Cite as
TwinBee Famicom manual
Original
https://archive.org/details/twin-bee-rc-807-fc-jp-manual-600-dpi
sha256
c59d040414796ccab0f62df3c7fbfc0a0845e1ff0e51d68e4b102aecab1b055b
Archived
https://archive.org/download/twin-bee-rc-807-fc-jp-manual-600-dpi/TwinBee%20%5BRC807%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_djvu.xml
Accessed
2026-11-06
Licence
proprietary; scan for research citation only
Credit
Konami. Scan in the Internet Archive item "twin-bee-rc-807-fc-jp-manual-600-dpi" (manual at 600 dpi, box at 300 dpi); the pin is the item's OCR, as DjVu XML.
Notes
Japanese Famicom manual (取扱説明書) of the cartridge RC807, which prints "© Konami 1986" on its first page and no month. The OCR is poor (it spaces every word and garbles many characters): quotes follow it where it reads true, and are checked on the page images (archive.org/download/twin-bee-rc-807-fc-jp-manual-600-dpi/page/n<k>.jpg, k one less than the image number). Gaming Alexandria's 1200 dpi scan of the same manual, box and cartridge is item "twinbee-fc-hiresscans".

Cited on

Claims (7)

The Famicom manual thanks the buyer for Konami's "TwinBee" and prints "© Konami 1986"; its title-screen picture shows "© 1986 KONAMI", and the back page gives Konami's addresses in Tokyo and Osaka and notes that "Family Computer" is Nintendo's trademark.image 1, coverimage 2, inside coverp. 3 (image 5), title-screen pictureimage 12, back pageimage 12, back pageimage 12, back pageManual
In the Famicom manual's story, in the space year 2801 the Spice King's army seizes Donburi Island to take its treasure orb, which he divides among his four generals, each ruling a quarter of the island. Dr. Cinnamon, an eccentric scientist at the island's edge, builds two unique fighters, TwinBee and WinBee, and his two sons fly them against the king.p. 1 (image 3), ストーリーp. 1 (image 3)p. 1 (image 3)p. 1 (image 3)p. 1 (image 3)p. 1 (image 3)Manual
On the Famicom, the control pad moves TwinBee and WinBee in eight directions; the A button destroys ground targets and the B button destroys enemies in the air and changes a bell's colour. One player uses controller I (or controller II), two players use both at once. SELECT picks one or two players on the title screen; START pauses with a chime; resetting doesn't clear the high score.p. 2 (image 4), 1. コントローラーの使用法p. 2 (image 4)p. 2 (image 4)p. 2 (image 4)p. 3 (image 5), ゲーム選択p. 3 (image 5), ポーズ機能p. 3 (image 5)p. 2-3 (images 4-5)p. 3 (image 5), ゲーム選択Manual
The Famicom manual says a hit from an enemy or a bullet makes the fighter explode or lose an arm; an armless fighter can dock with an ambulance to have its arm repaired, once per fighter. When A is pressed with a ground target in the sight, the cursor locks on automatically and destroys it.p. 4 (image 6), 2. 遊び方p. 4 (image 6)p. 4 (image 6)p. 4 (image 6)Manual
In the Famicom manual, power-up bells are hidden in the floating clouds: yellow gives bonus points, blue speed, white a twin cannon, red a barrier, and a flashing (ピカピカ) bell a double, for one player only. Fruit and candy left after a ground attack add points or power up. Shooting a bell repeatedly cycles its colour in order.p. 5 (image 7), パワーアップの仕方p. 5 (image 7), bell listp. 5 (image 7)p. 7 (image 9), 3. 必殺テクニックManual
The Famicom manual scores an enemy attacking from the air at 100 points, a ground target at 100 or 500, a boss at 10,000, a bee at 15,000, and a yellow bell at 500 to 10,000. Play starts with three fighters; the first extra one comes at 50,000 points, then one every 150,000 up to 1,000,000.p. 6 (image 8), 得点p. 6 (image 8)p. 6 (image 8)Manual
The manual's techniques page says destroying ground targets brings out a Super Candy, which powers up further in one-player play only, and that two players who combine double their strength and gain powerful weapons. Its pictures are captioned star attack and fire attack.p. 7 (image 9), 3. 必殺テクニックp. 7 (image 9)p. 7 (image 9)p. 7 (image 9), picture captionsManual