Cite as
The Super Famicom 1991-10-18
Original
https://archive.org/details/the-super-famicom-october-18-1991-10-18-600dpi-ozidual
sha256
86aea0ef81007a245416b43a2479d516e326a4980aebdc7b3bfaffed5bc3f9f3
Archived
https://archive.org/download/the-super-famicom-october-18-1991-10-18-600dpi-ozidual/The%20Super%20Famicom%201991%2020%20-%2010%2018%20%28J%20OCR%29_djvu.xml
Accessed
2026-11-06
Licence
© SoftBank; scan hosted by the Internet Archive
Credit
Scan by Gaming Alexandria, in the Internet Archive item "the-super-famicom-october-18-1991-10-18-600dpi-ozidual". The pin is the item's OCR as DjVu XML (its Japanese OCR layer).
Notes
Pinned in archive batch 25 (Gaming Alexandria's Japanese magazines). The 600 dpi scan is too large to pin, so the pinned copy is the OCR; read quotes on the page images (archive.org/download/the-super-famicom-october-18-1991-10-18-600dpi-ozidual/page/n<k>.jpg, k one less than the image number). Strongest items: p. 101-107 Akumajō Dracula (Super Castlevania IV) stage guide, before its 10/31 release; p. 60-61 comic report on making the Zelda TV commercial; p. 98-100 FFIV 24-hour speed-solve contest, part 2; p. 20-23 Shin Megami Tensei; p. 14-19 SimEarth. Dracula appears as a guide here, not a front-line preview (that was 7/26 p. 16).

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