Claim set · data/claims/mega-man-4-history.yaml

Mega Man 4 (history and reception)

Game: Mega Man 4.

Mega Man 4, the fourth game in the series on the NES, came out in Japan on 6 December 1991 and in North America in January 1992. mega-man-4-history/release

PublisherMM25: Mega Man & Mega Man X Official Complete Works · p. 46, release tableNES 12/06/1991NES Games (Nintendo of America release list) · PDF p. 8 — Nintendo of America's NES list, the North American release month, Capcom as licenseeMega Man 4 Capcom January 1992Nintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · p. 8, featurecontinue in the fourth NES

Cited by: Mega Man 4

Mega Man 4 has the player pick which of eight Robot Masters to fight from a screen of their portraits, in any order; they are Pharaoh Man, Toad Man, Bright Man, Dive Man, Ring Man, Drill Man, Dust Man, and Skull Man. mega-man-4-history/stage-select

ManualMega Man 4 Instruction Booklet (NES, North America) · p. 5 (PDF 3), Getting Startedyou will see various mug shots ofMega Man 4 Instruction Booklet (NES, North America) · p. 5 (PDF 3), Getting Startedmaster you wish to battle, press the A button and get ready for action!Mega Man 4 Instruction Booklet (NES, North America) · p. 14 (PDF 8), Robot Masters — the other four, Ring Man, Drill Man, Dust Man, and Skull Man, are captioned below on p. 15PHARAOH MAN TOAD MAN BRIGHT MAN DIVE MANNintendo Power, issue 32 (1992-01): Mega Man 4 feature and Now Playing · p. 8, featureTake on the robot leaders in any order.

Cited by: Mega Man 4

Mega Man 4 adds the New Mega Buster, whose shot charges while B is held, and Capcom's developers say the charge shot became a staple of the series from this game on. mega-man-4-history/mega-buster

ManualMega Man 4 Instruction Booklet (NES, North America) · p. 7 (PDF 4), Controlling Mega Manenergize the Mega Buster.MM25: Mega Man & Mega Man X Official Complete Works · p. 47, New Mega Buster — Keiji InafuneThe Charge Shot became a staple attack starting with '4'The History of Mega Man · 1991, Mega Man IV, The BasicsThe innovations in this title included a chargeable Mega Buster

Cited by: Mega Man 4

Mega Man 4's helpers are Rush, who turns into a springboard (Rush Coil), a submarine (Rush Marine), and a flying sled (Rush Jet), and Flip-Top, a suitcase robot in some stages who hands out a power-up; two new adaptors launch small floating platforms (Balloon) and pull Mega Man up to a ledge or ceiling on a wire (Wire). mega-man-4-history/helpers

ManualMega Man 4 Instruction Booklet (NES, North America) · p. 11 (PDF 6), A Little Help From Your FriendsRush turns into a springboard to catapult you overMega Man 4 Instruction Booklet (NES, North America) · p. 11 (PDF 6), A Little Help From Your FriendsRush transforms into a submarine for undersea travel.Mega Man 4 Instruction Booklet (NES, North America) · p. 11 (PDF 6), A Little Help From Your FriendsRush becomes a jet sled for sky high travel.Mega Man 4 Instruction Booklet (NES, North America) · p. 11 (PDF 6), A Little Help From Your FriendsWaiting for you in certain stages is Flip-Top, Dr. Light's cybernetic suitcaseMega Man 4 Instruction Booklet (NES, North America) · p. 10 (PDF 6), Mega Power! cont.Man to launch out small floating platforms.Mega Man 4 Instruction Booklet (NES, North America) · p. 10 (PDF 6), Mega Power! cont.fire a wire up to a ledge or ceiling.

Later games and MM25 (p. 47) call Flip-Top by his Japanese name, Eddie. The manual says only Rush Coil is available at the start; the Marine and Jet come from beating certain Robot Masters.

Cited by: Mega Man 4

In Mega Man 4 a cleared stage can be played again, without its Robot Master, to look for items missed the first time, and each Robot Master beaten gives a password to continue from. mega-man-4-history/replay

ManualMega Man 4 Instruction Booklet (NES, North America) · p. 15 (PDF 8), The Winner's Edgeyou are allowed to play that level again inMega Man 4 Instruction Booklet (NES, North America) · p. 15 (PDF 8), The Winner's EdgeNOT be waiting for you the second timeMega Man 4 Instruction Booklet (NES, North America) · p. 13 (PDF 7), Using Your PasswordEach time you obliterate one of Dr. Cossack's robot masters you will beThe History of Mega Man · 1991, Mega Man IV, The Basicsthe requirement that you go back into levels to find random, hidden stuff (a play mechanic that would later dominate the X series)

Cited by: Mega Man 4

Mega Man 4's Robot Masters were picked from about 70,000 boss designs that players sent in to Capcom's contest, and the team scrapped a stage in progress to rebuild it for the winning Skull Man. mega-man-4-history/boss-contest

PublisherMM25: Mega Man & Mega Man X Official Complete Works · p. 46, release tableTotal number of boss character submissions: 70,000MM25: Mega Man & Mega Man X Official Complete Works · p. 49 — Hayato Kajionce we had selected the winning entries. I remember Skull Man in particular, as we scrapped a whole level that was in progress to recreate it specifically for Skull Man.

