Claim set · data/claims/altered-beast-history.yaml

Altered Beast (history and reception)

Game: Altered Beast.

Altered Beast began as a Sega arcade game. Akagi Masumi's Arcade TV Game List dates it to June 1988 both in Japan, where it is 獣王記 (Jūōki), a Sega game on the System 16B board, and in its overseas part, where Sega USA's Altered Beast is listed under the same month. altered-beast-history/arcade-release

BookアーケードTVゲームリスト 国内・海外編 (1971-2005) · 国内編 (Japan), セガ (Sega) section (OCR text lines 5605-5609) — the OCR interleaves the section's columns; "88/06" stands on the line above the title, and the board in brackets on the line below88/06 獣王記 (Altered Beast) (S16B)Our translation88/06 (June 1988) Jūōki (Altered Beast) (System 16B)アーケードTVゲームリスト 国内・海外編 (1971-2005) · 国内編 (Japan), index of titles (OCR text lines 19134-19138)獣王記 セガ社 88/06Our translationJūōki, Sega, 88/06アーケードTVゲームリスト 国内・海外編 (1971-2005) · 海外編 (overseas), index of titles (OCR text lines 37676-37680)Altered Beast Sega USA 88/06Checked by a second AI model, 2026-11-06.

The list is a 2005 reference compilation, not a period source, and the pinned copy is its OCR text, which has no page breaks; the page images haven't been checked. No arcade flyer, operator's manual, or dated trade listing has been read for this set.

Cited by: Altered Beast

Your Sinclair reported in October 1988 that Mediagenic (formerly Activision) had signed the rights to a number of Sega's new arcade releases, Altered Beast among them, and in January 1989 The One named Activision's conversions of Sega's Galaxy Force and Altered Beast among the releases to come. altered-beast-history/computer-licence

MagazineYour Sinclair, issue 34 (October 1988) · p. 7 (image 7), news(formerly Activision) has signed up the rights to a number of Sega's major new releasesYour Sinclair, issue 34 (October 1988) · p. 7 (image 7), newsare Altered Beast, Sonic Boom, Hot Rod, Ace Attacker and Super Wonderboy.Our translation(The other Sega titles included in the deal) are Altered Beast, Sonic Boom, Hot Rod, Ace Attacker and Super Wonderboy.The One for 16-bit Games, issue 4 (January 1989) · p. 6 (image 6), the year's review of publishersconversions pf Sega's Galaxy Force and Altered BeastOur translation(their) conversions of Sega's Galaxy Force and Altered BeastChecked by a second AI model, 2026-11-06.

Cited by: Altered Beast

Sega's own list of the Mega Drive software it published gives 獣王記 (Jūōki) a release date of 27 November 1988. altered-beast-history/mega-drive-release

Publisherソフトウェア一覧(セガ発売)| メガドライブ (Sega Hardware Encyclopedia) · 1988年 section — the row stands under the heading "1988年" (1988) and before "1989年"11月27日 獣王記Our translation27 November: JūōkiChecked by a second AI model, 2026-11-06.

The list is Sega's retrospective web page, captured in 2024; it names no source for its dates.

Cited by: Altered Beast

In North America the game came packed with the Genesis. Computer Entertainer reported in June 1989 that the Genesis would be available in September with one control pad and "the arcade hit, ALTERED BEAST", and its August 1989 preview of the Genesis software said Altered Beast is packaged with the system. Electronic Gaming Monthly reported in September 1991 that Sonic would replace it as the Genesis pack-in from that month. altered-beast-history/genesis-pack-in

MagazineComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 11, Sega Genesis reportGENESIS will be available in September and will include one GenesisComputer Entertainer, vol. 8, no. 3 (June 1989) · p. 11, Sega Genesis reportControl Pad and the arcade hit, ALTERED BEAST.Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Sneak Preview Genesis Softwareis packaged with the Genesis in a move which we applaud as the purchaser of the unit really gets oneElectronic Gaming Monthly, issue 26 (September 1991) · p. 103, Gaming GossipStarting in September, Sonic will replace Altered Beast as the pack-in cart with the Genesis System!Checked by a second AI model, 2026-11-06.

Cited by: Altered Beast

Computer Entertainer's August 1989 review of the Genesis version, the one game in its preview not reviewed from a preliminary test copy, called it one of the best games anywhere and rated it four stars of four for graphics and four of four for game play. It summed up the premise as a warrior summoned by Zeus to rescue Athena who enters the Underworld with the power to transform into mythical creatures: a werewolf on the first level, which three Spirit Balls turn into a fireball-throwing werewolf, then a weredragon, a werebear, and a weretiger, on the way to fighting Neff, who has Athena. altered-beast-history/genesis-computer-entertainer

