesWhen you start out, the maximum ability value is 109. The value of these abilities will change during the game. The maximum value these abilities can reach is 210.Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 14 (PDF p. 9), Daimyo AbilitiesThese abilities, health, drive, luck, charm, … and IQ, are explained in detail in the信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 17 (PDF p. 19), 8. 大名の各要素の決定プレイヤーが,ここで決定できる各要素の最高値は109です。

The PC-98 manual says the player sets each value with the space key and can redo it as often as he likes; translation of the quote (the atlas's), "The highest value the player can set for each element here is 109."

Cited by: Nobunaga's Ambition

Health falls every spring and whenever there is an epidemic, and a daimyo whose health reaches zero dies. A healthier daimyo is less likely to fall ill, and a sick daimyo can't give some commands. nobunagas-ambition/health

About: Nobunaga's Ambition Character aging

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 12 (PDF p. 8), Setting Daimyo Abilities, a) HealthThe healthier your daimyo is, the less likely he is to become ill. Since there are some commands a sick daimyo cannot give, you should try to keep your daimyo's health as high as possible. Health values will decrease every spring and anytime there is an epidemic. If your health reaches zero, your daimyo will die!信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 18 (PDF p. 20), (1) 健康この健康値が0になると,大名は死亡します。

Cited by: Nobunaga's Ambition

The PC-98 manual says a daimyo falls ill when an epidemic strikes his country or his health is low; illness lowers health, limits his commands, and usually clears by the next season, though it can last two seasons or more. On the NES, a sick daimyo can't move. nobunagas-ambition/illness

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 32 (PDF p. 34), 5. 病気健康値が低かったりすると大名が病気になる事があり,健康値が減少します。 … 2季節以上病気の状態が続く事もあります。Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 19 (PDF p. 11), Command 1 <Move>Your daimyo must be moved with at least one unit of men, and cannot move when he is ill.

Translation (the atlas's) of the PC-98 quote, "if his health value is low, the daimyo may fall ill, and his health value falls. … the illness may last two seasons or more."

Cited by: Nobunaga's Ambition

Every spring each daimyo grows a year older and every health value drops by one point, and a daimyo whose time has come dies of old age then. High health can lengthen his life. nobunagas-ambition/aging

About: Nobunaga's Ambition Character aging

Value
{
 "healthLossPerSpring": 1
}
ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 16 (PDF p. 10), Game Events, Seasonal Events, a) SpringEvery spring each daimyo grows one year older and all health values go down by one point.Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 14 (PDF p. 9), Daimyo Abilities and Fief Conditions, 1. AgeEvery spring each daimyo grows one year … older, and any daimyo who should die now … because of old age will die.Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 14 (PDF p. 9), Daimyo Abilities and Fief Conditions, 1. Agevalue can lengthen your life.

The text layer interleaves the Age paragraph with the ability table beside it, so the quote is split at the line breaks. The paragraph ends "A high health value can lengthen your life."

Cited by: Nobunaga's Ambition

The PC-98 manual says each daimyo's lifespan is fixed in advance and never shown. In spring an old daimyo may die when it runs out, but a high health value can save him. nobunagas-ambition/lifespan

About: Nobunaga's Ambition Character aging

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 24 (PDF p. 26), 6. 国の状態を表す要素の説明, 1. 年令寿命が来て死亡する場合もありますが,健康値が高い場合は助かることもあります。なお,その大名の寿命は,どこにも表示 … されていません。信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 18 (PDF p. 20), (1) 健康大名の寿命は各大名毎にそ … 定されていますが,この値が高いと多少寿命が伸びることもあ

Translations (the atlas's), "[An old daimyo] may die when his lifespan comes, but if his health value is high he may be saved. The daimyo's lifespan is not shown anywhere," and "Each daimyo's lifespan is set individually, but if this value is high it may stretch somewhat."

Cited by: Nobunaga's Ambition

Rest raises the daimyo's health. The player names how many seasons to rest, and the computer runs the game for him meanwhile, defending against any attack. The PC-98 manual caps a rest at 10 seasons, and says a daimyo whose home country falls while he rests dies, which ends the game. nobunagas-ambition/rest

Value
{
 "maxSeasons": 10
}
ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 22 (PDF p. 13), Command 17 <Rest>Use this command to raise your daimyo's health value. Enter the number of seasons you want to rest, and during that time the computer will take over for you. If a rival attacks while your daimyo is resting, the computer will handle defense.信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 43 (PDF p. 45), 命令17 休養戦争に負けた場合は貴方も死亡した事となり,ゲームオーバーになります。 … 休養は1回につき10季節までしか出来ません。

Translation (the atlas's), "if you lose the war, you too are dead, and the game is over. … You can rest for no more than 10 seasons at a time."

