Cite as
Terra Cresta arcade instructions
Original
https://archive.org/details/arcademanual_moon-cresta
sha256
d93244b5e5a57408bcd2150059b55f8fd68f7d07aea117a5454929ca41c7476e
Archived
https://archive.org/download/arcademanual_moon-cresta/moon-cresta.pdf
Accessed
2026-11-06
Licence
© Nihon Bussan; scan hosted by the Internet Archive
Credit
Nihon Bussan (Nichibutsu); scan in the Internet Archive item "arcademanual_moon-cresta" (titled "Terra Cresta Manual", from the textfiles.com manual library), whose file is named moon-cresta.pdf.
Notes
English operator's sheet for the arcade game: how to play, the formation attacks, the wiring table and the DIP switches. The scan is a few pages without folios; locators give the PDF page.

Cited on

Claims (4)

The arcade Terra Cresta is copyright 1985 Nihon Bussan, whose sheet carries the Nichibutsu name. Its Famicom manual calls it the video game Nichibutsu put out in 1985 and made a big hit.PDF p. 1, how to playPDF p. 1Manual
In the arcade game the player steers the Winger fighter with an 8-way joystick and fires its cannon beam with the A button; when docked with one or more of its parts, the player presses the B button to attack in formation with more fire power. A number at the bottom of the screen shows how many formation attacks are left.PDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playManual
In the arcade game, destroying the locks of a hangar makes one of the player's parts appear; the sheet's diagram shows hangars with one to four locks, three of them for the 4th component. Four kinds of formation attack widen the ways of attacking. Two ships fire crescent-moon beams side by side, three in a triangle fire in three directions, four in a diamond spin their beams at high speed, and five in a fan spread them. With all five parts docked the player becomes the invincible Fire Bird for 8 seconds. The sheet names the huge final enemy Mandolar.PDF p. 1, how to playPDF p. 1, how to playPDF p. 1, how to playPDF p. 2, how to recapture ally componentsPDF p. 2, how to recapture ally componentsPDF p. 2, how to recapture ally componentsPDF p. 2, how to recapture ally componentsPDF p. 1PDF p. 1PDF p. 3, formation attackPDF p. 3, formation attackPDF p. 3, formation attackPDF p. 3, formation attackPDF p. 3, formation attackManual
On the Famicom the control pad moves the player in 8 directions. On the title screen SELECT moves an arrow; choosing DESIGN leads to the Formation Design pages. START begins the game, and during play it stops the game and restarts it. The B button fires the cannon beam; pressed while docked with parts, the A button splits the ship for a formation attack. A mark at the bottom center of the screen counts the formation attacks left, which recover up to 3 with each part taken back. The arcade sheet has the buttons the other way round.PDF p. 1, how to playManual