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 4,
  "game play": 4
 }
}
MagazineComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Sneak Preview Genesis SoftwarePlease note that all reviews, other than Altered Beast, are done from preliminary test copies loaned to us by SegaComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Altered Beast review — the line ends "one «" in the OCR; "the best games anywhere" opens the next linethe purchaser of the unit really gets oneOur translationthe purchaser of the unit really gets one (of the best games anywhere)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Altered Beast review — the OCR reads "reset |" for "rescue"You've been summoned by Zeus to resetOur translationYou've been summoned by Zeus to rescue (Athena)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Altered Beast reviewfirst level, you become a savage Werewolf and your brute strength is used to kill the enemy. Once you capture three of the Spirit BallsComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Altered Beast reviewtransformed into a fireball throwing Werewolf. In the next levels, you take flight as the WeredragonComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 9, Altered Beast reviewYou then transform into the WerebearComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 9, Altered Beast reviewto a wereltiger and werewolf where you must fight the fero- cious Neff who has Athena.Our translation(Then move on) to a weretiger and werewolf where you must fight the ferocious Neff who has Athena.Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 8, Altered Beast review, heading, read on the page image — the OCR garbles the stars; on the page image the slash between the two sets crosses the fourth graphics starALTERED BEAST (%&&2/**xx)Our translationALTERED BEAST (★★★★/★★★★)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 2, rating key1st set of stars=quality @f- graphics; 2nd set=quality of game play and entertainment valueOur translation1st set of stars = quality of graphics; 2nd set = quality of game play and entertainment valueChecked by a second AI model, 2026-11-06.

The issue's rating key (p. 2) gives the first set of stars as graphics and the second as game play, out of four. The ratings were read on the page image; the slash between the sets crosses the fourth graphics star, and no "1/2" is printed, so the graphics mark is read as four.

Cited by: Altered Beast

The same August 1989 issue reviewed Sega's Master System version, "an anxiously awaited title", and found that Sega had done a remarkably good job of packing the game into the 8-bit system; it rated it three stars of four for graphics and four of four for game play. It gives the premise as rescuing Zeus's daughter Athena from Neff, Lord of the Underworld, with the power to transform into a werewolf, weredragon, weretiger and more. altered-beast-history/master-system-computer-entertainer

Value
{
 "review": "Computer Entertainer",
 "of": 4,
 "scores": {
  "graphics": 3,
  "game play": 4
 }
}
MagazineComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 12, Altered Beast reviewis an anxiously awaited title from Sega and they've done aremarkably good job packing it into the 8-bit,Our translationis an anxiously awaited title from Sega and they've done a remarkably good job packing it into the 8-bit,Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 12, Altered Beast reviewrescue his daughter, Athena, from the evil hands of Neff, Lord of the Under- world.Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 12, Altered Beast reviewfrom a werewolf, weredragon, were- tiger and moreComputer Entertainer, vol. 8, no. 5 (August 1989) · p. 12, Altered Beast review, heading, read on the page image — the OCR garbles the starsALTERED BEAST (&&*/XX XX)Our translationALTERED BEAST (★★★/★★★★)Computer Entertainer, vol. 8, no. 5 (August 1989) · p. 2, rating key1st set of stars=quality @f- graphics; 2nd set=quality of game play and entertainment valueOur translation1st set of stars = quality of graphics; 2nd set = quality of game play and entertainment valueChecked by a second AI model, 2026-11-06.

The issue's rating key (p. 2) gives the first set of stars as graphics and the second as game play, out of four. The ratings were read on the page image.

Cited by: Altered Beast

Asmik released a Famicom version, 獣王記 (Jūōki), in Japan on 20 July 1990 at ¥5,900. Famicom Tsushin's release schedule of 22 June 1990 listed it as an Asmik cartridge at ¥5,900, previewed it in July as an Asmik release for 20 July at ¥5,900, and carried it on the 20th of its release schedule; a retrospective Famicom catalog gives the same date. altered-beast-history/famicom-release

MagazineFamicom Tsushin, no. 103 (22 June 1990) · image 200, release schedule〇獣王記<アスミック> 5900円/カートリッジOur translationJūōki <Asmik>, ¥5,900, cartridgeFamicom Tsushin, no. 104 (6 July 1990) · p. 38 (image 38), new software feature — the OCR reads 晶 for 日 (day)アスミック7月20晶発売5900円Our translationAsmik, on sale 20 July, ¥5,900Famicom Tsushin, no. 104 (6 July 1990) · image 202, release schedule20日 〇獣王記<アスミック>Our translation20th: Jūōki <Asmik>Famicom Tsushin, no. 106 (3 August 1990) · image 218, release schedule20日 〇獣王記<アスミック>Our translation20th: Jūōki <Asmik>懐かしファミコン パーフェクトガイド (Perfect Guide of Nostalgic Family Computer) · PDF p. 126, ファミコンソフト完全目録, 1990, no. 652 — the OCR reads Htti for 獣王 and J for the closing 』6521990/07/20 Htti記JアスミックOur translation652, 1990/07/20, Jūōki, AsmikChecked by a second AI model, 2026-11-06.

The release-schedule rows in Famicom Tsushin 104 (image 202) and 106 (image 218) stand under the heading "7月発売のソフト" (July releases), read on the page images. The catalog is an unsigned retrospective mook that names no source for its dates.

Cited by: Altered Beast

The Famicom manual's cover gives the cartridge code ASM-9J. Its back page names 株式会社アスミック (Asmik Corporation) of Shinjuku, Tokyo, as publisher (発売元), prints "©1989 ASMIK ©1988 SEGA", and marks the cartridge "FOR SALE and USE IN JAPAN ONLY", forbidding export, commercial use, and rental. altered-beast-history/famicom-cartridge

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 1, cover, read on the page imageASM-9JJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back page, read on the page image発売元 ASMIK 株式会社アスミックOur translationpublisher: ASMIK, Asmik CorporationJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back page, read on the page image東京都新宿区揚場町1-21Our translation1-21 Agebachō, Shinjuku-ku, TokyoJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back page — the OCR reads C) and 6) for the copyright signs; the page image reads ©1989 ASMIK ©1988 SEGAC)1989 ASMIK 6)1988 SEGAOur translation©1989 ASMIK ©1988 SEGAJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back pageFOR SALE and USE IN JAPAN ONLYJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back page, read on the page image本品の輸出、使用営業及び賃貸を禁じます。Our translationExport, commercial use, and rental of this product are prohibited.Checked by a second AI model, 2026-11-06.

