Claim set · data/claims/gauntlet-history.yaml

Gauntlet (history and reception)

Game: Gauntlet.

At the January 1988 Consumer Electronics Show, Computer Entertainer listed Tengen, Inc. among the eight companies just announced as Nintendo licensees, and reported that Tengen would bring Gauntlet to the NES at $39.95, with a password feature and two-player cooperative play. gauntlet-history/ces-announcement

MagazineComputer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, Nintendo Makes Big Impression at CES, The LicenseesThere are now 23 Nintendo licensees, with eight added at the time of the January CES.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, Nintendo Makes Big Impression at CES, The Licensees — the end of the list of licensees just announcedTengen, Inc., Trade West, Inc., Ultra Software Corp., and Vic Tokai, Inc.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, Nintendo Makes Big Impression at CES, TengenGAUNTLET is coming to the NES, thanks to this company. We saw it, we played a little of it, and we think you're going to love it.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, Nintendo Makes Big Impression at CES, Tengen — the parenthesis opens "(This game has a password feature and"; the OCR drops its first letterstwo-player cooperative action.) Tengen also plans R.B.I.Computer Entertainer, vol. 6, no. 10 (January 1988) · p. 10, Nintendo Makes Big Impression at CES, TengenBoth games, $39.95 each.Checked by a second AI model, 2026-11-06.

Cited by: Gauntlet

Gauntlet was out for the NES in North America by mid-1988. Nintendo Power's first issue, dated July/August 1988, featured it; Computer Entertainer's August 1988 review called it finally available, and the same issue's availability list filed it under July, marked as shipped by press time. gauntlet-history/release-na

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the sentence goes on "Entertainment System from Tengen" (the OCR reads "Zengen")is finally available for the NintendoNintendo Power, issue 1 (July-August 1988) · p. 70 (PDF p. 73), Gauntlet — the feature's headline; the scout read it on the page image, as the pinned OCR of these pages is garbled, and p. 71 carries a "Now Playing!" stampCHALLENGE THE GAUNTLET FOR RETURN OF THE SACRED ORB!!Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 12, Availability Update, JULYx-Gauntlet (TEN)Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 12, Availability Update — the note goes on "but may not yet be distributed nation-wide"Programs noted "x" have shipped as of press timeRevised after a check by a second AI model, 2026-11-06: Cited Computer Entertainer's August 1988 availability list, which files it under July as shipped; display July 1988.

Nintendo of America's list of licensed NES games (nintendo-nes-games) has no entry for Tengen's Gauntlet; its only Gauntlet is Mindscape's Gauntlet II.

Cited by: Gauntlet, Gauntlet II

The NES manual reads "Manufactured by Tengen" and thanks the player for choosing Tengen's Gauntlet; its copyright line is "® and © 1985, Atari Games Corp.", and Tengen gives the warranty. gauntlet-history/manual-maker

ManualGauntlet (NES) instruction manual · PDF p. 1, back cover — the next line reads "BY TENGEN" (the OCR has "Bv")MANUFACTUREDGauntlet (NES) instruction manual · PDF p. 2Thank you for selecting Tengen's GauntletGauntlet (NES) instruction manual · PDF p. 2® and © 1985, Atari Games Corp. Nintendo and Nintendo Entertainment System are trademarks of Nintendo of America Inc.Gauntlet (NES) instruction manual · PDF p. 31, Tengen 90-Day Limited WarrantyTENGEN warrants to the original purchaser of this software productChecked by a second AI model, 2026-11-06.

Unlike Tradewest's Double Dragon manual, the text of this one has no line saying the game is licensed by Nintendo, and the scout found none on its pages.

Cited by: Gauntlet

Computer Entertainer called the NES game the definitive home version of Atari Games' coin-op, credited Tengen with programming it, and said it outshone the computer versions. gauntlet-history/port

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Softwareit is THE definitive home version of this Atari Games Corp. coin-op favorite.Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — "them" are the computer versions, in the sentence beforeTengen's adaptation outshines them all.Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the subject is Tengen, which "has maintained the allure of the original coin-op"programmed this new version for smooth control, wonderful sound and crisply detailedChecked by a second AI model, 2026-11-06.

