Cite as
Wrecking Crew FC manual
Original
https://archive.org/details/wrecking-crew-hvc-wr-fc-jp-manual-600-dpi
sha256
a773489759de05a52f7a58bbfc007e4bd8d1c0a9412f50b88740fbd054f613ce
Archived
https://archive.org/download/wrecking-crew-hvc-wr-fc-jp-manual-600-dpi/Wrecking%20Crew%20%5BHVC-WR%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_djvu.txt
Accessed
2026-11-06
Licence
© Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; scan in the Internet Archive item "wrecking-crew-hvc-wr-fc-jp-manual-600-dpi".
Notes
The booklet packed with the Japanese Famicom cartridge HVC-WR. The pinned copy is the item's Tesseract OCR text (Japanese words come out space-separated and some characters are garbled; the page images are the check), and page numbers are the printed ones. The booklet prints no release date; the date here is the item's own upload metadata and is a lead until a Nintendo or period source confirms it.

Cited on

Claims (8)

Wrecking Crew came out for the Famicom in Japan on 18 June 1985, a Nintendo cartridge numbered HVC-WR.preface (unnumbered page before p. 1)Publisher
Mario, or Luigi, is a demolition worker who must smash every designated wall in a building to clear the stage.p. 4, 3. 遊び方p. 4, 3. 遊び方Manual
One player plays Mario on the first controller; in the two-player game the second controller plays Luigi. The A or B button swings the hammer at walls.p. 2, controlsp. 2, controlsp. 2, controlsp. 2, controlsp. 2, controlsManual
Monsters that live in the building attack the player for wrecking their home, and fireballs and a nasty old man, Blackie, attack in other ways. Nintendo's 1987 English guide calls the monsters Gotchawrench and Eggplant Man, and names fireballs and Foreman Spike among those trying to stop the crew.p. 4, 3. 遊び方p. 4, 3. 遊び方p. 4, castp. 7Manual
Touching a fireball or a monster costs a life and restarts the stage. Blackie tries to knock the player down by hitting from behind, a fireball flies in when the player stays too long on one floor, and dynamite breaks a run of walls but blasts the player to the bottom unless he gets clear at once.p. 12, MISSp. 7p. 7p. 7p. 7p. 7Manual
The game has 100 stages, and the player can start at any of them; the higher the number, the harder the stage. A stage's building has walls, doors, ladders, floors, pillars, and drums, and is tall enough to span more than one screen. After every fourth stage comes a bonus stage, where a coin is hidden among a row of walls and the player races Blackie to find it.p. 6p. 6p. 8p. 8p. 8Manual
Design mode lets the player place walls and characters to build stages of his own, four at a time, played in a row. Connecting the Family BASIC keyboard (HVC-007) and its data recorder (HVC-008) saves them to cassette tape.p. 13, 4. DESIGNモードの使い方p. 13, 4. DESIGNモードの使い方p. 13, 4. DESIGNモードの使い方p. 13, 4. DESIGNモードの使い方Manual
In Design mode the player picks from 15 kinds of pieces, only Mario can be placed, not Luigi, and there are no bonus stages.p. 15p. 16, 注意p. 16, 注意Manual