The cover, the back page, and the enemy page (image 27) carry no staff or developer credit; the other inner pages haven't been checked for one, so who programmed the Famicom version is unknown here.

Cited by: Altered Beast

The Famicom manual's story: in an age when heaven and earth were still in chaos there lived a race of beast-men (獣人族) with the powers of both man and beast, who could change into warriors by force of spirit; they wished to rule the earth and become gods, and Zeus sealed them in a stone monument. More than a thousand years later Zeus's daughter, the goddess Athena, led an army to the aid of the underworld god Hades and was captured by the underworld's demon. A single man came out of a stone monument near Zeus's temple: "Go, beast warrior! Go and rescue my daughter Athena!" altered-beast-history/famicom-premise

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story人間と獣の力を持ちOur translationhaving the powers of man and beastJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story変化する獣人族という種族がいたOur translationthere was a race called the beast-men, who change (into warriors)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story神になることを望んだだめに主神ゼウスのOur translationbecause they wished to become gods, (they incurred the anger) of Zeus, chief of the godsJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story石碑に閉じ込められてしまつたOur translationthey were shut in a stone monumentJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, storyその後千年以上もの平Our translationafter that, more than a thousand years of peace (passed)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story — the OCR reads ジテナガ for アテナが; the god's name, ハデス (Hades), comes out as "/ \ デス"ゼウスの娘・女神ジテナガ地底界の神Our translationZeus's daughter, the goddess Athena (アテナが), (came to the aid of) the god of the underworldJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story地底の魔神に捕らえられてしまつだOur translationwas captured by the demon of the underworldJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story中からひとりの男が現われだOur translationfrom inside, a single man appearedJūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story我が娘アテナを助け出すのだOur translationrescue my daughter Athena!Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story — the OCR reads 神股 for 神殿神股近くにあつた石碑Our translationthe stone monument that stood near (Zeus's) temple (神殿)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story — the OCR reads 混油 for 混沌まだ天も地も混油としていだOur translationwhile heaven and earth were still in chaos (混沌としていた)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story — the OCR reads 環 for 獣その精神力により環戦士へとOur translationby the power of their spirit, into beast warriors (獣戦士)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story — follows the god's name, read ハデス (Hades); the OCR gives / \ デスの助けとなり、軍を率いOur translation(Athena) came to the aid (of Hades) and, leading an army, (went into battle)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 4, story行け、獣戦士Our translationGo, beast warriorRevised after a check by a second AI model, 2026-11-06: Quotes the chaos, spirit-power, army and Go-beast-warrior lines from the manual's OCR.

The OCR garbles the story's text; the quotes are the legible stretches, and the page image (image 4) is the check.

Cited by: Altered Beast

In the Famicom manual, when the LIFE gauge runs out the player loses one life, and when every life is lost the game is over. After a game over, Start on the title screen's CONTINUE continues from the start of the last stage played, up to three times. To rescue Athena the player must clear 8 stages, where monsters and bosses in the shape of demons wait. A boss transforms too when the player meets it as a beast-man; while the player is still human it does not attack, until its third appearance, when it attacks either way. altered-beast-history/famicom-rules

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, starting the gameコンティニュースタートOur translationcontinue startJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, starting the gameプレイレたステージのはじめからOur translationfrom the start of the stage (last) playedJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, starting the game3回までコンティニューすることができますOur translationyou can continue up to three timesJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, game overLIFEがなぐなるとOur translationwhen LIFE runs out (なくなると)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 11, stagesアテナを数うには、8つのステージをクリアレなければならないOur translationto rescue (救う) Athena, (you) must clear 8 stagesJūōki (獣王記, Famicom) instruction manual, Asmik · image 11, stages魔神も変身して襲いかかOur translationthe demon transforms too and attacksJūōki (獣王記, Famicom) instruction manual, Asmik · image 11, stages人間のままだと毅つて来ませんがOur translation(if the player) is still human, it doesn't attack (襲って来ません), butJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, game over — the OCR reads 図れる for 倒れる; the line runs on to ゲームオーバー (game over)プレイヤーがすべて図れるOur translationwhen all the players (lives) fall (倒れる)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 11, stages魔神に姿を変えだ敵のボスが待ち構えてOur translationenemy bosses who have taken the shape of demons lie in waitJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, game over — the line before ends プレイヤーが; the OCR loses the 1 at the line break人減りますOur translation(the players) go down by one (1人減ります)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 5, starting the game — the line before ends with CONTINUE, garbled as <OONT / I NUE〉と表示されだらスタートボタOur translationwhen (CONTINUE) is shown, (press) the Start buttonJūōki (獣王記, Famicom) instruction manual, Asmik · image 11, p. 10, 魔神, read on the page image魔神が現われた時にプレイヤーが獣人に変身していると、魔神も変身して襲いかかってきます。Our translationIf the player has transformed into a beast-man when the demon appears, the demon too transforms and attacks.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 11, p. 10, 魔神, read on the page image3度目に現われた時は、プレイヤーが獣人に変身していなくても襲ってきます。Our translationWhen it appears for the third time, it attacks even if the player has not transformed into a beast-man.Revised after a check by a second AI model, 2026-11-06: Quotes the life-lost and CONTINUE lines, and the two boss sentences read on the page image.

