Cite as
The One 28
Original
https://archive.org/details/The_One_Issue_028
sha256
1ca18c078cc00162bc79b4264494d606c340827ad6fa8b8827ff0a3620154a26
Archived
https://archive.org/download/The_One_Issue_028/The_One_Issue_028_djvu.xml
Accessed
2026-11-06
Licence
© EMAP (at the time of publication); scan hosted by the Internet Archive
Credit
Scan in the Internet Archive item "The_One_Issue_028"; the pin is the item's OCR, as DjVu XML.
Notes
Pinned in archive batch 29 as a lead for Lemmings and Prince of Persia (Amiga reviews), found through the Amiga Magazine Rack's index.

Cited on

Claims (5)

In a 1991 interview David Braben said that he and Ian Bell set out at the beginning of 1983 to see whether a 3D space game was possible, after he had experimented on the Acorn Atom. They wanted no score at all; trading was at first a minor part, and the missions came in late. They finished the game on their own and took it to publishers, and Thorn EMI, one of the first, turned it down as too different, with no obvious goal.p. 112 (image 128), The One on Onep. 112 (image 128)p. 112 (image 128)p. 112 (image 128)p. 112 (image 128)Magazine
The One reported in January 1991 that an enhanced PC version had just come out and that a version for the NES was in production. Braben said the NES version had been finished for some time, but that people were telling him it wasn't a Nintendo game, since Nintendo players wanted simple games.p. 112 (image 128), introductionp. 112 (image 128), introductionp. 112 (image 128)p. 112 (image 128)Magazine
The One reviewed the Amiga Lemmings in its January 1991 issue, crediting it to DMA Design and Psygnosis at £24.99, out now, with Atari ST and PC versions at the same price. It gave the Amiga game 96% overall (93% for sound, 97% for playability, 94% for value) and counted 100 "situations" to resolve.p. 46 (image 46), review boxp. 46 (image 46), review boxp. 46 (image 46), review boxp. 46 (image 46)p. 46 (image 46), review boxMagazine
The One's feature on the makers names DMA Design as the team behind Lemmings: Dave Jones (programming), Gary Timmons (animation), Scott Johnston (graphics) and Brian Johnston (music). By its account the game began with a DPaint animation by Timmons of a gun on a cliff blasting little men walking up; six months went on designing the play before any code was written, and programming began in June "this year" (the issue is dated January 1991).p. 50 (image 50), "The Art of Rodent Design"p. 50 (image 50), "The Art of Rodent Design"p. 50 (image 50), "The Art of Rodent Design"Magazine
In January 1991 The One reported that Elite would release Mighty Bombjack at the end of January on the Amiga at £24.99 and the Atari ST at £19.99, with 17 levels and over 250 different screens.p. 14 (image n13), newsp. 14 (image n13), newsp. 14 (image n13), newsMagazine