| Zzap!64 gave the Commodore 64 version 93% overall in May 1988, with 82% for presentation, 93% for graphics, 83% for sound, 93% for hookability and 88% for lastability, calling it "An admirably polished and challenging shoot 'em up". | p. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratingsp. 25 (image n24), Cybernoid, ratings | Magazine |
| Zzap!64's review of the Commodore 64 version, at £9.99 on cassette and £14.99 on disk, gives the ship four lives, a time limit on each level, and a cargo quota: reach the depot short of it and a ship is lost. One of its three reviewers, G.H., called it the best shoot 'em up of the year so far. | p. 24 (image n23), Cybernoidp. 24 (image n23), Cybernoidp. 24 (image n23), Cybernoidp. 24 (image n23), Cybernoidp. 24 (image n23), Cybernoid, comment initialsp. 24 (image n23), Cybernoid | Magazine |
| Zzap!64 reviewed Quicksilva's Commodore 64 version (£9.95 on cassette, £14.95 on disk) in May 1988. P.G. called it "the best arcade conversion I've seen since Buggy Boy"; G.H. found its appeal lay in its cute characters and colourful backdrops, with play of a child-like simplicity; and J.R. thought the programmers had crammed an entire Pac-Land machine into the 64. | p. 82 (image n82), headerp. 82 (image n82), P.G.'s commentp. 83 (image n83), G.H.'s commentp. 83 (image n83), G.H.'s commentp. 83 (image n83), J.R.'s comment | Magazine |
| Zzap!64 gave the Commodore 64 version 92% overall, with 81% for presentation, 89% for graphics, 92% for sound, 91% for hookability and 90% for lastability. | p. 83 (image n83), ratings box | Magazine |