The stage count, 8つのステージ, was read on the page image (image 11, printed p. 10); Famicom Tsushin's preview also counts eight (famicom-new-stages).

Cited by: Altered Beast

The Famicom manual gives a free-play method: hold down on the control pad on the title screen and press Reset; when FREE PLAY is shown, the player can continue any number of times from the start of the last stage played. altered-beast-history/famicom-free-play

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, free playタイトル画面で、十字ボマンの下を押しながらリセツトします。Our translationOn the title screen, press Reset while holding down on the control pad (十字ボタン).Jūōki (獣王記, Famicom) instruction manual, Asmik · image 5, free play — the OCR breaks FREE PLAY across two lines ("FREE 際 上 。" / "AY」")AY」の表示が出たら成功ですOur translation(if) "(FREE PL)AY" is shown, it has workedJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, free play何回でもコンテイーユーすることができますOur translationyou can continue any number of timesJūōki (獣王記, Famicom) instruction manual, Asmik · image 5, free play — the line runs on to ステージのはじめから (from the start of the stage)最後にブレイしだOur translation(from the start of the stage) last played (最後にプレイした)Revised after a check by a second AI model, 2026-11-06: Quotes the start-of-the-last-stage line.

Cited by: Altered Beast

In the Famicom manual, up on the control pad jumps and pressing it twice in a row makes a high jump; left and right move, and down crouches. A punches and B kicks. Up and A punches while jumping, up and B kicks while jumping, down and A crouches and punches, and down and B kicks enemies coming from the sky. Start starts the game, and pressed during play pauses it until it is pressed again. Famicom Tsushin's preview recommends the kick for its longer reach. altered-beast-history/famicom-controls

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page image2回続けて押すとハイジャンプすることができます。Our translationPress (up) twice in a row to make a high jump.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page image左右に移動します。Our translation(left and right) move left and right.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page image下………しゃがみます。Our translationDown: crouch.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page imageAボタン パンチOur translationA button: punchJūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page imageBボタン キックOur translationB button: kickJūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page imageゲーム中にこのボタンを押すとゲームが中断され、もう一度押すと再開します。Our translationPressing this button during the game pauses it; pressing it again resumes.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 7, p. 6, controls, read on the page image上+Aボタン ジャンプしながらパンチができます。Our translationUp + A button: you can punch while jumping.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 7, p. 6, controls, read on the page image上+Bボタン ジャンプしながらキックができます。Our translationUp + B button: you can kick while jumping.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 7, p. 6, controls, read on the page image下+Aボタン しゃがみこんでパンチができます。Our translationDown + A button: you can crouch and punch.Jūōki (獣王記, Famicom) instruction manual, Asmik · image 7, p. 6, controls, read on the page image下+Bボタン 空からの敵を蹴ることができます。Our translationDown + B button: you can kick enemies coming from the sky.Famicom Tsushin, no. 104 (6 July 1990) · p. 38 (image 38), controls — the OCR doubles the BBBボタンでキック。パンチより射程が長いのでOur translationB button kicks. Its reach is longer than the punch, so (it's the one to use normally).Jūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, control pad, read on the page image上………ジャンプOur translationUp: jumpJūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, read on the page image — the heading of the entry whose two sentences are quoted here, "used to start the game" and "pressing this button during the game pauses it"スタートボタンOur translationStart buttonJūōki (獣王記, Famicom) instruction manual, Asmik · image 6, p. 5, controls, Start button, read on the page imageゲームをスタートするときに使います。Our translationUsed to start the game.Revised after a check by a second AI model, 2026-11-06: Quotes the jump, Start-button and game-start lines, read on the page image.

The manual's controls were read on the page images (images 6 and 7); its text layer garbles them. Famicom Tsushin's preview calls the double up-press a two-step jump (2段ジャンプ); the manual calls it a high jump.

Cited by: Altered Beast

In the Famicom manual, each Spirit Ball the beast warrior takes powers his body up from Normal Body to Muscle Body to Maximum Body; one more at Maximum Body brings his spirit to its limit and he transforms into a beast-man, with new moves and much greater attack power. Spirit Balls form inside the albino (white) Rattle-tail wolf and come out when it is beaten; one taken as a beast-man restores one segment of LIFE. altered-beast-history/famicom-transformation

