Cite as
Zzap!64 32
Original
https://archive.org/details/zzap64-magazine-032
sha256
43a61b87b5ca19adb95ab7daae51ee18698cb74c431b117ebb0995c72d78a1b2
Archived
https://archive.org/download/zzap64-magazine-032/ZZap_64_Issue_032_1987_Dec_djvu.xml
Accessed
2026-11-06
Licence
© Newsfield (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "zzap64-magazine-032"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned in stubs batch 30 for Zzap!64's review of Electric Dreams's Commodore 64 Super Sprint.

Cited on

Claims (6)

Zzap!64 reviewed Hewson's Commodore 64 version in December 1987 as a Gold Medal game, priced £8.95 on cassette and £12.95 on disk, and gave it 97% overall, with 95% for presentation, 97% for graphics, 88% for sound, 97% for hookability and 91% for lastability: "One of the most innovative games ever".p. 156 (image 156), review headingp. 3 (image 3), contentsp. 157 (image 157), ratings boxp. 157 (image 157), ratings boxp. 157 (image 157), ratings boxp. 157 (image 157), ratings boxp. 157 (image 157), reviewer's commentp. 157 (image 157), ratings box, commentMagazine
Activision held the home-computer license for Super Sprint; Sinclair User said Electric Dreams, a label of the Activision group, had paid "lots of cash" for it, and Catalyst converted the game for Electric Dreams.scan image 160, price listMagazine
Zzap!64 gave the Commodore 64 Super Sprint (Electric Dreams, £9.99 on cassette, £14.99 on disk, joystick only) 58% overall in December 1987, calling it "an annoyingly and unnecessarily flawed arcade conversion". Its reviewers liked the track graphics but found the game badly bugged: a rescue helicopter that freezes before dropping a new car, and cars that disappear and reappear on another part of the track. Its sub- ratings were presentation 72%, graphics 82%, sound 31%, hookability 61% and lastability 45%.scan image 19, headerscan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19Magazine
In the Commodore 64 version one player races two computer-controlled drone cars, and two players race head to head, with the option of a drone. Four circuits load at a time; when all four are done, a fresh set loads. Three bonus spanners add a feature to the car: super traction, turbo acceleration, higher top speed or increased scoring.scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19scan image 19Magazine
Zzap!64's December 1987 news pages showed Electric Dreams's Atari ST Super Sprint, close to the arcade game and keeping its three-player option, with the finished game due by the end of that month.scan image 110, ST newsscan image 110, ST newsscan image 110, ST newsMagazine
Home computer versions were announced in 1987. At the September 1987 PCW Show, the Imagine section of Ocean's stand was promoting conversions of Gryzor, Rastan, and Victory Road, Zzap!64 reported, and in November 1987 Sinclair User wrote that Catalyst, the firm that converted Super Sprint for Electric Dreams, was "currently working on" Victory Road for Ocean.p. 54 (image 54), PCW Show report, "Showtime Again"p. 53 (image 53), news, a competition held during the showp. 55 (image 55), PCW Show report, Oceanp. 55 (image 55), PCW Show report, OceanMagazine