Claim set · data/claims/entry-delay.yaml

Entry delay across games

Concept: Entry delay.

Entry delay, also called ARE, appearance delay, or spawn delay, is the time between one piece locking and the next appearing; some accounts include the extra delay after a line clear. entry-delay/definition

WikiARE · leadARE, also called entry delay, appearance delay, or spawn delay, is the period of time between the lockdown of one tetromino and the appearance of the next tetromino.ARE · leadSome but not all analyses generalize ARE to include the extra delay after a line clear.

Cited by: Entry delay

"ARE" is not an acronym; it comes from あれ ("are", "that"), the word Japanese players used for the pause. entry-delay/are-word

WikiARE · Word originARE is a word of Japanese origin, and though it looks like an acronym, it does not stand for anything.ARE · Word originJapanese players originally referred to this in-between time using the word "あれ" as there was no good word to describe it.

The gloss of あれ ("that") is the atlas's.

Cited by: Entry delay

The Tetris Wiki associates entry delay with Japanese games, most of them influenced by Sega's 1988 arcade Tetris. entry-delay/japanese-games

WikiARE · leadARE is a feature often seen in Japanese games, most of them influenced by Sega's early 1988 arcade version.

Cited by: Entry delay