ManualJūōki (獣王記, Famicom) instruction manual, Asmik · image 8, transformationノーマルボディからマッスルボディOur translationfrom Normal Body to Muscle BodyJūōki (獣王記, Famicom) instruction manual, Asmik · image 8, transformationマキシマムボディのときにさらにスOur translationwhen at Maximum Body, (taking) a further S(pirit Ball)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 8, transformation — the OCR reads 李眼 for 極限 and 歌人 for 獣人精神力が李眼状態となり歌人に変身しますOur translationhis spirit reaches its limit (極限) and he transforms into a beast-man (獣人)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 8, transformation攻撃力が大幅にアップしますOur translationattack power rises greatlyJūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ballアルビノのラスケルトウルフを倒しOur translationbeat the albino Rattle-tail wolfJūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ball盛り一個分だけ回復しますOur translation(LIFE) recovers by one gauge segment (目盛り)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 8, transformationいろいろな技が使えるようにOur translation(he) becomes able to use various movesJūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ball — glosses アルビノ (albino); the OCR reads アルビンノ before it(白色個)Our translation(white)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ballの体の中で作られますOur translation(Spirit Balls) are made inside the body (of the albino Rattle-tail wolf)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ball放出されだスピOur translationthe released Spi(rit Ball) (放出された)Jūōki (獣王記, Famicom) instruction manual, Asmik · image 9, Spirit Ball — the OCR reads 歌人 for 獣人歌人になつてから取るとOur translationif taken after becoming a beast-man (獣人になってから)Revised after a check by a second AI model, 2026-11-06: Quotes the new-moves, Spirit Ball and beast-man restore lines.

Cited by: Altered Beast

Famicom Tsushin's July 1990 preview said the Famicom version, after the Mega Drive, the PC Engine, and other machines, added stages of its own: three new stages, for eight in all, with new transformation patterns, attack methods, and bosses. Its stage notes call the second stage, a dark grassland, and the fifth, a sea-floor stage, original to the Famicom version, and point out that the fifth stage's beast is a shark, not a dolphin. altered-beast-history/famicom-new-stages

MagazineFamicom Tsushin, no. 104 (6 July 1990) · p. 38 (image 38), new software feature — the OCR reads 制還 for 制覇; the line before it ends メガドラ (Mega Drive)PCエンジンと各ハードを制還してきOur translation(Jūōki, which has) conquered (制覇) the PC Engine and every other machineFamicom Tsushin, no. 104 (6 July 1990) · p. 38 (image 38), new software featureついにファミコンにも移植されるぞOur translation(Jūōki) is finally being ported to the Famicom too!Famicom Tsushin, no. 104 (6 July 1990) · p. 38 (image 38), new software featureしかもファミコンオリジナル面が加わりOur translationand what's more, Famicom-original stages are addedFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), comparison with earlier versions, read on the page image — the OCR reads 6 for the 8ファミコン版は新しく3つのステージを加え、全部で8ステージになった。Our translationThe Famicom version adds three new stages, making eight stages in all.Famicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), comparison with earlier versions新しい変秀パバターンや攻撃方法、ボスなども登場Our translationnew transformation (変身) patterns, attack methods, bosses and more appearFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), stage 2, read on the page image暗い闇につつまれた広大な草原Our translationa vast grassland wrapped in darknessFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), stage 2このステージはファミコン版のオリジナルOur translationthis stage is original to the Famicom versionFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), stage 5, read on the page imageここもファミコンオリジナルの海底のステージOur translationthis too is a Famicom-original sea-floor stageFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), stage 5イルカではない。サメだ。よく見ろ。Our translationIt's not a dolphin. It's a shark. Look closely.Famicom Tsushin, no. 104 (6 July 1990) · image 85, Asmik advertisement進化する獣王記Our translationJūōki evolvesFamicom Tsushin, no. 104 (6 July 1990) · image 85, Asmik advertisement新しい獣人とステージが加わづでOur translationwith new beast-men and stages addedChecked by a second AI model, 2026-11-06.

The count of eight and the stage-5 line were read on the page image (image 39); the Famicom manual also counts eight stages (famicom-rules). The advertisement on image 85 is read from the OCR.

Cited by: Altered Beast

Asmik's two-page advertisement in Famicom Tsushin of 3 August 1990, announcing the game on sale that day at ¥5,900 before tax, shows eight stage beasts: a wolf, a lion, a dragon, a bear, a shark, a tiger, a phoenix, and a gold wolf. altered-beast-history/famicom-ad-beasts

MagazineFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik's two-page advertisement (one spread across the two images), read on the page image本日発売 価格5900円(税別) ファミコンROMカセットOur translationOn sale today, ¥5,900 (before tax), Famicom ROM cassetteFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement — the OCR reads C for © and プ for /CSEGA プ ASMIKOur translation©SEGA/ASMIKFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 1, read on the page imageウルフOur translationwolfFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 2, read on the page imageライオンOur translationlionFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 3, read on the page imageドラゴンOur translationdragonFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 4, read on the page imageベアOur translationbearFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 5, read on the page imageシャークOur translationsharkFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 6, read on the page imageタイガーOur translationtigerFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 7, read on the page imageフェニックスOur translationphoenixFamicom Tsushin, no. 106 (3 August 1990) · images 142-143, Asmik advertisement, beast panel 8, read on the page imageゴールドウルフOur translationgold wolfRevised after a check by a second AI model, 2026-11-06: Quotes the eight beast names as the ad prints them; "two-page" moved to the locator.

The eight beast panels were read on the page images; the text layer garbles them.

