Cite as
Zzap!64 22
Original
https://archive.org/details/zzap64-magazine-022
sha256
6178ec40372f53eeefbb887f20fed7e3d289edf3495b9387e7515e591b574634
Archived
https://archive.org/download/zzap64-magazine-022/ZZap_64_Issue_022_1987_Feb_djvu.xml
Accessed
2026-11-06
Licence
© Newsfield (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "zzap64-magazine-022"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned for the Commodore 64 Paperboy review (pp. 105-106).

Cited on

Claims (6)

Zzap!64 reviewed Elite's Commodore 64 version in February 1987, at £9.95 on cassette and £14.95 on disk, joystick only. In its account the paperboy starts with eight newspapers and three lives, a paper that misses may break a window, and the end of the road brings a BMX stunt course.p. 106, Paperboyp. 106, Paperboyp. 106, Paperboyp. 106, Paperboyp. 106, PaperboyMagazine
Zzap!64 gave the Commodore 64 version 44% overall, with 78% for presentation, 48% for graphics, 79% for sound, 63% for hookability, 40% for lastability, and 35% for value for money.p. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsp. 107 (image n106), Paperboy, ratingsMagazine
Zzap!64's ratings box called it "a dull, second-rate conversion". One reviewer found it playable but nothing special and vastly overpriced, and the conversion a waste of time, effort and money; another called it an uninspiring arcade conversion; the third said it left them feeling cold.p. 107 (image n106), Paperboy, ratingsp. 106, first commentp. 106, first commentp. 106, second commentp. 107, third commentMagazine
Zzap!64 reviewed Elite's Commodore 64 version in February 1987 (£9.95 on cassette, £14.95 on disk) and rated it 45% overall, "An uninspiring 3D shoot 'em up and a somewhat 'incomplete' conversion", with 79% for presentation, 81% for graphics, 69% for sound, 73% for hookability, 41% for lastability and 38% for value. Three comments appear under caricatures labelled with initials. The one labelled P.S found it quite playable but not an essential purchase. JR called it no more than "an expensive and very limited 3D shoot 'em up", missing the arcade's chequered floor and dragon ride. GP found the 64 version flawed, with a deformed main sprite and poor collision detection.p. 108 (image 108), headerp. 109 (image 109), ratings boxp. 109 (image 109), ratings boxp. 108 (image 108), comment under the caricature labelled "P.S"p. 108 (image 108), comment under the caricature labelled "JR"p. 108 (image 108), comment labelled "JR"p. 108 (image 108), comment labelled "JR"p. 109 (image 109), comment under the caricature labelled "GP"p. 109 (image 109), comment labelled "GP"p. 109 (image 109), comment labelled "GP"Magazine
Zzap!64 gave the Commodore 64 version, from Imagine at £8.95 on cassette, 56% overall in February 1987, "a mediocre addition" to the vertically scrolling shoot 'em ups, with 66% for presentation, 59% for graphics, 79% for sound, 68% for hookability, 49% for lastability and 53% for value.p. 121, Terra Cresta, ratingsp. 121, Terra Cresta, ratingsp. 121, Terra Cresta, ratingsp. 121, Terra Cresta, ratingsp. 121, Terra Cresta, ratingsp. 121, Terra Cresta, ratingsp. 121, Terra CrestaMagazine
Zzap!64's reviewers found the Commodore 64 game fast but frustrating. One called it "fast, furious and unfair", with well-defined graphics and smooth movement, a pattern game that soon grows predictable. Another found it "nothing special", not the best vertically scrolling shoot 'em up but not the worst, and its worst fault going back to the start of a stage after dying.p. 121, Terra Crestap. 121, Terra Crestap. 121, Terra Crestap. 121, Terra Crestap. 121, Terra Crestap. 121, Terra Crestap. 121, Terra CrestaMagazine