Cited by: Nobunaga's Ambition

Plague can break out in any season. It lowers the daimyo's health, can kill a weak one, and reduces his men. nobunagas-ambition/plague

About: Nobunaga's Ambition Random events

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 17 (PDF p. 10), Natural Disasters, b) PlagueSickness may break out in any season. It will reduce the health value of your daimyo and, if he is a weakling, maybe even kill him. Plague will also cause the number of your men to fall.

Cited by: Nobunaga's Ambition

Typhoons come only in summer and lower a fief's rice output; a high dams value limits the damage. nobunagas-ambition/typhoons

About: Nobunaga's Ambition Random events

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 17 (PDF p. 10), Natural Disasters, a) TyphoonsTyphoons come only in summer. Your output will go down after a typhoon. Keep your dams value high to avoid some of the damage caused by the typhoons.

Cited by: Nobunaga's Ambition

Fall is tax time. The rice and gold collected depend on the fief's output, town value, and peasant loyalty and wealth; the men must be paid and fed then, and leave if the fief can't support them. Debts to the merchant are taken from the gold in fall. nobunagas-ambition/fall

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 16 (PDF p. 10), Seasonal Events, b) FallFall is the time for taxes. The amount of rice and gold collected will depend on your fiefs level of output, town value, and peasant loyalty and wealth. Your men must be paid and fed in fall. If your fief cannot support these men, they will leave.Nobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 15 (PDF p. 9), 8. DebtLoans will be automatically taken out of your gold supply in fall.

Cited by: Nobunaga's Ambition

Military revolts come when army morale is low and the daimyo is unpopular, and peasant uprisings when peasant loyalty is low and the daimyo is unpopular. In the home fief the daimyo fights a revolt himself, and he can pay off an uprising or fight it. Fief 21, Kaga, in the 50-fief game and fief 4 in the 17-fief game never have peasant uprisings. nobunagas-ambition/rebellions

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 17 (PDF p. 10), RebellionsMilitary revolts will usually occur when your army morale is low and your daimyo isn't very popular. If a military revolt occurs in your home fief, the screen will change to the battle display and your daimyo will lead the defending men. … Uprisings occur when your peasant loyalty is low and your daimyo isn't very popular. … you can either give them gold or go to battle with them. … and fief 21, Kaga (in the 50 fief game), peasant uprisings never occur.

Cited by: Nobunaga's Ambition

The main display shows a current market price, which changes through the year. The PC-98 manual says the year's base rate is set in spring, and that buying rice raises the rice price and selling lowers it. nobunagas-ambition/market

About: Nobunaga's Ambition Commodity trading

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 13 (PDF p. 8), Main Display ICurrent market price. Prices will change throughout the year.信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 29 (PDF p. 31), 7. イベントについて, (1) 春その年の基本相場の … 米を買った時 … 米の相場が上がります … 米を売った時 … 米の相場が … 下がります

Translation (the atlas's), "the year's base rate … when you buy rice … the rice price rises … when you sell rice … the rice price … falls." The same table has borrowing, hiring soldiers, hiring ninja, and buying arms raising their own rates.

Cited by: Nobunaga's Ambition

When a neighboring daimyo is killed by peasants or dies of sickness, the game asks the player whether to bid for his land, paying from the home fief's gold. nobunagas-ambition/bidding

About: Nobunaga's Ambition Dynastic succession

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 17 (PDF p. 10), Game Events, 4. BiddingIf a neighboring daimyo is killed by peasants or dies because of sickness then the computer will ask you if you want to bid for his land. This gold must come from your home fief.

Cited by: Nobunaga's Ambition

The PC-98 manual says that when a daimyo dies in spring, a newly appearing daimyo may rise to rule his country; otherwise it becomes vacant land and goes to auction. nobunagas-ambition/vacant-fief

About: Nobunaga's Ambition Dynastic succession

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 29 (PDF p. 31), 7. イベントについて, (1) 春大名のいなくなった国は,新しく出現 … した大名が,その国を治めるべく旗 … 上げする … か,誰も治める者のいないまま空 … 白地となり入札

Translation (the atlas's), "A country left without a daimyo either has a newly appearing daimyo raise his banner to rule it, or becomes vacant land with no one to rule it and is put up for bids." The manual doesn't name the new daimyo as an heir of the old.

Cited by: Nobunaga's Ambition

The PC-98 manual says a successful military revolt makes the country's ruler a new daimyo, whose independent state attacks its former lord's countries first. nobunagas-ambition/revolt-new-ruler

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 30 (PDF p. 32), 3. 反乱, (1) 謀反謀反が成功しますとその国の統治者は新しい大名になります。

Translation (the atlas's), "When a revolt succeeds, the ruler of that country becomes a new daimyo." The text layer misreads 謀反 here.