Cited by: Altered Beast

The same preview set the Mega Drive, PC Engine, and Famicom versions side by side. Its captions call the Mega Drive version the first port, relatively easy because difficulty can be chosen before play; the PC Engine version the most faithful to the arcade game, its difficulty kept and a little hard; and the Famicom version the easiest of the three and so easy to pick up, with sound faithful to the arcade game. altered-beast-history/famicom-version-comparison

MagazineFamicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), Mega Drive caption, read on the page image最初に移植されたのがこのメガドライブ版。ゲーム前に難易度などを選べるので比較的ラクだ。Our translationThe first port was this Mega Drive version. You can choose the difficulty and so on before the game, so it's relatively easy.Famicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), PC Engine caption, read on the page imageアーケード版に一番忠実なPCエンジン版。難易度もしっかりと移植されて、ちょっぴり難しめ。Our translationThe PC Engine version, the most faithful to the arcade version. The difficulty is carried over properly too, a little on the hard side.Famicom Tsushin, no. 104 (6 July 1990) · p. 39 (image 39), Famicom caption, read on the page imageそしてファミコン版。3つの中で一番難易度が低いのでお手軽。サウンドもアーケード版に忠実。Our translationAnd the Famicom version. The lowest difficulty of the three, so it's easy to pick up. The sound is faithful to the arcade version too.Checked by a second AI model, 2026-11-06.

The captions and which version each describes were read on the page image (image 39); the OCR runs them together.

Cited by: Altered Beast

Famicom Tsushin's cross review of 3 August 1990 listed Jūōki (Asmik, cartridge, ¥5,900, 20 July) as the side-scrolling fighting action game that, after the arcade, the Mega Drive, and the PC Engine, comes to the Famicom, in which taking an item turns the hero into a beast and powers him up. Its four reviewers, unnamed on the page, gave 6, 6, 6, and 3. The first, blaming mainly the hardware, recalled that the game's selling point had been the size of its characters, but found changing into a beast felt good. The second advised taking it as a different game from the arcade one, with smaller characters and a different flavor, though not a dull one. The third found it comparatively easy next to the very hard arcade and PC Engine versions, so powering up and transforming come easily, but regretted how plain the characters had become. The fourth, giving 3, said the characters are small and there are no transformation scenes at all, that it is better taken as something wholly different from the original, and that collectors might do well to buy it now. altered-beast-history/famicom-cross-review

Value: review Famicom Tsushin · of 10 · reviewers 6, 6, 6, 3

MagazineFamicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, heading, read on the page image — the heading above it reads 7月20日 (20 July) and 獣王記カートリッジ アスミック 5900円Our translationcartridge, Asmik, ¥5,900Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, read on the page imageアーケード、メガドライブ、PCエンジンに続いて、ファミコンでも登場の横スクロールの格闘アクション。アイテムを取ると獣に変身してパワーアップする。Our translationAfter the arcade, the Mega Drive, and the PC Engine, a side-scrolling fighting action game now on the Famicom too. Take an item and you change into a beast and power up.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, first reviewer (6), read on the page image主にハード的な原因なんだけど、『獣王記』のウリってのはキャラの大きさだったからね。Our translationThe causes are mainly hardware, but Jūōki's selling point was the size of its characters.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, first reviewer (6), read on the page image獣への変身は、気持ちいいんだけど。Our translationChanging into the beast feels good, though.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, second reviewer (6), read on the page imageこれはゲーセン版の『獣王記』とは違うゲームとして考えたほうがいいかもしんないよね。Our translationIt may be better to think of this as a different game from the arcade Jūōki.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, second reviewer (6), read on the page imageキャラクターとかもちっちゃくなっちゃってるし、味わいとかも別のものだ。Our translationThe characters have shrunk, and the flavor is different too.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, second reviewer (6), read on the page imageつまんなくなっちゃったように聞こえるかもしれないけど、それは違うぞ。Our translation(Saying that) may make it sound dull, but that's not so.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, third reviewer (6), read on the page imageものすごく難しかったアーケードやPCエンジン版にくらべて、比較的難易度が低めになっていますね。Our translationCompared with the enormously hard arcade and PC Engine versions, the difficulty is relatively low.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, third reviewer (6), read on the page imageキャラクターがあまりにも地味になっちゃってるのが悲しいの。Our translationIt's sad that the characters have become so plain.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, fourth reviewer (3), read on the page imageキャラクターは小さいし、変身シーンなんか一切ない。Our translationThe characters are small, and there are no transformation scenes at all.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, fourth reviewer (3), read on the page imageオリジナルとはまるでベツモンと思ってたほうが身のためだと思う。Our translationI think it's safer to take it as something wholly different from the original.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, third reviewer (6), read on the page imageだからわりと簡単にパワーアップして、変身できるのです。Our translationSo you can power up and transform fairly easily.Famicom Tsushin, no. 106 (3 August 1990) · image 17, cross review, fourth reviewer (3), read on the page imageコレクターならいまのうちに買っておいたほうがいいかもしれないOur translationFor collectors, it might be better to buy it now while they can.Checked by a second AI model, 2026-11-06.

Read on the page image (image 17): the four marks are printed as large numerals behind each comment, top to bottom; no reviewer names or initials are printed in the box, and the page prints no scale (the magazine's cross review is out of 10). One clause of the first comment, on what falls short (□□度は落ちる), couldn't be settled and isn't quoted. The first and fourth comments disagree on the transformations.

Cited by: Altered Beast

No North American NES release of Altered Beast appears in Nintendo of America's list of licensed NES games, and the Famicom cartridge is marked for sale in Japan only. altered-beast-history/nes-not-released

PublisherNES Games (Nintendo of America release list) · PDF p. 1, titles under A — the list runs All Pro Basketball, Alpha Mission, Amagon, with no Altered Beast between them, and gives no other title for the gameAll Pro BasketballJūōki (獣王記, Famicom) instruction manual, Asmik · image 28, back pageFOR SALE and USE IN JAPAN ONLYChecked by a second AI model, 2026-11-06.