Cited by: Mega Man 4

The manga artist Yusuke Murata sent in Dust Man to the Mega Man 4 contest. mega-man-4-history/murata

PublisherMM25: Mega Man & Mega Man X Official Complete Works · Capcom Heroes calendar, Yusuke Murata's profile (between pp. 298 and 310; the copy's OCR has no page numbers there)Murata is a manga artist who sent in submissions for the "Mega Man 4" and "Mega Man 5" boss character design contests. His submissions were Dust Man and Crystal Man.

Cited by: Mega Man 4

Keiji Inafune designed Mega Man 4's two new story characters, Dr. Cossack and his daughter Kalinka; Hayato Kaji worked on the charge shot; and Yasuaki Fujita and Minae Fujii are among the game's composers. mega-man-4-history/staff

PublisherMM25: Mega Man & Mega Man X Official Complete Works · p. 46 — InafuneSince both Light and Wily were elderly, we made Cossack more of a 'young scientific genius'.MM25: Mega Man & Mega Man X Official Complete Works · p. 47, Kalinka — InafuneThis is how Kalinka came about.MM25: Mega Man & Mega Man X Official Complete Works · p. 47, Kalinka — InafuneI had a lot of fun working on '4', and I'm very happy with the two new character designs.MM25: Mega Man & Mega Man X Official Complete Works · p. 47, New Mega Buster — KajiI think I was the one working on the Charge Shot. I had a lot of trouble perfecting it.Japanese Mega Man 10 Soundtrack Details · list of the Mega Man 10 music teamYasuaki Fujita (Mega Man 3 and 4), Minae Fujii (Mega Man 4)

The US ending credits list staff by role and alias (planner, object designer, composer and so on), with no director card. Capcom's post names the composers' earlier games without saying who did what on Mega Man 4.

Cited by: Mega Man 4

Electronic Gaming Monthly's Review Crew called Mega Man 4 a safe bet for old and new fans of the series, and one remark noted that some weapons and bosses were recycled from earlier games. mega-man-4-history/egm

MagazineElectronic Gaming Monthly, issue 31 (1992-02): Review Crew · p. 22 (PDF 25), Review Crewsafe bet that … and new Mega Man fans.Electronic Gaming Monthly, issue 31 (1992-02): Review Crew · p. 22 (PDF 25), Review CrewCapcom definitely has a winner in theElectronic Gaming Monthly, issue 31 (1992-02): Review Crew · p. 22 (PDF 25), Review Crewrecycled from the previous games.Electronic Gaming Monthly, issue 31 (1992-02): Review Crew · p. 22 (PDF 25), Review CrewOur favorite 8-Bit hero is back for another

The page's text layer scrambles the four reviews across columns, so the quotes are short pieces and aren't tied to one reviewer each.

Cited by: Mega Man 4

Famicom Tsūshin's four Cross Review reviewers split over Mega Man 4's difficulty. The first found it beyond his own level, though a game learned by repetition that a good action player would want to take on; the second called it a puzzle of how to get through without dying, and noted the series' popularity in the US; the third, Mariko, called it a game for advanced action players and was quickly sent to game over in every stage; the fourth found it faithful to the series' tradition, the same Mega Man its fans expected, with a new charge shot that takes some getting used to (the atlas's translations). mega-man-4-history/famitsu

MagazineFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, first comment — "the difficulty is far beyond my level"僕レベルではとても追いつかない難易度だFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, first comment — "it's purely the learn-by-repetition type"純然たる学習型だしFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, second comment — "it is extremely popular in the US too"米国でも極めて人気が高いのだFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, second comment — "a puzzle of working out how to clear it without dying"死なずにクリアーできるか、それを考えていくパズルFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, third comment — "this one is entirely for advanced action players"完全にアクションゲーム上級者向けですねFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, third comment — "game over in no time"; the reviewer names herself, Mariko (万里子), in the commentあっという間にゲームオーバーにFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, fourth comment — "it is Rockman as ever"相変わらずな『ロックマン』ぶりだFamicom Tsushin (Famitsu) no. 156, 13 December 1991: New Games Cross Review · p. 38, New Games Cross Review, Rockman 4 column, fourth comment — "the charge shot takes a little getting used to"タメ撃ちは慣れるまでちょっと

The scan's OCR is rough and has no reviewer names; the comments are numbered top to bottom in the Rockman 4 column. The scores are illegible, so the claim gives none.

Cited by: Mega Man 4

Mega Man 4's apparent villain is Dr. Cossack, but Dr. Wily turns out to be behind him, having taken Cossack's daughter Kalinka hostage to force him into the fight. mega-man-4-history/story

WebThe History of Mega Man · 1991, Mega Man IV, The Basicsthe hollow storyline charade involving Dr. Cossack- as it unsurprisingly turned out, Dr. Wily is pulling the strings.MM25: Mega Man & Mega Man X Official Complete Works · p. 148, character profilesKalinka is Dr. Cossack's daughter. Dr. Wily took her hostage … used her to manipulate Dr. Cossack.

Cited by: Mega Man 4

GameSpot's history of the series ranks Mega Man 4 below Mega Man 2 and 3 and calls it the game where the series' invention began to run out and it began to show its age. mega-man-4-history/legacy

WebThe History of Mega Man · 1991, Mega Man IV, The BasicsWhile it never really got to the level of II or III, it was certainly not a complete slouch - although this was where innovation began to run sour.The History of Mega Man · 1991, Mega Man IV, Final Thoughtsthe series began to show its age with this title.

Cited by: Mega Man 4