Cited by: Gauntlet

Computer Entertainer described Gauntlet as a multi-level maze-action game seen from overhead, in which one or two players each guide a character through labyrinths full of danger, treasure, and helpful items. gauntlet-history/kind

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the line before ends "it's a multi-"level maze-action game viewed from an overhead perspectiveComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the sentence goes on "imaginable, along with treasures and helpful items"guiding them through the labyrinths full of every kind of dangerComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo SoftwareOne or two players choose characters to controlRevised after a check by a second AI model, 2026-11-06: Quoted "One or two players choose characters to control".

Cited by: Gauntlet

In the NES manual, Marak (Morak in its story) the Evil One has stolen the Sacred Orb, without which the people of Rendar are helpless against his magic. Four warriors reach his Gauntlet, but its portal lets only two through: the player chooses among Thor the warrior, Thyra the valkyrie, Merlin the wizard, and Questor the elf, alone or with a friend, and explores its mazes for the exit of each room, fighting enemies and collecting food, treasure, and other items. gauntlet-history/premise

ManualGauntlet (NES) instruction manual · PDF p. 2, Object of the GameYou can play alone or team up with a friend in this medieval adventure.Gauntlet (NES) instruction manual · PDF p. 2, Object of the Gamemust find the sacred orb stolen by Marak the Evil One. Explore a multitude of mazes fighting off enemies, and searching for the exit to the next room while collecting food, treasure, and other helpful items.Gauntlet (NES) instruction manual · printed p. 1 (PDF p. 4), The Story of the Sacred OrbWithout the Sacred Orb, Morak knew the mortals that inhabited Rendar would be helpless against his evil magic.Gauntlet (NES) instruction manual · printed p. 1 (PDF p. 4), The Story of the Sacred OrbFour had come this far; but only two could continue.Gauntlet (NES) instruction manual · printed p. 2 (PDF p. 5), The Story of the Sacred OrbAlas, the portal only allowed passage of two mortals.Gauntlet (NES) instruction manual · printed p. 2 (PDF p. 5), The Story of the Sacred OrbBecome Thor the warrior, Thyra the valkyrie, Merlin the wizard or Questor the elfChecked by a second AI model, 2026-11-06.

The manual spells the villain Marak on its first page and Morak in the story; Nintendo Power's feature also has Morak.

Cited by: Gauntlet

The four characters have different strengths and weaknesses. The NES manual suggests the warrior or the valkyrie to a beginner, for their power, firepower, and armor. Thor is big and slow, with an axe that does a lot of damage; Thyra is well balanced; Merlin has the best magic but no armor; and Questor has great speed but weak shots and armor. gauntlet-history/characters

ManualGauntlet (NES) instruction manual · printed p. 8 (PDF p. 11), The CharactersYou have a choice of four different characters. Each has different strengths and weaknesses.Gauntlet (NES) instruction manual · printed p. 8 (PDF p. 11), The CharactersA beginner will have the most fun with the warrior or the valkyrie since they have more power, strong firepower and very strong armor.Gauntlet (NES) instruction manual · PDF p. 12, Thor, the WarriorThor is big and powerful. He moves slowlyGauntlet (NES) instruction manual · PDF p. 12, Thor, the WarriorThe axe does a lot of damage to the enemy.Gauntlet (NES) instruction manual · PDF p. 13, Thyra, the Valkyrieis a well-balanced character with good abilitiesGauntlet (NES) instruction manual · PDF p. 14, Merlin, the WizardMerlin has the best magic ability, but no armorGauntlet (NES) instruction manual · PDF p. 15, Questor, the ElfQuestor has great speed, but weak shots and armor.Checked by a second AI model, 2026-11-06.

Cited by: Gauntlet

In the NES game you start with an amount of power that enemies drain by touching or shooting you, and the game ends when the power is gone; food restores it. In a treasure room there are no enemies, and finding the exit before the timer runs out refills power to the maximum. gauntlet-history/power

ManualGauntlet (NES) instruction manual · PDF p. 18, PowerYou start with a certain amount of power. When your power is gone, the game is over.Gauntlet (NES) instruction manual · PDF p. 18, PowerFood, which can be found in the rooms, increases your power.Gauntlet (NES) instruction manual · PDF p. 18, PowerPeriodically, you will enter a treasure room. There are no enemies. You must find the exit before the timer runs out.Gauntlet (NES) instruction manual · PDF p. 18, Powerthen your power is replenished to the maximum power levelGauntlet (NES) instruction manual · PDF p. 18, PowerEnemies drain power from you when they touch you or shoot you.Revised after a check by a second AI model, 2026-11-06: The manual's "you start", and quoted the line on enemies draining power.

