Claim set · data/claims/dragon-warrior-history.yaml

Dragon Warrior (history and reception)

Game: Dragon Warrior.

Family Computer Magazine of 6 June 1986 gives 27 May 1986 as Dragon Quest's scheduled Famicom release date in Japan, at 5,500 yen, and a footnote to Nintendo's 2009 Iwata Asks interview says it was released in May 1986. dragon-warrior-history/release-japan

MagazineFamily Computer Magazine, no. 13 (6 June 1986): New Release Calendar · p. 114, new-release calendar, May 1986 — ours: Dragon Quest, Enix, 27 May, 5,500 yen; the page's legend marks the date as the scheduled release date, in an issue dated 6 June 1986ドラゴンクエスト』エニックス 5月27日 5500円社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 1 — ours: released in May 19861986年5月に発売され

Cited by: Dragon Warrior

Nintendo of America's list of NES games dates Dragon Warrior's North American release to August 1989, with Nintendo as licensee. dragon-warrior-history/release-north-america

PublisherdisputedNES Games (Nintendo of America release list) · PDF p. 8 — one row of the list's Title, Licensee, and Released columnsDragon Warrior Nintendo August 1989

Disputed: Nintendo's 2009 Iwata Asks interview gives May 1989 in a footnote: 「日本版が登場して3年後の1989年5月に発売」 (ours: released in May 1989, three years after the Japanese version).

No source pinned here gives the day.

Cited by: Dragon Warrior

In February 1988 the newsletter Computer Entertainer reported that Nintendo had removed Dragon Warrior from its NES lineup for the first half of 1988, and that it didn't know if or when the game would come out. dragon-warrior-history/delay-1988

MagazineComputer Entertainer: the newsletter, vol. 6 no. 11 (February 1988) · Many Delays Expected in New Games for NESDRAGON WARRIOR has been removed from the first-half lineup.Computer Entertainer: the newsletter, vol. 6 no. 11 (February 1988) · Many Delays Expected in New Games for NESWe do not know if or when DRAGON WARRIOR will be released.

The item puts the delays to many NES games largely down to a shortage of chips in Japan.

Cited by: Dragon Warrior

Nintendo says the series came out in North America as Dragon Warrior at first because of a rights problem, and kept that name until Dragon Quest VIII. dragon-warrior-history/name

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 2 — ours: because of a rights problem it first appeared under the name Dragon Warrior, but from VIII on it has been sold as DRAGON QUEST版権の問題があり、当初は『Dragon Warrior』の名称で登場していたが、『VIII』より『DRAGON QUEST』の名称で発売されている。Smart Bombs: Beloved Games That Flopped (page 2, Dragon Warrior) · p. 2, Dragon Warriorthe "Quest" was changed in the United States due to copyright issues

Cited by: Dragon Warrior, Dragon Warrior II, Dragon Warrior III

Nintendo calls Dragon Quest the first game of its series, and says it became a byword for the role-playing game on home consoles. dragon-warrior-history/series-first

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 1 — ours: the series' first game, for the Famicomシリーズ第1作目のファミコン用ソフト社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 1 — ours: it also became a byword for the role-playing game on home consoles家庭用ゲーム機におけるロールプレイングゲームの代名詞ともなった

Cited by: Dragon Warrior

In the NES manual's story, the Dragonlord has stolen the balls of light from Tantegel Castle and plunged Alefgard into darkness, and the player is the descendant of the hero Erdrick, sent to find and defeat him. dragon-warrior-history/story

ManualDragon Warrior instruction booklet (NES, North America) · PDF pp. 3-4, The Story of Dragon Warrior — the manual spells the castle Tantagel here and Tantegel elsewherethe balls of light were stolen from Tantagel Castle by the evil DragonlordDragon Warrior instruction booklet (NES, North America) · PDF pp. 3-4, The Story of Dragon Warriora descendent of the valiant Erdrick shall come forth to defeat the Dragonlord.Dragon Warrior instruction booklet (NES, North America) · PDF pp. 3-4, The Story of Dragon WarriorYour quest is to find and to defeat the evil Dragonlord.

