Cite as
TwinBee MSX booklet (Europe)
Original
https://archive.org/details/TwinBee
sha256
7a3ad192ea0cb63b3fafe764d5f25b403ef240e8081e3a0564526c051ad25c30
Archived
https://archive.org/download/TwinBee/manual-twinbee_djvu.xml
Accessed
2026-11-06
Licence
© Konami 1986; scan hosted by the Internet Archive
Credit
Konami. Scan in the Internet Archive item "TwinBee" ("Twin Bee - How to play (GB,FR)"); the pin is the item's OCR, as DjVu XML.
Notes
The European booklet of Konami's MSX cartridge TwinBee, RC740; its contents line lists English, French, German, Spanish and Italian sections, and the cover prints "© Konami 1986". The item description names the catalogue number RC740.

Cited on

Claims (5)

Konami's MSX cartridge of TwinBee, RC740, prints "© Konami 1986" on its box and booklet. The box says it runs on every MSX computer, for one or two players, with joystick or keyboard, and that the instructions are in English, French, German, Spanish and Italian.image 1, booklet coverPublisher
The MSX booklet's story, set far in the future: the Spice King's army overruns Paradise Island and takes its Jewel, which falls to him and his four Shogun henchmen. The islanders' hope is the reclusive Dr. Cinnamon in the Valley of the Unknown, who has built two rocket-powered fighters, Winbee and Twinbee, for his two sons to fly.p. 1 (image 2), STORYp. 1 (image 2)p. 1 (image 2)p. 1 (image 2)Manual
On the MSX, one player or two at once play as a team. A fighter has a single-barrelled cannon and bombs. Play starts with three fighters and gives another for every 100,000 points, up to 99. Crashing into an enemy loses a fighter; a hit from a projectile loses the bomb-launching arm, and a second hit without it destroys the fighter. A lost arm can be replaced once, by docking with a passing rescue vehicle. The score isn't shown during play; F1 shows it and pauses.p. 2 (image 3), 1. HOW TO PLAYp. 2 (image 3)p. 2 (image 3)p. 2 (image 3)p. 2 (image 3)p. 2 (image 3)Manual
The MSX booklet lists the bells as yellow for bonus points, blue for speed, white for a double cannon, green for the Doppel-Ganger Effect (one player only) and red for a force field; shot too often, a bell turns black and destroys a fighter that touches it. Ground targets leave cherries (bonus points), Super Candy (triple shot, one player only), Crash Stars (clearing the screen of enemies and their shots) and Miracle Milk (an extra fighter). A fighter can't have the force field and the Doppel-Ganger at once, and two players get neither the Doppel-Ganger nor the triple shot.p. 3 (image 4), 2. POWER BOOSTINGp. 3 (image 4), Types of Power Bellsp. 3 (image 4), Power Boost during land battlesp. 3 (image 4), Restrictions on Power Boostsp. 3 (image 4)p. 3 (image 4), Power Boost during land battlesManual
On the MSX the game takes a joystick or the keyboard. In single play the cursor keys move the fighter, trigger A or the space bar shoots, and trigger B or the M key activates bombing; in double play the second player's keys are E, C, F and S to move, CTRL to shoot and TAB to bomb. F1 shows the score and pauses.p. 4 (image 5), 3. CONTROLLING THE ACTION, Single Play rowsp. 4 (image 5), Single Playp. 4 (image 5), Single Playp. 4 (image 5), Double Play rowsp. 4 (image 5), Double Playp. 4 (image 5), Double Playp. 4 (image 5)Manual