Cited by: Gauntlet

Two players can play the NES game as a team or in competition. In team play enemies go for the nearer player, so one can draw them while the other shoots them from a distance, and the two share food and treasure. In competition each grabs treasure and food for himself, can block passages with his body, and in some rooms can stun or hurt the other with shots. gauntlet-history/two-player

ManualGauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to PlayTeam Play: Here you cooperate with each other.Gauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to Playenemies are attracted to the closest playerGauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to PlayPlayers also share food and treasure to stay healthy.Gauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to PlayHere it is every man for himself.Gauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to PlayBlock passageways with your body and force the other player to fight through the enemy. In some rooms your shots can stun or hurt each other.Gauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to PlayOne player can stand safely on one side of a wall from the enemy and attract them while the other player goes around and shoots them from a distanceGauntlet (NES) instruction manual · printed p. 6 (PDF p. 9), How to Playcollect all the treasure and food for yourselfRevised after a check by a second AI model, 2026-11-06: Quoted the wall tactic and "collect all the treasure and food for yourself".

Cited by: Gauntlet

The NES game's mazes make up five worlds, the Castle, the Dark Forest, the Lost Caverns, the Unseen, and Volcana, Lair of the Guardian, each mapped in the manual. Computer Entertainer counted over 90 mazes; Nintendo Power wrote of more than 100 rooms. gauntlet-history/worlds

ManualGauntlet (NES) instruction manual · PDF p. 19, Map of World OneMAP OF WORLD ONE: The CastleGauntlet (NES) instruction manual · PDF p. 20, Map of World TwoMAP OF WORLD TWO: The Dark ForestGauntlet (NES) instruction manual · PDF p. 21, Map of World ThreeMAP OF WORLD THREE: The Lost CavernsGauntlet (NES) instruction manual · PDF p. 22, Map of World FourMAP OF WORLD FOUR: The UnseenGauntlet (NES) instruction manual · PDF p. 23, Map of World FiveMAP OF WORLD FIVE: Volcana, Lair of the GuardianComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo SoftwareOver 90 mazesNintendo Power, issue 1 (July-August 1988) · p. 71 (PDF p. 74), Gauntlet — the scout read it on the page image; the pinned OCR of these pages is garbledMore than 100 rooms and legions of terrible guards stand between you and victory.Checked by a second AI model, 2026-11-06.

The tier is the manual's; the two counts are the magazines', and they differ.

Cited by: Gauntlet

The NES game gives a password on the pause screen. Entered at the start, it resumes after the last treasure room completed, with the same character, treasure, maximum power, keys, bombs, and extra abilities; the highest room a password can start from is 79. The manual warns that a password stops working once a player has collected more than 2000 treasures. gauntlet-history/password

ManualGauntlet (NES) instruction manual · PDF p. 8, Password EntryThis password may be entered at the beginning of a game to start the game after the last treasure room you successfully completed.Gauntlet (NES) instruction manual · PDF p. 8, Password EntryYou get the same character back with all the same treasure, maximum power, keys, bombs, and extra abilities.Gauntlet (NES) instruction manual · PDF p. 8, Password EntryThe highest room number you can start with using a password is 79.Gauntlet (NES) instruction manual · PDF p. 25If you collect more than 2000 treasures, your password will stop working.Gauntlet (NES) instruction manual · PDF p. 8, Password Entrywrite down the password given to the player in the pause modeRevised after a check by a second AI model, 2026-11-06: Quoted the pause-mode password line.