Cited by: Dragon Warrior, Dragon Warrior III

The Famicom original saves by password, the "revival spell", which the King gives the player to write down before stopping. dragon-warrior-history/password

ManualDragon Quest Famicom instruction booklet (Japan) · section まえの続きをするには (p. 7) — ours: when you stop playing, be sure to go and see the King and write down the revival spellゲームをやめるときは、必ず王様に会いにいき、復活の呪文を書きとっておいてください。

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The North American release saves to a battery in the cartridge, holding up to three games as Adventure Logs, recorded by visiting King Lorik in Tantegel Castle. dragon-warrior-history/battery

ManualDragon Warrior Explorer's Handbook (NES pack-in) · p. 2, Option ScreenPak has a battery in it. This allows it to save your gameDragon Warrior Explorer's Handbook (NES pack-in) · p. 2, Option ScreenUp to three different games can be saved at onceDragon Warrior instruction booklet (NES, North America) · PDF p. 15 (pp. 27-28), Visit the KingTo save your game, you must return to Tantegel Castle and visit King Lorik on the second floor.

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Famicom Tsushin credited the scenario to Yuji Horii, the character design to Akira Toriyama, the music to Koichi Sugiyama, and the programming to Koichi Nakamura, with Enix as the company, and said the team took about a year to make it. dragon-warrior-history/staff

MagazineFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, credit block — ours: scenario, Yuji Horii; character design, Akira Toriyama; BGM, Koichi Sugiyama; programmer, Koichi Nakamura; Enix Corporation. The OCR garbles the block; read on the page image (archive.org item famitsu-0016, leaf n5)シナリオ/堀井雄二 キャラクターデザイン/鳥山明 BGM/すぎやまこういち プログラマー/中村光一 ●株式会社 エニックスFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, grand-prize text — ours: it was made over about a year約1年を費やしてつくられた

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Nintendo's 2009 interview names Koichi Nakamura as the programmer, involved through Dragon Quest IV, and as head of Chunsoft. dragon-warrior-history/nakamura-chunsoft

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 3 — ours: Koichi Nakamura, involved in development as programmer up to Dragon Quest IV; head of Chunsoft中村光一さん=プログラマーとして『ドラクエIV』までの開発に関わる。チュンソフト代表。

Cited by: Dragon Warrior

Yuji Horii said he had been hooked on Wizardry and Ultima but found them hard to get into, so he built Dragon Quest with devices to make an RPG's appeal easy to grasp, and packed the essence into a cartridge too small, he was told, to hold an RPG at all. dragon-warrior-history/horii-aim

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii『ウィザードリィ』(※8)とか『ウルティマ』(※9)とかにね。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii — ours: the threshold was very high敷居がすごく高かったんです。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii — ours: Dragon Quest is what I made, putting in all kinds of devicesいろんな仕掛けを入れてつくったのが『ドラクエ』なんですよ。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii — ours: I was told it was absolutely impossible (to make an RPG on so small a cartridge)絶対にムリだと言われたんですね。

Cited by: Dragon Warrior

Horii said that while developing the game he wrote about what RPGs are in his Famicom column in Weekly Shōnen Jump, hoping readers would become "teachers" who showed their friends. dragon-warrior-history/horii-jump

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii — ours: I also ran articles on what role-playing isロールプレイングとはどういうものかという記事も展開したんです。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Horii — ours: at the same time I meant to create RPG 'teachers'同時にロープレの“先生”をつくろうと思ったんです。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · footnote 10 — ours: the column ran in Weekly Shōnen Jump from 1985 to about 1988週刊少年ジャンプに1985年から88年頃まで掲載。

Cited by: Dragon Warrior

In February 1987 Horii called Dragon Quest an orthodox command-based RPG with no action, said he had worried whether it would catch on, and called it an introduction made easy to understand, with Dragon Quest II far more full-fledged. dragon-warrior-history/horii-1987

MagazineFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, comment of Yuji Horii (scenario) — ours: Dragon Quest is an orthodox, command-based RPG with no action『ドラゴンクエスト』はアクション性のないコマンド方式の正統派RPG。Famicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, comment of Yuji Horii (scenario) — ours: I was very anxious (whether it would catch on on the Famicom)すごく不安だったのですがFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, comment of Yuji Horii (scenario) — ours: I was an introduction made above all to be easy to understand, but II is quite full-fledgedIは、とにかくわかりやすく作った入門編でしたが、IIはかなり本格的です。

Cited by: Dragon Warrior, Dragon Warrior II

Koichi Nakamura said the part he liked best was the multi-window display, a first on the Famicom as he put it. dragon-warrior-history/nakamura-window

MagazineFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, comment of Koichi Nakamura (programming) — ours: what I'm quite pleased with myself is the multi-window; it was a first on the Famicom自分でけっこう気に入ってるのが、マルチウインドー。ファミコンじゃ、初めてだったですからね。

Nakamura's claim of a first is his own; no source here checks it.

Cited by: Dragon Warrior

Famicom Tsushin's readers voted Dragon Quest the grand prize of its 1986 Best Hit Game Awards by a wide margin, first in their annual top 20 with 10,999 points against 5,964 for Gradius in second. dragon-warrior-history/famitsu-award

MagazineFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, introduction — ours: the strict tally of a popularity poll from the questionnaire postcards you readers sent読者のキミたちから送られてきたアンケートはがきによる人気投票の厳正なる集計結果であるFamicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 4, grand-prize text — ours: Dragon Quest took the grand prize, far ahead of the other games他のゲームに圧倒的な差をつけて、みごと大賞の座についたのがこの『ドラゴンクエスト』だ。Famicom Tsushin (Famitsu) no. 16, 6 February 1987: 1986 Best Hit Game Awards · p. 5, annual best 20 — Gradius (Konami) is second with 5,964; read on the page image (leaf n6)1 ドラゴンクエスト エニックス 10,999

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Nintendo Power's May/June 1989 issue introduced Dragon Warrior as the beginning of "a new and different direction for NES games", and said that in Japan it had launched three sequels and was unmatched in popularity. dragon-warrior-history/np-introduction

MagazineNintendo Power, issue 6 (May/June 1989) · p. 52It marks the beginning of a new and different direction for NES games.Nintendo Power, issue 6 (May/June 1989) · p. 52In Japan, this is the game that launched three sequels, and is unmatched in popularity.

Cited by: Dragon Warrior

Bob Mackey wrote for 1UP in 2007 that few people bought Dragon Warrior in North America, and that most owners got it free with a subscription to Nintendo Power. dragon-warrior-history/na-sales

WebSmart Bombs: Beloved Games That Flopped (page 2, Dragon Warrior) · p. 2, Dragon WarriorFew people bought it, and most people who owned the game got it for free with a subscription to Nintendo Power.

Cited by: Dragon Warrior

In 2009 Oricon reported Square Enix's published series table, which gives the Famicom original's shipments as 1.5 million copies, with no as-of date. dragon-warrior-history/shipments

Webドラクエ9、シリーズ最高415万本出荷 (Dragon Quest IX shipments top the series at 4.15 million) · reference table at the end of the article — ours: Dragon Quest I (Famicom), 1.5 million; the table is headed 「歴代シリーズの出荷本数(同社発表)」, the series' shipments as the company announced them『ドラゴンクエストI』(FC)150万本

The table gives no date for the count.

Cited by: Dragon Warrior

Satoru Iwata said that, while at HAL Laboratory, he localized Dragon Warrior for Nintendo, taking over the program from Koichi Nakamura, who was too busy with Dragon Quest III. dragon-warrior-history/iwata-localization

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Iwata — Iwata: 'that localization, I was in charge of it' (わたしが担当したんです)そのローカライズ、社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Iwata — ours: Nakamura was too busy to do the localization中村さんはローカライズができないほど忙しいと。社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Iwata — ours: (I,) who was at HAL LaboratoryHAL研究所にいた

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Iwata said Dragon Quest brought about a huge expansion of the game audience, and that many people first understood what a role-playing game was through it. dragon-warrior-history/iwata-audience

