Source · Code · disassembly
Super Mario Kart (SNES) disassembly (Yoshifanatic)
Yoshifanatic. 2021. “Super Mario Kart (SNES) disassembly (Yoshifanatic).” Commit f5c5c21.
- Cite as
Yoshifanatic1/Super-Mario-Kart-Disassembly- Original
- https://github.com/Yoshifanatic1/Super-Mario-Kart-Disassembly
- Pinned
- Yoshifanatic1/Super-Mario-Kart-Disassembly @ f5c5c21f263172f20936893fa339ae0819094954
- Accessed
- 2026-10-22
- Licence
- GPL-3.0
- Credit
- asar disassembly of the whole ROM by Yoshifanatic, in their multi-game SNES disassembly framework.
- Notes
- All code sits in SMK/Routine_Macros_SMK.asm (one macro per bank), with inline data tables. Labels are addresses (CODE_80xxxx, DATA_C0xxxx) apart from graphics, music, and track data; the RAM map (SMK/RAM_Map_SMK.asm) names a few addresses, and comments there give player 1's position, lap, and speed. ROM_Map_SMK_U1.asm names the base ROM by MD5 7f25ce5a283d902694c52fb1152fa61a, which is super-mario-kart-snes-rom. The repo also commits ROM-extracted compressed palettes, tilemaps, and track data, so the atlas fetches only the paths above.
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