Cite as
Terra Cresta Famicom manual
Original
https://archive.org/details/terra-cresta-nbf-tc-fc-jp-manual-600-dpi
sha256
3bd24184091a150d312b30dbd343bea09c741a2fe190b5f6b13c01cf21be2905
Archived
https://archive.org/download/terra-cresta-nbf-tc-fc-jp-manual-600-dpi/Terra%20Cresta%20%5BNBF-TC%5D%28FC%29%28JP%29%20-Manual%28600DPI%29_djvu.xml
Accessed
2026-11-06
Licence
© Nihon Bussan; scan hosted by the Internet Archive
Credit
Nihon Bussan (Nichibutsu); 600 dpi scan in the Internet Archive item "terra-cresta-nbf-tc-fc-jp-manual-600-dpi". The pin is the item's OCR, as DjVu XML.
Notes
Japanese Famicom instruction booklet, cartridge NBF-TC. The text layer is Japanese OCR, readable in places and noise in others (the illustrations); the page images (the item's PDF, 600 dpi) are the check.

Cited on

Claims (6)

The arcade Terra Cresta is copyright 1985 Nihon Bussan, whose sheet carries the Nichibutsu name. Its Famicom manual calls it the video game Nichibutsu put out in 1985 and made a big hit.scan image 3, introductionprinted p. 9 (scan image 11), プレゼントのお知らせManual
The Famicom manual sets the game in a space century, after the space demon king Mandler and his giant beasts have driven humanity to the bottom of the sea. To win back the sun and the green land, humanity forms the Earth recapture organization Terra Cresta, whose warriors fly out in the interceptor Wing Gallibar to defeat Mandler. The game has over 30 kinds of enemy and ends in a one-on-one duel with Mandler.printed p. 8 (scan image 10), ストーリー (story)printed p. 8 (scan image 10), ストーリーprinted p. 8 (scan image 10), ストーリーprinted p. 8 (scan image 10), ストーリーscan image 3, introductionManual
On the Famicom the control pad moves the player in 8 directions. On the title screen SELECT moves an arrow; choosing DESIGN leads to the Formation Design pages. START begins the game, and during play it stops the game and restarts it. The B button fires the cannon beam; pressed while docked with parts, the A button splits the ship for a formation attack. A mark at the bottom center of the screen counts the formation attacks left, which recover up to 3 with each part taken back. The arcade sheet has the buttons the other way round.printed p. 3 (scan image 5), 操作方法 (controls)printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法printed p. 3 (scan image 5), 操作方法Manual
The Famicom version has a Formation Design mode, chosen as DESIGN on the title screen, in which each player sets where each part sits in the five-ship formation and which of 8 directions its beam fires. Only one player designs at a time.scan image 6, フォーメーション・デザイン (formation design)printed p. 3 (scan image 5), 操作方法 (controls)scan image 6, フォーメーション・デザインscan image 7, SHIP LOCATION and DIRECTION screensManual
On the Famicom, docking with parts from the hangars raises the ship's attack power. With part 2 the ship fires twin rapid shots, with part 3 it fires to the rear, with part 4 it fires invincible shots, and with part 5 it puts up a barrier behind it; right after all five dock the player becomes the invincible Fire Bird for 8 seconds. The formation attacks are named Moon-Formation, Extend-Formation (three ships in a triangle), Cyclon-Formation (four in a diamond spinning their beams at high speed) and Cross-Formation (five scattered in a square).printed p. 6 (scan image 8), 遊び方 (how to play)printed p. 6 (scan image 8), 遊び方printed p. 6 (scan image 8), 遊び方printed p. 6 (scan image 8), 遊び方printed p. 6 (scan image 8), 遊び方printed p. 6 (scan image 8), 遊び方printed p. 7 (scan image 9), フォーメーション攻撃 (formation attack)printed p. 7 (scan image 9), フォーメーション攻撃printed p. 7 (scan image 9), フォーメーション攻撃printed p. 7 (scan image 9), フォーメーション攻撃printed p. 7 (scan image 9), フォーメーション攻撃printed p. 7 (scan image 9), フォーメーション攻撃printed p. 7 (scan image 9), フォーメーション攻撃Manual
Nichibutsu hid three kinds of English letters among the enemy's fixed objects in the Famicom game, and offered a cassette of the game's theme music to 1,000 people drawn by lot from those who sent in the right answer by 31 October 1986. Every month 500 people drawn by lot from the questionnaire postcards sent back got original Nichibutsu goods.printed p. 9 (scan image 11), プレゼントのお知らせ (prize notice)printed p. 9 (scan image 11), プレゼントのお知らせprinted p. 9 (scan image 11), プレゼントのお知らせprinted p. 9 (scan image 11), プレゼントのお知らせprinted p. 9 (scan image 11), プレゼントのお知らせprinted p. 9 (scan image 11), プレゼントのお知らせManual