Nintendo's list is a later compilation of licensed North American releases; an absence from it is evidence, not proof. No source for a European NES release has been read.

Cited by: Altered Beast

Your Sinclair reviewed Activision's ZX Spectrum version in November 1989, at £9.99 on cassette. The review called a monochrome Spectrum conversion of a coin-op beat-'em-up "a bit of a cop-out" and found this one in color, "a bit like Karnov", with sprites in their own colors and backgrounds taking on a sprite's color as it passes. It walks through the Graveyard, Forest, Cave, and Temple and back to the Graveyard; it faulted levels that are too short, kicks that look like ballet, and a busy screen, but said the game "pushes the Speccy to its limits". The review is signed Phil. Its marks: life expectancy 66, graphics 79, instant appeal 79, addictiveness 76, and 80 overall; the diagnosis: "Little niggles here and there but very adventurous (and gory)." altered-beast-history/spectrum-your-sinclair

Value: review Your Sinclair · of 100 · score 80

MagazineYour Sinclair, issue 47 (November 1989) · image 6, contentsALTERED BEAST/ACTlVISION 72Our translationAltered Beast / Activision, (p.) 72Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewActivision/£9.99 cassYour Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewIt's a multi-coloured game, a bit like Karnov in design and execution, in which the sprites all have their own colours.Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewso the backgrounds take on the sprite colour as it moves across the screen.Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewthe Forest, the Cave, the Temple and then back again to the GraveyardYour Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewif anything the levels are too short, b) shame the players look like they're doing ballet kicks rather than karateYour Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewpushes the Speccy to its limitsYour Sinclair, issue 47 (November 1989) · p. 72 (image 73), DiagnosisLittle niggles here and there but very adventurous (and gory).Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewI think this is a bit of a cop-out, personally,Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), opening paragraph, read on the page image — the byline is the first name beside a caricature; no surname is printedPhil Grrroowwlll!Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), ratings, read on the page image — the overall verdict, 80°, is printed in the same box; the OCR loses these numbersLIFE EXPECTANCY 66° GRAPHICS 79° INSTANT APPEAL 79° ADDICTIVENESS 76°Your Sinclair, issue 47 (November 1989) · p. 72 (image 73), reviewc) with the background and 400 bits of zombie flying around it's hard to see what's going on.Revised after a check by a second AI model, 2026-11-06: Quotes the busy-screen line.

Image 72 carries the folio 71, so image 73 is p. 72. The marks were read on the page image.

Cited by: Altered Beast

Sinclair User reviewed the ZX Spectrum version in November 1989 under the heading "Big licence gets the Activision treatment". Its Fax Box gives the label as Activision, the author as "In House", and the price as £8.99, and marks it graphics 67, sound 65, playability 74, lastability 69, and 70 overall; the reviewer's name is left blank. The review retells the premise, Zeus raising the player from the dead to rescue Athena from the evil Nelf, and says three power-ups on a level transform the player into a wolf, a bear, or a dragon. It called the coin-op "a fairly wicked affair" with great graphics, which made the conversion seem "a little lacking": the scrolling was slow and jerky, with attribute clash "bordering on the painful". altered-beast-history/spectrum-sinclair-user

Value: review Sinclair User · of 100 · score 70

MagazineSinclair User, issue 92 (November 1989) · image 4, contentsALTERED BEAST 10Sinclair User, issue 92 (November 1989) · p. 10 (image 10), reviewthe clutches of the evil NeifOur translationthe clutches of the evil NelfSinclair User, issue 92 (November 1989) · p. 10 (image 10), reviewtransforms you into one of three creatures; a wolf, a bear or a dragonSinclair User, issue 92 (November 1989) · p. 11 (image 11), reviewcoin-op is a fairly wicked af- fair with some great graphicsSinclair User, issue 92 (November 1989) · p. 11 (image 11), reviewis why this conversion seems a little lacking.Sinclair User, issue 92 (November 1989) · p. 11 (image 11), reviewright is slow and jerky withOur translation(the scrolling from left to) right is slow and jerky with (the attribute clash bordering on the painful)Sinclair User, issue 92 (November 1989) · p. 10 (image 10), reviewCollect three of theses on a levelOur translationCollect three of these on a levelSinclair User, issue 92 (November 1989) · p. 11 (image 11), Fax Box, read on the page image — the box's Reviewer field is blankLabel: Activision Author: In House Price £8.99Sinclair User, issue 92 (November 1989) · p. 11 (image 11), Fax Box, read on the page imageGRAPHICS 67 SOUND 65 PLAYABILITY 74 LASTABILITY 69 OVERALL 70Sinclair User, issue 92 (November 1989) · p. 11 (image 11), read on the page imageBig licence gets the Activision treatmentSinclair User, issue 92 (November 1989) · p. 10 (image 10), reviewActually it sail down lo ZeusOur translationActually it's all down to ZeusSinclair User, issue 92 (November 1989) · p. 10 (image 10), reviewa boll a lightening down and hits your Lomb, sending a life giving shockOur translation(He sends) a bolt of lightening down and hits your tomb, sending a life giving shockSinclair User, issue 92 (November 1989) · p. 11 (image 11), reviewthe attribute clash borde ring on the painfulOur translationthe attribute clash bordering on the painfulRevised after a check by a second AI model, 2026-11-06: Quotes the Zeus line and the attribute-clash line; Nelf as printed.

