| Konami published Yie Ar Kung-Fu for the Famicom in Japan, catalog number RC802, with a 1985 copyright. | PDF p. 1PDF p. 1PDF p. 2back cover (PDF p. 12) | Manual |
| The Famicom manual sets the game at the end of China's Qing dynasty: Lee, a kung fu master, goes to the Menma Tower, the castle of the Chaahan clan, to wipe out the clan, who commit evil across China, and bring peace back to China. | printed p. 1 (PDF p. 3)printed p. 1 (PDF p. 3)printed p. 1 (PDF p. 3) | Manual |
| The Famicom version has two levels, chosen with the SELECT button. Level 2 is harder: its enemies are stronger, and on level 1 the player turns to face the enemy automatically, where on level 2 the player controls which way Lee faces. | printed p. 2 (PDF p. 4), レベル選択printed p. 2 (PDF p. 4)printed p. 2 (PDF p. 4) | Manual |
| The Famicom version has five stages, each with one opponent, and a bonus stage between the third and the fourth: Wang, who fights with a staff; Tao; Chin, who uses a chain; Lan, who throws shuriken; and Wu, a mysterious man. The stages then repeat in the same order, with the enemies getting stronger. | printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5)printed p. 3 (PDF p. 5) | Manual |
| In the Famicom version a fight is won when the enemy's energy meter reaches 0. When Lee's energy runs out the player loses a life, and when every life is gone the game is over. | printed p. 4 (PDF p. 6)printed p. 4 (PDF p. 6) | Manual |
| In the Famicom version the player gains an extra life at 30,000 and at 100,000 points. Beating an enemy adds 800 points times the energy the player has left, a fight won without taking a hit scores a 5,000-point perfect, and each fan or sword knocked away in the bonus stage scores 200. | printed p. 4 (PDF p. 6), 得点printed p. 5 (PDF p. 7), 得点printed p. 5 (PDF p. 7), 得点printed p. 5 (PDF p. 7), 得点 | Manual |
| In the Famicom version's bonus stage, fans and swords fly at the player from both sides of the screen, to be punched or kicked away. One that hits the player ends the bonus stage, but costs no life. | printed p. 6 (PDF p. 8), ボーナスステージprinted p. 6 (PDF p. 8), ボーナスステージ | Manual |