Interview社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Iwata — ours: what made a huge expansion of the user base (was Dragon Quest)巨大なユーザー拡大をしたのは社長が訊く『ドラゴンクエストIX 星空の守り人』 Vol.1: 20年以上も前の出会い (Iwata Asks: Dragon Quest IX, vol. 1) · section 1, Iwata — ours: I think a great many people (first) understood what role-playing was (when they met Dragon Quest)ロールプレイングなるものを理解した人はすごく多いと思いますし。

Cited by: Dragon Warrior

Mackey called Dragon Warrior America's first introduction to the Japanese console RPG, and Dragon Quest the foundation on which all later Japanese RPGs would build. dragon-warrior-history/foundation

WebSmart Bombs: Beloved Games That Flopped (page 2, Dragon Warrior) · p. 2, Dragon Warriorit was the first introduction America had to the Japanese console RPG, and Dragon Quest happens to be the foundation on which all future Japanese RPGs would build

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Famitsu's issue of 17 December 1993 listed Enix's Super Famicom Dragon Quest I & II, the first two games on one cartridge with battery backup, for release in Japan on 18 December 1993; it called the pair the series' origin and said they kept the Famicom version's feel while being easier and more convenient to play. dragon-warrior-history/sfc-remake

MagazineWeekly Famicom Tsushin (Famitsu) no. 261, 17 December 1993 · p. 16, most-anticipated top 20 — ours: Super Famicom, backup cartridge, RPG, Enix, 9,600 yen, on sale 18 Decemberスーパーファミコン バックアップカートリッジ RPG エニックス 9600円 12月18日発売Weekly Famicom Tsushin (Famitsu) no. 261, 17 December 1993 · p. 180, Pick Up — ours: Dragon Quest I and II, the origin of the Dragon Quest series, newly appear as one game「ドラクエ」シリーズの原点ともいえる「ドラゴンクエストI」と「II」が1本のソフトになって新登場。Weekly Famicom Tsushin (Famitsu) no. 261, 17 December 1993 · p. 180, Pick Up — ours: without breaking the Famicom version's atmosphere, easier to playファミコン版の雰囲気を壊さずに、より遊びやすく、Weekly Famicom Tsushin (Famitsu) no. 261, 17 December 1993 · p. 180, Pick Up — ours: it has battery backupバッテリーバックアップ搭載だ。

The p. 16 chart lists anticipated games; no source pinned here confirms the release itself. Page numbers are the scout's reading of the scan.

Cited by: Dragon Warrior, Dragon Warrior II

In August 1999 Famitsu listed Enix's Game Boy Dragon Quest I & II for release in Japan on 23 September 1999. dragon-warrior-history/gb-remake

MagazineWeekly Famitsu no. 555, 6 August 1999 · p. 18, most-anticipated top 30 — ours: Game Boy, backup cartridge, Enix, RPG, due on sale 23 Septemberゲームボーイ バックアップカートリッジ ■エニックス RPG 9月23日発売予定

A scheduled date in an issue of 6 August 1999; no source pinned here confirms the release itself.

Cited by: Dragon Warrior, Dragon Warrior II

Famitsu announced in February 2004 that Dragon Quest would be distributed from 1 March 2004 to NTT DoCoMo's FOMA 900i phones, with its story and system unchanged and its graphics and sound renewed. dragon-warrior-history/mobile-remake

Web『ドラクエ』、『FF』が3月1日から配信スタート! (Dragon Quest and Final Fantasy start distribution on 1 March) · article body — ours: Dragon Quest and Final Fantasy will be distributed from 1 March『ドラゴンクエスト』と『ファイナルファンタジー』が、3月1日から配信されることになったぞ。『ドラクエ』、『FF』が3月1日から配信スタート! (Dragon Quest and Final Fantasy start distribution on 1 March) · caption — ours: the story and system as they were, the graphics, sound, and so on renewedストーリーやシステムはそのままに、グラフィックやサウンドなどがリニューアルされているのだ。

Cited by: Dragon Warrior