Image n shows printed page n in this issue (contents index). The Fax Box was read on the page image; the page spells the villain Nelf, which the OCR reads as Neif.

Cited by: Altered Beast

Crash reviewed the ZX Spectrum version in December 1989 among its Christmas line-up, crediting it to Activision/Software Studio at £9.99, on cassette only; the review opens with Zeus's command to rise from the grave and rescue his daughter. Nick gave it 74%, finding that the presentation "just knocks you back"; Mark gave 61%: "Altered Beast isn't dire, but Activision could have done better." Its ratings: presentation 79%, graphics 73%, sound 74%, playability 68%, addictivity 65%, and 67% overall. altered-beast-history/spectrum-crash

Value: review Crash · of 100 · score 67

MagazineCrash, issue 71 (December 1989) · image 1, coverALTERED BEAST « PURPLE SATURN l»AYOur translationAltered Beast, Purple Saturn Day (in the cover's list of the Christmas line-up reviewed)Crash, issue 71 (December 1989) · p. 63 (image 63), review header — the page image reads "Activision/Software Studio ■ £9.99 cass only"; the OCR loses the rest of the lineActfvlslofi/SoftwareOur translationActivision/Software StudioCrash, issue 71 (December 1989) · p. 63 (image 63), reviewRItt from youf grtvt andOur translationRise from your grave and (rescue my daughter, is the command (of) Zeus)Crash, issue 71 (December 1989) · p. 63 (image 63), Nick's comment, read on the page imageWhen you first load up Altered Beast, the presentation just knocks you back.Crash, issue 71 (December 1989) · p. 63 (image 63), Mark's comment, read on the page imageAltered Beast isn't dire, but Activision could have done better.Crash, issue 71 (December 1989) · p. 63 (image 63), ratings, read on the page image — the reviewers' own marks, NICK 74% and MARK 61%, stand by their comments; the box's tagline reads "Good conversion, beastily unscrolled to near undeath"PRESENTATION 79% GRAPHICS 73% SOUND 74% PLAYABILITY 68% ADDICTIVITY 65% OVERALL 67%Checked by a second AI model, 2026-11-06.

Image n shows printed page n in this issue. The review is on this page only. Its marks, comments, and the price were read on the page image (the digits are faint; OVERALL 67% is clear on a 2x crop); the OCR is too garbled for them.

Cited by: Altered Beast

Ocean later sold the ZX Spectrum version in its Power Up compilation, which Crash's review of June 1991 lists at £15.99, with Chase HQ, Rainbow Islands, X-Out, and Turrican. Crash gave the pack 90% overall and Altered Beast 18 out of 20. altered-beast-history/spectrum-power-up

Value: review Crash · of 20 · score 18

MagazineCrash, issue 89 (June 1991) · p. 35 (image 35), Power Up review — the OCR reads £19.99; the page image reads £15.99Ocoan ■ £19.99Our translationOcean ■ £15.99Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up reviewA tiered Beast, Chest HQ, Rainbow isiands, XOatini TiifTicao.Our translationAltered Beast, Chase HQ, Rainbow Islands, X-Out and Turrican.Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up review, marks, read on the page image — the OCR reads "Altered Btast: Mfl^"Altered Beast: 18/20Crash, issue 89 (June 1991) · p. 35 (image 35), Power Up review, ratingsOVERALL 90%Checked by a second AI model, 2026-11-06.

The price and Altered Beast's mark were read on the page image. The page number is cut off at the bottom of the image; p. 35 is the contents index's.

Cited by: Altered Beast

The Hit Squad reissued the Amiga version at £7.99. It entered Amiga Power's charts at number 13 in January 1992, and the same issue's budget review, by Stuart Campbell, gave it 54 percent: the Amiga version is a pale shadow of its other incarnations, "with all the original gameplay intact but hampered by jerky scrolling and imprecise collision detection". altered-beast-history/amiga-hit-squad

Value: review Amiga Power · of 100 · score 54

MagazineAmiga Power, issue 9 (January 1992) · p. 20 (image 20), The Charts13 (NE) ALTERED BEAST Hit Squad £7.99 **Amiga Power, issue 9 (January 1992) · p. 107 (image 107), budget review — the OCR reads the next word, "pale", in Cyrillic lettersOn the Amiga, Altered Beast is aOur translationOn the Amiga, Altered Beast is a pale (shadow of its other incarnations)Amiga Power, issue 9 (January 1992) · p. 107 (image 107), budget reviewshadow of its other incarnations, with all the original gameplay intact but hampered by jerky scrolling and imprecise collision detection.Amiga Power, issue 9 (January 1992) · p. 107 (image 107), budget review, The Bottom LineOkay if you're really desperate for a beat-'em-up and you've already got Final Fight, but otherwise don't bother.Checked by a second AI model, 2026-11-06.

The two stars are Amiga Power's chart rating. The mark, 54 PERCENT, and the byline STUART CAMPBELL were read on the page image of p. 107; the mark isn't in the OCR. The review's header (publisher, price) is on p. 106, not read.

Cited by: Altered Beast