Cite as
Wild Gunman NES manual
Original
https://archive.org/details/NESManuals
sha256
c84600fff79b72a93b2a2c628d15ad8f33a717204c048ede0389873bfce0067b
Archived
https://archive.org/download/NESManuals/Wild%20Gunman%20%28World%29_text.pdf
Accessed
2026-11-06
Licence
© 1985 Nintendo; scan hosted by the Internet Archive
Credit
Nintendo; scan in the Internet Archive's "NES Manuals" collection (file "Wild Gunman (World)"), uploaded by job.steinbusch.
Notes
The booklet packed with the NES Game Pak: Nintendo of America's Redmond address on the back cover, the FCC notice and the U.S. warranty at the end. The pinned copy is the Internet Archive's searchable derivative of a low-resolution scan (72 ppi spreads), eight two-page spreads laid out as in the collection's Hogan's Alley booklet: pp. 1-2 on PDF p. 2, pp. 3-4 on PDF p. 3, pp. 5-6 on PDF p. 4, pp. 7-8 on PDF p. 5, and pp. 9-10 on PDF p. 6. Its text layer misreads many letters ("quoman" for "gunman"); claims quote the layer as it reads and give the reading in a note. The copyright line on p. 2 is illegible in the layer ("1545 Minteackh"), so the date is the booklet's NES release year. Locators give the printed page, then the PDF page.

Cited on

Claims (6)

Wild Gunman is a quick-draw game for the Zapper light gun. The North American booklet sets it in a western showdown against the most wanted outlaws, then against the whole gang at once.p. 2 (PDF p. 2)p. 2 (PDF p. 2), Object of the Game/Game Descriptionp. 2 (PDF p. 2), Object of the Game/Game Descriptionp. 2 (PDF p. 2), Object of the Game/Game Descriptionp. 2 (PDF p. 2), Object of the Game/Game DescriptionManual
In Game A the player draws against a single gunman. When his eyes flash and he says "Fire," he draws and fires, and the player must shoot first; a shot anywhere on the TV screen counts. Shooting before he says "Fire" is a FOUL, and the player loses. Later gunmen shoot faster, down to 0.4 second.p. 7 (PDF p. 5), Game Ap. 7 (PDF p. 5), Game Ap. 7 (PDF p. 5), Game Ap. 7 (PDF p. 5), Game Ap. 7 (PDF p. 5), Game Ap. 7 (PDF p. 5), Game Ap. 8 (PDF p. 5), Rules, Games A and BManual
Game B puts two gunmen against the player. It plays like Game A, except that sometimes only one of them says "Fire," and then the player must shoot only that one; shooting the gunman who did not say it first is a FOUL.p. 7 (PDF p. 5), Game Bp. 7 (PDF p. 5), Game Bp. 7 (PDF p. 5), Game Bp. 8 (PDF p. 5), RulesManual
In Games A and B the player loses a duel by being shot first or by drawing before the gunman's "Fire," and the game ends after three losses.p. 8 (PDF p. 5), Rules, Games A and Bp. 8 (PDF p. 5), Rules, Games A and Bp. 8 (PDF p. 5), Rules, Games A and BManual
Game C is a shootout at a building: gunmen appear one after another from its windows and door, up to two at once, and the player must shoot them before they shoot. A wave is 10 gunmen, to be beaten with 15 bullets; the player loses when a gunman shoots first, and the game ends after three losses.p. 8 (PDF p. 5), Game Cp. 8 (PDF p. 5), Game Cp. 8 (PDF p. 5), Game Cp. 9 (PDF p. 6), Rules, Game Cp. 9 (PDF p. 6), Rules, Game Cp. 9 (PDF p. 6), Rules, Game Cp. 8 (PDF p. 5), Game CManual
In Games A and B the beaten gunman's reward becomes the score, with a bonus for the seconds left after beating him: the quicker the win, the higher the bonus. In Game C each beaten gunman's score is shown and added up as the game goes on.p. 9 (PDF p. 6), Scoring, Games A and Bp. 9 (PDF p. 6), Scoring, Games A and Bp. 9 (PDF p. 6), Scoring, Games A and Bp. 9 (PDF p. 6), Scoring, Game CManual