In Konami's story, Dracula returns on an Easter night a hundred years after Christopher Belmont destroyed him, and Simon, of the Belmont line, goes alone into Dracula's castle with a whip handed down from his father. castlevania-history/story
Publisher悪魔城ドラキュラ (Castlevania Portal Site, 1986 FDS history) · Storyかつての英雄クリストファー・ベルモンドがドラキュラを滅ぼしてから、ちょうど百年が経とうとしていた時だった。悪魔城ドラキュラ (Castlevania Portal Site, 1986 FDS history) · Storyベルモンド一族の血を受け継ぐ青年シモンは、父ゆずりの不思議な力を秘めたムチを手に、1人ドラキュラ城へ乗り込んで行ったのだった。Castlevania NES instruction manual · PDF p. 4, IntroductionThe Count has waited 100 years for a rematch.Cited by: Castlevania, Castlevania
Besides the whip, Simon finds weapons hidden along his path or inside creatures, among them a dagger, an axe, a fire bomb, a boomerang, and a watch that stops enemies for 5 small hearts a use; the hearts he collects give him extra shots. castlevania-history/subweapons
ManualCastlevania NES instruction manual · PDF p. 10, The WeaponsHidden on path Stops enemy Costs you 5Castlevania NES instruction manual · PDF p. 11, The Weaponsextra Shot perCastlevania NES instruction manual · PDF p. 11, The WeaponsBOOMERANGThe manual's table names the watch, dagger, axe, fire bomb, and boomerang, and lists the cross separately as an item that "Destroys all onscreen enemies". The scan's OCR breaks the table's columns, so its rows read across them.
Cited by: Castlevania
shmuplations, introducing the recollections of a developer Hitoshi Akamatsu mentored in the 1990s, calls Akamatsu Castlevania's director, creator, and programmer. castlevania-history/akamatsu
WebCastlevania – Developer Commentary · introductionCastlevania director/creator/programmer Hitoshi Akamatsushmuplations' introduction to recollections by a developer Akamatsu mentored in the 1990s; the game's own credits weren't read.
Cited by: Castlevania
By the account of a developer he later mentored, Akamatsu wanted Simon's controls to come, with enough play, to feel like an extension of the player's own limbs. castlevania-history/controls-aim
WebCastlevania – Developer Commentary · ControlsSimon’s movements would feel like an extension of the player’s own limbsCited by: Castlevania
By the account of a developer he later mentored, Akamatsu said the fight with Death is meant to teach the cross and the axe, and that beating it with the whip alone marks a skilled player; the developer adds that test players apparently did. castlevania-history/death-fight
WebCastlevania – Developer Commentary · Game BalanceThe game design idea there was to get players to understand how to use the cross and axe subweapons.Castlevania – Developer Commentary · Game BalanceApparently the test players were able to do it.Cited by: Castlevania
By the account of a developer he later mentored, Akamatsu said defeating Dracula scores only 1 point because of a bug, a wrong bit he set in a short development, and that it was meant to be 10,000. castlevania-history/dracula-points
WebCastlevania – Developer Commentary · Draculahe set the wrong bit. It was supposed to be 10,000 points.Castlevania – Developer Commentary · Draculathanks to the very short development periodThe NES manual's creature chart lists the Count at 50,000 points.
Cited by: Castlevania
By the account of a developer he later mentored, Akamatsu put the music's quality down to its visuals and music being made by people who consciously wanted something cinematic. castlevania-history/cinematic
WebCastlevania – Developer Commentary · On Director Hitoshi Akamatsuboth the visuals and the music were made by people who consciously wanted to do something cinematic.Cited by: Castlevania
Computer Entertainer recommended Castlevania in June 1987; it found the game hard to put away, liked the magic whip as a change from the usual gun or sword, and held back a full four stars for graphics only for occasional flicker. castlevania-history/computer-entertainer
MagazineComputer Entertainer: the newsletter, June 1987 · scan p. 12, Critically Speaking... Nintendo-compatiblevery difficult to put it away once you startComputer Entertainer: the newsletter, June 1987 · scan p. 12, Critically Speaking... Nintendo-compatiblemagic whip as a change of pace from the usual gun or swordComputer Entertainer: the newsletter, June 1987 · scan p. 12, Critically Speaking... Nintendo-compatibleoccasional presenceComputer Entertainer: the newsletter, June 1987 · scan p. 12, Critically Speaking... Nintendo-compatibleRecommended. (MSR $34.95)The star ratings, graphics then game play out of four, sit next to the title, and the OCR garbles them; the text implies graphics short of four stars.
Cited by: Castlevania