Cite as
EGM 26 (1991-09)
Original
https://archive.org/details/Electronic_Gaming_Monthly_Issue_026_September_1991
sha256
e03711db6f74f923235dd9c1e85cc2ef01bafeb1c09e0d0dfac146ecc4e42edf
Archived
https://archive.org/download/Electronic_Gaming_Monthly_Issue_026_September_1991/Electronic_Gaming_Monthly_Issue_026_September_1991_djvu.txt
Accessed
2026-10-26
Licence
© Sendai Publications; scan hosted by the Internet Archive
Credit
Electronic Gaming Monthly staff
Notes
pp. 102–103: "Behind the Screens at Sega of Japan: The Making of Sonic the Hedgehog". Page 103 gives the June/July release timing and the September switch to Sonic as the Genesis pack-in.

Cited on

Claims (7)

Electronic Gaming Monthly's September 1991 issue says the game reached stores in early June 1991, Europe around the end of June, and Japan in late July.p. 103, "Sonic Goes Public"p. 103, "Sonic Goes Public"Magazine
Electronic Gaming Monthly's September 1991 making-of says Sega's directive was an all-new game with great speed, smooth animation, and screen rotation done in software, in a 4-megabit cartridge, and that the game took a year and a half.p. 102, "Good Games Take Time!"p. 102, "Good Games Take Time!"p. 102, "Good Games Take Time!"p. 103Magazine
Electronic Gaming Monthly's 1991 making-of says Sega of Japan chose the character through an internal sketch contest of over 100 entries, whose four finalists were a bulldog, a wolf, a man with a large moustache, and a porcupine-type animal; the moustached man became the villain, Dr. Ivo Robotnik.p. 102, "Sonic the Wolf...???"p. 102, "Sonic the Wolf...???"p. 102, "Sonic the Wolf...???"Magazine
Electronic Gaming Monthly's 1991 making-of named Minoru Kanari, manager of 16-bit consumer software development, and Naoto Ohshima, chief character designer, as the main people behind the game, with six others, and said the music was by the group Dreams Come True.p. 102, "Do the Impossible!"p. 102, "Do the Impossible!"p. 102, "Do the Impossible!"Magazine
Electronic Gaming Monthly reported in September 1991 that from that month Sonic would replace Altered Beast as the game packed in with the Genesis, and its 1992 Buyer's Guide says Sega bundled the game with the system and cut its price to $149.p. 103Magazine
Electronic Gaming Monthly reported that Sega ran a side-by-side comparison of Sonic with "Mario 4" at the CES and similar comparisons nationwide, and that Sega officials said over 90 percent of the players preferred Sonic.p. 103p. 103Magazine
Electronic Gaming Monthly reported in September 1991 that Sega called Sonic its best-selling cartridge in the United States.p. 103, "Sonic Goes Public"Magazine