Cite as
MicroProse, Transport Tycoon Deluxe manual
Original
https://archive.org/details/TRANSPORT_TYCOON_DELUXE
sha256
b006208136ab1dc59c5917c89bdeda49ec1d5ffa001912c3ad8094af53a8c193
Archived
https://archive.org/download/TRANSPORT_TYCOON_DELUXE/TRANSPORT_TYCOON_DELUXE.pdf
Accessed
2026-10-26
Licence
proprietary; scan for research citation only
Credit
Manual author Rik Haslam; game design and programming Chris Sawyer; graphics and animation Simon Foster; original music John Broomhall (credits, printed p. 5). The copyright page says "Game Design and Program Copyright © 1995 Chris Sawyer" and "Documentation, Packaging and Logo Copyright © 1995 MicroProse Ltd".
Notes
A text PDF from the printer's files, not a scan: its running slugs read "5959 TT Del man E … 30/4/99", so this copy is a 1999 printing of the manual, whose copyright page says 1995. The PDF pages are two-page spreads: printed p. 94-95 is PDF p. 54, pp. 96-97 is p. 55, pp. 98-99 is p. 56, printed pp. 80-81 is p. 46, printed pp. 6-7 is p. 4, and printed p. 5 (credits) is the right half of p. 3. Locators give the printed page numbers. The manual is the Deluxe edition's, so it states Deluxe rules, not the 1994 original's.

Cited on

Claims (20)

The Deluxe manual's introduction says the aim was not just an updated version but a new game built on the successful elements of the first, keeping its gameplay while radically improving the game.p. 6, Introductionp. 6, IntroductionManual
Chris Sawyer, credited in the Deluxe manual with game design and programming, began writing games in 1983 in Z80 machine code on the Memotech MTX, and from 1988 to 1993 converted Amiga games to the PC. His page calls Transport Tycoon the first of the original games he developed on the PC from 1993.p. 5, CreditsPublisher
The Deluxe manual credits game design and programming to Chris Sawyer, graphics and animation to Simon Foster, original music to John Broomhall, and sound design and programming to Andrew Parton. PC Zone's 1994 review says the game was written, coded and drawn by a team of two.p. 5, CreditsManual
Transport Tycoon Deluxe starts the player in 1950 with a £100,000 loan and 100 years to prove themselves, in one of four worlds, each of which generates new scenarios at random. MicroProse's 1994 advertisement for the original gave 1930 and £100,000.p. 8, Background/The Gamep. 8, Background/The GameManual
The Deluxe manual lists what the new edition added: three new environments with their own climates, terrain and industries; a world editor; heliports; maglev trains and track; buying and selling shares and taking over rival companies; network play; more stations and vehicles; custom names for vehicles, towns and stations; and refitting aircraft and ships for other cargo.p. 6, IntroductionManual
In Transport Tycoon Deluxe, signals divide the railway into sections and let only one train into a section at a time: each signal shows green if the section ahead is clear and red if it is occupied, and a train always stops and waits at a red signal.p. 94, Using Railway Signals, The BasicsManual
To run several trains on a single-track line, the Deluxe manual has the player build double-track passing loops at intervals, with signals on both tracks at both ends and room between them for the longest train. For three or more trains it advises against passing loops and recommends two parallel tracks with single-direction signals about every ten squares, facing opposite ways on each track.p. 94, Passing Loopsp. 94, Parallel TracksManual
In Transport Tycoon Deluxe, a single-direction signal lets trains pass in only one direction. The player makes one by clicking a second or third time with the signal tool on the same spot; only one signal then shows on the track.p. 80, Signalsp. 94Manual
The Transport Tycoon Deluxe manual describes only signals that protect the section ahead and single-direction ones. The manual of TTDPatch, a patch to the game, presents the pre-signal as a new type of signal its switches introduce, and calls the game's own signals "block signals".p. 94, Using Railway SignalsManual
Transport Tycoon Deluxe's signals and Factorio's ordinary rail signals keep the same rule: a signal lets a train into the section beyond only when no other train is in it.p. 94, Using Railway Signals, The BasicsManual
In Transport Tycoon Deluxe, a railway station's size and number of tracks are chosen when it is built; the number of tracks limits how many trains can unload at once, so the manual advises more than one track at busy stations and signals outside them on every track.p. 80, Station and Depot Iconp. 106, Hints & Tips 17Manual
In Transport Tycoon Deluxe, each station has a catchment area four squares around it in every direction and accepts any cargo that a square in it accepts. Cargo and passengers go only to stations within four squares of their industry or building; with several in reach, they are shared out by each station's cargo rating, the highest getting the most.p. 96, Cargo accepted by stationsp. 96, Cargo and passenger distribution to stationsp. 96, Cargo and passenger distribution to stationsManual
In Transport Tycoon Deluxe, a station's rating rises with frequent services and with newer, faster vehicles, and falls when goods or passengers are left waiting long. The manual's tips use it against rivals: a frequent, fast service that always waits for full loads keeps the player's ratings above an opponent's, so the opponent gets less cargo.p. 96, Ordering Vehicles & Vesselsp. 100, tipsManual
In Transport Tycoon Deluxe, an industry tries to match its production to the transport serving it, producing less when its service ratings are poor or it has no service.p. 94, Cargo production and distribution from IndustriesManual
Transport Tycoon Deluxe handles at most 250 stations, counting a railway station, bus station, loading bay, airport and dock linked under one name as one.p. 100, Station maximum limitManual
In Transport Tycoon Deluxe, a vehicle's route is a list of stations in its Orders window, each added with GO TO. The window's other bars are SKIP (miss the next station), DELETE, FULL LOAD and UNLOAD, and a train's window adds NON-STOP, to travel to a station without stopping on the way.p. 96, Vehicle Ordersp. 98, GO TOp. 98, SKIPp. 98, NON-STOPManual
In Transport Tycoon Deluxe, the FULL LOAD order makes a vehicle wait at a station until it is fully laden.p. 98, FULL LOADManual
In Transport Tycoon Deluxe, the UNLOAD order makes a vehicle unload at a station even if the station doesn't accept its cargo, so a load can be carried on in stages: one train leaves oil at a station, another collects it and takes it on. PC Review's 1994 review of the original describes the same, a load of steel passed from lorry to ship to train.p. 98, UNLOADp. 98, UNLOADManual
In Transport Tycoon Deluxe, trains and road vehicles due for servicing head for the nearest depot, so the manual advises a train depot at the end of most lines.p. 94, Train and road vehicle servicingManual
kovarex's 2013 proposal for Factorio's trains took Transport Tycoon's concept "almost completely": stations, a route for each train, and a train that waits at a station. His train waits until the inserters have nothing left to do, where Transport Tycoon's FULL LOAD order waits until it is full.p. 98, FULL LOADManual