Cited by: Gauntlet

The last rooms of Volcana in the NES game are locked behind a combination of eight letters or digits. Each part is revealed by touching the ? in one of eight clue rooms and leaving before its timer reaches 0, when Morak appears with the clue. The combination is unique to each player, and its clues must be collected with the same character and the same series of passwords. gauntlet-history/final-combination

ManualGauntlet (NES) instruction manual · PDF p. 24, The Final Combinationmust enter an eight letter or digit combination to gain access to these last rooms.Gauntlet (NES) instruction manual · PDF p. 24, The Final CombinationParts of the combination are given to you in the 8 clue rooms.Gauntlet (NES) instruction manual · PDF p. 24, The Final CombinationAFTER you exit, Morak will appear and give you a clue.Gauntlet (NES) instruction manual · PDF p. 24, The Final CombinationThe combination is unique for each player. You cannot exchange clues with other people.Gauntlet (NES) instruction manual · PDF p. 24, The Final Combinationcollect all the clues using the same character and the same series of passwords.Gauntlet (NES) instruction manual · PDF p. 24, The Final CombinationEntry into the last rooms of Volcana is blocked.Gauntlet (NES) instruction manual · PDF p. 24, The Final Combinationfind and touch the ? in the room.Gauntlet (NES) instruction manual · PDF p. 24, The Final Combinationexit the room before the timer (top center of screen) is 0.Revised after a check by a second AI model, 2026-11-06: Quoted Volcana's last rooms, touching the ?, and the timer; "eight letters or digits".

Cited by: Gauntlet

Computer Entertainer's August 1988 review gave the NES version four stars for graphics and four for game play, out of four, and recommended it. gauntlet-history/ce-score

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 4,
  "game play": 4
 }
}
MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the stars follow the title at the head of this sentence; the OCR reads them as "Xxx*/xxXx>x", and the scout read four and four on the page imageis finally available for the NintendoComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo SoftwareRecommended. (MSR $44.95)Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 2, The Rating System — the line begins "graphics;", the end of "1st set of stars=quality of graphics", which the OCR reads as "ist set of stars=quality of"2nd set=quality of game play and entertainment valueComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 2, The Rating System4 STARS = EXCELLENTComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 2, The Rating System — the OCR reads "ist set"; the line ends "graphics" on the next1st set of stars=quality ofRevised after a check by a second AI model, 2026-11-06: Quoted the rating key's first set of stars.

Cited by: Gauntlet

Computer Entertainer praised the NES version's colorful graphics, challenging play, smooth control, and sound, and its cooperative two-player game. It held up Tengen's manual as a model of how such booklets should be written, and warned that the game, like most NES games then, might be a little hard to find. gauntlet-history/ce-verdict

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the word ends "ing play action" on the next lineboasts sparkling, colorful graphics and highly challeng-Computer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software, Worth Looking forThis version also includes the cooperative two-player gameComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software, Worth Looking for — the subject is "Tengen's booklet for GAUNTLET"could serve as a model for the way theseComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software, Worth Looking for — the sentence begins "Like just about everything for the NES these days" and ends "but it's worth looking for"GAUNTLET may be a little difficult to findComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software, Worth Looking forversion for smooth control, wonderful sound and crisply detailedComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software, Worth Looking forLike just about everything for the NES these daysRevised after a check by a second AI model, 2026-11-06: Quoted "smooth control, wonderful sound" and "Like just about everything for the NES these days".

The review is unsigned.

Cited by: Gauntlet

Computer Entertainer's August 1988 review listed Mindscape's computer versions of Gauntlet, for the Commodore 64/128, Atari XE/XL, Apple II, IBM PC compatibles, Apple IIGS, Amiga, and Atari ST. gauntlet-history/other-versions

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 11, Nintendo Software — the list continues "scape for Commodore 64/128 and Atari XE/XL at $34.95, for Apple ][ and IBM/compatibles at $39.95, for Apple IIGS at $44.95, and for Amiga and Atari ST at $49.95"NES version reviewed. Also available from MindChecked by a second AI model, 2026-11-06.

Cited by: Gauntlet

The NES version was 15th on Computer Entertainer's chart of videogames in August 1988. Nintendo Power's November/December 1988 issue had it fifth in the Top 30, its first time on the chart. gauntlet-history/charts

MagazineComputer Entertainer, vol. 7, no. 5 (August 1988) · p. 1, Top Fifteen Videogames — at no. 15, the list's last line (the OCR drops the numeral)Gauntlet (Ten/NES)Nintendo Power, issue 3 (1988-11) · p. 103 (PDF p. 104), Top 30 — under the entry for GauntletNumber five on its first trip to the Top 30, here's another one to watch.Checked by a second AI model, 2026-11-06.

Computer Entertainer's page doesn't say what its chart counts.

Cited by: Gauntlet