Cited by: Nobunaga's Ambition

A ninja hired with Hire can try to assassinate a rival daimyo; a large army or a high IQ makes the target hard to kill, and a failed attempt will probably still lower his health. nobunagas-ambition/assassination

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 21 (PDF p. 12), Command 10 <Hire>, b) Ninja, 4) AssassinationYour ninja will try to assassinate one of your rivals. Daimyos with a large army or a high IQ are difficult to kill, but even if you are unable to kill them you will probably lower their health.

Cited by: Nobunaga's Ambition

An attacker who wins takes the losing fief, and all the loser's vassal fiefs too if the losing daimyo was in it. A defender who wins keeps the soldiers, rice, and gold the loser left, and all the attacker's vassal fiefs if the attacking daimyo was killed. nobunagas-ambition/war-outcome

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 27 (PDF p. 15), After the WarIf the attacking side wins, it will take over the losing fief. If the daimyo himself was in the losing fief, the winner will also take over all his vassal fiefs. … If the defending side wins the war, any soldiers, rice, or gold left behind by the loser become his property. If the attacking daimyo was killed in the battle, the defending side takes over all of his vassal fiefs.

Cited by: Nobunaga's Ambition

The PC-98 manual says the game is over when the player's daimyo is killed in war or dies at the end of his lifespan, and mentions no heir. With several players, one player's death doesn't end the game, which goes on until all of them have died or one has unified the country. nobunagas-ambition/game-over

About: Nobunaga's Ambition Dynastic succession

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 10 (PDF p. 12), 2. ゲームの勝敗途中で貴方の選んだ大名が戦死したり, … 寿命で死んでしまった時は,ゲーム・オーバーとなります。 … 複数でプレイしている時は,誰か一人が死亡しても, … プレイしている全員が死亡するか,信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 62 (PDF p. 64), 14. ゲームの終了, 1. 貴方の選んだ大名が死んだ場合貴方の選んだ大名が戦争中に戦死した場合や,寿命によりこの世を去った場合 … と表示され,終了します。

Translations (the atlas's), "if the daimyo you chose is killed in battle or dies of his lifespan along the way, the game is over. … When several people play, even if one of them dies [the game does not end; it goes on until] everyone playing has died [or someone unifies the country]," and "If the daimyo you chose is killed in war or leaves this world by his lifespan, [GAME OVER] is displayed and the game ends." The manual's section on the game's end has no heir or successor.

Cited by: Nobunaga's Ambition

The PC-98 manual says a daimyo who leads his army doubles its strength, but if his first unit is wiped out he is killed; a daimyo still in a country that loses a war, unable to flee, is killed too. If that daimyo is the player's, the game is over. nobunagas-ambition/battle-death

Manual信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · p. 34 (PDF p. 36), 命令2 戦争大名のいる第1部隊が全滅した場合,大名が戦死した事となり,ゲームオーバーとなってしまいますから信長の野望 戦国兵法書 (Nobunaga no Yabou: Zenkokuban, PC-98 manual) · pp. 53–54 (PDF pp. 55–56), the end of a warの大名は敵に殺されてしまいます。不幸にして,貴方がその大名だった場合はゲーム・オーバーとなります。

Translations (the atlas's), "if the first unit, where the daimyo is, is wiped out, the daimyo has died in battle and the game is over," and "that daimyo is killed by the enemy. If, unluckily, you were that daimyo, the game is over."

Cited by: Nobunaga's Ambition

In battle the defender places its units first, anywhere on the map, and the attacker places its own near the fief it attacked from. Each day the defender gives one command to each of its units, then the attacker does, and a day passes. nobunagas-ambition/battle-order

About: Nobunaga's Ambition Turn order

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · p. 26 (PDF p. 15), Troop Deployment and Combat: the foot of the left column and the right columnSince the defending army places its men first, it can put them anywhere on the map. … The defending army issues one command to each of its units and then the attacking army has its turn. A day passes after both sides have issued one set of orders.

Cited by: Nobunaga's Ambition

A war ends when one side runs out of rice, loses its command unit, or retreats. If the battle doesn't end within a month, or both sides are destroyed at once, the defender wins. nobunagas-ambition/victory

ManualNobunaga's Ambition: Instruction Manual (NES-NZ-USA) · pp. 26-27 (PDF p. 15), Victorya) One side runs out of rice. b) One side's command unit is destroyed. c) One side retreats. d) If the battle doesn't end within one month, the defending side wins. e) If both sides are destroyed at the same time, the defending side wins.

Cited by: Nobunaga's Ambition