Cite as
Vindicators NES manual
Original
https://archive.org/details/NESManuals
sha256
5095f429010b6c61bd7251c1a66bb19cc96cad7634f6f4ff2f6ee81db139302d
Archived
https://archive.org/download/NESManuals/Vindicators%20(USA)%20(Unl)_djvu.xml
Accessed
2026-11-06
Licence
proprietary; scan for research citation only
Credit
Tengen (booklet). Scan in the Internet Archive's "NES Manuals" collection, uploaded by job.steinbusch; the pin is the scan's OCR, as DjVu XML.
Notes
The booklet packed with Tengen's unlicensed NES cartridge. The date is the booklet's copyright line (©1988 Tengen); the cartridge came out later.

Cited on

Claims (6)

The North American NES booklet is Tengen's, with a 1988 copyright line for Tengen and the Vindicators trademark credited to Atari Games, and a Tengen warranty from Milpitas, California. It names no developer or staff.image 2, footimage 7, warrantyimage 8, back coverManual
The NES booklet sets the game in 2525: the player rides inside Vindicators, "the most powerful battle tanks ever created", to infiltrate 14 alien space stations and destroy each one's control center. On every level the tank looks for fuel, battle stars to customize it, and keys to leave the level, while enemy tanks, turrets, mines and flying saucers counterattack. One or two players can play.image 2, Object of the Game/Game Descriptionimage 2, Object of the Game/Game Descriptionimage 2, Object of the Game/Game Descriptionimage 2, Object of the Game/Game Descriptionimage 4image 3, Control FunctionsManual
On the NES the control pad moves the tank forward, back, left and right; B fires the normal weapon, a regular shot, and A the special weapons, Smart Shots and Bomb Cannons; Select switches between the special weapons and Start pauses.image 3, Control Functionsimage 3, Control Functionsimage 3, Control Functionsimage 3, Control Functionsimage 3, Control Functionsimage 3, Control Functions, control pad diagramManual
In the NES booklet, Battle Stars picked up on the way buy tank speed and fuel, longer shot range, more shot power and shot speed, Force Shields, Smart Shots, which track any enemy on the screen but mines and electric towers, and Bomb Cannons.image 4image 4image 4image 4image 4image 4image 4image 4Manual
The NES booklet names five enemy vehicles (Aggressor, Darter, Orbiter, Hovercraft and saucers, which only Smart Shots destroy) and four bosses: Sentry Robot, Skull Sentry, GunGun and Mega-Brain.image 5, Enemy Armored Vehiclesimage 5, Enemy Armored Vehiclesimage 5, Enemy Armored Vehiclesimage 5, Enemy Armored Vehiclesimage 5, Enemy Armored Vehiclesimage 5, Enemy Bossesimage 5, Enemy Bossesimage 5, Enemy Bossesimage 5, Enemy BossesManual
The NES booklet's hints say each fuel tank gives 6 fuel units on the easy level, 5 on medium and 4 on hard, up to a maximum of 40 units; Force Shields reduce fuel loss; shooting the other player's tank passes some fuel to it. A station's control center is a Bonus Room, where the player picks up objects before a clock runs down and the room blows up, and a player who doesn't get out in time loses half the fuel.image 6, Hints for Game Playimage 6, Hints for Game Playimage 6, Hints for Game Playimage 6, Hints for Game Playimage 6, Hints for Game Playimage 6, Hints for Game PlayManual